Booster Bloon: Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|6.2|section=y}} | ||
*Booster Bloon is sort of the Bloon variant of [[Improved Fortification]]. Compared to Improved Fortification, it has two charges, costs 2 [[Gold (BCS)|Gold]] instead of 3, and generates [[Bloontonium]], but it only adds 100 health instead of 150 (though it has 50 health of its own) and cannot be used on a full Bloon track. | *Booster Bloon is sort of the Bloon variant of [[Improved Fortification]]. Compared to Improved Fortification, it has two charges, costs 2 [[Gold (BCS)|Gold]] instead of 3, and generates [[Bloontonium]], but it only adds 100 health instead of 150 (though it has 50 health of its own) and cannot be used on a full Bloon track. | ||
**Like Improved Fortification, it works best on Double Bloons. However, to avoid the opponent's [[Return to Sender]] gaining full value, avoid boosting the same bloon twice. | **Like Improved Fortification, it works best on Double Bloons. However, to avoid the opponent's [[Return to Sender]] gaining full value, avoid boosting the same bloon twice. | ||
*The bloon itself is not much of a threat, but should not be ignored against aggro players, especially [[Zee Jay (BCS)|Zee Jay]]. The extra +100 health | *The bloon itself is not much of a threat, but should not be ignored against aggro players, especially [[Zee Jay (BCS)|Zee Jay]]. The extra +100 health on another Bloon combined with another potential 50<!--booster bloon health--> Health from that Booster Bloon adds a lot of Health for only 2 Gold, despite increasing delay. It's still quite slow, however, though it can distract random attacks such as Mortars and [[Storm Of Arrows (BCS)|Storm Of Arrows]]. | ||
*Like Improved Fortification, Booster Bloon can be used to boost friendly | *Like Improved Fortification, Booster Bloon can be used to boost friendly Bloons that don't care about delay, such as [[Strengthenator]]. | ||
*The delay modifier can allow a weaker Bloon to waste the opponent's [[Hero Protection]] or [[Dreadbloon (BCS)|Dreadbloon]]'s [[Immunity (card)|Immunity]]. | *The delay modifier can allow a weaker Bloon to waste the opponent's [[Hero Protection]] or [[Dreadbloon (BCS)|Dreadbloon]]'s [[Immunity (card)|Immunity]]. | ||
*Computer opponents always target the first Bloon to boost with Booster Bloon, unlike human opponents, who instead choose a Bloon based on what Bloons need the extra Health and typically avoid buffing Bloons that will attack on the current turn (unless attempting to bypass things like [[Hero Protection]]). | |||
==Update history== | ==Update history== | ||