Update history:Monkey Sub (BTD6)

This is a list of changes to the Monkey Sub in Bloons TD 6 post-release.

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Tiers Changes
X-5-X Pre-emptive Strike
  •   Ballistic Missile: Bonus damage to Ceramics and MOAB-class increased ― +4 → +10
Tiers Changes
X-5-X Pre-emptive Strike
  •   Pre-emptive attack can no longer miss targets that have been slowed (e.g. glued or frozen) (bug fix)
Tiers Changes
2-X-X Advanced Intel and further upgrades
  •   Can now damage DDTs while in range of an MIB (bug fix)
Tiers Changes
0-0-0 base tower
1-X-X Longer Range and further upgrades
X-1-X Barbed Darts and further upgrades
X-X-1 Twin Guns
  •   Dart: pierce increased by 1
    • Note: Does not affect Airburst Darts and above
5-X-X Energizer
  •   Pulse: damage increased ― 1 → 3
X-X-4 Armor Piercing Darts
X-X-5 Sub Commander
  •   Dart: base damage increased by 1
  •   Dart: damage to MOAB-Class increased by 1
Tiers Changes
X-3-X Ballistic Missile
X-4-X First Strike Capability
  •   Ballistic Missile: Cooldown reduced ― 2s → 1.5s
X-5-X Pre-emptive Strike
  •   Ballistic Missile: Cooldown reduced ― 2s → 0.5s
X-X-5 Sub Commander
  •   Buff now applies to self
  •   Attack cooldown reduced ― 0.2512s → 0.1256s (attack speed increased by 100%)
Tiers Changes
5-X-X Energizer
  •   Should correctly apply bonus XP to heroes (bug fix)
2-3-0 Ballistic Missile + Advanced Intel
  •   Should now correctly have unrestricted range (bug fix)
X-4-X First Strike Capability
  •   Should no longer crash the game when destroying a BAD (bug fix)
X-5-X Pre-emptive Strike
  •   Price reduced ― $40,000 → $35,000
X-X-4 Armor Piercing Darts
  •   Subs will now rock in the water correctly (bug fix)
X-X-5 Sub Commander
  •   Description translation has been fixed (bug fix)
Tiers Changes
4-X-X Bloontonium Reactor
5-X-X Energizer
  •   Ability cooldown buff for towers placed in water no longer applies to towers not placed in water (bug fix)
Tiers Changes
2-X-X Advanced Intel and further upgrades
  •   No longer requires the center pixel of MOAB-Class Bloons to be within range to target them (bug fix)
Tiers Changes
5-X-X Energizer
  •   Upgrade cost reduced ― $40,000 → $32,000
X-4-X First Strike Capability
X-5-X Pre-emptive Strike
  •   Ability: damage to target reduced ― 16,700 → 10,000
X-X-2 Airburst Darts and further upgrades
  •   Airburst dart: pierce reduced by 1
Tiers Changes
3-X-X Submerge and Support and further upgrades
  • "Optimized art for all submerged versions"
X-5-X Pre-emptive Strike
  •   Upgrade cost reduced ― $35,000 → $32,000
  •   Ability cooldown reduced ― 60s → 45s
    •   Also reduces initial cooldown ― 20s → 5s
Tiers Changes
4-X-X Bloontonium Reactor
  •  "Bloontonium Reactor buff icon issues resolved" (bug fix)
X-1-X Barbed Darts
  •   Description changed
Before After
Sub's darts can pop 4 Bloons each. Sub's darts can pop an additional 3 Bloons.
Tiers Changes
1-X-X Longer Range
  •   Range buff increased ― +8 → +10
1-X-X Longer Range and further upgrades
  •   Range increased ― 50 → 52
2-X-X Advanced Intel
  •   Advanced Intel no longer permanently breaks after being placed back down from a Door Gunner (bug fix)
    • Note: intel itself still can not apply when used as a Door Gunner
3-0-1 Submerge and Support + Twin Guns
  •   Pulse: rate reduced ― 1.5s → 1.275s
3-0-2 Submerge and Support + Airburst Darts
  •   Pulse: rate reduced ― 1.5s → 0.95625s
4-1-0 Bloontonium Reactor + Barbed Darts
  •   Damage Pulse: pierce increased by 20% ― 70 → 84
4-2-0 Bloontonium Reactor + Heat-tipped Darts
  •   Damage Pulse: now gains +1 Lead bonus
4-0-1 Bloontonium Reactor + Twin Guns
5-0-1 Energizer + Twin Guns
  •   Pulse: rate reduced ― 0.3s → 0.255s
4-0-2 Bloontonium Reactor + Airburst Darts
5-0-2 Energizer + Airburst Darts
  •   Pulse: rate reduced ― 0.3s → 0.19125s
X-3-X Ballistic Missile and further upgrades
  •   Range increased ― 42 → 60
  •   Ballistic Missile's ballistic missiles are now limited to base range
    • Note: Advanced Intel unaffected
1-3-0 Ballistic Missile + Longer Range
1-4-0 First Strike Capability + Longer Range
1-5-0 Pre-emptive Strike + Longer Range
  •   Longer Range now increases Ballistic Missile range
0-3-1 Ballistic Missile + Twin Guns
0-4-1 First Strike Capability + Twin Guns
  •   Ballistic Missile: attack cooldown reduced ― 1.5s → 1.275s
0-3-2 Ballistic Missile + Airburst Darts
0-4-2 First Strike Capability + Airburst Darts
  •   Ballistic Missile: attack cooldown reduced ― 1.5s → 0.75s
0-5-1 Pre-emptive Strike + Twin Guns
  •   Ballistic Missile: attack cooldown reduced ― 0.5s → 0.425s
0-5-2 Pre-emptive Strike + Airburst Darts
  •   Ballistic Missile: attack cooldown reduced ― 0.5s → 0.25s
X-X-5 Sub Commander
  •   Sub Commander applies 2x damage to all Monkey Sub attacks except First Strike
Tiers Changes
X-3-X Ballistic Missile and further upgrades
  •   Range reduced ― 60 → 50
  •   Ballistic Missile explosion: No longer hits Camo Bloons without Camo detection (bug fix)
0-3-1 Ballistic Missile + Twin Guns
0-4-1 First Strike Capability + Twin Guns
  •   Ballistic Missile: Attack cooldown increased ― 1.275s → 1.3125s
0-3-2 Ballistic Missile + Airburst Darts
0-4-2 First Strike Capability + Airburst Darts
  •   Ballistic Missile: Attack cooldown increased ― 0.75s → 0.984375s
0-5-1 Pre-emptive Strike + Twin Guns
  •   Ballistic Missile: Attack cooldown increased ― 0.425s → 0.4375s (undocumented)
0-5-2 Pre-emptive Strike + Airburst Darts
  •   Ballistic Missile: Attack cooldown increased ― 0.25s → 0.328125s (undocumented)
The cost efficiency of Sub Commander's +5 pierce favored low tiers more than we’d like. Fortunately other paths of sub don’t care so much about pierce, so as xx4 AP Darts gives its own large pierce increase we hope lowering the amount of this buff slightly will make driving to T4 more meaningful.
— Update notes
Tiers Changes
X-X-5 Sub Commander
  •   Sub Commander buff: pierce bonus reduced ― +5 → +4
Ballistic Missile previously had far too much attack speed added into the crosspath and was rebalanced for parity, but the overall performance loss from this was too much. Better balance will come from the base rate of Ballistic Missile itself.
— Update notes
Tiers Changes
X-3-X Ballistic Missile
X-4-X First Strike Capability
  •   Ballistic Missile: Attack cooldown reduced ― 1.5s → 1.3s
0-3-1 Ballistic Missile + Twin Guns
0-4-1 First Strike Capability + Twin Guns
  •   Ballistic Missile: Attack cooldown reduced ― 1.3125s → 1.1375s
0-3-2 Ballistic Missile + Airburst Darts
0-4-2 First Strike Capability + Airburst Darts
  •   Ballistic Missile: Attack cooldown reduced ― 0.984375s → 0.853125s
X-X-5 Sub Commander
  •   Resolved some issues with xx5 Sub Commander not always correctly buffing the damage of x5x Pre-emptive Strike (bug fix)
As Bloontonium Reactor rarely uses up enough pierce that the pierce crosspath would ever matter, a large chunk of this has been moved into the middle crosspath.
— Update notes
Tiers Changes
4-X-X Bloontonium Reactor
  •   Damage pulse: base pierce reduced ― 70 → 50
    • Note: Does not affect Energizer (1000)
4-1-0 Bloontonium Reactor + Barbed Darts
  •   Damage pulse: base pierce reduced ― 84 → 70
    • Note: Pierce bonus increased from +14 to +20
4-2-0 Bloontonium Reactor + Heat-tipped Darts
  •   Damage pulse: base pierce reduced ― 84 → 100
    • Note: Pierce bonus increased from +14 to +50
As Airburst Darts alone already gives a huge benefit to the tower regardless of not applying any crosspath buff, some of the attack speed benefit this upgrade gave to 032 Ballistic Missile has instead been moved into the base 030 Missile.
— Update notes
Tiers Changes
3-X-X Submerge and Support
  •   Submerge and Support should no longer be possible to disconnect tower location from visible model (bug fix)
X-3-X Ballistic Missile
X-4-X First Strike Capability
  •   Ballistic Missile: attack cooldown reduced ― 1.3s → 1.105s
0-3-1 Ballistic Missile + Twin Guns
0-4-1 First Strike Capability + Twin Guns
  •   Ballistic Missile: attack cooldown reduced ― 1.1375s → 0.9669s
0-3-2 Ballistic Missile + Airburst Darts
0-4-2 First Strike Capability + Airburst Darts
  •   Ballistic Missile: attack cooldown reduced ― 0.853125s → 0.8702s
0-3-2 Ballistic Missile + Airburst Darts and further upgrades
  •   rate buff to Ballistic Missile reduced from 0.75x to 0.9x
0-5-2 Pre-emptive Strike + Airburst Darts
  •   Ballistic Missile: attack cooldown reduced ― 0.328125s → 0.39375s
Ballistic Missile’s 230 crosspath has been in a confusing spot for a while where it functioned different to Advanced Intel, so it has been converted to function with Advanced Intel in the same way that any other Sub upgrade would. Additionally First Strike's secondary explosion has had its target count reduced slightly.
— Update notes
Tiers Changes
2-3-0 Ballistic Missile + Advanced Intel and further upgrades
  •   Ballistic Missile: Now benefits from Advanced Intel's targeting in the same way as the main attack
    •   Can now detect and hit Camo Bloons in range of towers that have Camo detection
    •   No longer has infinite range; can only target Bloons in range of other towers
X-4-X First Strike Capability
X-5-X Pre-emptive Strike
  •   Ability: Secondary AoE pierce decreased ― ∞ → 80
The logic on a Lead crosspath not being required to give Lead popping to an attack based on something weak against Lead has never sat right, so we’re finally sorting that out and making sub a little angrier.
— Update notes
Tiers Changes
4-0-X Bloontonium Reactor
4-1-0 Bloontonium Reactor + Barbed Darts
5-0-X Energizer
5-1-0 Energizer + Barbed Darts
  •   Damage Pulse: Damage type changed ― Normal → Shatter
    • Note: 4-2-0 and 5-2-0 damage type remains Normal
Increasing the strength of the basic Ballistic Missile attack on the Pre-Emptive Strike sub, so that it can bring a little more to the table after the initial single hit on each spawn.
— Update notes
Tiers Changes
X-5-X Pre-emptive Strike
  •   Missile: Damage increased ― 1 → 10
  •   Missile: Bonus ceramic damage increased ― +10 → +15
  •   Missile: Bonus MOAB damage increased ― +10 → +15
Previously the rate increase to Ballistic Missile from crosspath was reduced due to Airburst having enough value on it’s own. This reason still applies as Airburst provides a significant power boost just on it’s own, so all rate increase has been removed from Airburst and applied directly to the base Ballistic Missile to help crosspath diversity slightly.
— Update notes
Tiers Changes
X-3-0 Ballistic Missile
X-4-0 First Strike Capability
  •   Ballistic missile attack: cooldown decreased ― 1.105s → 0.9945s
0-3-1 Ballistic Missile + Twin Guns
0-4-1 First Strike Capability + Twin Guns
  •   Ballistic missile attack: cooldown decreased ― 0.9669s → 0.8702s
0-3-2 Ballistic Missile + Airburst Darts
0-4-2 First Strike Capability + Airburst Darts
  •   Airburst darts no longer reduces Ballistic Missile rate by 0.9x
    • Note: Ballistic Missile attack remains at 0.8702s
X-4-X First Strike Capability
X-5-X Pre-emptive Strike
  •   Ability: Initial impact damage is now dealt before splash damage (bug fix)
0-5-2 Pre-emptive Strike + Airburst Darts
  •   Ballistic missile attack: attack cooldown increased due to Airburst Darts crosspath change ― 0.39375s → 0.4375s
Energizer upgrade offers nothing extra to the reactor sub aside from niche utility buffs, so we have increased the lategame cleanup potential by a large amount to help deal with Super Ceramics.
— Update notes
Tiers Changes
5-X-X Energizer
  •   Pulse: Damage increased ― 3 → 5
  •   Pulse: Now gains bonus Ceramic damage ― +0 → +5
Similar types of camo reveal like Shimmer/Signal Flare/Embrittlement are all pierce limited, but the Submerge sub has practically infinite pierce while also being extremely cheap with a very fast rate and a T4 that is far better at camo removal than those other towers can reach. Giving this upgrade a more reasonable pierce value brings these more in line and allows for the pierce crosspath to have some potential meaning.
— Update notes
Tiers Changes
3-0-X Submerge and Support
4-0-X Bloontonium Reactor
  •   Camo Pulse: Pierce reduced ― infinite → 100
3-1-0 Submerge and Support + Barbed Darts
4-1-0 Bloontonium Reactor + Barbed Darts
  •   Camo Pulse: Pierce reduced ― infinite → 120
3-2-0 Submerge and Support + Heat-tipped Darts
4-2-0 Bloontonium Reactor + Heat-tipped Darts
  •   Camo Pulse: Pierce reduced ― infinite → 150
5-0-X Energizer
  •   Camo Pulse: Pierce reduced ― infinite → 1000
5-1-0 Energizer + Barbed Darts
  •   Camo Pulse: Pierce reduced ― infinite → 1020
5-2-0 Energizer + Heat-tipped Darts
  •   Camo Pulse: Pierce reduced ― infinite → 1050
Tiers Changes
3-X-X Submerge and Support
  •   Now submerges correctly on Quarry (bug fix)
Tiers Changes
5-X-X Energizer
  •   Energizer ability cooldown reduction for land towers increased ― 20% → 40% (bug)
  •   Energizer ability cooldown reduction for water towers increased ― 50% → 70% (bug)
Tiers Changes
5-X-X Energizer
  •   Energizer ability cooldown reduction for land towers decreased ― 40% → 20% (bug fix)
  •   Energizer ability cooldown reduction for water towers decreased ― 70% → 50% (bug fix)
You guys seem to think this would be nice, so here it is.
— Update notes
Tiers Changes
X-5-X Pre-emptive Strike
  •   Ballistic Missile: attack splash radius increased ― 18 → 24
The use of Pre-emptive with power mostly limited to damage only to top-layer leaves it in a small niche that can’t totally function on its own, so we’re slightly improving its ceramic cleanup and lowering the upgrade cost to allow more leeway for combinations to pair with it.
— Update notes
Tiers Changes
X-5-X Pre-emptive Strike
  •   Upgrade cost reduced ― $32,000 → $29,000
  •   Ballistic Missile: Bonus damage to Ceramic increased ― +15 → +20
We have come back a number of times to add, fix & balance sub crosspathing, over years of learning though it currently feels messy and we’d like simplification. Heat-Tipped Darts doesn’t increase base sub pierce, so it feels silly to require it for maximum pierce on Submerged subs. Likewise Airburst shouldn’t be required to maximize the rate of submerged subs, instead we’d rather give people an easier way to work with the Airburst attack if they desire to upgrade to it so ‘Submerge’ is moving to a new Tower Special rather than target priority. Ballistic Missiles always had excessive pierce for what it is, so this is being cut back on.
— Update notes
Tiers Changes
3-X-X Submerge and Support
  •   Upgrade cost increased ― $500 → $700
3-X-X Submerge and Support and further upgrades
  •   Submerge targeting is now mapped to Monkey Special 1
3-1-0 Submerge and Support + Barbed Darts
4-1-0 Bloontonium Reactor + Barbed Darts
5-1-0 Energizer + Barbed Darts
  •   Decamo pulse: Pierce increased ― 120 → 150
3-2-0 Submerge and Support + Heat-tipped Darts
4-2-0 Bloontonium Reactor + Heat-tipped Darts
5-2-0 Energizer + Heat-tipped Darts
  •   Heat-tipped Darts no longer increases decamo pulse pierce by 30
    •   Overall pierce is unchanged (due to changes to the previous tier)
3-0-1 Submerge and Support + Twin Guns
  •   Decamo pulse: Attack cooldown bonus increased ― -15% → -30%
    •   Overall attack cooldown reduced ― 1.275s → 1.05s
3-0-2 Submerge and Support + Airburst Darts
  •   Airburst Darts no longer reduces the attack cooldown of the decamo pulse
    •   Overall attack cooldown increased ― 0.95625s → 1.05s (due to changes to the previous tier)
4-X-X Bloontonium Reactor
  •   Upgrade cost reduced ― $2,500 → $2,300
4-1-0 Bloontonium Reactor + Barbed Darts
5-1-0 Energizer + Barbed Darts
  •   Damage pulse: Pierce increased ― 70 → 100
4-2-0 Bloontonium Reactor + Heat-tipped Darts
5-2-0 Energizer + Heat-tipped Darts
  •   Heat-tipped Darts no longer increases damage pulse pierce by 30
    •   Overall pierce is unchanged (due to changes to the previous tier)
4-0-1 Bloontonium Reactor + Twin Guns
5-0-1 Energizer + Twin Guns
  •   Damage pulse and decamo pulse: Attack cooldown bonus increased ― -15% → -30%
    •   Overall attack cooldown reduced ― 0.255s → 0.21s
4-0-2 Bloontonium Reactor + Airburst Darts
5-0-2 Energizer + Airburst Darts
  •   Airburst Darts no longer reduces the attack cooldown of the damage pulse
    •   Overall attack cooldown increased ― 0.19125s → 0.21s (due to changes to the previous tier)
X-3-X Ballistic Missile
  •   Upgrade cost reduced ― $1,400 → $1,350
X-3-X Ballistic Missile
X-4-X First Strike Capability
  •   Ballistic Missile: Attack cooldown increased ― 0.9945s → 1s (attack speed reduced by 0.55%)
    •   Stacks with Twin Guns crosspath ― 0.8702s → 0.875s
X-3-X Ballistic Missile and further upgrades
  •   Ballistic Missile: Pierce reduced ― 100 → 60
Tiers Changes
3-X-X Submerge and Support and further upgrades
Paragon
  •   Submerge toggle now has a 1-second cooldown
X-5-X Pre-emptive Strike
  •   Pre-emptive Strike: no longer fires while frozen on Glacial Trail (bug fix)
  •   Final Strike initial impact damage per missile increased ― 30,000 → 50,000
  •   Final Strike: initial impact bonus Boss damage per missile reduced ― +30,000 → +10,000
  •   Final Strike: bonus MOAB-class damage per Fallout Puddle increased ― 40 → 60
  •   Final Strike: bonus Boss damage per Fallout Puddle reduced ― +50 → +30
As currently nothing else ever happens with the main attack beyond T2 on the top path we want to give Energizer a little more power here to promote reason to un-submerge, although knowing how well this attack scales in terms of buffability we’re starting off with a careful amount to not take this too far.
— Update notes
Tiers Changes
3-X-X Submerge and Support
4-X-X Bloontonium Reactor
5-X-X Energizer
Paragon
  •   Retry Last Round no longer removes the submerge toggle (bug fix)
5-X-X Energizer
  •   Main dart: damage increased ― 1 → 5
5-0-2 Energizer + Airburst Darts
  •   Airburst dart: damage increased ― 1 → 5
Bloontonium Reactor’s unsubmerged damage is increasing to encourage unsubmerged possibilities. The bonus to Lead on Reactor currently doesn't apply to T5, so this bonus is being carried up and improved along with a small price reduction to Energizer as strategies using it have fallen somewhat in viability. Nautic Siege Core’s hero buff is being improved as currently this is an under-utilized part of the tower.
— Update notes
Tiers Changes
4-X-X Bloontonium Reactor
  •   Main dart: Damage increased ― 1 → 2
4-0-2 Bloontonium Reactor + Airburst Darts
  •   Airburst dart: Damage increased ― 1 → 2
5-X-X Energizer
  •   Upgrade cost reduced ― $32,000 → $31,000
5-2-0 Energizer + Heat-tipped Darts
  •   Radioactive pulse: Gains bonus Lead damage ― +0 → +5
X-5-X Pre-emptive Strike
Paragon
  •   Hero buff: Attack cooldown increase reduced ― 1.5x → 1.3x
  •   Damage multiplier increased: Hero buff ― 5x → 6x
Given the long cooldown we want it to feel impactful in freeplay for longer, so all of the Nautic Siege Core’s ability boss damage is being converted to basic damage & bonuses to MOAB.
— Update notes
Tiers Changes
5-X-X Energizer
  • Buff icon now appears on X-4-X Beast Handlers
Paragon
  •   Final Strike explosion: base damage increased ― 50000 → 60000
  •   Final Strike explosion: no longer deals +10,000 bonus boss damage
  •   Final Strike aftershock: base damage increased ― 10000 → 15000
  •   Final Strike aftershock: no longer deals +5,000 boss damage
  •   Final Strike fallout: bonus MOAB-class damage increased ― +60 → +90
  •   Final Strike fallout: no longer deals +30 boss damage
Tiers Changes
2-X-X Advanced Intel
  •   Shared range no longer breaks after loading a save then upgrading (bug fix)
We’re improving Reactor’s attack cooldown to improve general consistency. Ballistic Missile struggles greatly against standard Bloons since almost all of its power is in the Ceramic/Moab bonus, so we’re also balancing this consistency out with greater damage to standard targets while retaining the same total MOAB-Class power at the cost of pierce. Sub Paragon unsubmerged form is overperforming, so we’re reducing the boss power of the main attack while greatly improving the less desirable submerged power.
— Update notes
Tiers Changes
All tiers
  •   No longer displays a Paragon pip without all tier 5 upgrades unlocked (bug fix)
4-X-X Bloontonium Reactor
5-X-X Energizer
  •   Pulse: cooldown reduced ― 0.3s → 0.28s
4-0-1 Bloontonium Reactor + Twin Guns and further upgrades
  •   Pulse: cooldown reduced ― 0.21s → 0.196s
X-3-X Ballistic Missile
X-4-X First Strike Capability
  •   Ballistic missile: base damage increased ― 1 → 3
  •   Ballistic missile: damage to Ceramics reduced ― +5 → +3
X-3-X Ballistic Missile and further upgrades
  •   Ballistic missile: pierce reduced ― 60 → 40
Paragon
  •   Main dart: damage to bosses reduced ― +300 → +200
  •   Airburst dart: damage to bosses reduced ― +180 → +100
  •   Pulse: cooldown reduced ― 0.425s → 0.28s
  •   Pulse radiation: base damage increased ― 50 → 250
  •   Pulse radiation: damage to bosses reduced ― +500 → +250
Tiers Changes
Paragon
  •   No longer keeps its radiation attack while unsubmerged (bug fix)
Price reductions for Energizer to reduce the cost of related build synergies. Armour Piercing Darts subs are generally a tough choice as even though their single target damage is greatly improved the pierce is lacking for the cost, so price has been reduced at T4 and T5 has been granted extra airbursts to make it more desirable an upgrade for dealing with higher pierce itself
— Update notes
Tiers Changes
5-X-X Energizer
  •   Upgrade cost reduced ― $31,000 → $28,000
X-X-4 Armor Piercing Darts
  •   Upgrade cost reduced ― $3,000 → $2,500
X-X-5 Sub Commander
  •   Airburst projectile count increased ― 3 → 5
Tiers Changes
X-3-X Ballistic Missile and further upgrades
  •   Missile attack: now lands in the place of its intended target instead of the center of the map or over itself when the target is destroyed while the missile is in mid-air (bug fix)
Some feedback was convinced this would be enough to solve many concerns, so ok 👍
— Update notes
Tiers Changes
3-X-X Submerge and Support and further upgrades
Paragon
  •   Submerge toggle: Cooldown reduced ― 1s → 0.5s
X-3-X Ballistic Missile and further upgrades
  •   Ballistic missile attack: No longer ignores line of sight blockers (bug fix)
    • Note: Does not affect First Strike or Pre-emptive Strike abilities
Due to a misunderstanding in v49 this was fixed as a bug, but it is intended that Ballistic Missile can be fired over walls so this has been enabled again
— Update notes
Tiers Changes
X-3-X Ballistic Missile and further upgrades
  •   Ballistic Missile: can now fire over walls again
Tiers Changes
5-X-X Energizer
  •   Local water buff: No longer reduces Ice Monkey cooldowns by 50% unless the target is placed on water (bug fix)
X-3-X Ballistic Missile
  • Description changed ― Missile seeks target within range and does extra MOAB and Ceramic damage. → Fires missiles at targets within range. Missiles fly over walls and deal extra damage to MOABs and Ceramics.
Tiers Changes
2-X-X Advanced Intel and further upgrades
  •   No longer should have less range when targeting MOAB-Class Bloons (bug fix)
Energizer’s cooldown reduction for nearby water towers has always felt excessive, so we’re dialing it back to 40%, still strong just not quite double uptime strong. Pre-Emptive Strike’s ability is getting a serious boost, both in raw damage and AoE, so hopefully the upgrade can finally feel like a significant step up. Finally Armour Piercing Darts, the upgrade that has had fans yelling ‘it doesn’t actually pierce armor!’ for years – it still won’t hit Leads (Not sorry). Now it grants bonus damage against Fortified targets.
— Update notes
Tiers Changes
5-X-X Energizer
  •   Ability cooldown reduction bonus to nearby water towers decreased ― −50% → −40%
  • Description changed ― Reduces ability cooldowns everywhere by 20%. While in radius, Heroes earn XP 50% faster and water Monkeys ability cooldowns are halved. → Reduces ability cooldowns everywhere by 20% and by 40% for Water based Monkeys. While in radius, Heroes earn XP 50% faster.
X-5-X Pre-emptive Strike
  •   Ability: Damage to main target increased ― 10,000 → 20,000
  •   Ability: Area of effect damage increased ― 350 → 1,000
X-X-4 Armor Piercing Darts
  • Description changed ― Special AP darts gain increased damage and popping power, plus additional damage to MOAB class Bloons. → Special AP darts gain increased damage and popping power, plus additional damage to Fortified and MOAB class Bloons.
X-X-4 Armor Piercing Darts and further upgrades
  •   All attacks now deal +1 damage to Fortified Bloons
Monkey Sub kept leaving bags of poop on our doorstep and will be gaining improved reliability for its de-camo pulse, with Reactor already doing very good at this and buildup growing more reliable from the change it gets a tiny price raise.
— Update notes
Tiers Changes
3-X-0 Submerge and Support
  •   Pulse (decamo): Cooldown reduced ― 1.5s → 1.35s
    • Note: 4-X-0 Bloontonium Reactor unchanged (0.28s)
3-0-1 Submerge and Support + Twin Guns
3-0-2 Submerge and Support + Airburst Darts
  •   Pulse (decamo): Cooldown reduced ― 1.05s → 0.945s
    • Note: 4-0-1+ Bloontonium Reactor unchanged (0.196s)
4-X-X Bloontonium Reactor
  •   Upgrade cost increased ― $2,300 → $2,400
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