Steady Growth Bloon: Difference between revisions
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Qwertyxp2000 (talk | contribs) added some better examples of quick poppings of steady growths, obyn strike is more of something you'd use later on instead of vs aggro |
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{{Strategy needed|Determine the value of SGB in aggro as of 6.1 (still probably good, just not as frequently picked?)}} | {{Strategy needed|Determine the value of SGB in aggro as of 6.1 (still probably good, just not as frequently picked?)}} | ||
{{BCS last updated|6.1|section=y}} | {{BCS last updated|6.1|section=y}} | ||
*Steady Growth Bloon punishes players who rely only on dealing low or no damage to | *Steady Growth Bloon punishes players who rely only on dealing low or no damage to Bloons. It is mainly impactful in the early-game, where both players may lack Gold to buy both defense and bloons at the same time. | ||
**Unlike most early-game bloons, overkilling a Steady Growth Bloon is sometimes necessary to prevent it from growing out of control. | **Unlike most early-game bloons, overkilling a Steady Growth Bloon is sometimes necessary to prevent it from growing out of control. | ||
*This Bloon benefits more from [[Improved Fortification]] and [[Booster Bloon]] than most other Bloons because the increased Delay also gives it another turn to gain health. Also, [[Zee Jay (BCS)|Zee Jay]]'s passive health boost makes an initial Steady Growth Bloon be even harder to eliminate before it can grow. | *This Bloon benefits more from [[Improved Fortification]] and [[Booster Bloon]] than most other Bloons because the increased Delay also gives it another turn to gain health. Also, [[Zee Jay (BCS)|Zee Jay]]'s passive health boost makes an initial Steady Growth Bloon be even harder to eliminate before it can grow. | ||
*Certain cards and abilities can quickly pop recently placed Steady Growth Bloons, such as [[ | *Certain cards and abilities can quickly pop recently placed Steady Growth Bloons, such as two [[Ninja Monkey (BCS)|Ninja Monkey]]s, four neighbored [[Dart Monkey Twins]], [[Night Vision Sniper]], [[Bionic Boomerang (BCS)|Bionic Boomerang]], or [[Robo Monkey (BCS)|Robo Monkey]]. [[Quincy (BCS)|Quincy]]'s [[Storm Of Arrows]] is an especially cheap option if the opponent only has a few Bloons. | ||
*After one buff cycle, the Steady Growth Bloon is stronger than a [[Yellow Bloon (BCS)|Yellow Bloon]]. | *After one buff cycle, the Steady Growth Bloon is stronger than a [[Yellow Bloon (BCS)|Yellow Bloon]]. | ||
*If allowed to fully grow, the Steady Growth Bloon has the highest Gold-to-damage ratio out of any 3-Gold combination, excluding Bloons that summon additional Bloons. | *If allowed to fully grow, the Steady Growth Bloon has the highest Gold-to-damage ratio out of any 3-Gold combination, excluding Bloons that summon additional Bloons. | ||