Shinobi Tactics (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: btw, the not crosspath due to lag is real; in freeplay runs it is a human consideration is that is notable enough to be a consideration, mainly due to device limitations (despite being technically better at popping bloons) |
m ninja doesn't need to be linked to twice in the same paragraph |
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'''Shinobi Tactics''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It | '''Shinobi Tactics''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the [[attack speed]] and [[pierce]] of all Ninja Monkeys (including itself) within its [[range]], which can stack with other Shinobi buffs up to 20 times on a single Ninja Monkey. It reduces attack cooldown by 8% multiplicatively and pierce by 8% additively, for a maximum of ~5.3× attack speed and 2.6× pierce when fully stacked. | ||
==Buff amounts== | ==Buff amounts== | ||
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==Stats== | ==Stats== | ||
These stats do not | These stats do not factor in the Shinobi Tactics' buff, which it virtually always has at least 1 stack of. | ||
{{BTD6 stat list by tiers|Ninja Monkey|030}} | |||
==Costs and sell values== | ==Costs and sell values== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|51.1|section=y}} | {{BTD6 last updated|51.1|section=y}} | ||
Shinobi Tactics grants an essential DPS increase to a Ninja-focused defense and consistent [[Distraction (BTD6)|Distraction]] | Shinobi Tactics grants an essential DPS increase to a Ninja-focused defense and a consistent [[Distraction (BTD6)|Distraction]] effect. Generally, 16–20 Shinobis are worth getting. [[Monkey Commerce (BTD6)|Monkey Commerce]] greatly reduces the cash and space investment by reducing upgrade costs and increasing range for the buff. Harder maps tend to be restrictive in space, though Shinobis shine on [[Ouch|#Ouch]]. | ||
Shinobis make [[Bloonjitsu (BTD6)|Bloonjitsu]] a midgame carry with a smooth transition into a [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] lategame. Alternatively, the tier 5 can be swapped out for a [[Permanent Brew (BTD6)|Permanent Brew]] paired with multiple Bloonjitsus, covering all Bloon weaknesses in the process. In [[Freeplay]], said strategy can even outperform [[Sun Temple (BTD6)|Sun Temples]]. | Shinobis make [[Bloonjitsu (BTD6)|Bloonjitsu]] a midgame carry with a smooth transition into a [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] lategame. Alternatively, the tier 5 can be swapped out for a [[Permanent Brew (BTD6)|Permanent Brew]] paired with multiple Bloonjitsus, covering all Bloon weaknesses in the process. In [[Freeplay]], said strategy can even outperform [[Sun Temple (BTD6)|Sun Temples]]. | ||
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While [[Master Bomber (BTD6)|Master Bomber]] is usable without Shinobis, these buffs draw a benefit against denser rounds and [[DDT]]s. | While [[Master Bomber (BTD6)|Master Bomber]] is usable without Shinobis, these buffs draw a benefit against denser rounds and [[DDT]]s. | ||
Shinobi crosspaths are usually unnecessary. 0-3-1 simply increases the range of the Shinobi buff. For more consistent Super Ceramic blowback, the top path can be upgraded. Caltrops are impactful in piling up damage, especially when Permabrewed, | Shinobi crosspaths are usually unnecessary. 0-3-1 simply increases the range of the Shinobi buff. For more consistent Super Ceramic blowback, the top path can be upgraded. Caltrops are impactful in piling up damage, especially when Permabrewed, though with the consideration of lag. | ||
==Update history== | ==Update history== | ||