Apopalypse (BTD6)

Revision as of 06:10, 21 September 2024 by DiamondNether90 (talk | contribs) (Rounds)

Apopalypse is a game mode in Bloons TD 6. In standard play, it is played on Medium difficulty. In singleplayer, it can only be played on a map after completing it on Military Only. In this game mode, the rounds are replaced with randomly generated rounds, which get harder as the round number increases. Additionally, there is no pause in between rounds even with the Auto-Start option turned off, and the Bloons in a round will spawn even before all the Bloons from previous round(s) have not been popped yet. Unlike in most other game modes, on-screen objects such as spikes from a Spike Factory are not cleared at the end of rounds.

Rounds

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The editor who added this notice elaborates: How are the rounds generated? More research needed

Each round is randomly generated, in a similar fashion to freeplay rounds.

Strategy

For more in-depth strategies, see Strategy:Apopalypse (BTD6).
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Medals

Template:BTD6 achievement list by name

Quotes

Ever increasing Bloon waves, no breaks at the end of each round. How far can you get?

Note: saved games will start as soon as you select Play.
— Text after selecting Apopalypse mode

Update history

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  • Completing round 70 now counts as beating the mode
  • New UI when starting a game or loading a save in Apopalypse mode
  • Now displays a victory screen upon completion
  • Restarting no longer pauses the game
  • Now grants end-of-round cash
  •   Round generator changed. Details unknown. (undocumented)
  •   Resolved an issue with round budget generation (bug fix)
    • Note: Details unknown