Banana Farm (BCS): Difference between revisions

mNo edit summary
Qwertyxp2000 (talk | contribs)
→Tips: the multifarm tip feels like it's still relevant, as it tells whether to use more or less farms equipped as part of a deck, and you'd often bring farm for the acceleration of Gold resources and why bring only one if Farm is so central to a strategy?
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{for|Banana Farms in general|Banana Farm}}
{{banana farm hat}}
{{BCS monkey info
{{BCS monkey info
|id=BananaFarm
|id=BananaFarm
Line 23: Line 23:


==Tips==
==Tips==
{{BCS last updated|3.4|section=y}}
{{BCS last updated|6.2|section=y}}
*Farm is best used if your opponent is waiting over multiple turns, so you can profit enough Gold to afford expensive cards and combos. It becomes less relevant after Round 10, which gives +10 Gold per round, but may still be worth keeping if you spend Gold often.
*Farm is best used for decks which need lots of Gold so you can afford expensive cards and combos faster. It is a staple of Tempo decks and some aggro decks.
**Control decks do not run Farm as they typically offer no advantages to their gameplan, as players will often be sitting at 20 gold with no way to gain more after the turn starts.
**Farm breaks even after 2 rounds since it was placed, assuming the Farm was not removed.
**Farm breaks even after 2 rounds since it was placed, assuming the Farm was not removed.
*Some players may keep their Banana Farms in order to fund lots of strong bloons and/or afford multiple Ultra Rares. Additionally, strategies that heavily rely on [[Jungle's Bounty Druid]] may have Farms to assist enough life regeneration to offset heavy HP losses.
*Farm is extremely useful early for affording stronger offenses that your opponent can’t keep up on. Using it during early stages of the game allows for easier times affording Bloons like [[MOAB (BCS)|MOAB]], [[BFB (BCS)|BFB]], and [[Soulstealer Bloon]].
*Equipping one or two Banana Farms is usually enough in a deck, as a third one is potentially excessive.
*Banana Farm can be used early to counteract the effects of cards like [[Fright Night]] or [[Economy Drain]], as it is a source of Gold that cannot be removed by those cards.
*Running more than one Banana Farm card is recommended for decks that center around frequent spending or gaining a Gold advantage.


==Update history==
==Update history==