Road Spikes (Relic): Difference between revisions

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m Text replacement - "|tile relic =y↵|store relic =y" to "|obtained=Relic Tiles, Team Store"
 
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{{stub|Add strategy (e.g. saveups to expensive base-t's, lead popping, other weird popping shenanigans, and more?)}}
{{BTD6 generic item info
{{BTD6 relic info
|id=RoadSpikes
|id=RoadSpikes


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|image      =BTD6 relic RoadSpikes.png
|image      =BTD6 relic RoadSpikes.png
|description=Grants 10 stacks of Road Spikes per game
|description=Grants 10 stacks of Road Spikes per game
|obtained=Relic Tiles, Team Store
|introduced    =32.0
}}
}}
'''Road Spikes''' is a [[Relic Knowledge|Relic]] in ''[[Bloons TD 6]]''. It provides ten [[Road Spikes (BTD6)|Road Spikes]] powers during the game.
'''Road Spikes''' is a [[Relic Knowledge|Relic]] in ''[[Bloons TD 6]]''. It provides ten [[Road Spikes (BTD6)|Road Spikes]] powers during the game. This effect can stack with multiple of itself.


==Tips==
==Tips==
{{Main|Road Spikes (BTD6)#Strategy}}
{{further|Road Spikes (BTD6)#Strategy}}
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{{BTD6 last updated|53.2|section=y}}
{{strategy needed|tips=y|Cover saveups to expensive base-t's, lead popping, other weird popping shenanigans}}
*Main use cases are to survive early rounds, chip a few problematic Bloons, or limit the penalty timer in Boss tiles. Unlike life relics, popping the Bloons instead of leaking them won't miss out cash, up to $200 with all 10 Road Spikes.
*For Camos, Road Spikes can tank up to part of round 37 if all spikes are placed down. It won't save enough lives for a [[Camo Trap (Relic)|Camo Trap]] to tank Camos from round 48 and all of round 78 inclusive, even with life Relics.
*When using it for popping early Leads or Purples, it's preferred to drop it between Bloons and have a quick-firing attacker to stop spikes from wasting too much pierce on things that defenses can already pop. This is mainly necessary in Least Tiers.
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==Update history==
==Update history==