Avenger: Difference between revisions

Qwertyxp2000 (talk | contribs)
→Strategy: idk you try this tower, but the old section kinda felt excessive now that avenger got massive buffs that improve it so much in knockback and cost. I used avenger for ct least cash before pre52 and it was meh at best even with alch, r63 us tough even on bazaar
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| path = 3
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'''Avenger''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of the pistol attack from 6 to 18 and does +18 Ceramic damage,<!--ceramic bonus no 50.0 change?--> increases the knockback of the shotgun attack on non-blimp types to -200%, allows it to knock [[MOAB-Class Bloon]]s back at -100% speed, and causes each shell to spray three shrapnel [[projectile]]s on contact with a Bloon, spread 120° apart each dealing 1 damage to up to 6 bloons (affected by {{BTD6 mk|Extra Dart Pops}}).
'''Avenger''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade adds a new property to [[Nomad]]'s passive effect while it is active: it causes all Bloons ranked [[Rainbow Bloon (BTD6)|Rainbow]] and below to only deduct one [[life]] if they leak. If the effect triggers from a Bloon leaking, that Bloon still costs its normal number of lives.


Additionally, whenever a [[life]] is lost, all Bloons up to [[Rainbow Bloon (BTD6)|Rainbow]] only take away 1 life when they leak, alongside all the effects gained from the [[Nomad]] upgrade, for 15 seconds.  
Additionally, this upgrade improves both of its [[attack]]s:
*Increases the pistol's base damage from 6 to 18, and grants it +18 damage to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s.
*Increases the shotgun's [[knockback]] to -200% speed for regular Bloons and allows it to knock [[MOAB-Class Bloon]]s back at -50% speed.
*Causes each shotgun pellet to spray three shrapnel [[projectile]]s after damaging a Bloon, spread over a 120° angle. Each shrapnel projectile deals 1 damage and has 6 [[pierce]].<section end="lede"/>


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{outdated|v52.0 knockback and price buffs. Is it now more comparable to Press if say you put it in ptraining or pment?}}
{{BTD6 last updated|55.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
Avenger's shrapnel benefits greatly from pierce and damage buffs (such as [[Berserker Brew (BTD6)|Berserker Brew]] and [[Primary Training (BTD6)|Primary Training]]) and Bloon debuffs, solidifying group damage. Its knockback helps it cover single targets below a {{BTD6|BAD}}. Two Avengers are strong enough to lock down one section of a map lategame with support, and is better on maps that allow separation of defenses so it can maximize [[Wanderer]] buffs for its shotgun. [[Glue Storm (BTD6)|Glue Storm]] is recommended to allow it to handle DDTs. [[Dan D'Monke (BTD6)|Dan D'Monke]] and [[Ezili (BTD6)|Ezili]] are the only Heroes that can manually trigger its [[Nomad]] life loss ability, with Dan's Rabble Rouser ability being the only one usable in [[CHIMPS]], while [[Corvus (BTD6)|Corvus]]'s [[Soul Barrier]] requires leaks and is much riskier. Finally, its life loss reduction effect can be used as a last resort in the mid-game, but its income generation from leaked weak Bloons is difficult and almost always impractical.
Avenger is somewhat weak for its cost without pierce buffs such as [[Primary Training (BTD6)|Primary Training]], having average damage and MOAB-class knockback for its cost. Since its knockback is a speed multiplier, it lacks much synergy with other slowdown effects, but it does want a {{BTD6|Berserker Brew}} and {{BTD6|Primary Training}} for better pierce and enjoys speed buffs in general. The shotgun's low range, pierce, and damage demands multiple buffs including {{BTD6|Berserker Brew}} to become a viable midgame carry, worsens consistency if it doesn't follow straight lines, and still struggles to dense rounds.


If only used for MOAB-class knockback, Avenger's shotgun range can be positioned just far enough from the track to avoid targeting {{BTD6|Ceramic Bloon}}s but only target the large hitboxes of MOAB-class, particularly for the {{BTD6|Quickdraw}} benefits. Since its knockback is just as strong against {{BTD6|ZOMG}}s as against {{BTD6|MOAB}}s, it should focus on stalling the strongest bloons to make the most of its low pierce. Setting on Strong usually accomplishes that. {{BTD6|Acidic Mixture Dip}} buffs wear off too quickly for Avenger to beat {{BTD6|DDT}}s, but blimp debuffs such as {{BTD6|Glue Strike}} are reliable.
Getting Avenger inside range of a Village without losing one of the shotgun's Wanderer stacks can be difficult, but placing Avenger near the edge of the Village's range can allow it to retain the stack. Adding a second Village to buff the other Village can be added if necessary. Any repositioning function like the Reposition abilities of [[Support Chinook (BTD6)|Support Chinook]] and Dan D'Monke makes precise placement more forgiving by re-moving Avenger in case of placement error. However, adding [[Primary Mentoring (BTD6)|Primary Mentoring]] (but not [[Primary Training (BTD6)|Primary Training]]) makes it impossible for Alchemist<!--(36×1.1×1.1+5)−(40×1.1) = 4.56, which is > 0--> to not lose a shotgun's Wanderer stack without giving a Village-buffed Alchemist an additional buff such as [[Deadeye]]'s Take Aim.


Its life loss reduction effect is generally hard to use, especially as {{BTD6|Ceramic Bloon}}s become more prevalent in mid-game. It can be used as a last resort for leaks in the mid-game, but never for making income.<!--people prior to nomad cash stack formerly used xx4 for money-->
0-2-4 is preferred for inherent [[Camo detection]] and the crit damage. 2-0-4 can be used if external Camo detection exists or if the 0-2-4's lack of single-target damage and knockback is too severe.
 
2-0-4 is the preferred crosspath, as it directly increases knockback uptime to improve its support role, and is much more effective at boosting its poor single target damage at long range as well. 0-2-4 gets more damage at close range via crits and has natural camo detection, but camo detection can actually hurt Avenger late game due to a lack of DDT damage.


==Update history==
==Update history==