Stats:Spike Factory (BTD6)

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This data was last updated for: version 53.0

This is a list of statistics for the Spike Factory in Bloons TD 6.

Base stats

Tower
Display range34 units
Footprint radius8 units
Targeting options
  • Normal
Attack
Cooldown1.75s
Offset (X, Y, Z)
0, 0, 12.13
TargetingDepends on targeting option
Targeting range34 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce5
Damage1
Damage typeSharp
Lifespan50s
Radius6 units
Rehit interval0.001s
  • Ignores blockers

Path 1

Tier 1

Tower
Display range34 units
Footprint radius8 units
Targeting options
  • Normal
Attack
Cooldown1.75s
Offset (X, Y, Z)
0, 0, 15.69
TargetingDepends on targeting option
Targeting range34 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce10
Damage1
Damage typeSharp
Lifespan50s
Radius6 units
Rehit interval0.001s
  • Ignores blockers

Tier 2

Tower
Display range34 units
Footprint radius8 units
Targeting options
  • Normal
Attack
Cooldown1.75s
Offset (X, Y, Z)
0, 0, 16.34
TargetingDepends on targeting option
Targeting range34 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce10
Damage1
Damage typeNormal
Lifespan50s
Radius6 units
Rehit interval0.001s
  • Ignores blockers

Tier 3

Tower
Display range34 units
Footprint radius8 units
Targeting options
  • Normal
Attack
Cooldown1.75s
Offset (X, Y, Z)
0, 0, 15.54
TargetingDepends on targeting option
Targeting range34 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce11
Damage2
Damage to Ceramic
(excl. Ceramic Armor Shell)
+3
Damage to Fortified+1
Damage typeNormal
Lifespan50s
Radius6 units
Rehit interval0.001s
  • Ignores blockers

Tier 4

Tower
Display range34 units
Footprint radius8 units
Targeting options
  • Normal
Attack
Cooldown1.75s
Offset (X, Y, Z)
0, 0, 15
TargetingDepends on targeting option
Targeting range34 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce18
Damage2
Damage to Ceramic
(excl. Ceramic Armor Shell)
+6
Damage to Fortified+3
Damage typeNormal
Lifespan50s
Radius6 units
Rehit interval0.001s
  • Ignores blockers
Explosion
Pierce30
Damage10
Damage to Ceramic
(excl. Ceramic Armor Shell)
+2
Damage to Fortified+3
Damage typeExplosion
Lifespan0.1s
Radius30 units
  • Ignores blockers
Damage over time
Damage10
Damage typeFire
Duration6.05s
Interval2s
Layers

Tier 5

Tower
Display range34 units
Footprint radius8 units
Targeting options
  • Normal
Attack
Cooldown3.5s
Offset (X, Y, Z)
0, 0, 19.95
TargetingDepends on targeting option
Targeting range34 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce18
Damage50
Damage to Ceramic
(excl. Ceramic Armor Shell)
+30
Damage to Fortified+15
Damage typeNormal
Lifespan50s
Radius6 units
Rehit interval0.001s
  • Ignores blockers
Mini-explosion
Pierce30
Damage20
Damage to Ceramic
(excl. Ceramic Armor Shell)
+15
Damage to Fortified+5
Damage typeNormal
Lifespan0.1s
Radius30 units
  • Ignores blockers
Explosion
Pierce60
Damage1,000
Damage to Ceramic
(excl. Ceramic Armor Shell)
+500
Damage to Fortified+250
Damage typeNormal
Lifespan0.1s
Radius100.2 units
  • Ignores blockers
Damage over time
Damage2,500
Damage typeFire
Duration6.05s
Interval2s
Layers

Path 2

Tier 1

Tower
Display range34 units
Footprint radius8 units
Targeting options
  • Normal
Attack
Cooldown1.4s
Offset (X, Y, Z)
0, 0, 12.13
TargetingDepends on targeting option
Targeting range34 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce5
Damage1
Damage typeSharp
Lifespan50s
Radius6 units
Rehit interval0.001s
  • Ignores blockers

Tier 2

Tower
Display range34 units
Footprint radius8 units
Targeting options
  • Normal
Attack
Cooldown1.05s
Offset (X, Y, Z)
0, 0, 12.13
TargetingDepends on targeting option
Targeting range34 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce5
Damage1
Damage typeSharp
Lifespan50s
Radius6 units
Rehit interval0.001s
  • Ignores blockers

Tier 3

Tower
Display range34 units
Footprint radius8 units
Targeting options
  • Normal
Attack
Cooldown1.05s
Offset (X, Y, Z)
0, 0, 13.78
TargetingDepends on targeting option
Targeting range34 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce5
Damage1
Damage to MOAB-Class+7
Damage typeSharp
Lifespan50s
Radius6 units
Rehit interval0.001s
  • Ignores blockers

Tier 4

Tower
Display range34 units
Footprint radius8 units
Targeting options
  • Normal
Attack
Cooldown1.05s
Offset (X, Y, Z)
0, 0, 15.46
TargetingDepends on targeting option
Targeting range34 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce5
Damage1
Damage to MOAB-Class+7
Damage typeSharp
Lifespan50s
Radius6 units
Rehit interval0.001s
  • Ignores blockers
Ability
Cooldown50s
Lifespan2s
Attack
Copies of this attack4
Cooldown0.04s
Offset (X, Y, Z)
0, 0, 0
TargetingNormal (track)
Targeting range∞ units
  • Ignores blockers
  • Can fire between rounds
Projectile
Pierce5
Damage1
Damage to MOAB-Class+7
Damage typeSharp
Lifespan9s–11s
Persists between rounds1
Radius6 units
Rehit interval0.001s
  • Ignores blockers

Tier 5

Tower
Display range50 units
Footprint radius8 units
Targeting options
  • Normal
Attack
Cooldown0.525s
Offset (X, Y, Z)
0, 0, 16.33
TargetingDepends on targeting option
Targeting range50 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce10
Damage3
Damage to MOAB-Class+7
Damage typeSharp
Lifespan50s
Radius6 units
Rehit interval0.001s
  • Ignores blockers
Ability
Cooldown50s
Lifespan2s
Attack
Copies of this attack4
Cooldown0.04s
Offset (X, Y, Z)
0, 0, 0
TargetingNormal (track)
Targeting range∞ units
  • Ignores blockers
  • Can fire between rounds
Projectile
Pierce10
Damage3
Damage to MOAB-Class+7
Damage typeSharp
Lifespan18s–22s
Persists between rounds1
Radius6 units
Rehit interval0.001s
  • Ignores blockers

Path 3

Tier 1

Tower
Display range42 units
Footprint radius8 units
Targeting options
  • Normal
Attack
Cooldown1.75s
Offset (X, Y, Z)
0, 0, 12.13
TargetingDepends on targeting option
Targeting range42 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce5
Damage1
Damage typeSharp
Lifespan100s
Radius6 units
Rehit interval0.001s
  • Ignores blockers

Tier 2

Tower
Display range42 units
Footprint radius8 units
Targeting options
  • Normal
  • Close
  • Smart
  • Automatic
  • Set Target
Attack
Cooldown1.75s
Offset (X, Y, Z)
0, 0, 12.13
TargetingDepends on targeting option
Targeting range42 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce5
Damage1
Damage typeSharp
Lifespan100s
Radius6 units
Rehit interval0.001s
  • Ignores blockers
Start-of-round buff
Cooldown modifier×0.25
Lifespan3s

Tier 3

Tower
Display range42 units
Footprint radius8 units
Targeting options
  • Normal
  • Close
  • Smart
  • Automatic
  • Set Target
Attack
Cooldown1.75s
Offset (X, Y, Z)
0, 0, 11.56
TargetingDepends on targeting option
Targeting range42 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce5
Damage1
Damage typeSharp
Lifespan140s
Persists between rounds1
Radius6 units
Rehit interval0.001s
  • Ignores blockers
Start-of-round buff
Cooldown modifier×0.25
Lifespan3s

Tier 4

Tower
Display range42 units
Footprint radius8 units
Targeting options
  • Normal
  • Close
  • Smart
  • Automatic
  • Set Target
Attack
Cooldown1.75s
Offset (X, Y, Z)
0, 0, 16.77
TargetingDepends on targeting option
Targeting range42 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce5
Damage3
Damage typeSharp
Lifespan140s
Persists between rounds2
Radius6 units
Rehit interval0.001s
  • Ignores blockers
Start-of-round buff
Cooldown modifier×0.25
Lifespan3s

Tier 5

Tower
Display range42 units
Footprint radius8 units
Targeting options
  • Normal
  • Close
  • Smart
  • Automatic
  • Set Target
Attack
Cooldown6.0625s
Offset (X, Y, Z)
0, 0, 20.1
TargetingDepends on targeting option
Targeting range42 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce50
Damage10
Damage typeSharp
Lifespan300s
Persists between rounds3
Radius6 units
Rehit interval0.001s
  • Ignores blockers
Start-of-round buff
Cooldown modifier×0.25
Lifespan10s

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