User:Hubianzhen/BCS sound effects and where they play in-game
Note from me
[edit | edit source]One of the few things that many other wikis (including the Fandom Bloons Wiki) have but Blooncyclopedia have only just begun doing is the sound effects of games, as opposed to character voicelines. Originally, Polavux wanted to prioritize adding more important content to the wiki such as missing screenshots, so sound effects did not get added (or at least uploaded) until after making sure nearly all the important images were uploaded and there were still storage space to allow uploading more files. For the Fandom Bloons Wiki, while it still has a good amount of sound effects for most games before BCS, after both reader and editor activities for the Fandom wiki have begun to dwindle since late 2024, the sound effects from later BTD6 updates are also uploaded less frequently, and there are no sound effects from BCS at all due to a lack of BCS content pages.
I don't see much of a reason to add sound effects or even contribute further to the Fandom Bloons Wiki, especially after Indie Wiki Buddy added Blooncyclopedia to its listing. But as someone who quite frankly enjoys game audio and wants to share their passion and knowledge about it with the community, I swear to my oath. I will still share sound effects of Bloons games in The Sounds Resource, a sibling site to The Spriters Resource, covering sound effects from BCS and a few other Bloons games.
You can find the BCS sound effects here. They are all updated as of version 6.4. Besides possibly adding sound effects exclusive to the prerelease builds, I don't think BCS' Sounds Resource entry will update further due to the game no longer receiving major updates.
The actual list
[edit | edit source]Use cases are not exhaustive. Feel free to change stuff in the table below.
| File name | # of files | Use(s) |
|---|---|---|
AdventureDefeat
|
1 | Striker's Adventure defeat |
AdventureVictory
|
1 | Striker's Adventure victory |
AmeliaAbilityFX2<num>
|
2 | |
AmeliaAbilityFX3<num>
|
2 | |
AmmoLoad<num>
|
2 | |
AmmoUnload<num>
|
2 | |
AttackAcid<num>
|
4 | |
AttackAssaultRifle<num>
|
4 | |
AttackBoomerang<num>
|
2 | |
AttackBow<num>
|
5 | |
AttackCannon<num>
|
4 | |
AttackFireball<num>
|
5 | |
AttackFirestorm
|
1 | Firestorm |
AttackFlask<num>
|
4 | |
AttackGlue<num>
|
5 | Sticky Bomb |
AttackLightMagicOrb<num>
|
4 | Adora's Orbs of Light on attack |
AttackMaelstrom<num>
|
2 | |
AttackMagicBolt<num>
|
3 | |
AttackMagicLong<num>
|
3 | |
AttackPistol<num>
|
4 | |
AttackRicochet<num>
|
6 | |
AttackRifle<num>
|
3 | |
AttackRocket<num>
|
4 | |
AttackTack<num>
|
3 | |
AttackThrow<num>
|
4 | |
BfbPlayed<num>
|
2 | |
BloontoniumGained
|
1 | |
BloontoniumLost
|
1 | |
BossDreadbloonCastGeneric<num>
|
4 | |
BossDreadBloonDeath
|
1 | |
BossDreadBloonSpawn
|
1 | |
BuffArmour<num>
|
3 | |
BuffArmourPiercing<num>
|
2 | |
BuffAttack<num>
|
2 | |
BuffBubbleShield<num>
|
2 | |
BuffDetect<num>
|
2 | Radar Scanner Village |
BuffInvulnerability<num>
|
2 | |
BuffRegrow<num>
|
2 | |
BuffSpeed
|
1 | Quick Ready, MOAB Construction Facility and RAPID effect |
BuffStealth<num>
|
2 | |
CardCrafted
|
1 | |
CardDestroyed<num>
|
2 | |
CardFlourishRare
|
1 | |
CardFlourishSuperRare
|
1 | |
CardFlourishUltraRare
|
1 | |
CardFlourishUncommon
|
1 | |
CardPick<num>
|
4 | |
CardPlayed<num>
|
2 | |
CardRattle
|
1 | |
CardSelect<num>
|
4 | |
CardStorm<num>
|
5 | |
CardStormLightning<num>
|
5 | |
CastAvalanche<num>
|
2 | |
CastCardInsert<num>
|
3 | Echoes of Avalanche |
CastConjuration
|
1 | |
CastDark<num>
|
2 | |
CastDispel<num>
|
4 | |
CastGeneric<num>
|
3 | |
CastGlueStorm
|
1 | |
CastLifeSteal<num>
|
3 | |
CastRock<num>
|
3 | |
CastSpikeStorm
|
1 | Spike Storm! |
CastSuperMonkeyStorm
|
1 | Super Monkey Storm |
CastTransformBloon<num>
|
2 | |
CastTransformRage<num>
|
2 | Total Transformation Monkey effect |
CastVines<num>
|
2 | |
CastWind<num>
|
4 | |
CastZeeJay<num>
|
4 | |
Click<num>
|
1 | |
CollectionCardAdded<num>
|
4 | |
DdtPlayed<num>
|
2 | DDT on play |
DebuffAttack<num>
|
2 | |
DebuffBaby<num>
|
2 | |
DebuffBurn<num>
|
4 | |
DebuffDoom<num>
|
2 | |
DebuffEconomy<num>
|
2 | |
DebuffSilence<num>
|
2 | |
DebuffSpeed<num>
|
2 | |
DebuffStun<num>
|
2 | |
DeckCreated
|
1 | |
Defeat
|
1 | |
DestroyedCeramic<num>
|
4 | |
DestroyedMoab<num>
|
4 | |
EndTurnClick
|
1 | |
Explosion<num>
|
4 | |
ExplosionFire<num>
|
4 | |
ExplosionGiga<num>
|
2 | |
ExplosionTrueDamage<num>
|
4 | Overload |
FirstStrike<num>
|
2 | |
Gas<num>
|
2 | Bloontonium Gas Bloon/Growth Gas Bloon/Shield Gas Bloon/Stun Gas Bloon/Weakening Gas Bloon on damage (except on pop) |
GoldGained<num>
|
3 | |
GwenAbilityFX2<num>
|
2 | |
HealSmall<num>
|
3 | |
HeroDamaged<num>
|
4 | |
HeroDamagedImmune<num>
|
3 | Corvus Academy of Arts/Hero Protection/Immunity blocking damage |
HitCeramic<num>
|
4 | |
HitLead<num>
|
4 | |
HitMoab<num>
|
4 | |
LeadToGold<num>
|
5 | |
ManaShieldLarge<num>
|
3 | |
ManaShieldSmall<num>
|
4 | |
MatchFound
|
1 | Found opponent pre-match |
MoabPlayed<num>
|
2 | MOAB/... on play |
NecroMoabPlayed<num>
|
2 | |
NewTurn
|
1 | Starting a turn (not for player 1's first turn) |
ObynAbilityFX1<num>
|
2 | Obyn Greenfoot's Summon Wolf |
PlaceSunGod<num>
|
2 | Sun Temple on play |
PlaceTowerDark<num>
|
2 | Dark Champion on play after PlaceTowerMonkey
|
PlaceTowerMonkey<num>
|
2 | Generic Monkey on play |
PlaceTowerNecro<num>
|
2 | Necromancer/Prince of Darkness on play after PlaceTowerMonkey
|
PlaceTowerSteel<num>
|
2 | Bomb Shooter-type Monkey/Mortar-type Monkey/Tack Shooter-type Monkey/Lead Coating Factory/MOAB Construction Facility/Sharpened Darts Lab on play |
PlaceTowerStone<num>
|
2 | Ceramic Glazing Kiln/Corvus Academy of Arts on play |
PlaceWolf<num>
|
3 | Dire Wolf/Wolf on play after PlaceTowerMonkey, or Howl
|
Pop<num>
|
4 | Damaging a generic Bloon |
PopHuge<num>
|
4 | Popping a generic Bloon |
PotionSelect<num>
|
4 | Navigating to the potions menu in-battle (Striker's Adventure) |
PotionUsed<num>
|
4 | Using a potion (Striker's Adventure) |
QuincyAbilityFX1
|
1 | Quincy's Arrow Shot |
QuincyAbilityFX3
|
1 | Quincy's Flurry of Arrows |
RemoveTower<num>
|
4 | |
Select<num>
|
1 | |
ShieldDamaged<num>
|
4 | |
ShieldDestroyed<num>
|
3 | |
SweetenerDivine<num>
|
2 | |
SweetenerGhost<num>
|
4 | |
SweetenerNecro<num>
|
4 | |
UIEventImpact
|
1 | |
UILootCrateOpen
|
1 | |
UILootQuick
|
1 | |
UILootRattle
|
1 | |
UITriumph
|
1 | |
UIWooshLong
|
1 | |
UIWooshShort<num>
|
4 | |
Victory
|
1 | |
ZomgPlayed<num>
|
2 | ZOMG on play |
Honorable mentions
[edit | edit source]| File name | Use(s) |
|---|---|
MusicBossBloonarius
|
Primal One soundtrack, used when fighting Dreadbloon. Interesting that the track is the exact same as the one from Bloons TD 6, and it even has the "Bloonarius" title! |
QuincyVolume
|
Technically a voiceline. Used while adjusting volume for the hero voicelines. Pretty sure it wasn't included on the BCS side of the wiki because it is the same as this voiceline. |