User:Polavux/BTD6 v1.3 upgrade data
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| Cost | XP | Internal description (unused) | Path | Tier |
|---|---|---|---|---|
| 140 | 100 | Can pop 1 extra Bloon per shot. | 0 | 0 |
| 220 | 500 | Can pop 2 more Bloons per shot. | 0 | 1 |
| 300 | 1900 | Converts the Dart Monkey into a Spike-o-pult that hurls a large spiked ball instead of darts. Good range, but slower attack speed. Each ball can pop lots of Bloons. | 0 | 2 |
| 1800 | 7500 | Hurls a giant spiked ball that excels at crushing Ceramic Bloons. | 0 | 3 |
| 15000 | 22000 | Gigantic spiked ball splits twice into 6 Juggernaut balls for even more destructive power. | 0 | 4 |
| 100 | 80 | Shoots 10% faster. | 1 | 0 |
| 190 | 400 | Shoots 25% faster! | 1 | 1 |
| 400 | 2000 | Throws 3 darts at a time instead of 1. | 1 | 2 |
| 8000 | 9500 | Super Monkey Fan Club Ability: Converts up to 10 nearby Dart Monkeys into Super Monkeys for 10 seconds. | 1 | 3 |
| 50000 | 30000 | Elite membership of this club grants the Dart Monkeys even more power! | 1 | 4 |
| 90 | 50 | Shoots 10% faster. | 2 | 0 |
| 200 | 450 | Shoot even further and can detect Camo Bloons. | 2 | 1 |
| 625 | 2100 | Uses a long range Crossbow that can pop 2 layers of Bloon for every hit. | 2 | 2 |
| 2000 | 12000 | Sharp Shooter does powerful Crit Shots every few seconds that can pop a whole MOAB Bloon. | 2 | 3 |
| 27000 | 35000 | Crossbow Master shoots really fast and devastates all Bloon types with ease. | 2 | 4 |
| 200 | 100 | Can pop up to 7 Bloons per throw. | 0 | 0 |
| 280 | 520 | Throws sharper and faster glaives instead of boomerangs. | 0 | 1 |
| 1300 | 2500 | Glaives will bounce from Bloon to Bloon automatically and aggressively. | 0 | 2 |
| 3000 | 8500 | Glaives will bounce from Bloon to Bloon automatically and aggressively. | 0 | 3 |
| 40000 | 37500 | Glaive Lord surrounds itself in 3 special glaives that shred anything that comes near. | 0 | 4 |
| 175 | 120 | Throws 20% faster. | 1 | 0 |
| 120 | 550 | Boomerangs travel around faster. | 1 | 1 |
| 1600 | 2500 | Replaces arm with a strong bionic arm that can throw boomerangs extremely fast. | 1 | 2 |
| 4000 | 9000 | Turbo Charge Ability: Makes this Monkey attack incredibly fast for 10 seconds. | 1 | 3 |
| 35000 | 32000 | Perma Charge has permanent super fast attack speed. Ability increases the lethality even more. | 1 | 4 |
| 100 | 110 | Increases range by | 2 | 0 |
| 150 | 490 | Allows Boomerangs to pop Frozen and Lead Bloons. | 2 | 1 |
| 1400 | 3000 | Throws heavy Kylie boomerangs that follow a straight path instead of curved. | 2 | 2 |
| 1800 | 9500 | Heavy kylie boomerang hits MOAB class Bloons multiple times per throw and sometimes knocks them back a short way along the path. | 2 | 3 |
| 50000 | 28000 | Heavy kylie boomerang hits MOAB class Bloons multiple times per throw and sometimes knocks them back a short way along the path. | 2 | 4 |
| 400 | 200 | Shoots larger bombs, they have a larger blast area and more popping power. | 0 | 0 |
| 800 | 1000 | Heavy duty bombs can smash through 2 layers of Bloon at once. | 0 | 1 |
| 1500 | 3000 | Huge bombs blow up Bloons in a large area. | 0 | 2 |
| 3200 | 10000 | Explosions become so violent bloons are stunned for a short time when they are hit. | 0 | 3 |
| 55000 | 37500 | Bloon shattering explosions do massive damage and can stun MOAB class Bloons. | 0 | 4 |
| 250 | 180 | Reloads 20% faster. | 1 | 0 |
| 400 | 650 | Missile Launcher | 1 | 1 |
| 900 | 2700 | MOAB Maulers do 10x the normal damage to MOAB class Bloons. | 1 | 2 |
| 3200 | 10000 | Assassinate MOAB ability: Special missile flies out and does massive damage to MOAB class Bloons. | 1 | 3 |
| 25000 | 35000 | Assassinate ability does quadruple damage with a short cooldown. | 1 | 4 |
| 200 | 150 | Increases attack range. | 2 | 0 |
| 300 | 600 | Frag Bombs | 2 | 1 |
| 800 | 2500 | Throws out secondary bombs instead of sharp fragments every shot. | 2 | 2 |
| 2400 | 10000 | Every 6 shots the cluster bombs send out more cluster bombs for even more destruction. | 2 | 3 |
| 35000 | 25000 | When a Bloon escapes, a Bomb Storm will destroy every Bloon on the screen below a BFB. | 2 | 4 |
| 150 | 150 | Shoots tacks faster. | 0 | 0 |
| 300 | 550 | Shoots tacks even faster. | 0 | 1 |
| 600 | 2400 | Shoots superhot tacks that can pop Lead Bloons. | 0 | 2 |
| 4500 | 9500 | Shoots a deadly ring of flame instead of tacks. | 0 | 3 |
| 50000 | 32500 | Deadly inferno of flame roasts all the strongest Bloons. | 0 | 4 |
| 100 | 140 | Tacks fly out further than normal. | 1 | 0 |
| 225 | 500 | Even longer range tacks. | 1 | 1 |
| 550 | 2300 | Shoots sharp blades instead of tacks, each can pop 3 Bloons. | 1 | 2 |
| 2700 | 9000 | Activated Ability: Covers the area in a storm of blades. | 1 | 3 |
| 15000 | 28000 | Even more powerful Maelstrom ability and lasts longer. | 1 | 4 |
| 100 | 150 | Shoots 10 tacks instead of 8. | 2 | 0 |
| 100 | 490 | Shoots out 12 tacks per shot. | 2 | 1 |
| 450 | 2450 | Sprays out 16 tacks per volley. | 2 | 2 |
| 2500 | 8750 | Shoots incredibly fast. | 2 | 3 |
| 20000 | 26500 | Many, many tacks. | 2 | 4 |
| 100 | 160 | Bloons move slowly even after thawing out. | 0 | 0 |
| 300 | 500 | Pops a layer from each bloon before freezing them. | 0 | 1 |
| 1500 | 2500 | Razor sharp shards fly out when frozen bloons pop. | 0 | 2 |
| 3000 | 8250 | Bloons become brittle and take extra damage while frozen. | 0 | 3 |
| 30000 | 25000 | Bloons become brittle and take extra damage while frozen. | 0 | 4 |
| 225 | 160 | Permafrost | 1 | 0 |
| 350 | 500 | Freezes through 2 layers of bloon. | 1 | 1 |
| 6500 | 2500 | Super cold aura that slows bloons that come near it. | 1 | 2 |
| 1800 | 8500 | Snowstorm Ability: Freezes all bloons on screen for a short time. | 1 | 3 |
| 32000 | 27500 | Snowstorm Ability: Freezes all bloons on screen for a short time. | 1 | 4 |
| 100 | 160 | Larger freeze area. | 2 | 0 |
| 200 | 500 | Can re-freeze bloons that are already frozen. | 2 | 1 |
| 2000 | 2500 | Shoots freezing bombs at bloons over longer range. | 2 | 2 |
| 2000 | 9000 | Popped bloons leave sharp icicles on the track that can pop even more bloons. | 2 | 3 |
| 30000 | 30000 | Shoots huge icicle spikes that do huge damage to MOAB class bloons and freezes them. | 2 | 4 |
| 200 | 150 | Glue soaks through all layers of Bloon. | 0 | 0 |
| 300 | 550 | soaks multiple layers | 0 | 1 |
| 3300 | 2500 | Extreme solvents melt two layers every second. | 0 | 2 |
| 7000 | 9000 | soaks multiple layers | 0 | 3 |
| 24000 | 37500 | Bloons a problem? Here's the solution. | 0 | 4 |
| 100 | 120 | Can coat 2 Bloons per shot. | 1 | 0 |
| 1800 | 900 | Splatters glue across up to 6 bloons per shot. | 1 | 1 |
| 3250 | 2500 | Shoots glue 3x as fast! | 1 | 2 |
| 3500 | 8500 | Glue Strike Ability: Glues all bloons on screen. | 1 | 3 |
| 18000 | 25000 | Glue Storm ability pelts the whole screen over 10 seconds with glue. | 1 | 4 |
| 120 | 130 | Makes glue effect last much longer. | 2 | 0 |
| 400 | 600 | Slows down bloons even more. | 2 | 1 |
| 2500 | 2500 | Improved glue formula allows it to stick to MOAB class bloons. | 2 | 2 |
| 3000 | 8000 | Popped bloons that were glued, leave a blob of glue on the track. | 2 | 3 |
| 40000 | 30000 | Glue so strong it completely immobilizes all affected bloons! | 2 | 4 |
| 350 | 120 | Shots pop through 4 layers of bloon. Can pop Lead and frozen bloons. | 0 | 0 |
| 1500 | 800 | Shots can pop through 7 layers of bloon. | 0 | 1 |
| 3000 | 3500 | Erases 18 layers per shot - enough to wipe out a Ceramic. | 0 | 2 |
| 7000 | 10500 | Immobilzes MOAB class bloons for a short time. | 0 | 3 |
| 50000 | 37500 | Crippled MOABs move more slowly even when effect wears off. | 0 | 4 |
| 300 | 200 | Allows Sniper to detect and shoot Camo bloons. | 1 | 0 |
| 450 | 600 | Destroyed bloons spray out sharp shrapnel in all directions. | 1 | 1 |
| 3500 | 2500 | Shots that destroy bloons bounce to new targets up to 4 times. | 1 | 2 |
| 8000 | 11000 | Supply Drop Ability: drops a crate full of cash. | 1 | 3 |
| 16000 | 35000 | Supply drop gives much more cash. Grants Elite targeting prio to all snipers. | 1 | 4 |
| 400 | 130 | Shoots faster than normal. | 2 | 0 |
| 400 | 600 | Shoots even faster! | 2 | 1 |
| 3500 | 2750 | Attacks 3x as fast! | 2 | 2 |
| 4750 | 10000 | Fully automatic weapon with incredible popping power. | 2 | 3 |
| 14000 | 30000 | A lost life gives this Sniper 2x attack speed for a short time in retaliation. | 2 | 4 |
| 130 | 125 | Increases attack range. | 0 | 0 |
| 500 | 750 | Allows long range targeting of bloons in radius of your other towers. | 0 | 1 |
| 500 | 2250 | Submerge using targeting option to permanently reveal Camo bloons in its radius. | 0 | 2 |
| 2500 | 11000 | Submerge to detect camo, pop bloons and reduce ability cooldowns of water-based Monkeys by 15%. | 0 | 3 |
| 40000 | 33000 | Hero XP earns 50% faster from pops in its radius. Cooldowns for abilities of water Monkeys in the radius are halved. | 0 | 4 |
| 450 | 130 | Sub's darts can pop 3 bloons each. | 1 | 0 |
| 300 | 600 | Heat tipped darts allow popping of Lead bloons. | 1 | 1 |
| 1500 | 3000 | Missile seeks target over any distance and does extra MOAB and Ceramic damage. | 1 | 2 |
| 20000 | 20000 | First Strike Ability: A devastating missile strike on the largest bloon on screen. Destroys up to a ZOMG bloon in one go, or many smaller bloons. | 1 | 3 |
| 40000 | 45000 | Automatically triggers a missile effect equivalent to MOAB Assassin whenever a new MOAB class bloon spawns from the bloon entrance. | 1 | 4 |
| 450 | 150 | Added twin gun doubles attack speed. | 2 | 0 |
| 1000 | 1000 | Airburst darts split into 3 on impact for massive popping power. | 2 | 1 |
| 1100 | 2750 | Adds a third gun for even faster firing. | 2 | 2 |
| 3000 | 10000 | Special AP darts inflict more damage to MOAB class bloons. | 2 | 3 |
| 25000 | 25000 | Grants +5 pierce and +1 damage to all Subs in its radius. | 2 | 4 |
| 350 | 150 | All weapons on board shoot 25% faster. | 0 | 0 |
| 500 | 700 | Shoots 2 darts at once. | 0 | 1 |
| 2950 | 3000 | Attacks super duper fast! | 0 | 2 |
| 9000 | 12500 | Launches waves of fighter planes that strafe the bloons. | 0 | 3 |
| 25000 | 37000 | Does extra damage. Can place other Monkeys on the deck of the ship, increases attack speed of all water based Monkeys. | 0 | 4 |
| 500 | 200 | Adds a spray of 5 sharpened grapes to the ship. | 1 | 0 |
| 500 | 650 | Burning hot grape shot can pop Lead bloons and set bloons on fire. | 1 | 1 |
| 900 | 2700 | Adds a powerful cannon that shoots out powerful bombs. | 1 | 2 |
| 4500 | 13000 | Can shoot 3 grappling hooks at once, and plunder extra cash from each MOAB bloon brought down with them. | 1 | 3 |
| 21000 | 35000 | Can shoot 3 grappling hooks at once, and plunder extra cash from each MOAB class bloon brought down with them. | 1 | 4 |
| 180 | 150 | Much longer range. | 2 | 0 |
| 400 | 600 | Allows the ship to hit Camo bloons. | 2 | 1 |
| 2300 | 3100 | Generates cash each round automatically. | 2 | 2 |
| 5500 | 10000 | Generates lots of money per round, and Monkeys sold in radius get more cash back. | 2 | 3 |
| 23000 | 40000 | Generates more cash per round. Increases cash earned by all other Merchantmen x the number of Merchantmen. | 2 | 4 |
| 650 | 160 | Shoots faster than normal. | 0 | 0 |
| 650 | 750 | Shoots 12 darts at a time. | 0 | 1 |
| 1000 | 2700 | Flies fast and launches anti-MOAB missiles. | 0 | 2 |
| 3000 | 8000 | Shoots 16 darts per volley, and twice as fast. | 0 | 3 |
| 40000 | 35000 | The Bloons will wish they had never come. | 0 | 4 |
| 200 | 120 | Drops an exploding pineapple every few seconds. | 1 | 0 |
| 350 | 600 | Allows Monkey Ace to hit Camo bloons. | 1 | 1 |
| 500 | 2500 | Drops a line of bombs when crossing the bloon track. | 1 | 2 |
| 14000 | 15000 | Ground Zero Ability: Drops a huge bomb that destroys most things on screen. | 1 | 3 |
| 35000 | 30000 | A very, very large bomb. Someone put a stop to this craziness! | 1 | 4 |
| 500 | 160 | Darts can pop 8 bloons each. | 2 | 0 |
| 300 | 600 | Set your own flight path for the Monkey Ace! | 2 | 1 |
| 2200 | 3000 | Darts automatically seek out and pop bloons by themselves. | 2 | 2 |
| 18000 | 19000 | Rapidly fires darts and bombs, dominating most bloon types easily. | 2 | 3 |
| 120000 | 45000 | This is a BIG plane. | 2 | 4 |
| 800 | 200 | Shoots 4 darts per volley instead of 2. | 0 | 0 |
| 500 | 650 | A new targeting option enables Heli to seek and pursue the Bloons automatically. | 0 | 1 |
| 1750 | 2700 | Razor rotor blades rip up bloons on contact, including Lead and Frozen bloons. | 0 | 2 |
| 20000 | 20000 | Adds a large missile array and powerful machine guns. | 0 | 3 |
| 45000 | 55000 | The Apache Prime leaves most bloons wishing they'd never been inflated. | 0 | 4 |
| 300 | 150 | Powerful jets make Heli move much faster. | 1 | 0 |
| 600 | 650 | Allows Heli Pilot to detect and shoot Camo bloons. | 1 | 1 |
| 3000 | 3300 | Blows bloons away from the Heli, back toward the entrance. | 1 | 2 |
| 12000 | 15000 | Abilities: Drops lives and cash crates, or can pick up and redeploy most Monkey types. | 1 | 3 |
| 30000 | 40000 | Deploys a powerful special Monkey Marine with machine gun. | 1 | 4 |
| 350 | 140 | Faster attack speed. | 2 | 0 |
| 250 | 550 | Darts are propelled much faster through the air. | 2 | 1 |
| 5000 | 2500 | Can collide with and shove MOAB class bloons, impeding their movement. | 2 | 2 |
| 10000 | 12500 | Automatically calls in 3 more Comanches when they're most needed. | 2 | 3 |
| 35000 | 50000 | Upgraded weapons. Also automatically calls in 3 more Comanches. Permanently. | 2 | 4 |
| 150 | 110 | Magic shots seek out the bloons, even behind cover. | 0 | 0 |
| 600 | 600 | Bigger, more powerful magic blasts pop through 2 layers of bloon. | 0 | 1 |
| 1300 | 2300 | Attacks faster over much longer range. | 0 | 2 |
| 10000 | 11000 | Magic does extra damage to MOAB class bloons. | 0 | 3 |
| 32000 | 35000 | A true master of magical wizardry. | 0 | 4 |
| 300 | 130 | Every few seconds casts an explosive fireball spell. | 1 | 0 |
| 1100 | 700 | Creates a super hot wall of fire across the track to roast the bloons as they pass. | 1 | 1 |
| 3600 | 2600 | Spews endless flames at nearby bloons. | 1 | 2 |
| 5000 | 13000 | Summon Phoenix Ability: Powerful phoenix wreaks bloon havoc for 20 seconds. | 1 | 3 |
| 80000 | 35000 | Wizard Lord becomes a master of the flame, turning into a super powerful Lava Phoenix for a short time. | 1 | 4 |
| 300 | 140 | More powerful magic shots move faster and can pop more bloons. | 2 | 0 |
| 300 | 500 | Allows the Wizard to hit Camo bloons. | 2 | 1 |
| 1800 | 2200 | Dark magic reveals location of all nearby Camo bloons permanently | 2 | 2 |
| 3500 | 10000 | Reanimate recently popped enemies as servants to destroy the bloons. | 2 | 3 |
| 24000 | 30000 | Bind as many souls as you dare to the Wizard and it just might save your life... | 2 | 4 |
| 2700 | 500 | Shoots powerful blasts of laser instead of darts | 0 | 0 |
| 5000 | 2200 | Plasma vaporizes everything it touches. | 0 | 1 |
| 21000 | 7000 | Channels power from the core of the Sun. | 0 | 2 |
| 100000 | 50000 | Tower sacrifices enhance and modify the Temple's attacks. | 0 | 3 |
| 500000 | 150000 | Tremble before the AWESOME power of the TRUE Sun God!! | 0 | 4 |
| 1000 | 300 | Super Monkeys need Super Range. | 1 | 0 |
| 1400 | 1300 | Why settle for super when you can have EPIC? | 1 | 1 |
| 9000 | 6000 | Half Super Monkey, half killer robot of death. Shoots from 2 guns at once! | 1 | 2 |
| 22000 | 35000 | Annihilation Ability: Destroys most bloons completely and utterly within blast radius. | 1 | 3 |
| 90000 | 85000 | <Program Directive> <Eradicate Bloons> <INITIATE> | 1 | 4 |
| 3000 | 550 | Bloons get pushed backwards or slowed after each hit. | 2 | 0 |
| 1200 | 2000 | Enables Super Monkey shoot slightly further and to see Camo bloons. | 2 | 1 |
| 5500 | 6500 | Dark blades deal extra damage to MOAB class bloons. | 2 | 2 |
| 60000 | 47500 | Champion dark blades excel at puncturing and ruining all bloon types. | 2 | 3 |
| 200000 | 100000 | We turn to him, when all hope is lost... | 2 | 4 |
| 300 | 150 | Increases attack range and attack speed. | 0 | 0 |
| 350 | 550 | Shurikens can pop 4 bloons each. | 0 | 1 |
| 850 | 2000 | Throws 2 shurikens at once. | 0 | 2 |
| 2750 | 16000 | Throws 5 shurikens at once! | 0 | 3 |
| 35000 | 50000 | Throws incredibly fast, 8 shurikens per shot! | 0 | 4 |
| 350 | 200 | Some bloons will become distracted and move backwards. | 1 | 0 |
| 500 | 600 | Shurikens strip camo from bloons they hit. | 1 | 1 |
| 900 | 2000 | Increases attack speed of all ninjas nearby - more Shinobi means more attack speed. | 1 | 2 |
| 4000 | 14000 | Sabotage Ability: Lasts 15 seconds. During the sabotage, all bloons move at half speed. | 1 | 3 |
| 22000 | 35000 | Ability duration is longer, and MOAB bloon health is reduced during the sabotage. | 1 | 4 |
| 250 | 140 | Shurikens with seek out and pop bloons automatically. | 2 | 0 |
| 400 | 500 | Throws out spiked caltrops onto the track nearby. | 2 | 1 |
| 2750 | 2500 | Throws a flash bomb that stuns multiple bloons. | 2 | 2 |
| 4500 | 15500 | Throws powerful timed charges at MOAB bloons. | 2 | 3 |
| 60000 | 37500 | One Monkey MOAB demolition machine. | 2 | 4 |
| 250 | 140 | Larger potions splash in a larger area. | 0 | 0 |
| 350 | 550 | A potion that enhances friendly Monkeys, allowing them to pop Lead bloons, do extra damage to Ceramic and MOAB class bloons. | 0 | 1 |
| 1250 | 2250 | Special brew gives the target extra damage, range and attack speed. | 0 | 2 |
| 2500 | 10000 | Extra strong brew has even more powerful effect on the target. | 0 | 3 |
| 80000 | 30000 | Beserker brew becomes PERMANENT on Monkeys who drink it. | 0 | 4 |
| 250 | 140 | Acid potions dissolve bloons faster. | 1 | 0 |
| 475 | 500 | All damaging potions strip bloons of Fortified property. | 1 | 1 |
| 3000 | 2500 | Coats MOAB bloons in an explosive substance that causes a large explosion when they are popped. | 1 | 2 |
| 5000 | 10000 | Transformation Ability: turns Alchemist into powerful attack Monster for 20 seconds. | 1 | 3 |
| 50000 | 28000 | Transforms most Monkeys on screen into crazy attack monsters for 20 seconds. | 1 | 4 |
| 600 | 145 | Creates potions ready for use much faster than normal. | 2 | 0 |
| 500 | 700 | Potion belt can hold 15 potions instead of 5. | 2 | 1 |
| 1000 | 2000 | Converts Lead bloons to GOLD! | 2 | 2 |
| 2750 | 8500 | Converts all bloons partially into gold, getting more cash per pop from affected bloons. | 2 | 3 |
| 40000 | 24000 | Secret shrink potion converts all affected bloons to Red bloons. | 2 | 4 |
| 250 | 150 | Hard thorns can pop 2 bloons each and pop Frozen bloons. | 0 | 0 |
| 1000 | 750 | Unleashes regular blasts of forked lightning that arc from bloon to bloon. | 0 | 1 |
| 2000 | 2500 | Gusts of wind blow bloons off the track away from the exit. | 0 | 2 |
| 6000 | 12000 | Creates powerful balls of lightning that shoot additional lightning bolts. | 0 | 3 |
| 90000 | 35000 | Superstorm blasts all bloon types for massive damage and blows them away from the exit | 0 | 4 |
| 250 | 140 | Shoots 6 thorns per shot instead of 4. | 1 | 0 |
| 350 | 600 | Thorns convert Regrow bloons into normal bloons. | 1 | 1 |
| 950 | 2000 | Calls a vine from the ground to entangle and crush bloons one at a time. | 1 | 2 |
| 5000 | 11000 | Jungle's Bounty Ability: Farms nearby the Druid earn 50% more money for a short time. | 1 | 3 |
| 50000 | 40000 | Grows thorned vines along the path, dealing constant damage, regenerating lives and providing money every round. | 1 | 4 |
| 100 | 120 | Increases range by a large amount. | 2 | 0 |
| 300 | 550 | Attacks faster for every life below 150. | 2 | 1 |
| 600 | 1700 | Gains attack speed during the round as long as the Druid is popping bloons. | 2 | 2 |
| 2500 | 14000 | Boosts attack speed for all Druids in the radius. Can stack with up to 4 other Poplust Druids. | 2 | 3 |
| 45000 | 33000 | The more bloons there are, the more damage it does! | 2 | 4 |
| 500 | 200 | Grows 2 extra banana bunches per round. | 0 | 0 |
| 600 | 750 | Grows 2 MORE extra banana bunches per round. | 0 | 1 |
| 3400 | 3000 | Grows 16 banana bunches per round. | 0 | 2 |
| 22000 | 20000 | Produces 5 large banana crates every round worth $300 each. | 0 | 3 |
| 120000 | 50000 | You want banana? We have banana! | 0 | 4 |
| 300 | 200 | Bananas last 30 seconds before rotting instead of 15. | 1 | 0 |
| 800 | 1000 | Bananas are worth 25% more cash per bunch. | 1 | 1 |
| 2800 | 3500 | Generates money each round and stores it in the bank. Earns 15% interest each round. | 1 | 2 |
| 12000 | 20000 | IMF Loan Ability: Gives you $10,000 but you have to pay it back over time. | 1 | 3 |
| 100000 | 50000 | For when you're too big to fail... | 1 | 4 |
| 250 | 200 | The collect radius of taps around these bananas is larger, making them easier to collect. | 2 | 0 |
| 200 | 950 | Uncollected bananas auto-collect for half the amount. | 2 | 1 |
| 2600 | 3200 | Generates money each round and adds it to your total. No fuss. | 2 | 2 |
| 18000 | 20000 | Earns heaps of money each round and gives Merchantmen +10% income. | 2 | 3 |
| 75000 | 50000 | Hub of Monkey trades earns colossal income each round. | 2 | 4 |
| 600 | 170 | Creates larger piles of spikes per shot. | 0 | 0 |
| 800 | 600 | Cuts through Lead bloons and frozen bloons. | 0 | 1 |
| 2400 | 2400 | Produces spiked balls that do extra damage to Ceramic and Fortified bloons. | 0 | 2 |
| 14000 | 15000 | Spiked mines explode violently when they lose all their spikes. | 0 | 3 |
| 175000 | 32500 | Creates gigantic exploding spiked mines that can wipe out almost anything. | 0 | 4 |
| 700 | 180 | Rapidly increases production rate. | 1 | 0 |
| 900 | 650 | Increases production rate even more. | 1 | 1 |
| 3000 | 2500 | Super-Hard-Rending-Engine-Driven-Razors shred MOAB class bloons. | 1 | 2 |
| 6500 | 11000 | Spike Storm Ability: Shoots out a thick layer of spikes over the entire track. | 1 | 3 |
| 50000 | 35000 | Sets a carpet of spikes over the whole track, every round. | 1 | 4 |
| 150 | 120 | Increases range over which spikes can be deposited. | 2 | 0 |
| 400 | 550 | Spike Factory gains special targeting priority. | 2 | 1 |
| 1400 | 2100 | Spikes last much longer and can carry over one round. | 2 | 2 |
| 3500 | 9000 | Extra deadly spikes can pop through 2 layers per spike. | 2 | 3 |
| 22000 | 29500 | Spikes become almost permanent. | 2 | 4 |
| 400 | 160 | Increases influence radius of the village. | 0 | 0 |
| 1500 | 1000 | Increases attack speed of all Monkeys in the radius. | 0 | 1 |
| 800 | 2000 | All Primary Monkeys in radius get more range, pierce and projectile speed. | 0 | 2 |
| 2500 | 12000 | All Primary Monkeys in radius get tier 1 upgrades for free. | 0 | 3 |
| 25000 | 32000 | All Primary Monkeys in radius get tier 1 AND 2 upgrades for free. | 0 | 4 |
| 250 | 150 | Prevents regrow bloons from working while in the radius of the Village. | 1 | 0 |
| 2000 | 2500 | Allows all Monkeys in the radius to attack Camo bloons. | 1 | 1 |
| 7500 | 3500 | The Bureau grants special bloon popping knowledge, allowing nearby Monkeys to pop all bloon types. | 1 | 2 |
| 24000 | 20000 | Call to Arms Ability: Gives all Monkeys DOUBLE attack speed and pops for 10 seconds. | 1 | 3 |
| 40000 | 30000 | Ability affects ALL Monkeys and for 15 seconds. | 1 | 4 |
| 500 | 250 | Provides 10% discount to all Monkeys and upgrades purchased in the radius of the Village. | 2 | 0 |
| 500 | 750 | An additional 5% discount that can stack 3 times with other Villages with this upgrade. | 2 | 1 |
| 10000 | 3000 | All bloons popped within the radius of the Monkey Town get extra cash per pop. | 2 | 2 |
| 3000 | 15500 | Gives you a free Dart Monkey every 2 rounds. | 2 | 3 |
| 5000 | 28000 | Absorbs all nearby Banana Farms and their income, freeing up space for new Monkeys. | 2 | 4 |
| 0 | 180 | Base attack bounces to up to 4 targets. | 0 | 1 |
| 0 | 460 | Rapid Shot: Triple attack speed for a short time. | 0 | 2 |
| 0 | 1000 | Rapid Shot: Triple attack speed for a short time. | 0 | 3 |
| 0 | 1860 | Uses his sharp eye sight to shoot Camo bloons. | 0 | 4 |
| 0 | 3280 | Slightly longer range. | 0 | 5 |
| 0 | 5180 | Shoots an exploding arrow every 3rd shot. | 0 | 6 |
| 0 | 8320 | Shoots an exploding arrow every 3rd shot. | 0 | 7 |
| 0 | 15620 | Base attack bounces to up to 5 targets. | 0 | 8 |
| 0 | 18630 | Storm of Arrows: Covers a large area in a deadly rain of arrows. | 0 | 9 |
| 0 | 10620 | 10% increased attack speed. | 0 | 10 |
| 0 | 12060 | Each arrow gets +1 pierce | 0 | 11 |
| 0 | 13500 | Small range increase. | 0 | 12 |
| 0 | 14940 | Arrows do quad damage to MOAB class bloons. | 0 | 13 |
| 0 | 16380 | Rapid Shot becomes x4 attack speed and cooldown is reduced. | 0 | 14 |
| 0 | 17820 | 10% more increased attack speed. | 0 | 15 |
| 0 | 19260 | Arrows last 25% longer. | 0 | 16 |
| 0 | 20700 | Storm of Arrows reduced cooldown and 50% more arrows. | 0 | 17 |
| 0 | 16470 | Each arrow gets another +1 pierce | 0 | 18 |
| 0 | 17280 | Storm of Arrows increased damage per arrow and even more arrows. | 0 | 19 |
| 0 | 180 | Increased blast radius. | 0 | 1 |
| 0 | 460 | Concussive Shell: shoots a guided shell to the largest bloon on screen, stunning it. | 0 | 2 |
| 0 | 1000 | All Mortar Monkeys and Bomb Shooters on screen shoot 10% faster. | 0 | 3 |
| 0 | 1860 | Increased attack speed. | 0 | 4 |
| 0 | 3280 | Blast radius and pops per shot increases 50%. | 0 | 5 |
| 0 | 5180 | Mortar Monkeys on screen space their shots out for more effective explosion timings. | 0 | 6 |
| 0 | 8320 | Bomb Shooters near the hero get +5% range and +25% pierce. | 0 | 7 |
| 0 | 15620 | Makes all Black bloons less resistant to explosive damage from all Monkeys. | 0 | 8 |
| 0 | 18630 | Artillery Command: Resets cooldown on all Bomb Shooters and Mortar Monkeys. | 0 | 9 |
| 0 | 10620 | Increased attack speed. | 0 | 10 |
| 0 | 12060 | Slightly increased attack range. | 0 | 11 |
| 0 | 13500 | Increased attack speed. | 0 | 12 |
| 0 | 14940 | Concussive Shot affects a larger area and for a longer duration. | 0 | 13 |
| 0 | 16380 | Concussive Shot cooldown reduced to 15 seconds. | 0 | 14 |
| 0 | 17820 | Increased attack speed. | 0 | 15 |
| 0 | 19260 | Increased range and pops 2 layers per shot. | 0 | 16 |
| 0 | 20700 | All Mortar Monkeys and Bomb Shooters attack 10% faster. | 0 | 17 |
| 0 | 16470 | Increased attack speed. | 0 | 18 |
| 0 | 17280 | Artillery Command also gives double damage to all Mortar Monkeys and Bomb Shooters for 10 seconds. | 0 | 19 |
| 0 | 180 | Slightly increased popping power per shot. | 0 | 1 |
| 0 | 460 | Cocktail of Fire: Hurls a flask of flammable liquid, burning bloons that pass through the fire. | 0 | 2 |
| 0 | 1000 | Heat it up - Every few seconds creates a powerful blast wave of fire that pops bloons but also grants fire attacks to nearby Monkeys. | 0 | 3 |
| 0 | 1860 | Increased popping power. | 0 | 4 |
| 0 | 3280 | Attacks cause a burn effect on target bloon. | 0 | 5 |
| 0 | 5180 | Attacks cause a burn effect on target bloon. | 0 | 6 |
| 0 | 8320 | Attacks cause a burn effect on target bloon. | 0 | 7 |
| 0 | 15620 | Attacks cause a burn effect on target bloon. | 0 | 8 |
| 0 | 18630 | Attacks cause a burn effect on target bloon. | 0 | 9 |
| 0 | 10620 | Attacks cause a burn effect on target bloon. | 0 | 10 |
| 0 | 12060 | Attacks cause a burn effect on target bloon. | 0 | 11 |
| 0 | 13500 | Attacks cause a burn effect on target bloon. | 0 | 12 |
| 0 | 14940 | Attacks cause a burn effect on target bloon. | 0 | 13 |
| 0 | 16380 | Attacks cause a burn effect on target bloon. | 0 | 14 |
| 0 | 17820 | Firestorm has increased duration. Purple bloons are no longer immune to Gwendolin's attacks | 0 | 15 |
| 0 | 19260 | Attacks cause a burn effect on target bloon. | 0 | 16 |
| 0 | 20700 | Attacks cause a burn effect on target bloon. | 0 | 17 |
| 0 | 16470 | Attacks cause a burn effect on target bloon. | 0 | 18 |
| 0 | 17280 | Attacks cause a burn effect on target bloon. | 0 | 19 |
| 0 | 180 | Nature's Wrath - Bloons popped by Obyn count toward Druid of Wrath pops for all Druids in range. | 0 | 1 |
| 0 | 460 | Brambles: Creates a spiked bush on the track that can pop 20 bloons. | 0 | 2 |
| 0 | 1000 | Every 18 seconds creates a nature totem that slows all bloon movement near the totem by 15%. | 0 | 3 |
| 0 | 1860 | Increased attack speed. | 0 | 4 |
| 0 | 3280 | Increased popping power. | 0 | 5 |
| 0 | 5180 | Brambles can pop 30 bloons. | 0 | 6 |
| 0 | 8320 | Nature's ward totems slow bloons 25%. | 0 | 7 |
| 0 | 15620 | Attack pops 1 extra layer. | 0 | 8 |
| 0 | 18630 | Wall of Trees: Summons a wall of trees across the track that destroy all bloons that enter. When full, the trees burst into money. | 0 | 9 |
| 0 | 10620 | Increased attack range. | 0 | 10 |
| 0 | 12060 | Increased attack speed. | 0 | 11 |
| 0 | 13500 | Increased popping power. | 0 | 12 |
| 0 | 14940 | Attack pops 1 extra layer. | 0 | 13 |
| 0 | 16380 | Nature's Ward slows bloons by 35%, and has reduced cooldown. | 0 | 14 |
| 0 | 17820 | Brambles pop 100 bloons each. | 0 | 15 |
| 0 | 19260 | Increased attack speed. | 0 | 16 |
| 0 | 20700 | Improved Wrath - all Druid of Wrath pops start each round at 200. | 0 | 17 |
| 0 | 16470 | Attack pops 1 extra layer. | 0 | 18 |
| 0 | 17280 | Wall of Trees can hold a lot more bloons. | 0 | 19 |