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This is a list of statistics for the Monkey Sub in Bloons TD 6.
Base stats
Path 1
Tier 1
Tier 2
| Attack |
|---|
|
- Can target in range of other towers with shared range (including Camo)
|
|
|
Tier 3
| Attack |
|---|
|
- Can target in range of other towers with shared range (including Camo)
|
|
|
| Pulse (decamo) |
|---|
|
- Can fire without a target
|
|
| Projectile |
|---|
| - Ignores blockers
- Removes Camo
|
| |
|
Tier 4
| Attack |
|---|
|
- Can target in range of other towers with shared range (including Camo)
|
|
|
| Pulse (decamo) |
|---|
|
- Can fire without a target
|
|
| Projectile |
|---|
| - Ignores blockers
- Removes Camo
|
| |
|
| Pulse (damage) |
|---|
|
- Can fire without a target
|
|
|
| Ability cooldown buff |
|---|
| Ability cooldown modifier | -15% |
|---|
|
|
Tier 5
| Attack |
|---|
|
- Can target in range of other towers with shared range (including Camo)
|
|
|
| Pulse (decamo) |
|---|
|
- Can fire without a target
|
|
| Projectile |
|---|
| - Ignores blockers
- Removes Camo
|
| |
|
| Pulse (damage) |
|---|
|
- Can fire without a target
|
|
| Projectile |
|---|
| Pierce | 1,000 |
|---|
| Damage | 5 |
|---|
| Damage to Ceramic | +5 |
|---|
| Damage type | Shatter |
|---|
| Lifespan | 0.1s |
|---|
| Persists between rounds | 1 |
|---|
| Radius | 52 units |
|---|
| Filters | - Ignores Lead if its damage type cannot damage it
- Cannot hit Bloons with radiation
|
|---|
| | |
|
| Ability cooldown buff |
|---|
| Ability cooldown modifier | -20% |
|---|
|
|
| Ability cooldown buff (global) |
|---|
| Ability cooldown modifier | -20% |
|---|
| Hero XP multiplier | ×1.5 |
|---|
|
|
|
Path 2
Tier 1
Tier 2
Tier 3
Tier 4
| Ability |
|---|
|
| Missile |
|---|
| - Ignores blockers
- Damage soaks through MOAB-Class layers
|
| |
| Explosion |
|---|
| - Ignores blockers
- Damage soaks through MOAB-Class layers
|
| |
|
Tier 5
| Tower |
|---|
|
| Pre-emptive missile |
|---|
| - Ignores blockers
- Damage does not soak through layers
|
| |
|
| Ability |
|---|
|
| Missile |
|---|
| - Ignores blockers
- Damage soaks through MOAB-Class layers
|
| |
| Explosion |
|---|
| - Ignores blockers
- Damage soaks through MOAB-Class layers
|
| |
|
Path 3
Tier 1
Tier 2
Tier 3
| Attack |
|---|
| Cooldown | 0.2512s |
|---|
| Offset (X, Y, Z) | 4.14, 17.41, 8.7 (side 1) 0, 17.41, 8.7 (side 2) -4.14, 17.41, 8.7 (side 3) |
|---|
| Targeting | Depends on targeting option |
|---|
| Targeting range | 42 units |
|---|
| Filters | |
|---|
|
|
Tier 4
| Attack |
|---|
| Cooldown | 0.2512s |
|---|
| Offset (X, Y, Z) | 4.4, 19.82, 8.7 (side 1) 0, 21.26, 8.7 (side 2) -4.4, 19.82, 8.7 (side 3) |
|---|
| Targeting | Depends on targeting option |
|---|
| Targeting range | 42 units |
|---|
| Filters | |
|---|
|
| Projectile |
|---|
| Pierce | 2 |
|---|
| Max pierce | 1 |
|---|
| Damage | 2 |
|---|
| Damage to MOAB-Class | +2 |
|---|
| Damage to Fortified | +1 |
|---|
| Damage type | Sharp |
|---|
| Speed | 170 units/s |
|---|
| Seeking distance | ∞ units |
|---|
| Seeking angle | 180° |
|---|
| Seeking rotation speed | 360 °/s |
|---|
| Lifespan | 1.5s |
|---|
| Radius | 2 units |
|---|
| Filters | |
|---|
| |
|
Tier 5
| Attack |
|---|
| Cooldown | 0.1256s |
|---|
| Offset (X, Y, Z) | 4.4, 19.82, 8.7 (side 1) 0, 21.26, 8.7 (side 2) -4.4, 19.82, 8.7 (side 3) |
|---|
| Targeting | Depends on targeting option |
|---|
| Targeting range | 42 units |
|---|
| Filters | |
|---|
|
| Projectile |
|---|
| Pierce | 2 |
|---|
| Max pierce | 1 |
|---|
| Damage | 2 |
|---|
| Damage to MOAB-Class | +2 |
|---|
| Damage to Fortified | +1 |
|---|
| Damage type | Sharp |
|---|
| Speed | 170 units/s |
|---|
| Seeking distance | ∞ units |
|---|
| Seeking angle | 180° |
|---|
| Seeking rotation speed | 360 °/s |
|---|
| Lifespan | 1.5s |
|---|
| Radius | 2 units |
|---|
| Filters | |
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