Knock Out: Difference between revisions

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'''Knock Out''' is a tier 3 [[Power|Sabotage Power]] in the {{mobile version of|Bloons TD Battles}}. It allows the player to select one [[tower]] on the opponent's side to disable for 8 seconds. Disabling a tower does not affect its [[sub-tower]]s (though it is usable on [[Sentry Gun (Battles)|Sentries]] directly), but it does affect air units (including [[Summon Phoenix (Battles)|Phoenixes]]). Disabled towers display a visual effect similar to some other Sabotage Powers, like [[Slow (power)|Slow]] and [[Price Gouge]].
'''Knock Out''' is a tier 3 [[Power|Sabotage Power]] in the {{multiplat version of|Bloons TD Battles}}. It allows the player to select one [[tower]] on the opponent's side to disable for 8 seconds. Disabling a tower does not affect its [[sub-tower]]s (though it is usable on [[Sentry Gun (Battles)|Sentries]] directly), but it does affect air units (including [[Summon Phoenix (Battles)|Phoenixes]]). Disabled towers display a visual effect similar to some other Sabotage Powers, like [[Slow (power)|Slow]] and [[Price Gouge]].


While disabled, the tower stops [[attack]]ing and its [[Activated Ability|Activated Abilities]] stop recharging. The player can still activate its abilities, but they do not trigger until after the effect wears off. Most duration-based abilities will continue if in progress at the time of activation, though ones that temporarily enable attacks (such as [[Super Monkey Fan Club (Battles)|Super Monkey Fan Club]] and [[Bloon Area Denial System (Battles)|Rocket Storm]]) will pause. Additionally, disabled [[Monkey Village (Battles)|Monkey Village]]s stop providing [[buff]]s, disabled [[Banana Farmer (Battles)|Banana Farmer]]s and [[Robo Farmer (Battles)|Robo Farmer]]s stop collecting [[collectable]]s, and disabled [[Banana Farm (Battles)|Banana Farm]]s stop generating [[cash]] (though if the effect wears off before the end of the [[round]], it will generate the rest of the cash for that round anyway).
While disabled, the tower stops [[attack]]ing and its [[Activated Ability|Activated Abilities]] stop recharging. The player can still activate its abilities, but they do not trigger until after the effect wears off. Most duration-based abilities will continue if in progress at the time of activation, though ones that temporarily enable attacks (such as [[Super Monkey Fan Club (Battles)|Super Monkey Fan Club]] and [[Bloon Area Denial System (Battles)|Rocket Storm]]) will pause. Additionally, disabled [[Monkey Village (Battles)|Monkey Village]]s stop providing [[buff]]s, disabled [[Banana Farmer (Battles)|Banana Farmer]]s and [[Robo Farmer (Battles)|Robo Farmer]]s stop collecting [[collectable]]s, and disabled [[Banana Farm (Battles)|Banana Farm]]s stop generating [[cash]] (though if the effect wears off before the end of the [[round]], it will generate the rest of the cash for that round anyway).