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| | {{Redirect|Relic|the ''[[Bloons 2]]'' level|Relic (level)}} |
| | {{Lede image|BTD6 DefaultRelicIcon.png}} |
| | '''Relic Knowledge''' is a game mechanic in [[Team]] events in ''[[Bloons TD 6]]''. The system consists of '''Relics''', items that grant certain enhancements to the player when enabled, such as making certain towers cheaper, increasing the amount of [[cash]] or [[Life|lives]], increasing towers' strength in certain situations, and allowing use of a limited number of free [[Power]]s in a game. |
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| | == Unlocking == |
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| | === Contested Territory === |
| | {{See also|Relic Tile}} |
| | In [[Contested Territory (BTD6)|Contested Territory]], some tiles are Relic tiles which when captured, allows all players on the capturing team to use its Relic as long as they remain in control of that tile. Each player may only use up to four Relics from captured Relic tiles at a time. |
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| | In addition to Relic tiles, there are up to three Event Relics and one Daily Power Relic available for purchase with [[Team Trophy|Team Trophies]]. Daily Power Relics are a Relic which grants free use of a [[Power]]. The Daily Power Relic changes every day, and upon refresh teams must spend Team Trophies again to unlock the new one. Event Relics start out inaccessible, but over the course of an event teams get the opportunity to purchase them. After a team purchases a Daily Power or an Event Relic, players on that team all gain access to that Relic for all tiles. At any given time, all teams have access to the same Event Relics and Daily Power Relics. |
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| | Occasionally, the same Relic is available as both a Daily Power/Event Relic and a captured Relic at the same time. In that case, two copies of that Relic may be equipped at the same time. The effects of equipping two copies varies depending on the Relic. |
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| | Primary Primates, Military Monkeys, Magic Monkeys, Support Simians, and Monkey Tycoon are only available as Event Relics in Contested Territory. |
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| | === Boss Rush === |
| | In [[Boss Rush]], teams begin with one Relic enabled. After defeating each island, they gain access to an additional Relic for all the subsequent islands. It's not possible to disable a Relic in Boss Rush. |
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| | All Relics, except Power Relics, Relics found exclusively in the Event Store, [[El Dorado]], [[Rounding Up]], Regrow-specific Relics, and life-specific Relics, are possible options for available Relics. |
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| ==List of Relics== | | ==List of Relics== |
| {|class="wikitable" | | {{generic cargo list|table=btd6_generic_items |
| !Icon
| | |where=type = "Relic" |
| !Name / description
| | |extra col 1=IF(obtained LIKE "%Relic Tiles%", "{{N}}", "{{Y}}")=Team Store exclusive?}} |
| !Notes
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| | ==Strategy== |
| |style="text-align:center"|[[File:BTD6 relic StartingStash.png|50x50px]] | | {{strategy needed|Add further tips and strategies that involve Relics for each of the game modes they appear on}} |
| |'''Starting Stash'''<br>''Start each game with an extra 250 cash (stacks with More Cash on Regular Tiles)''
| | {{BTD6 last updated|52.2|section=y}} |
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| | Relics provide valuable benefits that usually may help beat games easier. However, while some Relics are simply useless, there are edge cases where certain Relics are more harmful than good. A notable anti-synergy is [[Heart of Vengeance (BTD6)|Heart of Vengeance]] with [[Regeneration]] or [[Restoration]], though the latter two are preferred elsewhere and are worth buying at the Contested Territory shop. |
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| |style="text-align:center"|[[File:BTD6 relic ExtraEmpowered.png|50x50px]]
| | In [[Contested Territory]], the aim is to only pick Relics that will help conquer the board easier and break scores of rival teams. Relics can be game-changing, some strong enough for certain tiles to be literally impossible to beat without them. However, capturing Relic tiles aren't as valuable as Banner or Regular tiles, so only capture necessary Relic tiles. Buying the Store Relics can help gain an advantage, at the cost of Team Trophies. If Team Trophies aren't a concern, it's almost always preferred to buy all of Relics, with exception of useless ones such as [[Techbot (Relic)|Techbot]]. |
| |'''Extra Empowered'''<br>''Your hero starts a game with 3 extra levels (max 4 levels with Empowered Heroes on Regular Tiles)''
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| | In [[Boss Rush]], the strategy to Relics is to forsee the strength of this Relic and take advantage of it, if applicable. There are no actively harmful Relics in Boss Rush, except for Relics that add minor inconveniences (e.g. Bigger Bloon Sabotage potentially stealing Paragon pops, or Flint Tips contributing to high lag). |
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| |style="text-align:center"|[[File:BTD6 relic BoxOfChocolates.png|50x50px]]
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| |'''Box of Chocolates'''<br>''Start each game with 100 extra lives'' | |
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| |style="text-align:center"|[[File:BTD6 relic BoxOfMonkey.png|50x50px]]
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| |'''Box of Monkey'''<br>''Start each game with one free Monkey costing $400 or less for unmodified initial placement''
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| |style="text-align:center"|[[File:BTD6 relic MarchingBoots.png|50x50px]]
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| |'''Marching Boots'''<br>''In restricted count games, gives players +1 max count of each tower in their loadout or +4 total max count per game''
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| |style="text-align:center"|[[File:BTD6 relic HeroBoost.png|50x50px]]
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| |'''Hero Boost'''<br>''Heroes earn XP 20% faster in each game''
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| |style="text-align:center"|[[File:BTD6 relic BiggerBloonSabotage.png|50x50px]]
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| |'''Bigger Bloon Sabotage'''<br>''All MOAB-class Bloons spawn with 15% less health and move at 95% speed''
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| |style="text-align:center"|[[File:BTD6 relic RoundingUp.png|50x50px]]
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| |'''Rounding Up'''<br>''Earn +$20 at the end of every round''
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| |style="text-align:center"|[[File:BTD6 relic ManaBulwark.png|50x50px]]
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| |'''Mana Bulwark'''<br>''Creates a shield that absorbs up to 50 lives (stacks with Mana Shield on Regular Tiles)''
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| |style="text-align:center"|[[File:BTD6 relic Regeneration.png|50x50px]]
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| |'''Regeneration'''<br>''Restore 20 lives per round up to each game’s starting lives value, if no lives lost that round''
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| |style="text-align:center"|[[File:BTD6 relic Restoration.png|50x50px]]
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| |'''Restoration'''<br>''Restore 10 lives per round up to an increased starting lives value of +150, if no lives lost that round''
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| |style="text-align:center"|[[File:BTD6 relic DurableShots.png|50x50px]]
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| |'''Durable Shots'''<br>''All projectiles have +25% pierce''
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| |style="text-align:center"|[[File:BTD6 relic AlchemistTouch.png|50x50px]]
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| |'''Alchemist Touch'''<br>''All attacks can pop Lead Bloons''
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| |style="text-align:center"|[[File:BTD6 relic DeepHeat.png|50x50px]]
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| |'''Deep Heat'''<br>''All attacks can pop White Bloons and frozen Bloons, freezes last longer and through more layers.'' | |
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| |style="text-align:center"|[[File:BTD6 relic Sharpsplosion.png|50x50px]]
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| |'''Sharpslosion'''<br>''All attacks can pop Black Bloons''
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| |style="text-align:center"|[[File:BTD6 relic RoyalTreatment.png|50x50px]]
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| |'''Royal Treatment'''<br>''All attacks can pop Purple Bloons'' | |
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| |style="text-align:center"|[[File:BTD6 relic HardBaked.png|50x50px]]
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| |'''Hard Baked'''<br>''All attacks do +1 damage to Ceramic Bloons''
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| |style="text-align:center"|[[File:BTD6 relic Fortifried.png|50x50px]]
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| |'''Fortifried'''<br>''All attacks do +2 damage to Fortified Bloons''
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| |style="text-align:center"|[[File:BTD6 relic MoabClash.png|50x50px]]
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| |'''MOAB-Clash'''<br>''All attacks do +2 damage to MOAB-class Bloons''
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| |style="text-align:center"|[[File:BTD6 relic CamoFlogged.png|50x50px]]
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| |'''Camo-flogged'''<br>''All attacks do +3 damage to Camo Bloons''
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| |style="text-align:center"|[[File:BTD6 relic BrokenHeart.png|50x50px]]
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| |'''Broken Heart'''<br>''All attacks do +2 damage to Regrow Bloons''
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| |style="text-align:center"|[[File:BTD6 relic GoingTheDistance.png|50x50px]]
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| |'''Going the Distance'''<br>''All Monkeys gain +30% range and their projectiles gain +30% lifespan''
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| |style="text-align:center"|[[File:BTD6 relic Heartless.png|50x50px]]
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| |'''Heartless'''<br>''Regrow Bloons regeneration is disabled''
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| |style="text-align:center"|[[File:BTD6 relic FlintTips.png|50x50px]]
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| |'''Flint Tips'''<br>''Sharp projectiles add fire dot to all Bloons they damage (1 damage every 2.5s for 5s total)''
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| |style="text-align:center"|[[File:BTD6 relic Abilitized.png|50x50px]]
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| |'''Abilitized'''<br>''All Activated Ability cooldowns for all Monkeys reduced 10%''
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| |style="text-align:center"|[[File:BTD6 relic AirAndSea.png|50x50px]]
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| |'''Air and Sea'''<br>''Ace, Heli, Buccaneer and Sub have placement and upgrade costs reduced 5%, and reload improved by 5%''
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| |style="text-align:center"|[[File:BTD6 relic ElDorado.png|50x50px]]
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| |'''El Dorado'''<br>''All Monkey Money and Team Trophy rewards from game victories are increased by 25% (minimum +1)''
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| |style="text-align:center"|[[File:BTD6 relic OpenSeason.png|50x50px]]
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| |'''Open Season'''<br>''Attack any Tile on the map''
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| |style="text-align:center"|[[File:BTD6 relic CamoTrap.png|50x50px]]
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| |'''Camo Trap'''<br>''Grants the use of 1 Camo Trap Powerup per game''
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| |style="text-align:center"|[[File:BTD6 relic Thrive.png|50x50px]]
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| |'''Thrive'''<br>''Grants the use of 2 Thrive Powerups per game''
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| |style="text-align:center"|[[File:BTD6 relic Sms.png|50x50px]]
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| |'''SMS'''<br>''Grants the use of 2 SMS per game''
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| |style="text-align:center"|[[File:BTD6 relic MonkeyBoost.png|50x50px]]
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| |'''Monkey Boost'''<br>''Grants the use of 2 Monkey Boosts per game''
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| |style="text-align:center"|[[File:BTD6 relic RoadSpikes.png|50x50px]]
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| |'''Road Spikes'''<br>''Grants 10 stacks of Road Spikes per game''
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| |style="text-align:center"|[[File:BTD6 relic MoabMine.png|50x50px]]
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| |'''MOAB Mine'''<br>''Grants the use of 1 MOAB Mine Powerup per game''
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| |style="text-align:center"|[[File:BTD6 relic GlueTrap.png|50x50px]]
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| |'''Glue Trap'''<br>''Grants the use of 2 Glue Trap Powerups per game''
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| |style="text-align:center"|[[File:BTD6 relic Techbot.png|50x50px]]
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| |'''Techbot'''<br>''Grants the use of 1 Tech Bot Powerup per game''
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| |style="text-align:center"|[[File:BTD6 relic PrimaryPrimates.png|50x50px]]
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| |'''Primary Primates'''<br>''Reduces cost of all Primary Monkeys by 8%''
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| |style="text-align:center"|[[File:BTD6 relic MilitaryMonkeys.png|50x50px]]
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| |'''Military Monkeys'''<br>''Reduces cost of all Military Monkeys by 8%''
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| |style="text-align:center"|[[File:BTD6 relic MagicMonkeys.png|50x50px]]
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| |'''Magic Monkeys'''<br>''Reduces cost of all Magic Monkeys by 8%''
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| |style="text-align:center"|[[File:BTD6 relic SupportSimians.png|50x50px]]
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| |'''Support Simians'''<br>''Reduces cost of all Support Monkeys by 10%''
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| |}
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| ==Unused content== | | ==Unused content== |
| {|class="wikitable" | | {{#lst:List of unused content in BTD6|Relics}} |
| !Icon
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| !Name / description
| | ==Navigation== |
| !Notes
| | {{BTD6 relic nav}} |
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| | {{BTD6 nav}} |
| |style="text-align:center"|[[File:BTD6 relic MonkeyShield.png|50x50px]]
| | [[Category:Relics|*]][[Category:Game mechanics in BTD6]] |
| |'''Monkey Shield'''<br>''For 1 hour after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.''
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| |style="text-align:center"|[[File:BTD6 relic MonkeyShieldMark2.png|50x50px]]
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| |'''Monkey Shield Mark 2'''<br>''For 2 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.''
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| |style="text-align:center"|[[File:BTD6 relic MonkeyShieldMark3.png|50x50px]]
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| |'''Monkey Shield Mark 3'''<br>''For 3 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.''
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| |style="text-align:center"|[[File:BTD6 relic PsiVision.png|50x50px]]
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| |'''Psi Vision'''<br>''See full details for all Tiles on the map''
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| |style="text-align:center"|[[File:BTD6 relic MonkeyTycoon.png|50x50px]]
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| |'''Monkey Tycoon'''<br>''Get +1 of all Monkey Towers in your loadout and their base price is reduced by 4%''
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| |}
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