Grass Terrain

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Grass Terrain
Difficulty mod +0
Favoured Monkey Ace, Bloonchipper
Restricted —
Special Terrain —
Music Street Party

Grass Terrain is a type of Terrain in Bloons Monkey City. It is the most common terrain type, with no restricted towers.

Tracks

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Note: due to a lack of distinct official names, this article uses popular community-created names for these tracks for the sake of familiarity.

Tutorial

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Tutorial
Difficulty ×1.1 Water? No
Entrances 1 Exits 1
Path lengths (units)
Flash Mobile
1737.61 1152.09

This vertically symmetrical map has a track going from northwest to southeast, making plenty of right angle turns in the process. This track is played during the tutorial of the game.

UO
Difficulty ×1.05 Water? No
Entrances 1 Exits 1
Path lengths (units)
Flash Mobile
2137.58 1401.91

This map has a track which, after starting in the northwest corner, makes three large, vertical, parabolic turns, creating two large fields for tower placement in the process.

Pistol

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Pistol
Difficulty ×1.18 Water? No
Entrances 1 Exits 1
Path lengths (units)
Flash Mobile
2162.05 1284.37

Consisting mostly of straightaways with a few right angle turns, this map first goes north through a tunnel before turning east, than running parallel to the east edge of the map, and finally exiting in a staircase-like fashion to the northwest.

Flower

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Flower
Difficulty ×1.0 Water? No
Entrances 1 Exits 1
Path lengths (units)
Flash Mobile
3487.77 2103.03

This map has a symmetrical flower pattern created by five curves that each follow most of the circumference of a circle.

Clover

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Clover
Difficulty ×1.0 Water? No
Entrances 1 Exits 1
Path lengths (units)
Flash Mobile
2528.62 1601.58

With a more rugged path than other maps of this terrain type, the path of this map, after emerging from the west, makes small loops in the north, east, and south before a final straightaway parallel to its first.

Tunnels

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Tunnels
Difficulty ×1.0 Water? No
Entrances 1 Exits 2
Path lengths (units)
Path Flash Mobile
Lower 3156.97 1836.41
Upper 3410.88 1982.85

The path of this map swerves under an overpass, constantly turning around, before reaching the east and splitting into two horizontal paths west, one of which goes over the tunnels.

Weight

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Weight
Difficulty ×1.0 Water? Yes
Entrances 1 Exits 1
Path lengths (units)
1523.32

Vertically symmetrical, this map features a primarily horizontal path and two lakes which can fit three water towers each.

Cubes

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Cubes
Difficulty ×1.0 Water? Yes
Entrances 1 Exits 1
Path lengths (units)
1348.01

This map stumbles from northwest to southeast using only right angles and two loops. The southwest of this map is a large lake.

Shelves

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Shelves
Difficulty ×1.0 Water? Yes
Entrances 1 Exits 1
Path lengths (units)
1471.09

The map features two corridors on the north and south end which the path circumnavigates, and a large open area with a lake in the northeast large enough for five water towers.

Yo-Yo

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Yo-Yo
Difficulty ×1.0 Water? No
Entrances 1 Exits 1
Path lengths (units)
2994.66

Only appearing in the Bloon Dunes, this map mostly comprises a spiral path that loops 3 times with no space for towers in between before abruptly ducking into a tunnel.

Strategy

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With exception of Tunnels, and sometimes Pistol, Grass is an easy terrain, having no restrictions on tower types except for lack of water on most (all in the Flash version). Many of these tracks contain decent curves and bends that are suitable for a variety of strategies. Cheaper Aces let Spectre become an easier carry and, in the multiplatform version, improve cheap Ceramic control via Bloonchipper spam. Be aware of tunnels, which can shield Bloons from damage. For the Tunnels track, it is advised to focus the defense around the middle sections of the pathing, instead of clumping towers into only one area where the path split would be a detriment, and avoid relying on one tower to cover both exits.

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