Stats:Beast Handler (BTD6)

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This data was last updated for: version 54.0

This is a list of statistics for the Beast Handler in Bloons TD 6.

Base stats

Tower
Display range20 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1.4s
Offset (X, Y, Z)
14, 4, 7
TargetingDepends on targeting option
Targeting range20 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce1
Max pierce1
Radius0 units
Filters
  • Can only hit the target
  • Ignores blockers
Splash
Pierce4
Damage1
Damage typeEnergy
Lifespan0.4s
Radius12 units
Filters
  • Cannot hit Camo
  • Ignores blockers

Path 1

Tier 1

Tower
Display range60 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong

Beast

Tower
Display range30 units
Footprint radius2 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown0.6s
Offset (X, Y, Z)
0, 0, 0
TargetingDepends on targeting option
Targeting range30 units
Filters
  • Cannot target Camo
Explosion
Pierce1
Damage1
Damage typeShatter
Lifespan0.1s
Persists between rounds1
Radius4 units
Filters
  • Cannot hit Camo
  • Ignores blockers

Tier 2

Tower
Display range60 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong

Beast

Tower
Display range35 units
Footprint radius2 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown0.6s
Offset (X, Y, Z)
0, 0, 0
TargetingDepends on targeting option
Targeting range35 units
Filters
  • Cannot target Camo
Explosion
Pierce4
Damage2
Damage typeShatter
Lifespan0.1s
Persists between rounds1
Radius8 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Knockback
Multiplier×-0.5
Multiplier for Lead×-0.25
Multiplier for Ceramic×-0.25
Multiplier for MOAB-Class×1
Duration0.2s

Tier 3

Tower
Display range60 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong

Beast

Tower
Display range40 units
Footprint radius2 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1.1s
Offset (X, Y, Z)
0, 0, 0
TargetingDepends on targeting option
Targeting range40 units
Filters
  • Cannot target Camo
Explosion
Pierce10
Lifespan0.1s
Persists between rounds1
Radius15 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Knockback
Multiplier×-0.5
Multiplier for Lead×-0.25
Multiplier for Ceramic×-0.25
Multiplier for MOAB-Class×1
Duration0.2s
Thrash projectile
Pierce10
Damage12
Damage typeNormal
Lifespan0.1s
Persists between rounds1
Radius15 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Knockback
Multiplier×-0.5
Multiplier for Lead×-0.25
Multiplier for Ceramic×-0.25
Multiplier for MOAB-Class×1
Duration0.2s

Tier 4

Tower
Display range60 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong

Beast

Tower
Display range50 units
Footprint radius2 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1.1s
Offset (X, Y, Z)
0, 0, 0
TargetingDepends on targeting option
Targeting range50 units
Filters
  • Cannot target Camo
Explosion
Pierce20
Lifespan0.1s
Persists between rounds1
Radius24 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Knockback
Multiplier×-0.5
Multiplier for Lead×-0.25
Multiplier for Ceramic×-0.25
Multiplier for MOAB-Class×1
Duration0.2s
Thrash projectile
Pierce20
Damage30
Damage typeNormal
Lifespan0.1s
Persists between rounds1
Radius24 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Knockback
Multiplier×-1
Multiplier for Lead×-0.75
Multiplier for Ceramic×-0.75
Multiplier for MOAB-Class×0.5
Duration0.3s

Tier 5

Tower
Display range60 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong

Beast

Tower
Display range60 units
Footprint radius2 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1.1s
Offset (X, Y, Z)
0, 0, 0
TargetingDepends on targeting option
Targeting range60 units
Filters
  • Cannot target Camo
Explosion
Pierce50
Lifespan0.1s
Persists between rounds1
Radius48 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Knockback
Multiplier×-0.5
Multiplier for Lead×-0.25
Multiplier for Ceramic×-0.25
Multiplier for MOAB-Class×1
Duration0.2s
Thrash projectile
Pierce50
Damage600
Damage typeNormal
Lifespan0.1s
Persists between rounds1
Radius48 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Knockback
Multiplier×-1
Multiplier for Lead×-0.75
Multiplier for Ceramic×-0.75
Multiplier for MOAB-Class×-0.5
Duration0.3s

Path 2

Tier 1

Tower
Display range60 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong

Beast

Tower
Display range20 units
Footprint radius2 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1s
Offset (X, Y, Z)
0, 0, 7
TargetingDepends on targeting option
Targeting range20 units
Filters
  • Cannot target Camo
Projectile
Pierce1
Max pierce1
Radius0 units
Filters
  • Can only hit the target
  • Ignores blockers
Splash
Pierce5
Damage1
Damage typeSharp
Lifespan0.05s
Radius10 units
Filters
  • Cannot hit Camo
  • Ignores blockers

Tier 2

Tower
Display range60 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong

Beast

Tower
Display range20 units
Footprint radius2 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1s
Offset (X, Y, Z)
0, 0, 7
TargetingDepends on targeting option
Targeting range20 units
Filters
  • Cannot target Camo
Projectile
Pierce1
Max pierce1
Radius0 units
Filters
  • Can only hit the target
  • Ignores blockers
Splash
Pierce8
Damage2
Damage to Ceramic+1
Damage typeNormal
Lifespan0.05s
Radius15 units
Filters
  • Cannot hit Camo
  • Ignores blockers

Tier 3

Tower
Display range60 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong

Beast

Tower
Display range24 units
Footprint radius2 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1s
Offset (X, Y, Z)
0, 0, 7
TargetingDepends on targeting option
Targeting range24 units
Filters
  • Cannot target Camo
Projectile
Pierce1
Max pierce1
Radius0 units
Filters
  • Can only hit the target
  • Ignores blockers
Splash
Pierce12
Damage4
Damage to Ceramic+4
Damage to stunned+3
Damage typeNormal
Lifespan0.05s
Radius18 units
Filters
  • Cannot hit Camo
  • Ignores blockers

Tier 4

Tower
Display range60 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong

Beast

Tower
Display range30 units
Footprint radius2 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1s
Offset (X, Y, Z)
0, 0, 7
TargetingDepends on targeting option
Targeting range30 units
Filters
  • Cannot target Camo
Projectile
Pierce1
Max pierce1
Radius0 units
Filters
  • Can only hit the target
  • Ignores blockers
Splash
Pierce22
Damage20
Damage to Ceramic+5
Damage to stunned+8
Damage typeNormal
Lifespan0.05s
Radius18 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Ability
Cooldown40s
Stomp projectile
Pierce400
Damage150
Damage typeNormal
Lifespan0.1s
Radius100 units
  • Ignores blockers
Stun
Multiplier×0
Duration6s
Duration for MOABs3s
Duration for BFBs3s
Duration for ZOMGs2s
Duration for DDTs2s
Layers

Tier 5

Tower
Display range60 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong

Beast

Tower
Display range50 units
Footprint radius2 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1.25s
Offset (X, Y, Z)
0, 0, 7
TargetingDepends on targeting option
Targeting range50 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce1
Max pierce1
Radius0 units
Filters
  • Can only hit the target
  • Ignores blockers
Splash
Pierce44
Damage750
Damage to stunned+250
Damage typeNormal
Lifespan0.05s
Radius24 units
Filters
  • Cannot hit Camo
  • Ignores blockers
  • Damage soaks through MOAB-Class layers
Ability
Cooldown25s
Stomp projectile
Pierce600
Damage300
Damage typeNormal
Lifespan0.1s
Radius2,000 units
  • Ignores blockers
Stun
Multiplier×0
Duration12s
Duration for MOABs8s
Duration for BFBs6s
Duration for ZOMGs4s
Duration for DDTs4s
Layers

Path 3

Tier 1

Tower
Display range60 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong

Beast

Tower
Display range60 units
Movement speed80 units/s
Grab
Cooldown1s
Targeting range60 units
Scratch damage1
Scratch damage typeSharp
Grappling damage1
Grappling damage typeSharp
Damage to Regrow+1
  • Ignores blockers
  • Can fire without a target
Carry projectile
Pierce3
Lead pierce penalty+1
Ceramic pierce penalty+4
Radius10 units
Filters
  • Cannot hit Camo
  • Ignores blockers

Tier 2

Tower
Display range60 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong

Beast

Tower
Display range60 units
Movement speed80 units/s
Grab
Cooldown1s
Targeting range60 units
Scratch damage1
Scratch damage typeSharp
Grappling damage1
Grappling damage typeSharp
Damage to Regrow+1
  • Ignores blockers
  • Can fire without a target
Carry projectile
Pierce6
Lead pierce penalty+1
Ceramic pierce penalty+4
Radius20 units
  • Ignores blockers

Tier 3

Tower
Display range60 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong

Beast

Tower
Display range60 units
Movement speed80 units/s
Grab
Cooldown1s
Targeting range60 units
Scratch damage1
Scratch damage typeSharp
Grappling damage1
Grappling damage typeSharp
Damage to Regrow+1
  • Ignores blockers
  • Can fire without a target
Carry projectile
Pierce30
Ceramic pierce penalty+1
MOAB pierce penalty+1089
Radius25 units
  • Ignores blockers

Tier 4

Tower
Display range60 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong

Beast

Tower
Display range60 units
Movement speed80 units/s
Grab
Cooldown1s
Targeting range60 units
Scratch damage2
Scratch damage typeSharp
Grappling damage2
Grappling damage typeSharp
Damage to MOAB-Class+11
Damage to Regrow+1
  • Ignores blockers
  • Can fire without a target
Carry projectile
Pierce30
Ceramic pierce penalty+1
MOAB pierce penalty+14
BFB pierce penalty+29
ZOMG pierce penalty+59
DDT pierce penalty+29
Radius25 units
  • Ignores blockers

Tier 5

Tower
Display range60 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong

Beast

Tower
Display range60 units
Movement speed80 units/s
Grab
Cooldown0.8s
Targeting range60 units
Scratch damage10
Scratch damage typeNormal
Grappling damage10
Grappling damage typeNormal
Damage to MOAB-Class+80
Damage to Regrow+1
  • Ignores blockers
  • Can fire without a target
Carry projectile
Pierce150
MOAB pierce penalty+14
BFB pierce penalty+29
ZOMG pierce penalty+59
DDT pierce penalty+29
Radius45 units
  • Ignores blockers

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