Shortcut: UH:Spike Factory (BTD6)
Update history:Spike Factory (BTD6)
Jump to navigation
Jump to search
This is a list of changes to the Spike Factory in Bloons TD 6 post-release.
| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
| Tiers | Changes |
|---|---|
| X-X-2 Directed Spikes and further upgrades |
|
| X-X-5 Perma-Spike |
|
| Tiers | Changes |
|---|---|
| X-5-X Carpet of Spikes |
|
| Tiers | Changes |
|---|---|
| 5-X-X Super Mines |
|
| Tiers | Changes |
|---|---|
| 3-X-X Spiked Balls |
|
| 4-X-X Spiked Mines |
|
| 5-X-X Super Mines |
|
| X-3-X MOAB SHREDR |
|
| X-4-X Spike Storm |
|
| X-5-X Carpet of Spikes |
|
| Tiers | Changes |
|---|---|
| 3-X-X Spiked Balls and further upgrades |
|
| 4-X-X Spiked Mines |
|
| X-3-X MOAB SHREDR X-4-X Spike Storm |
|
| X-5-X Carpet of Spikes |
|
| 1-0-5 Perma-Spike + Bigger Stacks 2-0-5 Perma-Spike + White Hot Spikes |
|
| Tiers | Changes |
|---|---|
| 5-X-X Super Mines |
|
| Tiers | Changes |
|---|---|
| 5-X-X Super Mines |
|
| X-4-X Spike Storm |
|
| Tiers | Changes |
|---|---|
| 4-X-X Spiked Mines |
|
| 5-X-X Super Mines |
|
| X-X-5 Perma-Spike |
|
| Tiers | Changes |
|---|---|
| X-X-2 Smart Spikes |
|
| X-X-2 Smart Spikes and further upgrades |
|
| Tiers | Changes |
|---|---|
| X-X-5 Perma-Spike |
|
| Tiers | Changes |
|---|---|
| 3-X-X Spiked Balls and further upgrades |
|
| “ | Bigger balance shifts including Super Mines were not feasible for this update, but we did make a meaningful price reduction. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Super Mines |
|
| “ | Since launch xx2 has never brought enough to the table as a crosspath. Working into the long life trend of the bottom path we felt that introducing longer life at a ‘cross-pathable stage’ may work in some new niche. Along with this we made a couple small tweaks buffing what should be the ‘strength areas’ of a few of the more underperforming high tier Spike upgrades. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Spiked Mines |
|
| 0-4-1 Spike Storm + Long Reach 0-5-1 Carpet of Spikes + Long Reach |
|
| X-5-X Carpet of Spikes |
|
| X-X-1 Long Reach and all crosspaths X-X-2 Smart Spikes and all crosspaths |
|
| X-X-4 Deadly Spikes |
|
| X-X-5 Perma-Spike |
|
| “ | We quite liked how the lifespan changes for xx1 spikes went previously, though this still wasn’t enough to make the path competitive and increasing this number further wouldn’t have much of an impact since most earlier rounds aren’t long enough. Spiked Balls strats have also felt too strong compared to higher tiers on top path, so touching on all of these issues slightly the base lifespan of spikes has been reduced [...] We have also made changes to give more purpose to 042 Spike Storm and allowed x5x Carpet of Spikes to save its cooldown so it is no longer required to avoid saving to be used in reliable strategies. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower 1-X-0 Bigger Stacks and further upgrades X-1-0 Faster Production and further upgrades |
|
| 1-X-X Bigger Stacks |
|
| 2-X-X White Hot Spikes |
|
| 5-X-X Super Mines |
|
| 0-4-2 Spike Storm + Smart Spikes 0-5-2 Carpet of Spikes + Smart Spikes |
|
| X-5-X Carpet of Spikes |
|
| 0-5-2 Carpet of Spikes + Smart Spikes |
|
| “ | Like a few other towers before it, the attack speed crosspath for Spike Factory has outshined the others. We have reworked the lower Spike Factory tiers to distribute this power more evenly while keeping high tier factories at a similar level of power. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower |
|
| 0-0-0 base tower 1-0-X Bigger Stacks 2-0-X White Hot Spikes 3-0-X Spiked Balls 4-0-X Spiked Mines X-0-1 Long Reach X-0-2 Smart Spikes X-0-3 Long Life Spikes X-0-4 Deadly Spikes |
|
| 5-0-X Super Mines |
|
| 5-1-0 Super Mines + Faster Production |
|
| 5-2-0 Super Mines + Even Faster Production |
|
| X-1-X Faster Production |
|
| X-1-X Faster Production 1-1-0 Bigger Stacks + Faster Production 2-1-0 White Hot Spikes + Faster Production 3-1-0 Spiked Balls + Faster Production 4-1-0 Spiked Mines + Faster Production 0-1-1 Faster Production + Long Reach 0-1-2 Smart Spikes + Faster Production 0-1-3 Long Life Spikes + Faster Production 0-1-4 Deadly Spikes + Faster Production |
|
| X-2-X Even Faster Production |
|
| X-2-X Even Faster Production and further upgrades 1-2-0 Even Faster Production + Bigger Stacks 2-2-0 White Hot Spikes + Even Faster Production 3-2-0 Spiked Balls + Even Faster Production 4-2-0 Spiked Mines + Even Faster Production 0-2-1 Even Faster Production + Long Reach 0-2-2 Even Faster Production + Smart Spikes 0-2-3 Long Life Spikes + Even Faster Production 0-2-4 Deadly Spikes + Even Faster Production |
|
| X-5-X Carpet of Spikes |
|
| 0-1-5 Perma-Spike + Faster Production |
|
| 0-2-5 Perma-Spike + Even Faster Production |
|
| “ | after recent changes to low tiers unintentionally caused it to perform much worse — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-0-5 Perma-Spike |
|
| 0-1-5 Perma-Spike + Faster Production |
|
| 0-2-5 Perma-Spike + Even Faster Production |
|
| “ | Spiked Balls are used quite a lot, but we like their overall position right now so they have had only a slight bump up in price, along with a bigger decrease to the price of T4 Spiked Mines. In addition, Permaspike’s neglected crosspath has had a small pierce increase as currently their only real use is under custom challenge rules. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Spiked Balls |
|
| 4-X-X Spiked Mines |
|
| 0-4-2 Spike Storm + Smart Spikes 0-5-2 Carpet of Spikes + Smart Spikes |
|
| X-X-2 Smart Spikes and further upgrades |
|
| 1-0-5 Perma-Spike + Bigger Stacks |
|
| “ | Pierce amounts for Spiked Balls and Mines fits their use cases too awkwardly due to super ceramics. Considering the power of Spiked Balls, their pierce has been reduced slightly to add value to the pierce focussed higher tier in addition to a price cut for Spiked Mines. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Spiked Balls and further upgrades |
|
| 4-X-X Spiked Mines |
|
| “ | Due to a number of performance concerns, the ability for the Spike Storm factory will no longer be able to benefit from a denser storm of spikes via stacking speed buffs on the base tower. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Super Mines |
|
| X-4-X Spike Storm X-5-X Carpet of Spikes |
|
| “ | Some minor changes to a few upgrades on Spike Factory evening out some aspects of it. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Super Mines |
|
| 1-0-5 Perma-Spike + Bigger Stacks |
|
| “ | Super Mines gets damage - to stand it out in Bosses more. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Super Mines |
|
| “ | While we feel speed interactions for Spike Storm was a necessary evil for performance related concerns, we did not want to kill off self synergy contained local to the tower, so we are trying out an exception to this rule for the 042 crosspath. Additionally, due to the large annoyance in using spike storm in bosses due to the persistent rounds a boss will last for, Spike Storm will now be allowed to carry over one round before being cleaned up. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Spike Storm X-5-X Carpet of Spikes |
|
| 0-4-2 Spike Storm + Smart Spikes 0-5-2 Carpet of Spikes + Smart Spikes |
|
| “ | To help make the tradeoff of building one T5 over multiple T4 not be as hard a choice, the basic attack on Carpet of Spikes has had power increased significantly over rate, range & damage. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-5-X Carpet of Spikes |
|
| Tiers | Changes |
|---|---|
| 5-X-X Super Mines |
|
| “ | Super Mines DoT damage is entirely insignificant for the price range of this tower. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Super Mines |
|
| X-X-2 Smart Spikes |
|
| Tiers | Changes |
|---|---|
| 0-4-2 Spike Storm + Smart Spikes 0-5-2 Carpet of Spikes + Smart Spikes |
|
| X-X-2 Smart Spikes |
|
| “ | Spike Factory 4xx feels it needs a small boost in order to really start feeling worth upgrading to rather than getting multiple T3s in the lategame due to the improved Spiked Mines pierce not being as needed for Super Ceramics. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Spiked Mines |
|
| “ | Spiked Mines explosion radius doesn’t hit too much since it’s almost always centered just in front of the ‘first bloon in a pack’ to hit it in most effective use cases, and Super Mines price is coming down a little to pull it slightly forward into more challenge viability. We also felt like a massive ceramic bonus on Super Mines could both help it annihilate super ceramics, and give it fun niche uses against ceramics in general for challenges and Bosses. Carpet of Spikes still fails to see love over multiple T4's, so rather than making it cheaper we like an all-round increase to the MOAB bonus. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Spiked Mines |
|
| 5-X-X Super Mines |
|
| X-5-X Carpet of Spikes |
|
| “ | Spiked Balls provides incredibly powerful cleanup in all stages of gameplay, and we like the use here but for a cheap T3 it doesn't drop off enough lategame with the lower pierce requirements there. Permaspike, while admittedly not often utilized to its max potential, has sat in a dominant high end position for a long time so we are shifting it away from such high pierce into more damage per pierce. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Spiked Balls and further upgrades |
|
| X-X-5 Perma-Spike |
|
| 1-0-5 Perma-Spike + Bigger Stacks 2-0-5 Perma-Spike + White Hot Spikes |
|
| “ | We’ve heard the feedback, so Spiked Mines get a tweak to get more mines exploding but with less pierce on each, to overall increase quality of life in more frequent use but less wasted pierce. This will help out with some of the problems it has scaling into late game super ceramics. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Spiked Mines |
|
| 4-X-X Spiked Mines 5-X-X Super Mines |
|
| 5-X-X Super Mines |
|
| “ | Further balance for 401 crosspath, while this does already see some niche use it made sense to include increased explosion radius with the larger tower range. A flat pierce increase is added on to middle T5’s base attack to reduce crosspath dependency & improve r100 strength. Finally, we enjoyed the hard hitting nerf to Permaspike’s early game, but admittedly this change didn’t really change much of anything for its endgame power while impacting pre r80 rounds far more, so we’re redoing the nerf into a pure attack speed nerf along with an increased benefit to the start of round rate buff to reduce the necessity in playing slowly with it — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-0-1 Spiked Mines + Long Reach 4-0-2 Spiked Mines + Smart Spikes |
|
| 5-0-1 Super Mines + Long Reach 5-0-2 Super Mines + Smart Spikes |
|
| X-5-X Carpet of Spikes |
|
| X-X-2 Smart Spikes X-X-3 Long Life Spikes X-X-4 Deadly Spikes |
|
| X-X-5 Perma-Spike |
|
| 1-0-5 Perma-Spike + Bigger Stacks 2-0-5 Perma-Spike + White Hot Spikes |
|
| “ | The mid spike factory by many players has been ignored outside of few very specific situations for a long time and after fixing some issues, mainly a bug with the shotgunning of projectiles as they spawn, we’re trying a large power increase to more effectively balance the Shredder for its MOAB Damage purpose. — Update notes |
” |
| Tiers | Changes |
|---|---|
| All tiers |
|
| X-3-X MOAB SHREDR X-4-X Spike Storm |
|
| X-4-X Spike Storm |
|
| X-5-X Carpet of Spikes |
|
| “ | Small spike pierce reduction for the Spiked Mines as it’s finally coming into a strong spot on its own. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Spiked Mines 5-X-X Super Mines |
|
| X-3-X MOAB SHREDR and further upgrades |
|
| X-5-X Carpet of Spikes |
|
| “ | Middle spactory buffs were a fair amount overdone, cutting back more on this. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-3-X MOAB SHREDR and further upgrades |
|
| X-4-X Spike Storm X-5-X Carpet of Spikes |
|
| “ | Spike Storm is now exceptionally strong so the ability cooldown is increasing a small amount along with the T5 cost. This comes along with a crosspath rebalance granting more 042 lifespan. Long Life Spikes can start creating a nice buildup of spikes in advance but most of the time feels fairly meh as a stepping stone into Deadly Spikes, a little price here is being shifted up to improve standalone upgrade value. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Spike Storm |
|
| X-4-X Spike Storm X-5-X Carpet of Spikes |
|
| 0-4-1 Spike Storm + Long Reach and further upgrades |
|
| X-5-X Carpet of Spikes |
|
| X-X-3 Long Life Spikes |
|
| X-X-4 Deadly Spikes |
|
| “ | Spike Factory is currently overperforming on every path, and as it also happens to have one very dominant crosspath choice we’ve opted to nerf that crosspath as an overall nerf to every path. As Spike Storm stands out even moreso than the other paths it is the only one seeing an additional price increase ontop of this. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-2-X Even Faster Production X-3-X MOAB SHREDR X-4-X Spike Storm |
|
| X-2-X Even Faster Production and all crosspaths |
|
| X-4-X Spike Storm |
|
| “ | Still very strong cleanup, Spiked Balls slowly approaches 10 pierce, while leaving Spiked Mines unchanged for more encouragement to upgrade past it. Permaspike is seeing a small crosspath fix, as the x2x rate change threw this balance out. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Spiked Balls |
|
| 1-0-5 Perma-Spike + Bigger Stacks 2-0-5 Perma-Spike + White Hot Spikes |
|
| “ | While this won’t change the effective DPS of spike storm at all, the ability will now occur over a slightly longer duration to reduce the effective ‘instapop’ on many targets and give more time to see what’s going on. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Spike Storm X-5-X Carpet of Spikes |
|
| “ | Spike Storm’s price is being increased with Carpet of Spikes remaining the same total cost, and Deadly Spikes is seeing a damage increase to better lead up into Permaspike. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-4-X Spike Storm |
|
| X-5-X Carpet of Spikes |
|
| X-X-4 Deadly Spikes |
|
| Tiers | Changes |
|---|---|
| Paragon |
|
| “ | This update we’ve finally decided to nerf Permaspike by completely removing the ‘Far’ target priority from the earlier Smart Spikes upgrade. We know that this loss will be incredibly painful to deal with for the many spike factory enjoyers out there, so we have also included a couple other minor QoL adjustments to the Smart Spikes upgrade in a hopeful attempt to offset this. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-2 Smart Spikes and further upgrades |
|
| Paragon |
|
| Tiers | Changes |
|---|---|
| Paragon |
|
| Tiers | Changes |
|---|---|
| Paragon |
|
| “ | Spike Factory’s paragon damage is being moved from mini spike storms back into the main attack to nerf this while reducing the impact of expiring projectiles upon Bosses spawning. — Update notes |
” |
| Tiers | Changes |
|---|---|
| Paragon |
|
| “ | Spike Paragon lost much of its punch against Bosses with the Mini-Storm rework, more than anticipated so we’re granting it adjustments to price, Controlled Burst duration, and the main projectile pierce is being halved while all damage values for this attack are at least doubled, overall improving performance and making sure the Paragon still feels impactful. — Update notes |
” |
| Tiers | Changes |
|---|---|
| Paragon |
|
| Tiers | Changes |
|---|---|
| Paragon |
|
| “ | It seems we really overtuned Spike Paragon with its last changes, and it has dominated most boss events ever since, so it is being reeled back in again. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Spiked Mines and further upgrades |
|
| Paragon |
|
| “ | Carpet of Spikes attack rate was slightly faster than intended likely due to a previous balance change not carrying up correctly, the upgrade is performing a little good right now anyway so this formula has been corrected — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-5-X Carpet of Spikes |
|
Navigation
[edit | edit source]| Update histories | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||