ULTRA Rare Power: Difference between revisions
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Qwertyxp2000 (talk | contribs) I am sure there's similar Rare Power behavior here too, right? |
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'''ULTRA Rare Power''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It draws a random Ultra Rare card from the player's [[deck]]. If no Ultra Rare cards remain in | '''ULTRA Rare Power''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It draws a random Ultra Rare card from the player's [[deck]]. If the player's hand is full and they play the first charge of this card, or no Ultra Rare cards remain in their deck, it does nothing other than consuming the card. | ||
The card artwork is similar to [[Rare Power]], but the [[Wizard Monkey]] is triggered by the card's overwhelming energy, illuminating a bright yellow light. The monkey's hat and glasses are pushed upwards. | |||
==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|6.4|section=y}} | ||
*This card improves the consistency of decks that center on a specific Ultra Rare, such as [[The Eternal]]. Keep in mind though that alternative ways to draw Ultra Rares exist, particularly for Ultra Rare Bloons. [[Monkey Investigator]] often should be run over ULTRA Rare Power in decks that want a specific Ultra Rare Bloon. | *This card improves the consistency of decks that center on a specific Ultra Rare, such as [[The Eternal]]. Keep in mind though that alternative ways to draw Ultra Rares exist, particularly for Ultra Rare Bloons. [[Monkey Investigator]] often should be run over ULTRA Rare Power in decks that want a specific Ultra Rare Bloon. | ||
**Decks that rely on Ultra Rare Monkeys, such as [[Total Transformation Monkey]], [[Prince of Darkness (BCS)|Prince Of Darkness]] or [[Marketplace (BCS)|Marketplace]] are better off using [[In Our Darkest Hour...]] in case the deck contains other Ultra Rares. | **Decks that rely on Ultra Rare Monkeys, such as [[Total Transformation Monkey]], [[Prince of Darkness (BCS)|Prince Of Darkness]] or [[Marketplace (BCS)|Marketplace]] are better off using [[In Our Darkest Hour...]] in case the deck contains other Ultra Rares. ULTRA Rare Power is generally better if you want multiple Unique cards that aren’t just limited to Monkeys. | ||
*Having exactly one Ultra Rare in a deck will guarantee that card if using an ULTRA Rare Power. | *Having exactly one Ultra Rare in a deck will guarantee that card if using an ULTRA Rare Power. Having two means one copy can guarantee both. | ||
*[[The Prestige]] is one of the best targets for ULTRA Rare Power, due to its game-winning power and ability for [[Amelia the Amazing (BCS)|Amelia]] to discount it with Act of Power. | *[[The Prestige]] is one of the best targets for ULTRA Rare Power, due to its game-winning power and ability for [[Amelia the Amazing (BCS)|Amelia]] to discount it with Act of Power. | ||
*ULTRA Rare Power unlike [[In Our Darkest Hour...|In Our Darkest Hour…]] can draw Ultra Rare Bloons and Powers. Although it can draw more cards than [[In Our Darkest Hour...|In Our Darkest Hour]], Ultra Rare Bloons and Powers are often much less needed urgently | *ULTRA Rare Power unlike [[In Our Darkest Hour...|In Our Darkest Hour…]] can draw Ultra Rare Bloons and Powers, while also drawing one more due to its second charge. Although it can draw more cards than [[In Our Darkest Hour...|In Our Darkest Hour]], Ultra Rare Bloons and Powers are often much less needed urgently. The double draw still may be beneficial in decks that need or have many Ultra Rares. | ||
*Expensive Ultra Rares (mainly those costing more than 10 Gold) can all be drawn from this card and due to their high costs, can often fill up your hand without an easy way to get rid of them. Notably, anything costing more than 17 Gold (e.g. [[Bloonsday Device (BCS)|Bloonsday Device]], [[Sun Temple (BCS)|Sun Temple]], [[CRRROD]]) cannot be played on the same turn even at max Gold without other Gold supplements. | |||
*Make sure to not have a full hand if wanting to draw two Ultra Rares, otherwise it'll cost 6 Gold to earn only one Ultra Rare. | |||
==Update history== | |||
{{BCS change list by name|ULTRA Rare Power}} | |||
==Development== | |||
For Version 6.4, ULTRA Rare Power was buffed in a different manner to [[In Our Darkest Hour...]] to avoid duplicating scope, giving a new specialization that lets it draw more Ultra Rares instead of having a better early-game potential.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> The latter card was instead more specialized for early-game usage of Ultra Rare Monkeys.<ref name="odysseyTOS-6.4" /> A proposal to make ULTRA Rare Power cost less but do nothing to In Our Darkest Hour was rejected, citing that former card is more purposeful for cycling through Ultra Rares, while the latter is niche for tutoring specific Ultra Rare Monkeys in faster-paced decks.<ref name="smartpersan-6.4">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1w0bv5m/changes_that_didnt_make_it_into_64/|title=|publisher=Reddit, r/bloonscardstorm|author=u/SmartPersan}}</ref> | |||
==Gallery== | ==Gallery== | ||
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|zh-tw=抽一張卡牌,隨便抽一張!不,不是這張。也不是那張。等等,我來給你抽吧。 | |zh-tw=抽一張卡牌,隨便抽一張!不,不是這張。也不是那張。等等,我來給你抽吧。 | ||
}} | }} | ||
==See also== | |||
*[[Rare Power]] | |||
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==References== | |||
<references /> | |||
==Navigation== | ==Navigation== | ||
{{BCS power nav}} | {{BCS power nav}} | ||