Party Crashers

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This article is about the Bloons Pop! event. For the upgrade in Bloons Adventure Time TD, see Party God#Party Crashers. For similar events in other games, see Contested Territory (disambiguation).

Party Crashers is a party event in Bloons Pop! introduced in version 6.0. It is a mode similar to Contested Territory in Bloons TD 6 where groups of up to six parties compete against each other to capture Spaces on a hexagonal grid. Each Space is represented by a random puzzle, and a player captures the Space by setting a high score on the level. Each player has a limited set of Tickets each day, and unused Tickets at the end of a day are added to a pool that any player in the party can claim. Captured Spaces passively earn points for the party that owns it, and there are Bonus Spaces that give less points, but unlock passive benefits for the whole party (most of which take effect in levels). At the end of the event, all parties and participants earn rewards based on the number of points earned.

Party Crashers events last for one week, alternating with Adventures. It requires the player to have a Ninja Kiwi Account and be in a party to participate.

Mechanics

Spaces

This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: How do Boss Bloon spaces determine the number of shots and powerups, since there's no star system like in Adventure mode?

Party Crashers is played on a hexagonal board of Spaces, with each Party occupying one of the ends of the board (represented by their venue). Party members can attack Spaces and claim them for their party. A player can only attack Spaces adjacent to a Space they already own, or one of the three Spaces in front of their home base.

When a player captures a Space, that player's score on the puzzle becomes one of its high scores. Each Space keeps track of the top three scores on it, and the ownership goes to whichever party has the highest total score. If a high score stands for at least three hours, the score starts "degrading", reducing by 3% per hour on the third hour and on, then by 5% on the 16th hour and on. After 25 hours, the score is removed, and if a Space no longer has any standing high scores, it becomes free again.

There are three kinds of Spaces:

  • Regular Spaces always have "Hard" puzzles. They add 20 points when captured and 20 more every hour while held.
  • Bonus Spaces always have "Extreme" puzzles and enable Party Bonuses for all party members to use while held. They add 10 points when captured and 10 more every hour while held. Some Bonus Spaces have Boss Bloon levels instead of normal puzzles.

Tickets

A player needs to have a Ticket to attack a Space. After attacking a Space, the Ticket is consumed only if the player successfully captures it or registers a new high score on it.

Each player gets three free Tickets at the start of each day. Any owned Tickets that were not used at the end of a day, or any free Tickets that would have gone to an unused party slot, enter a shared pool of Tickets for their party on the next day, which become available in batches throughout that day. A Ticket in the pool can be claimed by any player in the party by buying it for Monkey Money 200 Monkey Money. Once per day (including the first day), if there are no Tickets currently in the pool, a party member can also generate one additional Ticket for themself for Monkey Money 200 Monkey Money.

Party Bonuses

Party Bonuses are passive items that apply to all members of the party that controls their corresponding Bonus Spaces. The assignment of Party Bonuses to Bonus Spaces is random, though some Party Bonuses can only appear in Bonus Spaces near the middle of the board. While a party can have any number of Party Bonuses, it can only have up to six active at a time. Party members can vote on Party Bonuses to determine which ones become active if there are more than six.

Some Party Bonuses can only apply to a limited number of games per day per player. These count as "used" even in games where the player does not use their effects, such as if they provide free uses of Powerups and the player does not activate them.

Icon Text Inner only? Notes
Icon of Extra Boom Extra Boom
All attacks can now pop Black Bloons
No
Icon of Molten Lead Molten Lead
All attacks can now pop Lead Bloons
No
Icon of Powerful Magic Powerful Magic
All attacks can now pop Purple Bloons
No
Icon of Icebreaker Icebreaker
All attacks can now pop White Bloons
No
Icon of Zebras for All Zebras for All
All attacks can now pop Zebra Bloons
No
Icon of All Seeing Eye All Seeing Eye
Inspect any Space on the map for Bloon and Bonus details
Yes
Icon of Attack of Opportunity Attack of Opportunity
Play any unowned Space on the entire screen
Yes
Icon of Infinite Reach Infinite Reach
Play any Space on the entire screen. One use per player per day
Yes
Icon of Extra Shot x2 Extra Shot x2
Gain 1 bonus shot on your next 2 games played. Refreshes each day
No
Icon of Extra Shot x3 Extra Shot x3
Gain 1 bonus shot on your next 3 games played. Refreshes each day
No
Icon of Extra Shot x4 Extra Shot x4
Gain 1 bonus shot on your next 4 games played. Refreshes each day
No
Icon of Double Shot x1 Double Shot x1
For your next game, gain 2 bonus shots. Refreshes each day
No
Icon of Double Shot x2 Double Shot x2
For your next two games, gain 2 bonus shots. Refreshes each day
No
Icon of Long Life Shots Long Life Shots
All attacks last for 10% longer than usual
No
Icon of Longer Life Shots Longer Life Shots
All attacks last for 25% longer than usual
No
Icon of Powerful Shots Powerful Shots
All attacks can hit 10% more targets before expiring
No
Icon of Extra Powerful Shots Extra Powerful Shots
All attacks can hit 25% more targets before expiring
No
Icon of Bounceback Shots x2 Bounceback Shots x2
For your first two games, all shots will bounce back from the bottom of the puzzle. Refreshes each day
No
Icon of Bounceback Shots x3 Bounceback Shots x3
For your first three games, all shots will bounce back from the bottom of the puzzle. Refreshes each day
Yes
Icon of Bounceback Shots x4 Bounceback Shots x4
For your first four games, all shots will bounce back from the bottom of the puzzle. Refreshes each day
Yes
Icon of More Damage More Damage
For your next game, all attacks will do +1 damage to all Bloons. Refreshes each day
No
Icon of Even More Damage Even More Damage
For your next 2 games, all attacks will do +1 damage to all Bloons. Refreshes each day
No
Icon of Defortification Defortification
All attacks will do +2 damage to Fortified Bloons
No
Icon of Soft Shells Soft Shells
All attacks will do +3 damage to Ceramic Bloons
No
Icon of MOAB Specialist MOAB Specialist
All attacks will do +2 damage to the big white and blue MOAB Bloons
No
Icon of Like a Boss Like a Boss
All attacks will do +2 damage to the Behemoth and ZOMG Boss Bloons
No
Icon of Party On Party On
Earn 10% more Party XP on all games
No
Icon of Party Even More Party Even More
Earn 20% more Party XP on all games.
No
Icon of Bonus Score Bonus Score
Add 25 points to all Party Crasher scores
No
Icon of Double Bonus Score Double Bonus Score
Add 50 points to all Party Crasher scores
No
Icon of Mega Bonus Score Mega Bonus Score
Add 100 points to all Party Crasher scores
Yes
Icon of Bonus Anti-Bloon Bonus Anti-Bloon
For your next game, get a bonus use of the powerful Anti-Bloon Powerup. Refreshes each day
No
Icon of Double Bonus Ballistic Double Bonus Ballistic
For your next 2 games, get a bonus use of the explosive Ballistic Missile Powerup. Refreshes each day
No
Icon of Triple Bonus Ballistic Triple Bonus Ballistic
For your next 3 games, get a rocketing bonus use of the Ballistic Missile Powerup. Refreshes each day
No
Icon of Bonus Insta Mega Bonus Insta Mega
One bonus use of the amazing Insta Mega Powerup per day
No
Icon of Double Lightning Storm Double Lightning Storm
For your next 2 games, get a bonus use of the shockingly good Lightning Storm Powerup. Refreshes each day
No
Icon of Triple Lightning Storm Triple Lightning Storm
For your next 3 games, get an electrifying bonus use of the Lightning Storm Powerup. Refreshes each day
No
Icon of Double Maelstrom Double Maelstrom
For your next 2 games, get a bonus use of the swirling Maelstrom Powerup. Refreshes each day
No
Icon of Triple Maelstrom Triple Maelstrom
For your next 3 games, get a Bloon-slicing bonus use of the Maelstrom Powerup. Refreshes each day
No
Icon of Double Monkey Ace Double Monkey Ace
For your next 2 games, get a bonus use of the high-flying Monkey Ace Powerup. Refreshes each day
No
Icon of Triple Monkey Ace Triple Monkey Ace
For your next 3 games, get a bombastic bonus use of the Monkey Ace Powerup. Refreshes each day
No
Icon of Bonus Phoenix Bonus Phoenix
For your next game, get a bonus use of the fire-breathing Phoenix Powerup. Refreshes each day
No
Icon of Double Phoenix Double Phoenix
For your next 2 games, get a scorching bonus use of the Phoenix Powerup. Refreshes each day
No
Icon of Bonus Pop and Awe Bonus Pop and Awe
For your next game, get a bonus use of the blastastic Pop and Awe Powerup. Refreshes each day
No
Icon of Double Pop and Awe Double Pop and Awe
For your next 2 games, get a bonus use of the Bloon-bashing Pop and Awe Powerup. Refreshes each day
No
Icon of Double Radar Double Radar
For your next 2 games, get a bonus use of the camo-revealing Radar Powerup. Refreshes each day
No
Icon of Quad Radar Quad Radar
For your next 4 games, get a bonus use of the camo-revealing Radar Powerup. Refreshes each day
No
Icon of Bonus Spiked Ball Storm Bonus Spiked Ball Storm
For your next game, get a bonus use of the crushing Spiked Ball Storm Powerup. Refreshes each day
No
Icon of Double Spiked Ball Storm Double Spiked Ball Storm
For your next 2 games, get a bonus use of the screen-smashing Spiked Ball Storm Powerup. Refreshes each day
No
Icon of Bonus Super Monkey Storm Bonus Super Monkey Storm
For your next game, get a bonus use of the heroic Super Monkey Storm Powerup. Refreshes each day
No
Icon of Double Super Monkey Storm Double Super Monkey Storm
For your next 2 games, get a spectacular bonus use of the Super Monkey Storm Powerup. Refreshes each day
No
Icon of Dr. Monkey's Shield Remover Dr. Monkey's Shield Remover
All Shields are removed from all Bloons
No
Icon of Ignore All Obstacles Ignore All Obstacles
All attacks ignore Obstacles and will pass right through them
Yes
Icon of Ignore All Hazards Ignore All Hazards
All attacks are immune to the effects of Hazards
Yes
Icon of On Fire - Level 1 On Fire - Level 1
Join each game with level 1 mini-Powerups inside the puzzle
No
Icon of On Fire - Level 2 On Fire - Level 2
Join each game with mini-Powerups inside the puzzle and a guaranteed Super Monkey shot
No
Icon of All On Fire x2 All On Fire x2
For your first two games, use all On Fire bonuses - mini Powerups, Supermonkey shot, and one Mega shot. Refreshes each day
No
Icon of All On Fire x3 All On Fire x3
For your first three games, use all On Fire bonuses - mini Powerups, Supermonkey shot, and one Mega shot. Refreshes each day
Yes

Board layouts

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.
The editor who added this notice elaborates: There are a specific set of board layouts that this event has, so this should have images of them and statistics like the number of Bonus Spaces and which ones count as inner spaces

Rewards

Local party rewards

Position Reward Badge
1st Party XP 2,500 Party XP Life of the Party
2nd Party XP 2,300 Party XP Local Party 2
3rd Party XP 2,000 Party XP Local Party 3
4th Party XP 1,500 Party XP
5th Party XP 1,000 Party XP
6th Party XP 200 Party XP

Global party rewards

Position Reward Badge
1st Party XP 3,000 Party XP Sensational Celebration
2nd Party XP 2,800 Party XP Bodacious Blowout
3rd Party XP 2,500 Party XP Sublime Shindig
Top 10 Party XP 1,500 Party XP Super Soiree
Top 100 Party XP 1,000 Party XP Fabulous Festivity

Local partyer rewards

Position Reward Badge
1st Party Favors 1,000 Party Favors Diamond Partyer
2nd Party Favors 900 Party Favors Local Partyer 2
3rd Party Favors 800 Party Favors Local Partyer 3
4th–6th Party Favors 700 Party Favors Local Partyer Bracket 4
7th–15th Party Favors 400 Party Favors Local Partyer Bracket 5
16th–30th Party Favors 200 Party Favors Local Partyer Bracket 6

Global partyer rewards

Position Reward Badge
Top 25 Party Favors 1,200 Party Favors Gold Partyer
Top 100 Party Favors 800 Party Favors Silver Partyer
Top 10% Party Favors 600 Party Favors Bronze Partyer
Top 25% Party Favors 400 Party Favors Hardcore Partyer
Top 50% Party Favors 200 Party Favors Serious Partyer
Top 75% Party Favors 100 Party Favors Casual Partyer
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