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This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: lede is too short, needs overviews of each track
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High Desert Terrain is a type of Terrain exclusive to Bloon Dunes in the Flash version of Bloons Monkey City.
Tracks
Cactus
| Cactus
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| Path lengths (units)
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| 1983.63
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This section is empty. You can help out by adding to it.
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Abstract
| Abstract
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| Path lengths (units)
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| 1525.99
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This section is empty. You can help out by adding to it.
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Resistors
| Resistors
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| Path lengths (units)
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| 2806.32
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This section is empty. You can help out by adding to it.
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Lasso
| Lasso
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| Path lengths (units)
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| 2830.33
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Strategy
With all of the tracks being single-laned, most strategies will work fine, though Abstract is the shortest and the hardest of these maps. Monkey Aces, particularly Spectre and Ground Zero become more viable at carrying dense rushes. However, handling MOAB-class Bloons is more difficult due to removing some of the more popular anti-MOAB options, as well as lacking an option to protect leaks consistently. To compensate for early MOAB-class damage, it is recommended to use MOAB Maulers. Engineer early-game can carry some early rounds while saving up for grouped cleanups such as Operation: Dart Storm.
- ↑ The intended difficulty is 1.05, but it defaults to 1.0 due to a typo in the game's data.
- ↑ The intended difficulty is 1.05, but it defaults to 1.0 due to a typo in the game's data.
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