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{{research|Value, limits, rarity system, locations, shiny system, basically everything about this mechanic}}
{{screenshot needed}}
{{screenshot needed}}
'''Fishing Spots''' are special tiles in the ''[[Frontier Legends]]'' DLC for ''[[Bloons TD 6]]''. They allow the player to play a minigame to catch fish, which convert to [[Bananite]] when caught.
{{research|Fish movement mechanics}}{{Lede image|BTD6 SkateFishSign.png|Fishing spots are indicated by a fish sign}}
'''Fishing Spots''' are special tiles in the ''[[Frontier Legends]]'' DLC for ''[[Bloons TD 6]]''. They allow the player to play a minigame to catch fish, which convert to [[Bananite]] and some [[Frontier Legends#Stamina|Stamina]] when caught. The player enters the minigame by choosing a fishing rod to cast in the water, then waiting a short time between 3 and 15 seconds for a fish to bite.


==Mechanics==
The minigame consists of a vertical box where the fish moves up and down, with the player needing to press or release the Reel In! button to keep a small window on top of the fish. While the fish is on the window, the bar next to the fish fills up, but if the fish goes outside the window, the bar drains. If the player fills the bar, they successfully catch the fish, but if the bar fully empties, the fish escapes and the player earns nothing. Each fish caught has a random weight, which determines its Bananite value. There is also a small chance for a fish to be "SHINY", which increases its Bananite value.
{{research|Fish movement mechanics}}
When the player enters a Fishing Spot, they can choose one of three fishing rods to cast in the water. Once a fish bites, the player enters a minigame consisting of a vertical box where the fish moves up and down, with the player needing to press or release the Reel In! button to keep a small window on top of the fish. While the fish is on the window, the bar next to the fish fills up, but if the fish goes outside the window, the bar empies. If the player fills the bar, they successfully catch the fish and earn Bananite depending on its value, but if the bar fully empties, the fish escapes and the player earns nothing. Each fish caught has a random weight, which determines its Bananite value. There is also a small chance for a fish to be "SHINY", which increases its Bananite value.


There are multiple kinds of fish that can appear. Each type of fish has a different movement pattern in the minigame. There are also trash items, which are functionally identical to fish aside from having very little Bananite value. The types of fish that appear depend on the fishing rod the player uses. The player can unlock more rods by purchasing them from the General Store in [[Sandytown]]. The player can see their collection of previously captured fish, and the game keeps track of the heaviest one the player caught for each one.
There are multiple kinds of fish that can appear. Each type of fish has a different movement pattern in the minigame. There are also trash items, which are functionally identical to fish aside from having very little Bananite value. The player can see their collection of previously captured fish, and the game keeps track of the heaviest one the player caught for each one. The player can also earn a black border for a fish by catching it a certain number of times.


The player can also earn a black border for a fish by catching it a certain number of times depending on their rarity, which is indicated by the type of frame in the Collection menu:
In addition to the moving pattern of each fish, their speed also determines the overall difficulty of the minigame and there are a few things that can change it. First, the heaviest fishes are faster: the ones in the 80th to 95th percentile are 15% faster and those between the 95th to 100th percentile are 25% faster. If [[Sheriff (BTD6)|Sheriff]] uses the Waders body equipment, the speed is reduced 5%. And finally, shiny fish are also 30% faster than their regular counterparts.


* Wood frame: 200
== Fishing rods ==
* Bronze frame: 100
There are 3 types of fishing rods the player can choose from. Higher-tier fishing rods have better chances of capturing higher-tier fish. The Regular Fishing Rod is given to Sheriff during the story, while the Great and Legendary rods must be bought from the General Store in [[Sandytown]].
* Silver frame: 50
{| class="wikitable"
* Gold frame: 25
!rowspan="2"|Rod
 
!colspan="4"|Probabilities
==List of fish==
<!--{|class="wikitable sortable center-col-1"
!Icon
!Text
!Weight range
!Shiny chance
![[Bananite]] value
!Rod required
!Black border requirement
|-
|-
|[[File:BTD6 fish TrashBananaPeel.png|50px]]
!Junk
|'''Banana Peel'''<br>Some monkey already ate it.
!Common
|0.05–0.2 kg
!Rare
|5%
!Legendary
|3–12 (normal)<br>60–240 (SHINY)
|Any
|200
|-
|-
|[[File:BTD6 fish TrashBoot.png|50px]]
|{{Icon|BTD6 OKFishingRodIcon.png}} Regular
|'''Boot'''<br>Just a boot. (normal)<br>A shiny boot! (SHINY)
|35%
|0.7–2 kg
|60%
|5%
|5%
|3–10 (normal)<br>60–200 (SHINY)
|0%
|Any
|200
|-
|-
|[[File:BTD6 fish BloonChipper.png|50px]]
|{{Icon|BTD6 GreatFishingRodStoreIcon.png}} Great
|'''[[Bloonchipper]]'''<br>Just some trash. (normal)<br>Just some shiny trash. (SHINY)
|9.5%
|100–1,000 kg
|33.3%
|0.1%
|52.4%
|100–1,000 (normal)<br>500–5,000 (SHINY)
|4.8%
|Legendary
|25
|-
|-
|[[File:BTD6 fish BloonfinTuna.png|50px]]
|{{Icon|BTD6 LegendaryFishingRodStoreIcon.png}} Legendary
|'''Bloonfin Tuna'''<br>Whooo baby, lookie here.
|150–300 kg
|1%
|1%
|300–600 (normal)<br>1,500–3,000 (SHINY)
|14%
|Legendary
|70%
|25
|15%
|}-->{{Incomplete|The values for weight and bananite distribution are based on a very small sample and might be inaccurate}}
|}
 
==List of fish==
{| class="wikitable sortable center-col-1"
{| class="wikitable sortable center-col-1"
! rowspan="2" |Fish
! rowspan="2" |Fish
! rowspan="2" |Frame
! rowspan="2" |Rarity
! rowspan="2" |Weight range (kg)
! colspan="2" |Chance within rarity
! rowspan="2" |[[Bananite]] value
! rowspan="2" |Speed
! rowspan="2" |Value
! colspan="2" |Weight (kg)
! rowspan="2" |Black border amount
! colspan="2" |Shiny
! colspan="2" |Description
! colspan="2" |Description
|-
|-
!Day
!Night
!Min
!Max
!Chance
!Value
!Normal
!Normal
!Shiny
!Shiny
|-
|-
|[[File:BTD6 fish TrashBananaPeel.png|50px]]<br>Banana Peel
|[[File:BTD6 fish TrashBananaPeel.png|41x41px]]<br>Banana Peel
|Wood
|Junk
|0.05 − 0.19
| align="right" |10.2%
|3 − 11
| align="right" |10.2%
|0.8
|$62 / kg
|0.05
|0.25
|200
|5%
|20×
| colspan="2" |Some monkey already ate it.
| colspan="2" |Some monkey already ate it.
|-
|-
|[[File:BTD6 fish TrashBoot.png|50px]]<br>Boot
|[[File:BTD6 fish TrashJunk.png|40x40px]]<br>Junk
|Wood
|Junk
|0.85 − 1.82
| align="right" |10.2%
|4 − 9
| align="right" |10.2%
|0.5
|$2 / kg
|0.02
|10
|200
|5%
|20×
| colspan="2" |One monkey's junk is also another monkey's junk.
|-
|[[File:BTD6 fish TrashBoot.png|40x40px]]<br>Boot
|Junk
| align="right" |9.5%
| align="right" |9.5%
|1.0
|$8 / kg
|0.7
|2.4
|200
|5%
|20×
|Just a boot.
|Just a boot.
|A shiny boot!
|A shiny boot!
|-
|-
|[[File:BTD6 fish TrashRecommissionedPineapple.png|50px]]<br>Commissioned Pineapple
|[[File:BTD6 fish TrashMug.png|43x43px]]<br>Mug
|Wood
|Junk
|To be determined<!-- Planterror records highest 1.27-->
| align="right" |9.5%
|To be determined
| align="right" |9.5%
| colspan="2" |A dangerous pineapple from the war times.
|1.0
|$24 / kg
|0.45
|0.65
|200
|5%
|20×
| colspan="2" |What can I say? It's a mug.
|-
|-
|[[File:BTD6 fish TrashDecommissionedPineapple.png|50px]]<br>Decommissioned Pineapple
|[[File:BTD6 fish TrashOldBuckle.png|42x42px]]<br>Old Buckle
|Wood
|Junk
|1.12 − 2.27
| align="right" |8.8%
|16 − 33
| align="right" |8.8%
| colspan="2" |Some say this is lucky.
|1.0
|-
|$200 / kg
|[[File:BTD6 fish TrashJunk.png|50px]]<br>Junk
|0.02
|Wood
|0.15
|To be determined<!-- Planterror records highest 6.43
|175
drgoku highest 8.1 - 16 bananite-->
|5%
|To be determined
|20×
| colspan="2" |One monkey's junk is also another monkey's junk.
|-
|[[File:BTD6 fish TrashOldBuckle.png|50px]]<br>Old Buckle
|Wood
|To be determined<!-- Planterror records highest 0.14-->
|To be determined
|Polish it up, good for smart-casual dinner parties.
|Polish it up, good for smart-casual dinner parties.
|Doesn't need any more polishing.
|Doesn't need any more polishing.
|-
|-
|[[File:BTD6 fish TrashRustyDart.png|50px]]<br>Rusty Dart
|[[File:BTD6 fish TrashOldHat.png|54x54px]]<br>Old Hat
|Wood
|Junk
|0.05 − 0.09
| align="right" |8.8%
|13 − 23
| align="right" |8.8%
|0.7
|$20 / kg
|0.56
|1.2
|175
|5%
|20×
|Ye Olde Hat
|Someone put some Hat Shine on this old hat.
|-
|[[File:BTD6 fish TrashRustyDart.png|42x42px]]<br>Rusty Dart
|Junk
| align="right" |8.1%
| align="right" |8.1%
|0.8
|$350 / kg
|0.05
|0.1
|175
|5%
|20×
| colspan="2" |Who knows what Bloons have been popped by this bad boy.
| colspan="2" |Who knows what Bloons have been popped by this bad boy.
|-
|-
|[[File:BTD6 fish TrashTire.png|50px]]<br>Tire
|[[File:BTD6 fish TrashBottle.png|40x40px]]<br>Old Bottle
|Wood
|Junk
|To be determined<!-- Planterror records highest 17.26-->
| align="right" |8.1%
|To be determined
| align="right" |8.1%
|1.0
|$40 / kg
|0.45
|0.9
|175
|5%
|20×
| colspan="2" |Give it a rinse, use it to store water.
|-
|[[File:BTD6 fish TrashDecommissionedPineapple.png|45x45px]]<br>Decommissioned Pineapple
|Junk
| align="right" |7.5%
| align="right" |7.5%
|0.7
|$19 / kg
|0.9
|2.3
|150
|5%
|20×
| colspan="2" |Some say this is lucky.
|-
|[[File:BTD6 fish TrashTornPoncho.png|52x52px]]<br>Torn Poncho
|Junk
| align="right" |7.5%
| align="right" |7.5%
|1.0
|$3 / kg
|8
|12.5
|150
|5%
|20×
| colspan="2" |Nothing a few stitches wouldn't fix.
|-
|[[File:BTD6 fish TrashTire.png|40x40px]]<br>Tire
|Junk
| align="right" |6.8%
| align="right" |6.8%
|2.5
|$3 / kg
|9
|20
|150
|5%
|20×
|Makes the wheel go 'round.
|Makes the wheel go 'round.
|Makes the wheel go round. With bling!
|Makes the wheel go round. With bling!
|-
|-
|[[File:BTD6 fish BlueBloonfish.png|50px]]<br>Blue Bloon Fish
|[[File:BTD6 fish TrashRecommissionedPineapple.png|40x40px]]<br>Commissioned Pineapple
|Bronze
|Junk
|1.6 − 5.99
| align="right" |3.4%
|8 − 29
| align="right" |3.4%
|0.75
|$65 / kg
|0.9
|2.3
|75
|5%
|20×
| colspan="2" |A dangerous pineapple from the war times.
|-
|[[File:BTD6 fish Bananite.png|40x40px]]<br>Bananite
|Junk
| align="right" |1.7%
| align="right" |1.7%
|1.0
|$100 / kg
|2.43
|2.91
|25
|5%
|10×
|Bananite rush!
|How much more shiny can it be? The answer is none. None more shiny
|-
|[[File:BTD6 fish RedBloonfish.png|56x56px]]<br>Red Bloon Fish
|Common
| align="right" |11.4%
| align="right" |11.4%
|5.5
|$14 / kg
|2.5
|5
|100
|3%
|3×
|Just a regular Red Bloon Fish.
|Just a SHINY Red Bloon Fish.
|-
|[[File:BTD6 fish BoomerangShrimp.png|40x40px]]
Boomerang Shrimp
|Common
| align="right" |11.4%
| align="right" |11.4%
|1.2
|$83 / kg
|0.49
|0.78
|100
|3%
|3×
| colspan="2" |Tries to escape, but just keeps coming back.
|-
|[[File:BTD6 fish BlueBloonfish.png|56x56px]]<br>Blue Bloon Fish
|Common
| align="right" |10.6%
| align="right" |10.6%
|0.9
|$14 / kg
|2.6
|6
|100
|3%
|3×
| colspan="2" |Not the slowest fish.
| colspan="2" |Not the slowest fish.
|-
|-
|[[File:BTD6 fish GreenBloonfish.png|50px]]<br>Green Bloon Fish
|[[File:BTD6 fish HermitCrab.png|52x52px]]
|Bronze
Hermit Crab
|2.76 − 7.76
|Common
|13 − 38
| align="right" |10.6%
| align="right" |10.6%
|1.6
|$39 / kg
|1.25
|1.85
|100
|4%
|3×
| colspan="2" |Keeps to itself.
|-
|[[File:BTD6 fish GreenBloonfish.png|56x56px]]<br>Green Bloon Fish
|Common
| align="right" |9.8%
| align="right" |9.8%
|0.6
|$14 / kg
|2.7
|8
|90
|3%
|3×
| colspan="2" |Do fish have layers?
| colspan="2" |Do fish have layers?
|-
|-
|[[File:BTD6 fish MonkeFish.png|50px]]<br>Monke Fish
|[[File:BTD6 fish BloonJelly.png|41x41px]]<br>Bloon Jelly
|Bronze
|Common
|6.01 − 19.22
| align="right" |0.1%
|24 − 76
| align="right" |0.0%
| colspan="2" |No such thing as a fish.
|1.0
|$5 / kg
|12
|18
|90
|4%
|3×
|NOT delicious. Do not taste.
|NOT delicious. Do not taste. It is shiny though.
|-
|-
|[[File:BTD6 fish RainbowFish.png|50px]]<br>Rainbow Fish
|[[File:BTD6 fish RainbowFish.png|41x41px]]<br>Rainbow Fish
|Bronze
|Common
|6.34 − 15.62
| align="right" |9.1%
|19 − 46
| align="right" |9.1%
|0.9
|$8 / kg
|5
|16
|80
|3%
|3×
| colspan="2" |Ooh, pretty.
| colspan="2" |Ooh, pretty.
|-
|-
|[[File:BTD6 fish RedBloonfish.png|50px]]<br>Red Bloon Fish
|[[File:BTD6 fish BombCatfish.png|54x54px]]
|Bronze
Bomb Catfish
|1.71 − 4.83
|Common
|8 − 23
| align="right" |9.1%
|Just a regular Red Bloon Fish.
| align="right" |9.1%
|Just a SHINY Red Bloon Fish.
|0.8
|$9 / kg
|6
|13
|80
|4%
|3×
| colspan="2" |Short fuse. Likes to explode
|-
|-
|[[File:BTD6 fish CamoRegrowAngler.png|50px]]<br>Camo Regrow Angler
|[[File:BTD6 fish MonkeFish.png|42x42px]]<br>Monke Fish
|Silver
|Common
|To be determined<!-- Planterror records highest 35.76-->
| align="right" |8.3%
|To be determined
| align="right" |8.3%
| colspan="2" |Doesn't look like anything to me.
|0.7
|$10 / kg
|6
|15
|70
|3%
|3×
| colspan="2" |No such thing as a fish.
|-
|-
|[[File:BTD6 fish CeramicEel.png|50px]]<br>Ceramic Eel
|[[File:BTD6 fish CactusPuffer.png|41x41px]]
|Silver
Cactus Puffer
|To be determined<!-- Planterror records highest 23.79-->
|Common
|To be determined
| align="right" |8.3%
| colspan="2" |Well insulated.
| align="right" |8.3%
|3.0
|$28 / kg
|2.5
|5
|70
|4%
|3×
| colspan="2" |Got that way from all the cactus juice.
|-
|-
|[[File:BTD6 fish DartFish.png|50px]]<br>Dart Fish
|[[File:BTD6 fish IceCrab.png|47x47px]]
|Silver
Ice Crab
|To be determined<!-- Planterror records highest 11.35-->
|Common
|To be determined
| align="right" |7.6%
| colspan="2" |Fishy fishy fishy fish
| align="right" |7.6%
|1.5
|$50 / kg
|1.2
|3.5
|60
|4%
|3×
| colspan="2" |Covered with an insulating layer of ice.
|-
|-
|[[File:BTD6 fish DdtShark.png|50px]]<br>DDT Shark
|[[File:BTD6 fish PonchoRay.png|44x44px]]
|Silver
Poncho Ray
|20.89 − 72.81
|Common
|146 − 509
| align="right" |3.8%
| colspan="2" |Giving Monkeys [[wp:Thalassophobia|Thalassophobia]] since ages ago.
| align="right" |3.8%
|1.2
|$15 / kg
|14
|22
|30
|3%
|3×
| colspan="2" |They say Mermonkeys use these to travel the high seas.
|-
|-
|[[File:BTD6 fish Goldfish.png|50px]]<br>Golden Fish
|[[File:BTD6 fish Goldfish.png|41x41px]]<br>Golden Fish
|Silver
|Rare
|2.99 − 7.86
| align="right" |10.8%
|29 − 78
| align="right" |9.4%
|1.15
|$20 / kg
|4
|8
|50
|5%
|4×
|Ooh, sparkly.
|Ooh, sparkly.
|Ooh, extra sparkly.
|Ooh, extra sparkly.
|-
|-
|[[File:BTD6 fish SlimeFish.png|50px]]<br>Slime Fish
|[[File:BTD6 fish Seahorse.png|40x40px]]
|Silver
Seahorse
|1.36 − 4.38
|Rare
|31 − 100
| align="right" |10.8%
| align="right" |9.4%
|10
|$3,000 / kg
|0.03
|0.05
|50
|3%
|4×
| colspan="2" |The hobby horse of the sea.
|-
|[[File:BTD6 fish SlimeFish.png|49x49px]]<br>Slime Fish
|Rare
| align="right" |10.1%
| align="right" |8.8%
|0.8
|$50 / kg
|0.9
|4.5
|50
|2%
|4×
|Eurgh.
|Eurgh.
|Still eurgh.
|Still eurgh.
|-
|-
|[[File:BTD6 fish ZebraFish.png|50px]]<br>Zebra Fish
|[[File:BTD6 fish PurpleMane.png|40x40px]]
|Silver
Purple Mane
|2.57 − 5.00
|Rare
|46 − 85
| align="right" |0.1%
| align="right" |0.0%
|2.8
|$4 / kg
|23
|45
|50
|2%
|4×
| colspan="2" |One of the most purple species of Jelly Fish.
|-
|[[File:BTD6 fish ZebraFish.png|40x40px]]<br>Zebra Fish
|Rare
| align="right" |9.3%
| align="right" |8.2%
|1.2
|$18 / kg
|2.5
|5
|45
|2%
|4×
| colspan="2" |Interesting pattern!
| colspan="2" |Interesting pattern!
|-
|-
|[[File:BTD6 fish BloonfinTuna.png|50px]]<br>Bloonfin Tuna
|[[File:BTD6 fish SniperGar.png|88x88px]]
|Gold
Sniper Gar
|To be determined
|Rare
|To be determined
| align="right" |9.3%
| align="right" |8.2%
|1.3
|$10 / kg
|12
|19
|45
|3%
|4×
| colspan="2" |Hunts from afar.
|-
|[[File:BTD6 fish DartFish.png|67x67px]]<br>Dart Fish
|Rare
| align="right" |8.6%
| align="right" |7.5%
|0.7
|$20 / kg
|5
|13.5
|40
|2%
|4×
| colspan="2" |Fishy fishy fishy fish
|-
|[[File:BTD6 fish Arrowana.png|40x40px]]<br>Arrowana
|Rare
| align="right" |8.6%
| align="right" |7.5%
|2.5
|$21 / kg
|5.8
|12
|40
|3%
|4×
|Oddly arrow shaped.
|Oddly arrow shaped. And SHINY!
|-
|[[File:BTD6 fish CeramicEel.png|47x47px]]<br>Ceramic Eel
|Rare
| align="right" |7.9%
| align="right" |6.9%
|1.8
|$12 / kg
|10
|25
|35
|2%
|4×
| colspan="2" |Well insulated.
|-
|[[File:BTD6 fish Blione.png|40x40px]]<br>Blione
|Rare
| align="right" |7.9%
| align="right" |6.9%
|4.0
|$9,000 / kg
|0.012
|0.035
|35
|3%
|4×
| colspan="2" |Blione outta the water.
|-
|[[File:BTD6 fish LowpolyCrab.png|82x82px]]<br>Low Poly Crab
|Rare
| align="right" |7.2%
| align="right" |6.3%
|2.3
|$840 / kg
|0.15
|0.5
|30
|2%
|4×
| colspan="2" |Just a two dimensional creature, living in a three dimensional world.
|-
|[[File:BTD6 fish CamoRegrowAngler.png|57x57px]]<br>Camo Regrow Angler
|Rare
| align="right" |0.0%
| align="right" |12.6%
|1.3
|$10 / kg
|15
|40
|30
|2%
|4×
| colspan="2" |Doesn't look like anything to me.
|-
|[[File:BTD6 fish Saudafish.png|40x40px]]
Saudafish
|Rare
| align="right" |5.8%
| align="right" |5.0%
|1.0
|$12 / kg
|20
|45
|25
|2%
|4×
| colspan="2" |Diet includes tomatoes.
|-
|[[File:BTD6 fish DdtShark.png|58x58px]]<br>DDT Shark
|Rare
| align="right" |3.6%
| align="right" |3.1%
|6.0
|$14 / kg
|20
|80
|15
|2%
|4×
| colspan="2" |Giving Monkeys [[wp:Thalassophobia|Thalassophobia]] since ages ago.
|-
|[[File:BTD6 fish LeadPufferFish.png|40x40px]]<br>Lead Puffer Fish
|Legendary
| align="right" |12.7%
| align="right" |13.3%
|4.2
|$54 / kg
|5
|20
|25
|1%
|5×
| colspan="2" |Puffed up lead makes no sense.
|-
|[[File:BTD6 fish BloonfinTuna.png|51x51px]]<br>Bloonfin Tuna
|Legendary
| align="right" |12.7%
| align="right" |13.3%
|10
|$3 / kg
|150
|300
|25
|1%
|5×
| colspan="2" |Whooo baby, lookie here.
| colspan="2" |Whooo baby, lookie here.
|-
|-
|[[File:BTD6 fish LeadPufferFish.png|50px]]<br>Lead Puffer Fish
|[[File:BTD6 fish ArmoredCamolacanth.png|42x42px]]<br>Armored Camolacanth
|Gold
|Legendary
|To be determined
| align="right" |11.9%
|To be determined
| align="right" |12.4%
| colspan="2" |Puffed up lead makes no sense.
|2.0
|$11 / kg
|60
|95
|25
|2%
|5×
|The taphonomy is fascinating!
|Sparklingly armored Camolacanth high in taphonomic curiosity.
|-
|[[File:BTD6 fish DoomboOctopus.png|48x48px]]<br>Doombo Octopus
|Legendary
| align="right" |11.0%
| align="right" |11.5%
|1.0
|$33 / kg
|25
|33
|25
|1%
|5×
| colspan="2" |Stand back. I don't trust this one.
|-
|[[File:BTD6 fish BloonChipper.png|40x40px]]<br>[[Bloonchipper]]
|Legendary
| align="right" |10.2%
| align="right" |10.6%
|3.9
|$2 / kg
|100
|1,000
|20
|1%
|5×
|Just some trash.
|Just some shiny trash.
|-
|-
|[[File:BTD6 fish SunFish.png|50px]]<br>Sun Fish
|[[File:BTD6 fish SunFish.png|40x40px]]<br>Sun Fish
|Gold
|Legendary
|To be determined
| align="right" |9.3%
|To be determined
| align="right" |9.7%
|3.0
|$5 / kg
|100
|400
|20
|1%
|5×
| colspan="2" |Enjoys sunbathing, perhaps?
| colspan="2" |Enjoys sunbathing, perhaps?
|-
|[[File:BTD6 fish DiamondbackSnakehead.png|40x40px]]
Diamondback Snakehead
|Legendary
| align="right" |6.8%
| align="right" |7.1%
|3.1
|$75 / kg
|25
|30
|15
|1%
|5×
| colspan="2" |Only recently discovered. Moves through the water like Diamondback through ground.
|-
|[[File:BTD6 fish VortexFish.png|45x45px]]
Vortex Fish
|Legendary
| align="right" |6.8%
| align="right" |7.1%
|0.8
|$165 / kg
|11
|14
|15
|1%
|5×
| colspan="2" |This flashy fish flits fantastically fast.
|-
|[[File:BTD6 fish BloonariusCrab.png|41x41px]]
Bloonarius Crab
|Legendary
| align="right" |6.8%
| align="right" |7.1%
|4.5
|$115 / kg
|16
|20
|15
|1%
|5×
| colspan="2" |One of 'em slimy crabs.
|-
|[[File:BTD6 fish LychFish.png|50x50px]]
Lych Fish
|Legendary
| align="right" |6.8%
| align="right" |7.1%
|3.2
|$49 / kg
|35
|50
|15
|1%
|5×
| colspan="2" |Not undead. Just looks like it.
|-
|-
|[[File:BTD6 fish TrueSunCod.png|50px]]<br>True Sun Cod
|[[File:BTD6 fish TrueSunCod.png|50px]]<br>True Sun Cod
|Gold
|Legendary
|To be determined
| align="right" |4.2%
|To be determined
| align="right" |0.0%
|2.2
|$1 / kg
|1,000
|5,000
|10
|0.5%
|5×
|Glory to the True Sun Cod.
|Glory to the True Sun Cod.
|The most truest of the Sun Cods.
|The most truest of the Sun Cods.
|-
|[[File:BTD6 fish BloonChipper.png|50px]]<br>[[Bloonchipper]]
|Gold
|To be determined<!-- Planterror records highest 496.8-->
|To be determined
|Just some trash.
|Just some shiny trash.
|-
|-
|[[File:BTD6 fish FortifiedRegrowRedFish.png|50px]]<br>Fortified Regrow Red Fish
|[[File:BTD6 fish FortifiedRegrowRedFish.png|50px]]<br>Fortified Regrow Red Fish
|Gold
|Legendary
|To be determined
| align="right" |0.8%
|To be determined
| align="right" |0.9%
|4.6
|$4,000 / kg
|2
|4
|5
|0.01%
|2×
| colspan="2" |An ancient type of fish.
| colspan="2" |An ancient type of fish.
|}
|}
== Fish variety ==
Most Fishing Spots have increased odds of choosing one, two, or three specific kinds of fish, depending on the area. Outdoors areas have different odds at night, and if an area has multiple Fishing Spots, they all have the same odds. When the player hooks a fish, after the game determines the fish's rarity, it attempts to choose a fish from a list of probabilities specific to that area first. Since none of the areas' fish probabilities add up to 100% or include fish from every rarity group, there is always a chance the game doesn't choose any of those fish; when that happens, it instead chooses a fish using the default probabilities shown in the above table.
Note that an area's fish probabilities aren't the same as the actual chances of catching those fish in that area. The game can only pick a fish on an area's probability table if it chooses to pick from that fish's rarity group first, and if the game does choose that rarity but doesn't pick anything in the area's probability table, it may pick that fish anyway from the default probability table.
{| class="wikitable sortable"
|+Increased fish chances
!Location
!Day
!Night
|-
|[[Ancient Forest]]
|Sniper Gar (15%)
|Sniper Gar (22%)
|-
|[[Boulder Falls]]
|Boomerang Shrimp (20%)
|Boomerang Shrimp (35%)
|-
|[[Furlong Fields]]
|Bomb Catfish (25%)
|Bomb Catfish (35%)
|-
|rowspan="2"|[[Glacial Trail (Frontier Legends)|Glacial Trail]]
|Ice Crab (20%)
|Ice Crab (20%)
|-
|Blione (18%)
|Blione (16%)
|-
|[[Great Oak Village]]
|Monke Fish (14%)
|Monke Fish (20%)
|-
|rowspan="3"|[[Lost Coast]]
|Hermit Crab (22%)
|Hermit Crab (28%)
|-
|Bloon Jelly (10%)
|Bloon Jelly (18%)
|-
|Purple Mane (10%)
|Purple Mane (17%)
|-
|rowspan="2"|[[Mountain's End]]
|Bloon Jelly (10%)
|Bloon Jelly (18%)
|-
|Purple Mane (17%)
|Purple Mane (10%)
|-
|[[Muddy Passage]]
|Arrowana (14%)
|Arrowana (20%)
|-
|rowspan="3"|[[Sandytown]]
|Cactus Puffer (16%)
|Cactus Puffer (14%)
|-
|Bloonchipper (15%)
|Old Hat (20%)
|-
|—
|Torn Poncho (20%)
|-
|rowspan="2"|[[Spice Islands (Frontier Legends)|Spice Islands]]
|Bloon Jelly (17%)
|Bloon Jelly (22%)
|-
|Purple Mane (10%)
|Purple Mane (17%)
|-
|rowspan="3"|[[The Coast]]
|Purple Mane (16%)
|Purple Mane (25%)
|-
|Low Poly Crab (25%)
|Low Poly Crab (16%)
|-
|Bloon Jelly (10%)
|Bloon Jelly (17%)
|-
|[[The Swamp]]
|Slime Fish (21%)
|Slime Fish (18%)
|-
|[[The Sunken Columns]]
|Seahorse (18%)
|Seahorse (22%)
|-
|[[Town Sinkhole]]
|N/A
|Ceramic Eel (20%)
|}
== Related achievement ==
{{BTD6 achievement list|include=Gon' Fishin'|exclude others=y}}


==Trivia==
==Trivia==
*Some elements of Fishing Spots seem to be references to other games:
<section begin="Reference"/>*Some elements of Fishing Spots seem to be references to other games:
**The fishing minigame is very similar to the fishing minigame in ''[[wp:Stardew Valley|Stardew Valley]]''.
**The fishing minigame is very similar to the fishing minigame in ''[[wp:Stardew Valley|Stardew Valley]]''.
**The chance of fish being SHINY seems to be a reference to [[wp:Shiny Pokémon|Shiny Pokémon]] from the ''[[wp:Pokémon|Pokémon]]'' franchise, which similarly has a fishing mechanic.
**The chance of fish being SHINY seems to be a reference to [[wp:Shiny Pokémon|Shiny Pokémon]] from the ''[[wp:Pokémon|Pokémon]]'' franchise, which similarly are obtainable through a fishing mechanic (among other methods).<section end="Reference"/>
 
== Gallery ==
{{Screenshot needed|Add in-game screenshots, and a gif of the fish mechanic.}}
 
=== Assets ===
<gallery>
File:BTD6 OKFishingRodIcon.png|Regular fishing rod
File:BTD6 GreatFishingRodStoreIcon.png|Great fishing rod
File:BTD6 LegendaryFishingRodStoreIcon.png|Legendary fishing rod
File:BTD6 FishingIcon.png|Fish
File:BTD6 FishingLineIcon.png|Fishing line
File:BTD6 FishingHookIcon.png|Fishing hook
File:BTD6 CastBtn.png|Cast Button
File:BTD6 FishWaiting.png|Waiting icon
File:BTD6 ReelBtn.png|Reel In button
</gallery>
 
=== Unused assets ===
<gallery>
File:BTD6 FishingCastIcon.png|Unused Cast icon
File:BTD6 ReelInIcon.png|Unused Reel In icon
</gallery>


==Navigation==
== Navigation ==
{{BTD6 nav}}
{{BTD6 legend nav}}
[[Category:Frontier Legends]][[Category:Game mechanics in BTD6]]
[[Category:Frontier Legends]][[Category:Game mechanics in BTD6]][[Category:Locations]]

Latest revision as of 04:34, 8 September 2026

Scoop's Tall Tale icon This article or section needs more screenshots.
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This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Fish movement mechanics
Fishing spots are indicated by a fish sign

Fishing Spots are special tiles in the Frontier Legends DLC for Bloons TD 6. They allow the player to play a minigame to catch fish, which convert to Bananite and some Stamina when caught. The player enters the minigame by choosing a fishing rod to cast in the water, then waiting a short time between 3 and 15 seconds for a fish to bite.

The minigame consists of a vertical box where the fish moves up and down, with the player needing to press or release the Reel In! button to keep a small window on top of the fish. While the fish is on the window, the bar next to the fish fills up, but if the fish goes outside the window, the bar drains. If the player fills the bar, they successfully catch the fish, but if the bar fully empties, the fish escapes and the player earns nothing. Each fish caught has a random weight, which determines its Bananite value. There is also a small chance for a fish to be "SHINY", which increases its Bananite value.

There are multiple kinds of fish that can appear. Each type of fish has a different movement pattern in the minigame. There are also trash items, which are functionally identical to fish aside from having very little Bananite value. The player can see their collection of previously captured fish, and the game keeps track of the heaviest one the player caught for each one. The player can also earn a black border for a fish by catching it a certain number of times.

In addition to the moving pattern of each fish, their speed also determines the overall difficulty of the minigame and there are a few things that can change it. First, the heaviest fishes are faster: the ones in the 80th to 95th percentile are 15% faster and those between the 95th to 100th percentile are 25% faster. If Sheriff uses the Waders body equipment, the speed is reduced 5%. And finally, shiny fish are also 30% faster than their regular counterparts.

Fishing rods

[edit | edit source]

There are 3 types of fishing rods the player can choose from. Higher-tier fishing rods have better chances of capturing higher-tier fish. The Regular Fishing Rod is given to Sheriff during the story, while the Great and Legendary rods must be bought from the General Store in Sandytown.

Rod Probabilities
Junk Common Rare Legendary
Regular 35% 60% 5% 0%
Great 9.5% 33.3% 52.4% 4.8%
Legendary 1% 14% 70% 15%

List of fish

[edit | edit source]
Fish Rarity Chance within rarity Speed Value Weight (kg) Black border amount Shiny Description
Day Night Min Max Chance Value Normal Shiny

Banana Peel
Junk 10.2% 10.2% 0.8 $62 / kg 0.05 0.25 200 5% 20× Some monkey already ate it.

Junk
Junk 10.2% 10.2% 0.5 $2 / kg 0.02 10 200 5% 20× One monkey's junk is also another monkey's junk.

Boot
Junk 9.5% 9.5% 1.0 $8 / kg 0.7 2.4 200 5% 20× Just a boot. A shiny boot!

Mug
Junk 9.5% 9.5% 1.0 $24 / kg 0.45 0.65 200 5% 20× What can I say? It's a mug.

Old Buckle
Junk 8.8% 8.8% 1.0 $200 / kg 0.02 0.15 175 5% 20× Polish it up, good for smart-casual dinner parties. Doesn't need any more polishing.

Old Hat
Junk 8.8% 8.8% 0.7 $20 / kg 0.56 1.2 175 5% 20× Ye Olde Hat Someone put some Hat Shine on this old hat.

Rusty Dart
Junk 8.1% 8.1% 0.8 $350 / kg 0.05 0.1 175 5% 20× Who knows what Bloons have been popped by this bad boy.

Old Bottle
Junk 8.1% 8.1% 1.0 $40 / kg 0.45 0.9 175 5% 20× Give it a rinse, use it to store water.

Decommissioned Pineapple
Junk 7.5% 7.5% 0.7 $19 / kg 0.9 2.3 150 5% 20× Some say this is lucky.

Torn Poncho
Junk 7.5% 7.5% 1.0 $3 / kg 8 12.5 150 5% 20× Nothing a few stitches wouldn't fix.

Tire
Junk 6.8% 6.8% 2.5 $3 / kg 9 20 150 5% 20× Makes the wheel go 'round. Makes the wheel go round. With bling!

Commissioned Pineapple
Junk 3.4% 3.4% 0.75 $65 / kg 0.9 2.3 75 5% 20× A dangerous pineapple from the war times.

Bananite
Junk 1.7% 1.7% 1.0 $100 / kg 2.43 2.91 25 5% 10× Bananite rush! How much more shiny can it be? The answer is none. None more shiny

Red Bloon Fish
Common 11.4% 11.4% 5.5 $14 / kg 2.5 5 100 3% 3× Just a regular Red Bloon Fish. Just a SHINY Red Bloon Fish.

Boomerang Shrimp

Common 11.4% 11.4% 1.2 $83 / kg 0.49 0.78 100 3% 3× Tries to escape, but just keeps coming back.

Blue Bloon Fish
Common 10.6% 10.6% 0.9 $14 / kg 2.6 6 100 3% 3× Not the slowest fish.

Hermit Crab

Common 10.6% 10.6% 1.6 $39 / kg 1.25 1.85 100 4% 3× Keeps to itself.

Green Bloon Fish
Common 9.8% 9.8% 0.6 $14 / kg 2.7 8 90 3% 3× Do fish have layers?

Bloon Jelly
Common 0.1% 0.0% 1.0 $5 / kg 12 18 90 4% 3× NOT delicious. Do not taste. NOT delicious. Do not taste. It is shiny though.

Rainbow Fish
Common 9.1% 9.1% 0.9 $8 / kg 5 16 80 3% 3× Ooh, pretty.

Bomb Catfish

Common 9.1% 9.1% 0.8 $9 / kg 6 13 80 4% 3× Short fuse. Likes to explode

Monke Fish
Common 8.3% 8.3% 0.7 $10 / kg 6 15 70 3% 3× No such thing as a fish.

Cactus Puffer

Common 8.3% 8.3% 3.0 $28 / kg 2.5 5 70 4% 3× Got that way from all the cactus juice.

Ice Crab

Common 7.6% 7.6% 1.5 $50 / kg 1.2 3.5 60 4% 3× Covered with an insulating layer of ice.

Poncho Ray

Common 3.8% 3.8% 1.2 $15 / kg 14 22 30 3% 3× They say Mermonkeys use these to travel the high seas.

Golden Fish
Rare 10.8% 9.4% 1.15 $20 / kg 4 8 50 5% 4× Ooh, sparkly. Ooh, extra sparkly.

Seahorse

Rare 10.8% 9.4% 10 $3,000 / kg 0.03 0.05 50 3% 4× The hobby horse of the sea.

Slime Fish
Rare 10.1% 8.8% 0.8 $50 / kg 0.9 4.5 50 2% 4× Eurgh. Still eurgh.

Purple Mane

Rare 0.1% 0.0% 2.8 $4 / kg 23 45 50 2% 4× One of the most purple species of Jelly Fish.

Zebra Fish
Rare 9.3% 8.2% 1.2 $18 / kg 2.5 5 45 2% 4× Interesting pattern!

Sniper Gar

Rare 9.3% 8.2% 1.3 $10 / kg 12 19 45 3% 4× Hunts from afar.

Dart Fish
Rare 8.6% 7.5% 0.7 $20 / kg 5 13.5 40 2% 4× Fishy fishy fishy fish

Arrowana
Rare 8.6% 7.5% 2.5 $21 / kg 5.8 12 40 3% 4× Oddly arrow shaped. Oddly arrow shaped. And SHINY!

Ceramic Eel
Rare 7.9% 6.9% 1.8 $12 / kg 10 25 35 2% 4× Well insulated.

Blione
Rare 7.9% 6.9% 4.0 $9,000 / kg 0.012 0.035 35 3% 4× Blione outta the water.

Low Poly Crab
Rare 7.2% 6.3% 2.3 $840 / kg 0.15 0.5 30 2% 4× Just a two dimensional creature, living in a three dimensional world.

Camo Regrow Angler
Rare 0.0% 12.6% 1.3 $10 / kg 15 40 30 2% 4× Doesn't look like anything to me.

Saudafish

Rare 5.8% 5.0% 1.0 $12 / kg 20 45 25 2% 4× Diet includes tomatoes.

DDT Shark
Rare 3.6% 3.1% 6.0 $14 / kg 20 80 15 2% 4× Giving Monkeys Thalassophobia since ages ago.

Lead Puffer Fish
Legendary 12.7% 13.3% 4.2 $54 / kg 5 20 25 1% 5× Puffed up lead makes no sense.

Bloonfin Tuna
Legendary 12.7% 13.3% 10 $3 / kg 150 300 25 1% 5× Whooo baby, lookie here.

Armored Camolacanth
Legendary 11.9% 12.4% 2.0 $11 / kg 60 95 25 2% 5× The taphonomy is fascinating! Sparklingly armored Camolacanth high in taphonomic curiosity.

Doombo Octopus
Legendary 11.0% 11.5% 1.0 $33 / kg 25 33 25 1% 5× Stand back. I don't trust this one.

Bloonchipper
Legendary 10.2% 10.6% 3.9 $2 / kg 100 1,000 20 1% 5× Just some trash. Just some shiny trash.

Sun Fish
Legendary 9.3% 9.7% 3.0 $5 / kg 100 400 20 1% 5× Enjoys sunbathing, perhaps?

Diamondback Snakehead

Legendary 6.8% 7.1% 3.1 $75 / kg 25 30 15 1% 5× Only recently discovered. Moves through the water like Diamondback through ground.

Vortex Fish

Legendary 6.8% 7.1% 0.8 $165 / kg 11 14 15 1% 5× This flashy fish flits fantastically fast.

Bloonarius Crab

Legendary 6.8% 7.1% 4.5 $115 / kg 16 20 15 1% 5× One of 'em slimy crabs.

Lych Fish

Legendary 6.8% 7.1% 3.2 $49 / kg 35 50 15 1% 5× Not undead. Just looks like it.

True Sun Cod
Legendary 4.2% 0.0% 2.2 $1 / kg 1,000 5,000 10 0.5% 5× Glory to the True Sun Cod. The most truest of the Sun Cods.

Fortified Regrow Red Fish
Legendary 0.8% 0.9% 4.6 $4,000 / kg 2 4 5 0.01% 2× An ancient type of fish.

Fish variety

[edit | edit source]

Most Fishing Spots have increased odds of choosing one, two, or three specific kinds of fish, depending on the area. Outdoors areas have different odds at night, and if an area has multiple Fishing Spots, they all have the same odds. When the player hooks a fish, after the game determines the fish's rarity, it attempts to choose a fish from a list of probabilities specific to that area first. Since none of the areas' fish probabilities add up to 100% or include fish from every rarity group, there is always a chance the game doesn't choose any of those fish; when that happens, it instead chooses a fish using the default probabilities shown in the above table.

Note that an area's fish probabilities aren't the same as the actual chances of catching those fish in that area. The game can only pick a fish on an area's probability table if it chooses to pick from that fish's rarity group first, and if the game does choose that rarity but doesn't pick anything in the area's probability table, it may pick that fish anyway from the default probability table.

Increased fish chances
Location Day Night
Ancient Forest Sniper Gar (15%) Sniper Gar (22%)
Boulder Falls Boomerang Shrimp (20%) Boomerang Shrimp (35%)
Furlong Fields Bomb Catfish (25%) Bomb Catfish (35%)
Glacial Trail Ice Crab (20%) Ice Crab (20%)
Blione (18%) Blione (16%)
Great Oak Village Monke Fish (14%) Monke Fish (20%)
Lost Coast Hermit Crab (22%) Hermit Crab (28%)
Bloon Jelly (10%) Bloon Jelly (18%)
Purple Mane (10%) Purple Mane (17%)
Mountain's End Bloon Jelly (10%) Bloon Jelly (18%)
Purple Mane (17%) Purple Mane (10%)
Muddy Passage Arrowana (14%) Arrowana (20%)
Sandytown Cactus Puffer (16%) Cactus Puffer (14%)
Bloonchipper (15%) Old Hat (20%)
— Torn Poncho (20%)
Spice Islands Bloon Jelly (17%) Bloon Jelly (22%)
Purple Mane (10%) Purple Mane (17%)
The Coast Purple Mane (16%) Purple Mane (25%)
Low Poly Crab (25%) Low Poly Crab (16%)
Bloon Jelly (10%) Bloon Jelly (17%)
The Swamp Slime Fish (21%) Slime Fish (18%)
The Sunken Columns Seahorse (18%) Seahorse (22%)
Town Sinkhole N/A Ceramic Eel (20%)
[edit | edit source]
Gon' Fishin'
Catch 30 Fish in Frontier Legends
Reward(s):  0-1-0 Beast Handler Insta,  0-2-0 Beast Handler Insta,  0-3-0 Beast Handler Insta,  0-4-0 Beast Handler Insta

Trivia

[edit | edit source]
  • Some elements of Fishing Spots seem to be references to other games:
    • The fishing minigame is very similar to the fishing minigame in Stardew Valley.
    • The chance of fish being SHINY seems to be a reference to Shiny Pokémon from the Pokémon franchise, which similarly are obtainable through a fishing mechanic (among other methods).
[edit | edit source]
Scoop's Tall Tale icon This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

The editor that added this notice elaborates: Add in-game screenshots, and a gif of the fish mechanic.

Assets

[edit | edit source]

Unused assets

[edit | edit source]
[edit | edit source]