Avenger: Difference between revisions

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| cost = 6500
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| xp = 14000
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'''Avenger''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of the pistol attack from 6 to 18 and does +18 Ceramic damage,<!--ceramic bonus no 50.0 change?--> increases the knockback of the shotgun attack on non-blimp types to -200%, allows it to knock [[MOAB-Class Bloon]]s back at -100% speed, and causes each shell to spray three shrapnel [[projectile]]s on contact with a Bloon, spread 120° apart each dealing 1 damage to up to 6 bloons (affected by {{BTD6 mk|Extra Dart Pops}}).
'''Avenger''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade adds a new property to [[Nomad]]'s passive effect while it is active: it causes all Bloons ranked [[Rainbow Bloon (BTD6)|Rainbow]] and below to only deduct one [[life]] if they leak. If the effect triggers from a Bloon leaking, that Bloon still costs its normal number of lives.


Additionally, whenever a [[life]] is lost, all Bloons up to [[Rainbow Bloon (BTD6)|Rainbow]] only take away 1 life when they leak, alongside all the effects gained from the [[Nomad]] upgrade, for 15 seconds.  
Additionally, this upgrade improves both of its [[attack]]s:
*Increases the pistol's base damage from 6 to 18, and grants it +18 damage to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s.
*Increases the shotgun's [[knockback]] to -200% speed for regular Bloons and allows it to knock [[MOAB-Class Bloon]]s back at -50% speed.
*Causes each shotgun pellet to spray three shrapnel [[projectile]]s after damaging a Bloon, spread over a 120° angle. Each shrapnel projectile deals 1 damage and has 6 [[pierce]].<section end="lede"/>


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|55.2|section=y}}
Avenger has rather low pierce and damage at base, but gets a massive boost from pierce buffs (such as [[Berserker Brew (BTD6)|Berserker Brew]] and [[Primary Training (BTD6)|Primary Training]]). The shrapnel from shotgun shots deal great grouped damage when paired with pierce and damage buffs, and its knockback helps it cover single targets. It also benefits greatly from damage buffs or bloon debuffs due to spawning lots of shrapnel. Two Avengers are strong enough to lock down one section of a map lategame if supported. [[Glue Storm (BTD6)|Glue Storm]] is recommended to alloe them to handle DDTs and pop them quicker before they're overrun. BAD damage is important as Avenger cannot knock them back, and it has otherwise poor single target damage. Avenger is better on maps that allow separation of defenses so it can maximize [[Wanderer]] buffs for its shotgun. Finally, its life loss reduction effect can be used as a last resort in the mid-game, but is difficult for making income with its [[Nomad]] effect.
Avenger's shrapnel benefits greatly from pierce and damage buffs (such as [[Berserker Brew (BTD6)|Berserker Brew]] and [[Primary Training (BTD6)|Primary Training]]) and Bloon debuffs, solidifying group damage. Its knockback helps it cover single targets below a {{BTD6|BAD}}. Two Avengers are strong enough to lock down one section of a map lategame with support, and is better on maps that allow separation of defenses so it can maximize [[Wanderer]] buffs for its shotgun. [[Glue Storm (BTD6)|Glue Storm]] is recommended to allow it to handle DDTs. [[Dan D'Monke (BTD6)|Dan D'Monke]] and [[Ezili (BTD6)|Ezili]] are the only Heroes that can manually trigger its [[Nomad]] life loss ability, with Dan's Rabble Rouser ability being the only one usable in [[CHIMPS]], while [[Corvus (BTD6)|Corvus]]'s [[Soul Barrier]] requires leaks and is much riskier. Finally, its life loss reduction effect can be used as a last resort in the mid-game, but its income generation from leaked weak Bloons is difficult and almost always impractical.


0-2-4 is preferred due to having built-in camo detection and increasing the damage via crits. 2-0-4 can be used if already buying camo detection or if the lack of single target damage is too severe and the knockback of 0-2-4 does not suffice.
Getting Avenger inside range of a Village without losing one of the shotgun's Wanderer stacks can be difficult, but placing Avenger near the edge of the Village's range can allow it to retain the stack. Adding a second Village to buff the other Village can be added if necessary. Any repositioning function like the Reposition abilities of [[Support Chinook (BTD6)|Support Chinook]] and Dan D'Monke makes precise placement more forgiving by re-moving Avenger in case of placement error. However, adding [[Primary Mentoring (BTD6)|Primary Mentoring]] (but not [[Primary Training (BTD6)|Primary Training]]) makes it impossible for Alchemist<!--(36×1.1×1.1+5)−(40×1.1) = 4.56, which is > 0--> to not lose a shotgun's Wanderer stack without giving a Village-buffed Alchemist an additional buff such as [[Deadeye]]'s Take Aim.
 
0-2-4 is preferred for inherent [[Camo detection]] and the crit damage. 2-0-4 can be used if external Camo detection exists or if the 0-2-4's lack of single-target damage and knockback is too severe.


==Update history==
==Update history==