Steady Growth Bloon: Difference between revisions

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Qwertyxp2000 (talk | contribs)
added some better examples of quick poppings of steady growths, obyn strike is more of something you'd use later on instead of vs aggro
 
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{{Strategy needed|Determine the value of SGB in aggro as of 6.1 (still probably good, just not as frequently picked?)}}
{{Strategy needed|Determine the value of SGB in aggro as of 6.1 (still probably good, just not as frequently picked?)}}
{{BCS last updated|6.1|section=y}}
{{BCS last updated|6.1|section=y}}
*Steady Growth Bloon punishes players who rely only on dealing low or no damage to bloons. It is mainly impactful in the early-game, where both players may lack Gold to buy both defense and bloons at the same time.
*Steady Growth Bloon punishes players who rely only on dealing low or no damage to Bloons. It is mainly impactful in the early-game, where both players may lack Gold to buy both defense and bloons at the same time.
**Unlike most early-game bloons, overkilling a Steady Growth Bloon is sometimes necessary to prevent it from growing out of control.
**Unlike most early-game bloons, overkilling a Steady Growth Bloon is sometimes necessary to prevent it from growing out of control.
*This Bloon benefits more from [[Improved Fortification]] and [[Booster Bloon]] than most other Bloons because the increased Delay also gives it another turn to gain health. Also, [[Zee Jay (BCS)|Zee Jay]]'s passive health boost makes an initial Steady Growth Bloon be even harder to eliminate before it can grow.
*This Bloon benefits more from [[Improved Fortification]] and [[Booster Bloon]] than most other Bloons because the increased Delay also gives it another turn to gain health. Also, [[Zee Jay (BCS)|Zee Jay]]'s passive health boost makes an initial Steady Growth Bloon be even harder to eliminate before it can grow.
*Certain cards and abilities can quickly pop recently placed Steady Growth Bloons, such as [[Obyn Greenfoot (BCS)|Obyn]]'s Spirit Strike, [[Bionic Boomerang (BCS)|Bionic Boomerang]], or four [[Dart Monkey Twins]]. [[Quincy (BCS)|Quincy]]'s [[Storm Of Arrows]] is an especially cheap option if the opponent only has a few Bloons.
*Certain cards and abilities can quickly pop recently placed Steady Growth Bloons, such as two [[Ninja Monkey (BCS)|Ninja Monkey]]s, four neighbored [[Dart Monkey Twins]], [[Night Vision Sniper]], [[Bionic Boomerang (BCS)|Bionic Boomerang]], or [[Robo Monkey (BCS)|Robo Monkey]]. [[Quincy (BCS)|Quincy]]'s [[Storm Of Arrows]] is an especially cheap option if the opponent only has a few Bloons.
*After one buff cycle, the Steady Growth Bloon is stronger than a [[Yellow Bloon (BCS)|Yellow Bloon]].
*After one buff cycle, the Steady Growth Bloon is stronger than a [[Yellow Bloon (BCS)|Yellow Bloon]].
*If allowed to fully grow, the Steady Growth Bloon has the highest Gold-to-damage ratio out of any 3-Gold combination, excluding Bloons that summon additional Bloons.
*If allowed to fully grow, the Steady Growth Bloon has the highest Gold-to-damage ratio out of any 3-Gold combination, excluding Bloons that summon additional Bloons.