User:Qwertyxp2000/Strategy:Mermonkey
This article was last updated for: version 48.2

The Spike Factory slowly generates spikes around its range, which build up its damage to bloons. Although mainly designed to protect exits, it has a few upgrades that allow Spike Factory to act as a DPS option. Its lower tiers are decent, and its higher-tiers can greatly assist cleanup and general damage depending on upgrades.
Base
The base Spike Factory can be used to tank small amounts of Bloons, including early Camo Bloons. Ideally, place it near an exit so it has time to generate spikes.
Upgrades
Tier 2 and below
- Bigger Stacks is almost always the preferred crosspath for all Tier 2 and below Spike Factories, maximizing spikes for a low cost. Leaving them uncrosspathed without Bigger Stacks is not preferable.
- 1-0-2 is a decent choice for protecting an exit at a specific location.
- 1-1-0 and 1-2-0 can quickly refresh spikes.
- Smart Spikes for lower tiers, specifically 0-0-2, is often used in Boss Rush combined with Sauda to begin versus most Bosses, if other more reliable towers are absent.
Path 1
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- Spiked Balls is valuable in the mid-game to tank small amounts of bloons, yet still retains value in the late-game to handle Super Ceramics.
- Spiked Mines handles large groups of bloons effectively.
- Super Mines is very expensive but does enormous damage to all bloons with its explosions and napalm. It can be used both as a DPS option and tanking bloons near the exit. It also is effective against Boss Bloons with its general high damage.
Path 2
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- MOAB SHREDR is niche, and mainly used if targeting exactly one MOAB-class bloon, such as the Round 100 BAD and Boss Bloons. Crosspathing with Bigger Stacks (1-3-0) is usually preferred. In Boss Rush, it's often used with 0-3-2 crosspath.
- Spike Storm has excellent single-target damage on compact maps, and can synergize with pierce buffs such as Abyssal Warrior and Striker Jones Level 8+.
- Carpet of Spikes is a decent T5 that excels against DDT and BAD rounds in CHIMPS, as well as acting as a more concentrated Spike Storm that continually does high damage to MOAB-class bloons.
Path 3
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- Long Life Spikes's main value is carrying spikes over rounds, but is not very effective in game modes that have continous rounds (e.g. Apopalypse, Boss Rush).
- Deadly Spikes is not very much stronger than Long Life Spikes, though its +2 damage often gives more tanking power for its cost than external buffs such as Berserker Brew.
- Perma-Spike is a powerful cleanup option in CHIMPS, especially on single-exit maps. For the best results, pair with Berserker Brew and Jungle Drums, and deal with dense rounds via other towers.
- Like Perma-Spike, Mega Massive Munitions Factory prefers stockpiling giant mines near the back, rather than near bloons. As it lacks any targeting options to adjust locations for the spikes, always place it with barely enough range to reach the track.
- It stands out hugely in Timed Bosses. Unlike Perma-Spike, the MMMF bypasses the anti-cheese mechanic of Bosses removing projectiles upon spawning; each giant mine explodes into spike piles that can still damage the boss. Stockpiling to the max is vital.
Versus Bosses
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Elaborate how to use MMMF in each boss and in general. Oh and also this section is designed to provide tips specific to this tower as to how to use it against Bosses, both generally against bosses and versus specific bosses |
| Boss | Strategy |
|---|---|
| All Bosses |
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| Bloonarius |
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| Lych |
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| Vortex |
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| Dreadbloon |
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| Phayze |
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| Blastapopoulos |
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Navigation
| Mermonkey in Bloons TD 6 | ||||||
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| Stats |