Striker's Adventure: Difference between revisions

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If i recall, the blue crate is functional now
 
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{{lede image|BCS striker's adventure main menu.png|size=400px}}
{{lede image|BCS striker's adventure main menu.png|size=400px}}
'''Striker's Adventure''' is an [[Adventure (BCS)|Adventure]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It consists of a single campaign, '''Striker's Battleground''', a roguelike mode where the player plays through a series of randomized matches while collecting [[card]]s to build their [[deck]] between matches and items and potions to apply modifiers. This campaign is available to all players, but most features and rewards are only accessible to players who purchase the Striker Adventure, Striker Mega Bundle, or Lead Storm Mega Bundle from the [[store (BCS)|store]].
'''Striker's Adventure''' is an [[Adventure (BCS)|Adventure]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It consists of a single campaign, '''Striker's Battleground''', a roguelike mode where the player plays through a series of randomized matches while collecting [[card]]s to build their [[deck]] between matches and items and potions to apply modifiers. Since {{BCS version|6.4}}, this campaign is available to all players, with it before the update having most features and rewards only be accessible to players who purchase the Striker Adventure, Striker Mega Bundle, or Lead Storm Mega Bundle from the [[store (BCS)|store]].


==Gameplay==
==Gameplay==
The player begins a run by choosing a starter deck <!--and opening one blue Supply Crate (this appears to not be functional as of 5.1)--> and three regular Supply Crates. Each run has twelve stages, each with a random opponent, [[map (BCS)|map]], and modifier. Beating the opponent of the stage earns rewards and progresses the player to the next stage, while losing to the opponent causes the player to lose one {{icon|BCS AdventureLives.png}} life. The player has three lives and loses the run if they run out, though some opponents reward a {{icon|BCS AdventureLivesRegen.png}} item when defeated that restores one life. The player wins by completing all twelve stages.
The player begins a run by choosing a starter deck and opening one blue Supply Crate and three regular Supply Crates. Each run has twelve stages, each with a random opponent, [[map (BCS)|map]], and modifier. Beating the opponent of the stage earns rewards and progresses the player to the next stage, while losing to the opponent causes the player to lose one {{icon|BCS AdventureLives.png}} life. The player has three lives and loses the run if they run out, though some opponents reward a {{icon|BCS AdventureLivesRegen.png}} item when defeated that restores one life. The player wins by completing all twelve stages.


===Starter decks===
===Starter decks===
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==Strategy==
==Strategy==
{{Strategy needed}}
{{BCS last updated|6.3|section=y}}
Striker's Adventure involves some degree of luck and sufficient knowledge of all of the cards. Throughout the Adventure, choose a balanced amount of Bloons, Monkeys, and Powers, as the randomness of new cards may not often suit a pure deck archetype, and try to pick cards that will help in the long-term, such as group-popping Monkeys, cheap but efficient Bloons, and defensive Powers. Most Ultra Rares, especially [[The Eternal]], [[ARBITR]], and [[Total Transformation Monkey]] are impactful throughout the run, but not always better than less rare cards. Depending on the Hero picked and its starting party, adapt the strategy to suit the Hero better. Additionally, certain items are very impactful, especially Sharpening Stone (increased Attack Power of Primaries) and Creepy Idol (reduced enemy aggro).
Striker's Adventure involves some degree of luck and sufficient knowledge of all of the cards. Throughout the Adventure, choose a balanced amount of Bloons, Monkeys, and Powers, as the randomness of new cards may not often suit a pure deck archetype, and try to pick cards that will help in the long-term, such as group-popping Monkeys, cheap but efficient Bloons, and defensive Powers. Most Ultra Rares, especially [[The Eternal]], [[ARBITR]], and [[Total Transformation Monkey]] are impactful throughout the run, but not always better than less rare cards. Depending on the Hero picked and its starting party, adapt the strategy to suit the Hero better. Additionally, certain items are very impactful, especially Sharpening Stone (increased ATK of Primaries) and Creepy Idol (reduced enemy aggro).


For the final opponent, the strategy varies compared to the previous opponents. Continue defying their AI by wasting their cards too soon while you flawlessly defend against their rushes, however, watch out for additional gimmicks:
For the final opponent, the strategy varies compared to the previous opponents. Continue defying their AI by wasting their cards too soon while you flawlessly defend against their rushes, however, watch out for additional gimmicks: