Strategy:Bloons TD Battles 2/Loadouts
Aggro
Tack-Mortar-Farm
| Towers | ||
|---|---|---|
| Tack Shooter | Mortar Monkey | Banana Farm |
| Hero options | ||
| Agent Jericho |
Highwayman Jericho |
Star Captain Jericho |
- bullet points go here
- useful advice
- weaknesses
Passive
Druid-Sub-Farm
| Towers | ||
|---|---|---|
| Druid | Monkey Sub | Banana Farm |
| Hero options | ||
| Quincy |
||
- bullet points go here
- useful advice
- weaknesses
Sniper-Super-Village
| Towers | ||
|---|---|---|
| Sniper Monkey | Super Monkey | Monkey Village |
| Hero options | ||
| Quincy |
||
Sniper-Super-Village is a top tier loadout on most maps and is extremely common in high-ranked Hall of Masters games.
- Start with a Sniper Monkey and upgrade to 0-2-0 to handle the earlygame.
- Place Bonnie and start upgrading carts.
- Upgrade the Sniper to 2-3-0. It comfortably handles rounds 11 to 16.
- Start getting Supply Drops and Monkeyconomies.
- Get a 0-0-2 Super Monkey for any round 17+ MOABs.
- Get Maim MOAB to for any round 22+ ZOMGs.
Mixed
Bucc-Alch-Spac
| Towers | ||
|---|---|---|
| Monkey Buccaneer | Alchemist | Spike Factory |
| Hero options | ||
| Quincy |
Cyber Quincy |
Captain Churchill |
| Sentai Churchill |
Bonnie |
|
- bullet points go here
- useful advice
- weaknesses
Map-specific
Bot Factory Heli-Mortar-Alch
| Towers | ||
|---|---|---|
| Heli Pilot | Monkey Buccaneer | Alchemist |
| Hero options | ||
| Agent Jericho |
Highwayman Jericho |
Star Captain Jericho |
- bullet points go here
- useful advice
- weaknesses