Update history:Bloons TD 6/Version 41.0

Version 41.0
Artwork representing version 41.0
Release dates
App Store6 February 2024[1]
Steam6 February 2024[2]

Version 41.0 is the first major update to Bloons TD 6 of 2024. This update introduced the Nautic Siege Core Paragon, the Sulfur Springs map, the ability to retry last round in CHIMPS, and an Arabic language option.

Additions

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Quest Category
  Psi Insight! Tutorials
  Hug a Bloon Tutorials
  MOAB Madness Experiments

Cosmetic Items

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Changes

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Towers

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Spike-o-pult is too weak for how slow it is.
— Update notes
Tiers Changes
3-X-X Spike-o-pult
  •   No longer deals +1 Ceramic damage
    • Note: Juggernaut and above are unchanged
  •   Damage increased ― 1 → 2
    • Note: Juggernaut and above are unchanged
Glaives are heavily focused grouped cleanup with low damage but high target count, however this scales poorly into MOABs & lategame so we’re reworking Ricochet to a much cheaper but weaker starting cleanup with MOAR staying a significant upgrade over this. As Glaive Lord is a more heavily concentrated version of the previous tiers we are increasing its bounce distance to a map wide ricochet and increasing the orbital attack consistency.
— Update notes
Tiers Changes
3-X-X Glaive Ricochet
  •   Upgrade cost reduced ― $1,200 → $600
  •   Main attack: Pierce reduced ― 60 → 30
  •   Main attack: Bounce distance reduced ― 90 → 60
    • Note: Does not affect M.O.A.R Glaives
4-X-X M.O.A.R Glaives
5-X-X Glaive Lord
  •   Main attack: Pierce reduced ― 100 → 80
  •   Attack cooldown reduced ― 0.6s → 0.4s (attack speed increased by 50%)
5-X-X Glaive Lord
  •   Main attack: Bounce distance increased ― 180 → max
  •   Orbitals: Attack cooldown reduced ― 0.1s → 0.08s (attack speed increased by 25%)
  •   Orbitals: No longer deals +2 damage to Fortified
Just a little cost coming off the Bloon Impact upgrade, with some cost also moving up from Assassin to Eliminator to move this usage.
— Update notes
Tiers Changes
4-X-X Bloon Impact
  •   Upgrade cost reduced ― $3,600 → $3,200
X-4-X MOAB Assassin
  •   Upgrade cost reduced ― $3,200 → $3,100
X-5-X MOAB Eliminator
  •   Upgrade cost increased ― $25,000 → $25,500
Inferno Ring didn’t need the pierce reduction that was last applied to Ring of Fire so we’re adding this back. The recent ability crosspathing for Tack Shooter was fun but feels too lopsided as pierce concerns are very niche on Maelstrom, instead we want to shift this entire focus around for top path to be the rate crosspath for more damage in a shorter amount of time and leaving bottom mainly about greater overall uptime.
— Update notes
Tiers Changes
5-0-0 Inferno Ring
  •   Main attack: Pierce increased ― 30 → 45
5-2-0 Inferno Ring + Super Range Tacks
  •   Main attack: Pierce increased ― 45 → 60
X-3-X Blade Shooter
X-4-X Blade Maelstrom
  •   Main attack: Damage type changed ― Sharp → Shatter
X-4-X Blade Maelstrom
  •   Ability: Pierce increased ― 120 → 200
X-4-X Blade Maelstrom
X-5-X Super Maelstrom
  •   Ability: Attack cooldown increased ― 0.03s → 0.045s (attack speed reduced by 33.33%)
1-4-0 Blade Maelstrom + Faster Shooting
1-5-0 Super Maelstrom + Faster Shooting
  •   Ability: Faster Shooting no longer increases pierce
    •   Overall pierce is unchanged (due to changes to the base pierce)
  •   Ability: Faster Shooting now reduces attack cooldown by 15%
    •   Overall attack cooldown with this crosspath increased ― 0.03s → 0.03825s (due to changes to the base attack cooldown)
2-4-0 Blade Maelstrom + Even Faster Shooting
2-5-0 Super Maelstrom + Even Faster Shooting
  •   Ability: Even Faster Shooting no longer increases pierce
    •   Overall pierce is unchanged (due to changes to the base pierce)
  •   Ability: Even Faster Shooting now decreases attack cooldown by 15%
    • Reduces overall attack cooldown by 27.75% (due to changes to the previous tier)
    •   Overall attack cooldown with this crosspath increased ― 0.03s → 0.0325125s (due to changes to the base attack cooldown)
X-5-X Super Maelstrom
  •   Ability: Damage type changed ― Normal → Shatter
  •   Ability: Pierce increased ― 300 → 500
Bloon Liquifier is not a great save-up into Bloon Solver, so buffing its puddles. Glue Storm is fantastic now however buildup tiers into it feel they serve little point at all, we're shifting price out of Glue Soak into MOAB Glue and from Glue Hose into Glue Strike so these weaker upgrades can come by sooner. Super Glue isn’t a big upgrade to Relentless Glue for the high cost so we're setting it at a different price point to other similar role towers, but also hitting it with a larger full rework of number shuffling, with more of the damage it deals coming from the DoT rather than the initial impact making it easier for DoT to self-trigger glue explosions and act as a buff to the 205 crosspath along with the base pierce of the glue explosions being higher.
— Update notes
Tiers Changes
4-X-X Bloon Liquefier
  •   Puddle: Damage increased ― 1 → 2
X-2-X Glue Splatter
  •   Upgrade cost reduced ― $1,650 → $1,450
X-3-X Glue Hose
  •   Upgrade cost reduced ― $2,500 → $2,100
X-4-X Glue Strike
  •   Upgrade cost increased ― $3,450 → $3,850
X-5-X Glue Storm
  •   Upgrade cost increased ― $15,000 → $16,000
X-X-3 MOAB Glue
  •   Upgrade cost increased ― $3,400 → $3,600
0-2-4 Relentless Glue + Glue Splatter
  •   Pop splat: Pierce increased ― 9 → 10
X-X-5 Super Glue
  •   Upgrade cost reduced ― $28,000 → $24,000
  •   DoT: Damage per tick increased ― 1 → 20
  •   Main attack: Damage to MOAB-Class reduced ― +50 → +30
0-0-5 Super Glue
  •   Pop splat: No longer locked to Relentless Glue stats when not crosspathed
  •   Pop splat: Pierce increased ― 6 → 11
2-0-5 Super Glue + Corrosive Glue
  •   DoT: Damage per tick increased ― 1 → 21
  •   DoT: Damage interval reduced ― 2s → 1.8s
0-1-5 Super Glue + Bigger Globs
  •   Pop splat: Pierce increased ― 6 → 12
0-2-5 Super Glue + Glue Splatter
  •   Pop splat: Pierce increased ― 6 → 15
Sniper Monkey has some very powerful upgrades but also many poor stepping stones. We felt this tower needed a big price shuffle all around, pushing down the cost of many underwhelming upgrades but returning this back into stronger upgrades.
— Update notes
Tiers Changes
2-X-X Large Calibre
  •   Upgrade cost reduced ― $1,500 → $1,300
4-X-X Maim MOAB
  •   Upgrade cost increased ― $5,400 → $5,650
X-1-X Night Vision Goggles
  •   Upgrade cost reduced ― $300 → $250
X-3-X Bouncing Bullet
  •   Upgrade cost reduced ― $3,200 → $2,800
X-4-X Supply Drop
X-5-X Elite Sniper
  •   Ability: Crates now remain collectable if the tower is sold (bug fix)
X-X-1 Fast Firing
  •   Upgrade cost increased ― $400 → $450
X-X-2 Even Faster Firing
  •   Upgrade cost increased ― $400 → $450
X-X-3 Semi-Automatic
  •   Upgrade cost reduced ― $3,000 → $2,900
X-X-4 Full Auto Rifle
  •   Upgrade cost reduced ― $4,250 → $4,100
X-X-5 Elite Defender
  •   Upgrade cost increased ― $14,500 → $14,700
We have come back a number of times to add, fix & balance sub crosspathing, over years of learning though it currently feels messy and we’d like simplification. Heat-Tipped Darts doesn’t increase base sub pierce, so it feels silly to require it for maximum pierce on Submerged subs. Likewise Airburst shouldn’t be required to maximize the rate of submerged subs, instead we’d rather give people an easier way to work with the Airburst attack if they desire to upgrade to it so ‘Submerge’ is moving to a new Tower Special rather than target priority. Ballistic Missiles always had excessive pierce for what it is, so this is being cut back on.
— Update notes
Tiers Changes
3-X-X Submerge and Support
  •   Upgrade cost increased ― $500 → $700
3-X-X Submerge and Support and further upgrades
  •   Submerge targeting is now mapped to Monkey Special 1
3-1-0 Submerge and Support + Barbed Darts
4-1-0 Bloontonium Reactor + Barbed Darts
5-1-0 Energizer + Barbed Darts
  •   Decamo pulse: Pierce increased ― 120 → 150
3-2-0 Submerge and Support + Heat-tipped Darts
4-2-0 Bloontonium Reactor + Heat-tipped Darts
5-2-0 Energizer + Heat-tipped Darts
  •   Heat-tipped Darts no longer increases decamo pulse pierce by 30
    •   Overall pierce is unchanged (due to changes to the previous tier)
3-0-1 Submerge and Support + Twin Guns
  •   Decamo pulse: Attack cooldown bonus increased ― -15% → -30%
    •   Overall attack cooldown reduced ― 1.275s → 1.05s
3-0-2 Submerge and Support + Airburst Darts
  •   Airburst Darts no longer reduces the attack cooldown of the decamo pulse
    •   Overall attack cooldown increased ― 0.95625s → 1.05s (due to changes to the previous tier)
4-X-X Bloontonium Reactor
  •   Upgrade cost reduced ― $2,500 → $2,300
4-1-0 Bloontonium Reactor + Barbed Darts
5-1-0 Energizer + Barbed Darts
  •   Damage pulse: Pierce increased ― 70 → 100
4-2-0 Bloontonium Reactor + Heat-tipped Darts
5-2-0 Energizer + Heat-tipped Darts
  •   Heat-tipped Darts no longer increases damage pulse pierce by 30
    •   Overall pierce is unchanged (due to changes to the previous tier)
4-0-1 Bloontonium Reactor + Twin Guns
5-0-1 Energizer + Twin Guns
  •   Damage pulse and decamo pulse: Attack cooldown bonus increased ― -15% → -30%
    •   Overall attack cooldown reduced ― 0.255s → 0.21s
4-0-2 Bloontonium Reactor + Airburst Darts
5-0-2 Energizer + Airburst Darts
  •   Airburst Darts no longer reduces the attack cooldown of the damage pulse
    •   Overall attack cooldown increased ― 0.19125s → 0.21s (due to changes to the previous tier)
X-3-X Ballistic Missile
  •   Upgrade cost reduced ― $1,400 → $1,350
X-3-X Ballistic Missile
X-4-X First Strike Capability
  •   Ballistic Missile: Attack cooldown increased ― 0.9945s → 1s (attack speed reduced by 0.55%)
    •   Stacks with Twin Guns crosspath ― 0.8702s → 0.875s
X-3-X Ballistic Missile and further upgrades
  •   Ballistic Missile: Pierce reduced ― 100 → 60
Aircraft Carrier has many problems in general and we could write multiple paragraphs about what went on with the decision making on this one upgrade but tldr; overhauling the feel with a big shuffle around of stats and greatly improved targeting to make the tower far more enjoyable & reliable. As noted earlier, Middle Path was identified as not having weakness to justify the power and is seeing changes related to that.
— Update notes
Tiers Changes
4-X-X Aircraft Carrier
  •   Plane main attack: Pierce reduced ― 9 → 4
4-X-X Aircraft Carrier
5-X-X Carrier Flagship
  •   Plane main attack: Now seeks Bloons
  •   Plane main attack: Damage increased ― 1 → 2
  •   Plane main attack: Range increased ― 200 → 250
  •   Plane radial attack: Damage increased ― 2 → 4
  •   Plane radial attack: Max distance reduced ― 150 units → 60 units
4-2-0 Aircraft Carrier + Hot Shot
5-2-0 Carrier Flagship + Hot Shot
  •   Plane radial attack: Damage type changed ― Sharp → Fire
  •   Plane radial attack: Now applies Fire-type damage over time
5-X-X Carrier Flagship
  •   Main attack: Projectile radius no longer increased
  •   Plane main attack: Projectile count increased ― 1 → 2
  •   Plane main attack: Projectile speed no longer increased
  •   Plane main attack: Pierce reduced ― 14 → 7
  •   Plane main attack: Damage type ― Normal → Sharp
  •   Plane radial attack: Projectile speed no longer increased
  •   Plane radial attack: Projectile radius no longer increased
X-3-X Cannon Ship and further upgrades
  •   Frag: No longer hits the same Bloon as the initial bomb
X-4-X Monkey Pirates
X-5-X Pirate Lord
  •   MOAB Takedown: No longer detects Camo without Crow's Nest or external Camo detection
    • Note: Required to hook in DDTs
X-5-X Pirate Lord
  •   Grape attack: Damage reduced ― 10 → 8
  •   Grape attack: Bonus damage to Ceramic reduced ― +10 → +8
  •   Bomb explosion: Bonus damage to MOAB-class reduced ― +6 → +5
Paragon
  •   Grape attack: Damage type changed ― Normal → Sharp (undocumented)
Sky Shredder somewhat justifies its power as one of the very best towers in the game, although everything at this level is a bit too cheap. Exploding pineapples gained a larger rate bonus from crosspathing than the main attack did to make up for its base rate being so poor, so we’re fixing that poor base rate while keeping the crosspath bonus the same. Centered Path these days adds a lot more potential power to Ace than before and we are moving price down into it from Neva-Miss. Neva-Miss itself is too fun and cool to be lost completely on the very next upgrade so it’s coming back to Spectre as an additional attack, as this main attack is back again 204 no longer needs to give an additional conflicting crosspath benefit. Finally, the Doomship continues to outperform all other paragon significantly enough even for the much higher price that we feel the need to slightly increase the ability cooldown - although the new buff from sub paragon lowers this back down to exactly 45 again anyway.
— Update notes
Tiers Changes
1-1-0 Rapid Fire + Exploding Pineapple
1-2-0 Spy Plane + Rapid Fire
2-1-0 Lots More Darts + Exploding Pineapple
2-2-0 Lots More Darts + Spy Plane
3-1-0 Fighter Plane + Exploding Pineapple and further upgrades
  •   Pineapple reload rate reduced ― 1.2s → 1.275s
    • Note: Rapid Fire's cooldown modifier changed from 0.6× to 0.75×
5-X-X Sky Shredder
  •   Upgrade cost increased ― $41,500 → $42,500
0-1-X Exploding Pineapple
0-2-X Spy Plane
  •   Exploding Pineapple: reload rate reduced ― 2s → 1.7s
    • Note: Bomber Ace and above are unchanged
1-3-0 Bomber Ace + Rapid Fire and further upgrades
  •   Bombs reload rate reduced ― 1.02s → 1.275s (undocumented)
    • Note: Rapid Fire's cooldown modifier changed from 0.6× to 0.75×
X-X-2 Centered Path
  •   Upgrade cost increased ― $300 → $550
X-X-3 Neva-Miss Targeting
  •   Upgrade cost reduced ― $2,800 → $2,550
X-X-4 Spectre
X-X-5 Flying Fortress
  •   Radial 'neva-miss' attack is no longer disabled
  •   Radial attack: Damage increased ― 1 → 3
2-0-4 Spectre + Lots More Darts
2-0-5 Flying Fortress + Lots More Darts
  •   Lots More Darts no longer grants +25% pierce to darts
Paragon
  •   Goliath Doomship ability cooldown increased ― 45s → 50s
Pursuit will now interact with Patrol Points in a limited ‘pursuit between points’, with this now you will be able to make your pursuit heli stay on one side on multi-path maps without getting stuck in the middle. Razor Rotors is fairly good now, but it could still justify a little more power given the weaknesses of the expensive upgrades that it builds into.
— Update notes
Tiers Changes
2-X-X Pursuit and further upgrades
  •   Pursuit upgrades the Patrol Points flight pattern to a ‘Pursue Between Points’
3-X-X Razor Rotors and further upgrades
  •   Razor Rotors rotors: Attack cooldown reduced ― 0.5s → 0.45s
2-0-5 Comanche Commander + Pursuit
  •   Comanche Commander no longer deals +1 damage on 2 out of 4 darts (bug fix)
Such a heavily explosive based tower upgrade to ignore its explosive weakness on every path didn’t sit right, some of the Normal damage type on top path is now trading in to make it stronger in other ways. BAD/Boss damage was used to help prevent middle path falling flat against strong single targets - but the more recent rework did farr better at bringing great power to this path so we’re cutting back on those bonuses again now. Signal flare is too effective a cheap full map de-camo though a little unreliable due to the lower rate & low radius of de-camo, cost is increasing a little but also with greater radius for the de-camo area to improve reliability and a power buff at Shattering Shells for there to be more of a reason to path through Signal Flare rather than stop at it.
— Update notes
Tiers Changes
4-X-X The Big One
  •   Upgrade cost reduced ― $8,000 → $6,500
  •    The Big One damage increased ― 7 → 8
4-X-X The Big One
5-X-X The Biggest One
  •    Shockwave damage increased ― 1 → 2
  •    Main center explosion damage type ― Normal → Explosion
4-0-2 The Big One + Burny Stuff
  •   Burny Stuff crosspath damage increased ― 5 → 7
5-0-2 The Biggest One + Burny Stuff
  •   Burny Stuff crosspath damage increased ― 45 → 50
X-4-X Artillery Battery
  •   Artillery Battery bonus damage to BAD/Boss reduced ― +4 → +1
X-5-X Pop and Awe
  •   Upgrade cost increased ― $30,000 → $32,000
  •   Pop and Awe buff to other mortars BAD damage reduced ― +6 → +1
  •    Pop and Awe bonus damage to BADs reduced ― +6 → +2
X-X-3 Signal Flare
  •   Upgrade cost increased ― $800 → $900
X-X-3 Signal Flare and further upgrades
  •   Signal Flare camo removal radius increased ― 43 → 52
X-X-4 Shattering Shells
  •   Upgrade cost reduced ― $10,900 → $10,500
  •   Shattering Shells MOAB-class DoT damage increased ― 5 → 10
  •    Shattering Shells should no longer fail to strip regen property sometimes (bug fix)
2-0-4 Shattering Shells + Bloon Buster
  •    Bloon Buster crosspath MOAB-class DoT damage increased ― 10 → 15
Laser Cannon is not a great stepping stone for Plasma Accelerator, we think these are ok though so adjusting prices between them slightly. Focussed Firing feels too important for Rocket Storm with how wide the base spread is for the ability, so we’re improving base spread significantly.
— Update notes
Tiers Changes
3-X-X Laser Cannon
  •   Upgrade cost reduced ― $3,750 → $3,650
4-X-X Plasma Accelerator
  •   Upgrade cost increased ― $11,000 → $11,100
0-4-0 Rocket Storm
0-5-0 M.A.D
  •    Rocket Storm ability spread reduced ― 120 → 90
1-4-0 Rocket Storm + Focused Firing
1-5-0 M.A.D + Focused Firing
  •   Focused Firing crosspath Rocket Storm ability spread reduced ― 48 → 36 (undocumented)
Dragon’s Breath is too much of an early powerhouse right now, as the DoT doesn’t care for high rate we’re reducing that rate, but slightly reducing the cost of Phoenix as well. Magus currently has higher single target on the drain beam than the main spike attack at degree 1, the intended mechanical functionality of this tower prevents drain beam being left active at all times, and we also don’t want players to stay on drain mode all the time so we are shifting power levels around a little to give these attacks the same overall degree 1 single target power.
— Update notes
Tiers Changes
5-X-X Archmage
  •   Dragon's Breath attack cooldown increased ― 0.0625s → 0.0675s
X-3-X Dragon's Breath and further upgrades
  •   Dragon’s Breath attack cooldown increased ― 0.125s → 0.135s
X-4-X Summon Phoenix
  •   Upgrade cost reduced ― $7,500 → $7,000
  •   Fixed that phoenix entanglement thing (bug fix)
    • Note: Bug that allowed you to get permanent phoenixes with Etienne
X-5-X Wizard Lord Phoenix
  •   Lava Phoenix: targeted breath attack type changed ― Normal → Fire
Paragon
  •   Paragon drain beam damage reduced ― 200 → 100
  •   Paragon spike attack damage increased ― 50 → 100
  •   Paragon spike bonus to MOAB-class increased ― +250 → +300
We weren't sure we’d see the day but the bottom crosspath is now quite used on all Supers, especially so it seems to make Robo Monkey very powerful currently so to address a few different concerns on Super Monkey we’re moving costs from top to middle crosspath
— Update notes
Tiers Changes
1-X-X Laser Blasts
  •   Upgrade cost reduced ― $2,500 → $2,000
2-X-X Plasma Blasts
  •   Upgrade cost reduced ― $3,000 → $2,500
X-1-X Super Range
  •   Upgrade cost increased ― $1,000 → $1,500
X-2-X Epic Range
  •   Upgrade cost increased ― $1,400 → $1,900
X-4-X Tech Terror
  •   Upgrade cost reduced ― $19,000 → $18,000
Flash Bomb has pierce too excessive for Shinobi Tactics to do anything for it but then lacks any actual damage output, so this high pierce is trading in for greater damage. Master Bomber’s MOAB stun was not changed when Flashbomb stun duration was previously increased, so it is now increasing to match
— Update notes
Tiers Changes
X-X-3 Flash Bomb
X-X-4 Sticky Bomb
  •    Flash Bomb damage increased ― 1 → 3
X-X-3 Flash Bomb and further upgrades
  •    Flash Bomb pierce reduced ― 60 → 30
X-X-5 Master Bomber
  •    Master Bomber Flash Bomb MOAB stun time ― 0.25s → 0.325s
Acidic Mixture Dip is a strong offender removing many weaknesses in the game for exceptionally low of a cost. Acid Pools only adds anything to the tower when there are no Bloons around, so we’re making it a hybrid that benefits somewhat from this upgrade even while attacking normally.
— Update notes
Tiers Changes
2-X-X Acidic Mixture Dip
3-X-X Berserker Brew
4-X-X Stronger Stimulant
  •    Acidic Mixture dip max stacks reduced ― 40 → 30
X-X-2 Acid Pool and further upgrades
  •   Acid Pools every 5th attack against a Bloon drops an acid pool under the target
Hard Thorns is useful and often taken for crosspath even if not going for 2xx as lightning is comparatively very expensive for what it offers so moving Thunder’s cost out into both the surrounding upgrades.
— Update notes
Tiers Changes
1-X-X Hard Thorns
  •   Upgrade cost increased ― $250 → $350
2-X-X Heart of Thunder
  •   Upgrade cost reduced ― $1,000 → $850
3-X-X Druid of the Storm
  •   Upgrade cost increased ― $1,650 → $1,700
X-5-X Spirit of the Forest
  •    Spirit of the Forest track vines can no longer damage while frozen on Glacial Trail (bug fix)
Middle spactory buffs were a fair amount overdone, cutting back more on this.
— Update notes
Tiers Changes
X-3-X MOAB SHREDR and further upgrades
  •   Bonus MOAB-class damage reduced ― +8 → +7
X-4-X Spike Storm
X-5-X Carpet of Spikes
  •   Spike Storm ability cooldown increased ― 40s → 45s
Improvements for Sentry Expert AI based on your feedback.
— Update notes
Tiers Changes
4-X-X Sentry Expert
  •   Sentry Expert should react with less Cold Sentries in response to Pink Bloons, and prioritize a more for AoE cleanup
  •    Sentry Expert should react with less Energy sentries in response to Blue MOABs, and prioritize a more for ceramic cleanup
X-5-X Ultraboost
  •    Ultraboost cleansing foam pierce ― 10 → 30
  •    Ultraboost ability now has full duration on T4s ― 0.75x → 1x
  •    Ultraboost ability now has full duration on T5s ― 0.5x → 1x
X-X-4 Bloon Trap
X-X-5 XXXL Trap
  •   Bloontrap now divides the base value of absorbed Bloons between all players when collected, any extra multiplied value is fully granted to the owner of the Bloontrap
    • Note: Overall buff for co-operative gameplay, a nerf to the Bloon Trap user
Megalodon’s maximum time to drag MOABs to the depths was higher than at T4 given that it now has to account for grabbing BADs, we’ve now separated this out for a separate max time for BADs and reduced drag time for other MOABs to match the T4 again - along with much stronger & faster thrash knockbacks. T-Rex has been generally too strong while still sitting in a spot we like in terms of gameplay so we have slightly reduced damage and pierce. Bottom path birds up to T3 are also just a little too good for the cost and are all going up about 5% with Condor’s price being reduced to compensate.
— Update notes
Tiers Changes
5-X-X Megalodon
  •    Megalodon knockback lifespan reduced ― 0.4s → 0.3s
    • Note: For all degrees of beast power, knockback lifespan is reduced by 0.1s
  •    Megalodon MOAB knockback amount increased ― 0.5 → 1.5
  •    Megalodon maxMOABGrabTime for non-BADs ― 0s → 6s
    • Note: It was 30s max before this change
  • Megalodon maxMOABGrabTime for BADs unchanged (30s max)
X-4-X Tyrannosaurus Rex
  •   Tyrannosaurus Rex damage reduced ― 32 → 30
  •   Tyrannosaurus Rex damage scale reduced ― 64 → 60
    • Note: Max T-Rex damage decreased from 96 to 90
  •    Tyrannosaurus Rex pierce reduced ― 24 → 22
  •    Tyrannosaurus Rex pierce scale reduced ― 36 → 33
    • Note: Max T-Rex pierce decreased from 60 to 55
X-5-X Giganotosaurus
  •   Upgrade cost reduced ― $70,000 → $60,000
X-X-1 Gyrfalcon
  •   Upgrade cost increased ― $180 → $190
X-X-2 Horned Owl
  •   Upgrade cost increased ― $915 → $960
X-X-3 Golden Eagle
  •   Upgrade cost increased ― $3,000 → $3,150
X-X-4 Giant Condor
  •   Upgrade cost reduced ― $8,000 → $7,800

Heroes

edit
Much more shifting of Gwen’s power to even her out into higher tiers
— Update notes
Levels Changes
1-4
  •   Pierce reduced ― 3 → 2
3-6
  •   Cocktail of Fire: pierce decreased ― 30 → 20
5-12
  •   Pierce reduced ― 6 → 4
7-10
  •   Cocktail of Fire: pierce decreased ― 50 → 40
10-15
  •   Firestorm: MOAB-class DoT damage increased ― 10 → 15
11+
  •   Cocktail of Fire: pierce increased ― 50 → 60
13+
  •   Pierce reduced ― 9 → 8
16+
  •   Firestorm: MOAB-class DoT damage increased ― 15 → 20
20
  •   Cocktail of Fire: bloon damage increased ― 2 → 5
  •   Cocktail of Fire: MOAB-class damage increased ― 5 → 8
  •   Firestorm: MOAB-class damage increased ― 5 → 15
  •   Firestorm: MOAB-class damage increased ― 25 → 30
There’s very few places to obtain ‘percentage pierce’, and looking at it we feel like this is something that really does fit where Striker’s Explosives Expert could improve on for everyone, not just Bomb Shooters - especially given that this buff would be quite significant for Mortars and never previously applied for them, or maybe even encourage Striker in niche strategies that don’t need these towers.
— Update notes
Levels Changes
All
  •   Placement cost reduced ― $750 → $700
8
  •   +5% range buff to Bomb Shooters in range now applies to all towers in range
  •   Lv8 buff to Bomb Shooters in range gain +25% pierce now applies to any towers in range
    • Note: Due to a bug the above changes only applied to level 8 and not to higher levels
While powerful, Obyn's Totem can be quite unreliable so we’re reducing that inconsistency by allowing more totems to exist at one time and preventing them targeting inactive lanes. Previously Obyn attempted to help Tornadoes against MOABs with a damage bonus, as we’ve now decided the best way to make them better against MOABs is simply to not target them this buff no longer serves a purpose, so it is instead being replaced with a rate buff to Tornadoes. Finally as Wall of Trees is one of the longer cooldowns in the game and lacks as much of a punch as other hero abilities we’re buffing that cooldown a fair amount with the level 20 upgrade.
— Update notes
Levels Changes
4+
  •   Nature’s Ward totem max number summoned increased ― 1 → 5
  •    Nature’s Ward totem set to only target paths with active Bloons
9+
  •   Obyn no longer grants +1 MOAB-class damage to tornadoes
  •    Obyn instead reduces Tornado attack cooldown by 30%
20
  •   Wall of Trees: cooldown reduced ― 90s → 75s
Sorry Brickell, at least there's a bunch of Buccaneer & Sub changes and 2 paragon friends to work with!
— Update notes
Levels Changes
6–11
  •   Revolver: damage increased ― 5 → 6
7+
  •   Blast Chain: can no longer be drained by Lych (bug fix)
10+
  •   Mega Mine: lifespan reduced ― 180s → 150s
12–14
  •   Revolver: damage increased ― 8 → 12
15–16
  •   Revolver: damage increased ― 12 → 18
17+
  •   Revolver: damage increased ― 18 → 40
We feel the higher level of complexity of Geraldo (along with simply much greater effort required to produce heroes like this) places him up on an elite tier of heroes we don’t necessarily want players to jump right into before learning the game more, as we previously announced at the end of last year his unlock cost is now being increased to reflect this. A number of Gerry’s items are also being tweaked here along with a base placement cost increase as he is also overperforming in a number of ways compared to other heroes.
— Update notes
Levels Changes
All
  •   Placement cost increased ― $700 → $750
  • Increased Geraldo's MM unlock cost from ―   5,000  7,000
Shop items
Item Changes
Sharpening Stone
  •   Buff should now save correctly on subtowers (bug fix)
  •   Levels 15+: now gives +2 pierce instead of +1 pierce and +1 damage
Rare Quincy Action Figure
  •   Cost reduced ― $750 → $700
    • Note: This makes it cheaper to place, but significantly reduces the value it gains over time
Bottle of 'Gerry's Fire' Hot Sauce
  •   Cost increased ― $500 → $600
We all knew Corvus would have to come down, he’ll most likely still need some further tweaks after this but we want to settle him in slowly and not overnerf things too much - as he deserves to keep a high ranking spot among the heroes.
— Update notes
Levels Changes
1+
  •   Haunt: Can no longer target Golden Bloons (bug fix)
  •   Spirit: No longer grants range to Advanced Intel (bug fix)
3+
  •   Soul Harvest: Cooldown increased ― 30s → 35s
Spells
Spell Changes
Spear
  •   Explosion delay increased ― 0.05s → 0.15s
  •   Main projectile now has a pierce limit of 10
Echo
  •   Cooldown increased ― 45s → 55s
Trample
  •   Levels 4–9: Damage increased ― 12 → 15
Soul Barrier
  •   Mana-lives now allow life lost effects to trigger (bug fix)
Ancestral Might
  •   Levels 7–12: Damage reduced ― 100 → 50
  •   Levels 13–19: Damage reduced ― 250 → 150
  •   Level 20: Damage reduced ― 500 → 400
Overload
  •   Levels 13–19: Damage reduced ― 3000 → 1500
  •   Level 20: Damage reduced ― 8000 → 4000
Overload / Recovery
  •   Disabling Recovery no longer bypasses Overload downtime (bug fix)

Monkey Knowledge

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Subject Changes
  Airforce Upgrades
  • Description changed (the nerf was not actually implemented until version 49.0)
Before After
Monkey Ace and Heli Pilot get +1 pierce per shot. Monkey Aces and Heli Pilots of Tier 3 or higher get +1 pierce per shot.
  Flanking Maneuvers
  Vigilant Sentries
  •   Now affects the Master Builder's Modified Sentry Paragons (bug fix)

Relic Knowledge

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Leveling up from 3 to 4 takes about the same amount of experience as 1 to 3, so stacking this Knowledge & Relic together without any diminishing effect was quite silly given these both apply flat levels ignorant of any actual XP requirement
Relic Changes
Extra Empowered
  •   The 'Extra Empowered' relic is now limited to grant a maximum Hero starting level of 4

Modes

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Much requested, Apopalypse Mode now grants end of round cash. We’ve agreed that start strategies feel too limited, especially on harder maps, so this is intended to bring more variety back to the mode.
— Update notes
  • Now grants end-of-round cash
  • Now has a "Retry Last Round" option upon defeat in singleplayer

In-game description

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Sublime New Year Update!
• Deploy arrays of high yield missiles or harness the true power of the Bloontonium Core with the Monkey Sub Paragon, Nautic Siege Core!
• Broil the Bloons on new[sic] Intermediate map, Sulfur Springs!
• Team up against any Boss on any Map with Co-op Boss Challenge!
• New Map Editor props, paths, areas and functionality.
• Plus new Quests, Trophy Store items, Quality of Life improvements, and balance changes.

Battle stations!

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Video

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Notes

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  • The update notes refer to Sulfur Springs as "Sulphur Springs".
  • The update notes erroneously list /ShowIncomplete and /Show filters in the section about the map search feature. /ShowIncomplete is likely supposed to be /Incomplete, and /Show is likely supposed to be /Complete.
  • The update notes list "Removed Herobrine" under bug fixes and general changes. This is a reference to update notes for Minecraft, which often list "Removed Herobrine" as a joke.
  • Ninja Kiwi makes a note in their update notes that they would intend to rebalance towers based on tower weaknesses, which they state improves balancing of the game.[3]

References

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  1. "Bloons TD 6 on the App Store". Archived from the original on 30 October 2024. (Timestamp in an HTML script tag with ID shoebox-media-api-cache-apps)
  2. SteamDB
  3. "Tower balance" section of Version 41.0 patch notes on Reddit:
    To avoid going into the same detail each time it comes up, some of the real meaning of camo & damage-types along with the value of many tower synergies/combinations has been lost with the growing number of towers that have high power but very few weaknesses in spite of this. We are making efforts to either scale back on excessive power as needed, or bring back some of those weaknesses to justify higher power levels. We think these capability tradeoffs are central to strategic planning and combinations, so we’ll continue to look at balance in this area.
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