Template:BTD6 frontier encounter: Difference between revisions
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adding back ability cooldown rule, it is not actually 60% on all encounters |
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<includeonly> | <includeonly><div class="cr-outer-block"><div class="flex-wrapper"><!-- | ||
{| class=" | |||
! | --><div class="flex-item half-width"><div class="flex-item-header">Encounter</div><!-- | ||
|{{{ | --><div class="flex-item-body">Map: {{{map|}}}<br>Type: {{{encounterType|}}}<br>{{#if:{{{boss|}}}|Boss: {{{boss|}}}<br>}}Roundset: [[List of rounds in Frontier Legends#Base set {{{roundset|}}}|Type {{{roundset|}}}]]</div></div><!-- | ||
! | |||
|{{{ | --><div class="flex-item half-width"><div class="flex-item-header">Modifiers</div><!-- | ||
! | --><div class="flex-item-body" style="column-width:190px">{{#ifexpr: | ||
{{{speedMultiplier|1.0}}} = 1.0 and | |||
{{{moabSpeedMultiplier|1.0}}} = 1.0 and | |||
{{{regrowRateMultiplier|1.0}}} = 1.0 and | |||
{{{abilityCooldownReductionMultiplier|1.0}}} = 1.0 and | |||
{{{removeableCostMultiplier|1.0}}} = 1.0 and | |||
{{{bloonHealthMultiplier|1.0}}} = 1.0 and | |||
{{{moabHealthMultiplier|1.0}}} = 1.0 and | |||
{{{bossHealthMultiplier|1.0}}} = 1.0 and | |||
{{{bossSpeedMultiplier|1.0}}} = 1.0 and | |||
{{#if:{{{disableMK|}}}{{{disableSelling|}}}{{{disablePowers|}}}{{{noContinues|}}}{{{allCamo|}}}{{{allRegen|}}}{{{disableDoubleCash|}}}{{{disableFastTrack|}}}{{{customRounds|}}}{{{noInstaReward|}}}|1|0}} = 0|—|<!-- | |||
-->{{#ifeq:{{{speedMultiplier|1.0}}}|1.0||{{#ifeq:{{{speedMultiplier|1.0}}}|1.0||[[File:BTD6 FasterBloonsIcon.png|18px|link=]]|[[File:BTD6 SlowerBloonsIcon.png|18px|link=]]}} Bloon speed {{#expr:{{{speedMultiplier|1.0}}}*100}}%<br>}}<!-- | |||
-->{{#ifeq:{{{moabSpeedMultiplier|1.0}}}|1.0||{{#ifeq:{{{moabSpeedMultiplier|1.0}}}|1.0||[[File:BTD6 FasterMoabIcon.png|18px|link=]]|[[File:BTD6 SlowerMoabIcon.png|18px|link=]]}} MOAB speed {{#expr:{{{moabSpeedMultiplier|1.0}}}*100}}%<br>}}<!-- | |||
-->{{#ifeq:{{{regrowRateMultiplier|1.0}}}|1.0||{{#ifeq:{{{regrowRateMultiplier|1.0}}}1.0||[[File:BTD6 RegrowRateIncreaseIcon.png|18px|link=]]|[[File:BTD6 RegrowRateDecreaseIcon.png|18px|link=]]}} Regrow rate {{#expr:{{{regrowRateMultiplier|1.0}}}*100}}%<br>}}<!-- | |||
-->{{#ifeq:{{{abilityCooldownReductionMultiplier|1.0}}}|1.0||{{#ifeq:{{{abilityCooldownReductionMultiplier|1.0}}}|1.0||[[File:BTD6 AbilityCooldownReductionIncreaseIcon.png|18px|link=]]|[[File:BTD6 AbilityCooldownReductionDecreaseIcon.png|18px|link=]]}} Ability cooldown rate {{#expr:{{{abilityCooldownReductionMultiplier|1.0}}}*100}}%<br>}}<!-- | |||
-->{{#ifeq:{{{removeableCostMultiplier|1.0}}}|1.0||{{#ifeq:{{{removeableCostMultiplier|1.0}}}|1.0||[[File:BTD6 RemovableCostIncreaseIcon.png|18px|link=]]|[[File:BTD6 RemovableCostDecreaseIcon.png|18px|link=]]}} Removable cost rate {{#switch:{{{removeableCostMultiplier|1.0}}} | |||
|0=Free | |||
|12=Disabled | |||
|#default={{#expr:{{{removeableCostMultiplier|1.0}}}*100}}%}}<br>}}<!-- | |||
-->{{#ifeq:{{{bloonHealthMultiplier|1.0}}}|1.0||{{#ifeq:{{{bloonHealthMultiplier|1.0}}}|1.0||[[File:BTD6 CeramicIncreaseHPIcon.png|18px|link=]]|[[File:BTD6 CeramicDecreaseHPIcon.png|18px|link=]]}} Ceramic health {{#expr:{{{bloonHealthMultiplier|1.0}}}*100}}%<br>}}<!-- | |||
-->{{#ifeq:{{{moabHealthMultiplier|1.0}}}|1.0||{{#ifeq:{{{moabHealthMultiplier|1.0}}}|1.0||[[File:BTD6 MoabBoostIcon.png|18px|link=]]|[[File:BTD6 MoabDecreaseHPIcon.png|18px|link=]]}} MOAB health {{#expr:{{{moabHealthMultiplier|1.0}}}*100}}%<br>}}<!-- | |||
-->{{#ifeq:{{{bossHealthMultiplier|1.0}}}|1.0||{{#ifeq:{{{bossHealthMultiplier|1.0}}}|1.0||[[File:BTD6 BossBoostIcon.png|18px|link=]]|[[File:BTD6 BossDecreaseHPIcon.png|18px|link=]]}} Boss health {{#expr:{{{bossHealthMultiplier|1.0}}}*100}}%<br>}}<!-- | |||
-->{{#ifeq:{{{bossSpeedMultiplier|1.0}}}|1.0||{{#ifeq:{{{bossSpeedMultiplier|1.0}}}|1.0||[[File:BTD6 FasterBossIcon.png|18px|link=]]|[[File:BTD6 SlowerBossIcon.png|18px|link=]]}} Boss speed {{#expr:{{{bossSpeedMultiplier|1.0}}}*100}}%<br>}}<!-- | |||
-->{{#ifeq:{{{disableSelling|}}}|1|[[File:BTD6 SellingDisabledIcon.png|18px|link=]] Selling disabled<br>}}<!-- | |||
-->{{#ifeq:{{{allCamo|}}}|1|[[File:BTD6 AllCamoIcon.png|18px|link=]] All Camo<br>}}<!-- | |||
-->{{#ifeq:{{{allRegen|}}}|1|[[File:BTD6 AllRegenIcon.png|18px|link=]] All Regrow}}}}</div></div><!-- | |||
--> | |||
{|class="flex-item subtable" style="table-layout:fixed" | |||
!style="height:0"| | |||
!First time | !First time | ||
{{#ifeq:{{{mapId|}}}|FiringRange|| | |||
!Replay | !Replay | ||
!Elite | !Elite}} | ||
|- | |- | ||
| | !Rounds | ||
|{{{startRound|}}}–{{{endRound|}}} | |||
{{#ifeq:{{{mapId|}}}|FiringRange|| | |||
{{!}}{{#expr:{{{startRound|}}} + {{{replayStartRoundAddition|}}}}}–{{#expr:{{{endRound|}}} + {{{replayEndRoundAddition|}}}}} | |||
{{!}}{{#expr:{{{startRound|}}} + {{{eliteStartRoundAddition|}}}}}–{{#expr:{{{endRound|}}} + {{{eliteEndRoundAddition|}}}}}}} | |||
|- | |- | ||
![[ | ![[Bananite]] per round | ||
| | |×{{{endOfRoundCashMultiplier|}}} (total: {{BTD6 bananite|{{#expr:(200 + {{{startRound|}}} + {{{endRound|}}}) * ({{{endRound|}}} - {{{startRound|}}} + 1) / 2 * {{{endOfRoundCashMultiplier|}}}}}}}) | ||
{{#ifeq:{{{mapId|}}}|FiringRange|| | |||
{{!}}×{{#expr:{{{replayEndOfRoundCashMultiplier|}}} * {{{endOfRoundCashMultiplier|}}}}} (total: {{BTD6 bananite|{{#expr:(200 + {{{startRound|}}} + {{{endRound|}}} + {{{replayStartRoundAddition|}}} + {{{replayEndRoundAddition|}}}) * ({{{endRound|}}} + {{{replayEndRoundAddition|}}} - {{{startRound|}}} - {{{replayStartRoundAddition|}}} + 1) / 2 * {{{replayEndOfRoundCashMultiplier|}}} * {{{endOfRoundCashMultiplier|}}}}}}}) | |||
{{!}}×{{#expr:{{{eliteEndOfRoundCashMultiplier|}}} * {{{endOfRoundCashMultiplier|}}}}} (total: {{BTD6 bananite|{{#expr:(200 + {{{startRound|}}} + {{{endRound|}}} + {{{eliteStartRoundAddition|}}} + {{{eliteEndRoundAddition|}}}) * ({{{endRound|}}} + {{{eliteEndRoundAddition|}}} - {{{startRound|}}} - {{{eliteStartRoundAddition|}}} + 1) / 2 * {{{eliteEndOfRoundCashMultiplier|}}} * {{{endOfRoundCashMultiplier|}}}}}}})}} | |||
|- | |- | ||
! | !Victory bonus | ||
|{{BTD6 bananite|{{#expr: 100 * {{{victoryCashMultiplier|}}}}}}} | |||
{{#ifeq:{{{mapId|}}}|FiringRange|| | |||
{{!}}{{BTD6 bananite|{{#expr: 100 * {{{victoryCashMultiplier|}}} * {{{replayVictoryCashMultiplier|}}}}}}} | |||
{{!}}{{BTD6 bananite|{{#expr: 100 * {{{victoryCashMultiplier|}}} * {{{eliteVictoryCashMultiplier|}}}}}}}}} | |||
|}<!-- | |||
|{{ | --><div class="flex-item"><div class="flex-item-header">Pre-placed towers</div><!-- | ||
--><div class="flex-item-body">{{{storyTowers|}}}</div></div><!-- | |||
--><div class="flex-item {{#ifeq:{{{mapId|}}}|FiringRange|triple-width}}"><div class="flex-item-header">Reinforcements (first time)</div><!-- | |||
--><div class="flex-item-body">[[List of rounds in Frontier Legends#Reinforcement set {{{reinforcementSet|}}}|Type {{{reinforcementSet|}}}]]<!-- | |||
*{{ | --><div style="column-width:80px">Round {{#replace:{{#replace:{{{rushList|}}}|,|:<nowiki/> <nowiki/>}}|;|<br>Round<nowiki/> <nowiki/>}}</div></div></div><!-- | ||
-->{{#ifeq:{{{mapId|}}}|FiringRange||<div class="flex-item"><div class="flex-item-header">Reinforcements (replay)</div><!-- | |||
*{{ | --><div class="flex-item-body">[[List of rounds in Frontier Legends#Reinforcement set {{{replayReinforcementSet|}}}|Type {{{replayReinforcementSet|}}}]]<!-- | ||
*{{ | --><div style="column-width:80px">Round {{#replace:{{#replace:{{{replayRushList|}}}|,|:<nowiki/> <nowiki/>}}|;|<br>Round<nowiki/> <nowiki/>}}</div></div></div><!-- | ||
* | |||
*{{ | |||
| | |||
<div class=" | |||
</ | |||
< | |||
</ | |||
</div>< | |||
< | --><div class="flex-item"><div class="flex-item-header">Reinforcements (elite)</div><!-- | ||
--><div class="flex-item-body">[[List of rounds in Frontier Legends#Reinforcement set {{{eliteReinforcementSet|}}}|Type {{{eliteReinforcementSet|}}}]]<!-- | |||
--><div style="column-width:80px">Round {{#replace:{{#replace:{{{eliteRushList|}}}|,|:<nowiki/> <nowiki/>}}|;|<br>Round<nowiki/> <nowiki/>}}</div></div></div>}}<!-- | |||
}}</ | |||
--></div></div></includeonly><noinclude>{{/doc}}</noinclude><templatestyles src="BTD6 challenge rules/style.css"/> | |||
</noinclude><templatestyles src="BTD6 challenge rules/style.css"/> | |||
Latest revision as of 05:26, 4 July 2026
Example
The following table is created by the template below
Encounter
Modifiers
| First time | Replay | Elite | |
|---|---|---|---|
| Rounds | 1–10 | 16–25 | 51–60 |
| Bananite per round | ×0.15 (total: |
×0.0375 (total: |
×0.3 (total: |
| Victory bonus |
Reinforcements (first time)
Type 1
Round 1: 1
Round 4: 2
Round 7: 4
Round 9: 6
Round 15: 7
Round 17: 10
Round 19: 14
Round 22: 19
Round 24: 22
Round 4: 2
Round 7: 4
Round 9: 6
Round 15: 7
Round 17: 10
Round 19: 14
Round 22: 19
Round 24: 22
Reinforcements (replay)
Type 2
Round 18: 9
Round 21: 10
Round 24: 12
Round 21: 10
Round 24: 12
Reinforcements (elite)
Type 3
Round 50: 34
Round 55: 38
Round 60: 42
Round 65: 46
Round 69: 49
Round 73: 53
Round 79: 55
Round 84: 58
Round 89: 61
Round 55: 38
Round 60: 42
Round 65: 46
Round 69: 49
Round 73: 53
Round 79: 55
Round 84: 58
Round 89: 61
{{Template:BTD6 frontier encounter
|map=[[Middle of the Road]]
|mapId=MiddleOfTheRoad
|encounterType=Story
|roundset=1
|speedMultiplier=1.1
|moabSpeedMultiplier=0.9
|regrowRateMultiplier=1.5
|abilityCooldownReductionMultiplier=0.6
|removeableCostMultiplier=0.5
|bloonHealthMultiplier=1.25
|moabHealthMultiplier=0.75
|bossHealthMultiplier=0.8
|bossSpeedMultiplier=1.2
|startRound=1
|replayStartRoundAddition=15
|eliteStartRoundAddition=50
|endRound=10
|replayEndRoundAddition=15
|eliteEndRoundAddition=50
|allCamo=1
|allRegrow=1
|endOfRoundCashMultiplier=0.15
|replayEndOfRoundCashMultiplier=0.25
|eliteEndOfRoundCashMultiplier=2.0
|victoryCashMultiplier=1.5
|replayVictoryCashMultiplier=0.5
|eliteVictoryCashMultiplier=12
|reinforcementSet=1
|rushList=1,1;4,2;7,4;9,6;15,7;17,10;19,14;22,19;24,22
|replayReinforcementSet=2
|replayRushList=18,9;21,10;24,12
|eliteReinforcementSet=3
|eliteRushList=50,34;55,38;60,42;65,46;69,49;73,53;79,55;84,58;89,61
|storyTowers={{BTD6 rewards|InstaMonkey:NinjaMonkey,210}} ({{Hover|Piercing|135% Pierce}})<br>{{BTD6 rewards|InstaMonkey:BoomerangMonkey,002}} ({{Hover|Quickshot|115% Attack Speed}})
}}
The following challenge rules are shared between all encounters:
- Mode: Apopalypse
- Difficulty: Medium
Max monkeys: Default
Starting cash: Current amount of Bananite
Starting lives: Current amount
Monkey Knowledge disabled
Only powers purchased in the General Store are allowed
No continues
Double Cash disabled
Fast Track disabled
Paragon limit: 0
No round 100 reward
Ability cooldown rate: 60%
Cash per pop multiplier: 0×
Cash generated by towers multiplier: 0×- All Towers and Heroes available