Update history:Bloons Card Storm/Version 2.2

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Version 2.2
Build №1306
Steam10 February 2025[1]

Version 2.2 is a minor update to Bloons Card Storm v2.0. It introduced several balance changes.

Changes

Crossbow Monkey is a little too weak still and needs some love. This brings his DPT up closer to other 4 cost monkeys and gives him a strong 80 damage burst when first played.
— Update notes
  • Buff Attack Power increased ― 35 → 40
Necromancer is meant to be a midrange threat that doesn’t defend well but currently lands too late to have much impact on board. Getting them out that much earlier should help.
— Update notes
  • Buff Cost reduced ― 7 → 5
Prince of Darkness has an immediate impact on play but his ongoing ability isn’t impactful enough. Making this stronger should make him more of a threat.
— Update notes
  • Buff On Turn Start healing increased ― 30 → 50
HoV is outclassed by Spike’o’pult and Wizard Monkey as a scaling Monkey, so giving him an extra shot to increase his DPT. If you can get him to scale he should be that much more powerful.
— Update notes
  • Buff Ammo increased ― 2 → 3
Blade Maelstrom is intended to be a powerful AoE Monkey that doesn’t need to attack to put out most of its damage. We’re buffing its end of turn effect to help it achieve that.
— Update notes
  • Buff On Turn End effect damage increased ― 15 → 30
Swarm Bloons are incredibly efficient, and with 3 charges they allow players to keep plenty of pressure on early. While aggro is not quite as dominant as players might think, it’s still a little too strong at the moment, so we’re bringing the strength of these down.
— Update notes
  • Nerf Health reduced ― 50 → 45
  • Nerf Health reduced ― 80 → 70
  • Nerf Health reduced ― 115 → 110
  • Nerf Health reduced ― 140 → 130
    • Note: Also affects the Arcane Master's Yellow Bloons
Another super efficient, large threat, Double Rainbow gets a slight nerf.
— Update notes
  • Nerf Health reduced ― 350 → 330

Nested Bloons

Nested Bloons were an early showcase of the On Popped mechanic in our playtests but don’t fit that archetype super well. Having them be On Destroyed presents a much better continuous threat on the board.
— Update notes
  • Buff Effect is now triggered On Destroyed instead of On Popped, allowing it to summon if it hits the opposing Hero
  • Description changed ― "On Popped: Spawns a Red Bloon" → "On Destroyed: Summons a Red Bloon"
  • Buff Effect is now triggered On Destroyed instead of On Popped, allowing it to summon if it hits the opposing Hero
  • Description changed ― "On Popped: Spawns a Nested Blue" → "On Destroyed: Summons a Nested Blue"
  • Buff Effect is now triggered On Destroyed instead of On Popped, allowing it to summon if it hits the opposing Hero
  • Description changed ― "On Popped: Spawns a Nested Green" → "On Destroyed: Summons a Nested Green"
Glue Storm’s downside of affecting your own Bloons as well means this card isn’t seeing much play. We’re reducing the cost slightly to try and encourage more play.
— Update notes
  • Buff Cost reduced ― 6 → 5
Another over-costed card with potential, especially with ZJ and other ways to boost Monkey AP we’re hoping this considerable buff will help see a copy or two make their way into some people’s decks.
— Update notes
  • Buff Cost reduced ― 5 → 3
While Mana Shield wasn’t a _bad_ card, taking up a whole card slot means it needs to be stronger than it is. It should work better now as a very cheap, early defense against aggro decks.
— Update notes
  • Buff Shield amount increased ― 50 → 70

Other

  • The Storm tooltip text is now phrased "<Bloon> will be summoned!" instead of "<Bloon> will spawn!" for Bloons
  • Training description changed ― "Play a game of Bloons Card Storm against the Heroes." → "Play a game of Bloons Card Storm against the Heroes. Does not give XP, Feat or Quest progress."

Descriptions

App Store / Google Play

Update 2.0! - Minor bugfixes[fn 1]

Update notes on Reddit

A minor patch as we work out some issues with 3.0 and continue to test it, we wanted to get the balance changes out there for people to start playing with now rather than wait for 3.0.

Let us know if standalone balance patches like this are something you enjoy or if you’d prefer for it to come altogether with the major updates instead.

Footnotes

  1. The rest of the update notes are identical to those of version 2.2.

References