Stun: Difference between revisions
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{{lede image|BTD6 bloon DDT Stun.png|A stunned DDT in BTD6|size=200px}} | |||
{{redirect|Stunned|the [[card]] in [[Bloons Card Storm]]|Stunned (card)}} | {{redirect|Stunned|the [[card]] in [[Bloons Card Storm]]|Stunned (card)}} | ||
{{research|How to distinguish from a "tower stun" such as BTD6 Vortex and the Grand Wizards in BATTD?}} | {{research|How to distinguish from a "tower stun" such as BTD6 Vortex and the Grand Wizards in BATTD?}} | ||
'''Stun''' is an effect in the {{series|Bloons TD}}, ''[[Bloons Supermonkey 2]]'', ''[[Bloons Pop!]]'', and ''[[Bloons Card Storm]]'' that causes Bloons to become '''stunned'''. Stunned Bloons stop moving for a limited time. | '''Stun''' is an effect in the {{series|Bloons TD}}, ''[[Bloons Supermonkey 2]]'', ''[[Bloons Pop!]]'', and ''[[Bloons Card Storm]]'' that causes Bloons to become '''stunned'''. Stunned Bloons stop moving for a limited time. | ||
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Some stuns affect all Bloon types, some only affect regular Bloons, and some only affect [[MOAB-Class Bloon]]s. [[BAD]]s and [[Boss Bloon]]s are usually immune to being stunned, even by effects that can stun MOAB-Class Bloons. | Some stuns affect all Bloon types, some only affect regular Bloons, and some only affect [[MOAB-Class Bloon]]s. [[BAD]]s and [[Boss Bloon]]s are usually immune to being stunned, even by effects that can stun MOAB-Class Bloons. | ||
On the {{Flash version of|Bloons TD 5}} and {{Flash version of|Bloons Monkey City}}, all stun effects can be refreshed, while some stun effects cannot refresh in the {{Multiplat version of|Bloons TD 5}} and {{Multiplat version of|Bloons Monkey City}}. | |||
Some towers deal extra damage to stunned Bloons, such as [[Mortar Monkey]]s with Heavy Shells and [[Sauda (BTD6)|Sauda]] in ''BTD6''. | Some towers deal extra damage to stunned Bloons, such as [[Mortar Monkey]]s with Heavy Shells and [[Sauda (BTD6)|Sauda]] in ''BTD6''. | ||
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====Pin==== | ====Pin==== | ||
In ''[[Bloons TD 6]]'' and ''[[Bloons TD Battles 2]]'', the [[Engineer Monkey]]'s Pin upgrade allows its nail gun (and Sentries | In ''[[Bloons TD 6]]'' and ''[[Bloons TD Battles 2]]'', the [[Engineer Monkey]]'s Pin upgrade allows its nail gun (and Sentries, with [[Sprockets (BTD6)|Sprockets]] required in ''BTD6'') to inflict a stun variant that visually covers Bloons in nails. The [[Master Builder]]'s nails in ''BTD6'' also do this, except it can also pin Ceramic and MOAB-Class Bloons (though MOAB-Class Bloons do not display the unique visual effect). | ||
====Polymorph==== | ====Polymorph==== | ||
In ''Bloons Adventure Time TD'', [[Polymorph]] and [[Gumbald]] inflict a stun variant that visually turns Bloons into [[wp:Balloon modelling|balloon animals]]. | In ''Bloons Adventure Time TD'', [[Polymorph]] and [[Gumbald]] inflict a stun variant that visually turns Bloons into [[wp:Balloon modelling|balloon animals]]. Each of the Bloon shapes are as follows: | ||
*Non-blimp and MOAB: Poodle | |||
*BFB: Bull | |||
*ZOMG: Rabbit | |||
*DDT: Frog | |||
Before BADs became immune to polymorphing since [[Update history:Bloons Adventure Time TD/Version 1.0.4|version 1.0.4]], a BAD would be shaped like a bird when polymorphed. | |||
====Web==== | ====Web==== | ||
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===List of towers that inflict stun=== | ===List of towers that inflict stun=== | ||
{{incomplete}} | {{incomplete}} | ||
====''[[Bloons TD 5]]''==== | ====''[[Bloons TD 5]]'' and ''[[Bloons Monkey City]]''==== | ||
<!-- al's custom chippers does not inflict stun, it inflicts slow --> | <!-- al's custom chippers does not inflict stun, it inflicts slow --> | ||
{|class="wikitable" | {|class="wikitable" | ||
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|{{y}} | |{{y}} | ||
|{{y}} | |{{y}} | ||
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|- | |||
|Rank 13+ Activated Ability [[Monkey Knowledge (BMC)|Monkey Knowledge]] | |||
|{{y}} | |||
|{{n}} | |||
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|} | |} | ||
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{{empty|Add the mobile and flash versions}} | {{empty|Add the mobile and flash versions}} | ||
====''[[Bloons | ====''[[Bloons TD 6]]''==== | ||
'''Note''': Does not include ''[[Rogue Legends]]'' Artifacts. | |||
== | {{BTD6 last updated|56.1|section=y}} | ||
{{ | {|class="wikitable" | ||
!Source | |||
!Stuns regular Bloons? | |||
!Stuns MOAB-Class Bloons? | |||
!Notes | |||
|- | |||
|[[MOAB Domination (BTD6)|MOAB Domination]]'s Heavy Kylie | |||
|{{y}} | |||
|{{y}} | |||
| | |||
|- | |||
|[[Glaive Dominus]]'s MOAB Press attack | |||
|{{y}} | |||
|{{y}} | |||
| | |||
|- | |||
|[[Bloon Impact (BTD6)|Bloon Impact]] | |||
|{{y}} | |||
|{{n}} | |||
| | |||
|- | |||
|[[Bloon Crush (BTD6)|Bloon Crush]] | |||
|{{y}} | |||
|{{y}} | |||
| | |||
|- | |||
|[[Ballistic Obliteration Missile Bunker]] | |||
|{{y}} | |||
|{{y}} | |||
| | |||
|- | |||
|[[Relentless Glue (BTD6)|Relentless Glue]]'s splatter | |||
|{{y}} | |||
|{{y}} | |||
| | |||
|- | |||
|[[Super Glue (BTD6)|Super Glue]]'s splatter | |||
|{{y}} | |||
|{{y}} | |||
| | |||
|- | |||
|[[Maim MOAB (BTD6)|Maim MOAB]] | |||
|{{n}} | |||
|{{y}} | |||
| | |||
|- | |||
|[[Cripple MOAB (BTD6)|Cripple MOAB]] | |||
|{{n}} | |||
|{{y}} | |||
| | |||
|- | |||
|[[Tsar Bomba (BTD6)|Tsar Bomba]]'s ability | |||
|{{y}} | |||
|{{y}} | |||
| | |||
|- | |||
|[[Goliath Doomship]]'s ability | |||
|{{y}} | |||
|{{y}} | |||
| | |||
|- | |||
|[[Shell Shock (BTD6)|Shell Shock]] | |||
|{{y}} | |||
|{{n}} | |||
| | |||
|- | |||
|[[The Big One (BTD6)|The Big One]] | |||
|{{y}} | |||
|{{n}} | |||
| | |||
|- | |||
|[[The Biggest One (BTD6)|The Biggest One]] | |||
|{{y}} | |||
|{{y}} | |||
| | |||
|- | |||
|[[Pop and Awe (BTD6)|Pop and Awe]]'s ability | |||
|{{y}} | |||
|{{y}} | |||
| | |||
|- | |||
|[[Rocket Storm (BTD6)|Rocket Storm]]'s ability | |||
|{{y}} | |||
|{{y}} | |||
|Requires {{BTD6 mk|Gorgon Storm}} | |||
|- | |||
|[[M.A.D (BTD6)|M.A.D]]'s ability | |||
|{{y}} | |||
|{{y}} | |||
|Requires {{BTD6 mk|Gorgon Storm}} | |||
|- | |||
|[[Flash Bomb (BTD6)|Flash Bomb]] | |||
|{{y}} | |||
|{{n}} | |||
| | |||
|- | |||
|[[Sticky Bomb (BTD6)|Sticky Bomb]] | |||
|{{y}} | |||
|{{n}} | |||
| | |||
|- | |||
|[[Master Bomber (BTD6)|Master Bomber]] | |||
|{{y}} | |||
|{{y}} | |||
| | |||
|- | |||
|[[Ascended Shadow]] | |||
|{{y}} | |||
|{{y}} | |||
| | |||
|- | |||
|[[Spirit of the Forest (BTD6)|Spirit of the Forest]]'s vine rupture | |||
|{{y}} | |||
|{{y}} | |||
|Requires {{BTD6 mk|Vine Rupture}} | |||
|- | |||
|[[Galvanic Conduit]]'s combo | |||
|{{y}} | |||
|{{y}} | |||
| | |||
|- | |||
|[[Pin (BTD6)|Pin]]'s attack | |||
|{{y}} | |||
|{{n}} | |||
| | |||
|- | |||
|[[Master Builder]]'s attack | |||
|{{y}} | |||
|{{y}} | |||
| | |||
|- | |||
|[[Tyrannosaurus Rex]]'s ability | |||
|{{y}} | |||
|{{y}} | |||
| | |||
|- | |||
|[[Giganotosaurus]]'s ability | |||
|{{y}} | |||
|{{y}} | |||
| | |||
|- | |||
|[[Striker Jones (BTD6)|Striker Jones]]'s Concussive Shell | |||
|{{y}} | |||
|{{y}} | |||
| | |||
|- | |||
|[[Pat Fusty (BTD6)|Pat Fusty]]'s attack (level 6+) | |||
|{{y}} | |||
|{{n}} | |||
| | |||
|- | |||
|[[Pat Fusty (BTD6)|Pat Fusty]]'s attack (level 14+) | |||
|{{y}} | |||
|{{y}} | |||
| | |||
|- | |||
|[[Pat Fusty (BTD6)|Pat Fusty]]'s Big Squeeze | |||
|{{y}} | |||
|{{y}} | |||
| | |||
|- | |||
|[[Admiral Brickell (BTD6)|Admiral Brickell]]'s Mega Mine | |||
|{{y}} | |||
|{{y}} | |||
| | |||
|- | |||
|[[Psi (BTD6)|Psi]]'s Psychic Blast | |||
|{{y}} | |||
|{{y}} | |||
| | |||
|- | |||
|[[Geraldo (BTD6)|Geraldo]]'s [[Creepy Idol]] (level 12+) | |||
|{{y}} | |||
|{{y}} | |||
| | |||
|- | |||
|[[Rosalia (BTD6)|Rosalia]]'s Scatter Missile | |||
|{{y}} | |||
|{{y}} | |||
| | |||
|- | |||
|[[Dan D'Monke (BTD6)|Dan D'Monke]]'s Ethereal Shield | |||
|{{y}} | |||
|{{n}} | |||
| | |||
|- | |||
|[[Dan D'Monke (BTD6)|Dan D'Monke]]'s Volant Strike | |||
|{{y}} | |||
|{{y}} | |||
| | |||
|- | |||
|[[Bewildering Storm]] and [[Piercing Wind]] | |||
|{{y}} | |||
|{{y}} | |||
| | |||
|} | |||
====''[[Bloons TD Battles 2]]''==== | ====''[[Bloons TD Battles 2]]''==== | ||
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}} | }} | ||
[[File:BCS Stunned Lead.png|thumb|Stunned Lead Bloon]] | [[File:BCS Stunned Lead.png|thumb|Stunned Lead Bloon]] | ||
'''Stunned''' is an effect [[keyword]] that prevents [[Monkey (BCS)|Monkey]]s from attacking on their own or their reload counters from decrementing at the start of their [[turn]]. Stunned Monkeys can still attack if another card forces them to, such as [[Artillery Command]]. Starting in {{BCS version|4.0}}, it can also apply to [[Bloon (BCS)|Bloon]]s, which prevents them from attacking or their delay counters from decrementing at the end of their turn. The delay of Bloons can still be reduced by other means (e.g. [[Quick Ready]], [[Hastening Bloon]]). The stun effect cannot stack, only refresh. The effect expires at the end of the target's next turn, after On Turn End effects trigger. Monkeys and Bloons that are stunned display this keyword when selected. | '''Stunned''' is an effect [[keyword]] that prevents [[Monkey (BCS)|Monkey]]s from attacking on their own or their reload counters from decrementing at the start of their [[turn]]. Stunned Monkeys can still attack if another card forces them to, such as [[Artillery Command]]. It will not prevent special card effects (e.g. [[Blade Maelstrom (BCS)|Blade Maelstrom]]'s On Turn End, [[Jungle's Bounty Druid]]'s On Turn Start). Starting in {{BCS version|4.0}}, it can also apply to [[Bloon (BCS)|Bloon]]s, which prevents them from attacking or their delay counters from decrementing at the end of their turn. The delay of Bloons can still be reduced by other means (e.g. [[Quick Ready]], [[Hastening Bloon]]). The stun effect cannot stack, only refresh. The effect expires at the end of the target's next turn, after On Turn End effects trigger. Monkeys and Bloons that are stunned display this keyword when selected. | ||
===List of cards that inflict Stunned=== | ===List of cards that inflict Stunned=== | ||
{{BCS card list|keyword=Stunned}} | {{BCS card list|keyword=Stunned}} | ||
[[Stun Gas Bloon]] also can apply Stunned to Monkeys that damage it. | |||
===In other languages=== | ===In other languages=== | ||