Blooncyclopedia:Sandbox: Difference between revisions

Qwertyxp2000 (talk | contribs)
dumping it here so I can reference the table easier when mentioning relic stack or not
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==List of Relics==
 
{| class="wikitable center-col-1"
 
!Icon
{{BTD6 upgrade list by tower/new|Mermonkey}}
!Text
 
!Notes
 
|-
[IMAGE OF MANA SHIELD]
|[[File:BTD6 relic StartingStash.png|50x50px]]
 
|'''[[Starting Stash]]'''<br>Start each game with an extra 250 cash (stacks with More Cash on Regular Tiles)''
'''Mana Shield''' is a type of shield that protects [[lives]]. In ''Bloons TD 6'', its value is shown in blue text. Something mana battd and distinguish corvus soul barrier.
|Bonus +$250 starting cash doesn't stack with multiple of itself.
 
|-
Sources
|[[File:BTD6 relic ExtraEmpowered.png|50x50px]]
 
|'''[[Extra Empowered]]'''<br>Your hero starts a game with 3 extra levels (max 4 levels with Empowered Heroes on Regular Tiles)
Btd6
|Extra instant heroes bonuses do stack with Extra Empowered, but only capped at Level 4.
 
|-
*Mana Shield
|[[File:BTD6 relic BoxOfChocolates.png|50x50px]]
*Mana Bulwark
|'''[[Box of Chocolates]]'''<br>Start each game with 100 extra lives
*Dan D'Monke upgrade thingy
|Stacks additively.
 
|-
==BTD5M stats==
|[[File:BTD6 relic BoxOfMonkey.png|50x50px]]
 
|'''[[Box of Monkey]]'''<br>Start each game with one free Monkey costing $400 or less for unmodified initial placement
{{#invoke:BTD5M stats|base tower|Bloons TD Battles (multiplatform)|DartMonkey}}
|Multiple Box of Monkeys do not stack in any way (i.e. no two $400 free towers, no single $800 free tower).
 
|-
===4-0===
|[[File:BTD6 relic MarchingBoots.png|50x50px]]
 
|'''[[Marching Boots]]'''<br>In restricted count games, gives players +1 max count of each tower in their loadout or +4 total max count per game
{{#invoke:BTD5M stats|tower with upgrade|Bloons TD Battles (multiplatform)|DartMonkey|1|4}}
|Stacks additively.
 
|-
===0-4===
|[[File:BTD6 relic HeroBoost.png|50x50px]]
 
|'''[[Hero Boost]]'''<br>Heroes earn XP 20% faster in each game
{{#invoke:BTD5M stats|tower with upgrade|Bloons TD Battles (multiplatform)|DartMonkey|2|4}}
|Stacks multiplicatively.
 
|-
==Bloon groups==
|[[File:BTD6 relic BiggerBloonSabotage.png|50x50px]]
===Default===
|'''[[Bigger Bloon Sabotage]]'''<br>All MOAB-class Bloons spawn with 15% less health and move at 95% speed
{|class="wikitable sortable" style="width:100%"
|Stacks multiplicatively.
!Bloon
|-
!Count
|[[File:BTD6 relic RoundingUp.png|50x50px]]
!Starts at
|'''[[Rounding Up]]'''<br>Earn +$25 at the end of every round
!Ends at
|Bonus +$25 cash at end of round does not stack.
!RBE
|-
!Cash
|[[File:BTD6 relic ManaBulwark.png|50x50px]]
!Timeline
|'''[[Mana Bulwark]]'''<br>Creates a shield that absorbs up to 50 lives (stacks with Mana Shield on Regular Tiles)
|Stacks additively.
|-
|-
|[[File:BTD6 relic Regeneration.png|50x50px]]
|Red
|'''[[Regeneration]]'''<br>Restore 20 lives per round up to each game’s starting lives value, if no lives lost that round
|10
|Stacks additively.
|0s
|5.1s
|10
|$10
|style="width:100%"|<div style="position:relative;left:0;width:30.5%;height:10px;background-color:white"></div>
|-
|-
|[[File:BTD6 relic Restoration.png|50x50px]]
|Blue
|'''[[Restoration]]'''<br>Restore 10 lives per round up to an increased starting lives value of +150, if no lives lost that round
|5
|Max extra lives value (+150) does not stack, but the life restoring does additively.
|5.7s
|7.95s
|10
|$10
|style="width:100%"|<div style="position:relative;left:34.1%;width:13.5%;height:10px;background-color:white"></div>
|-
|-
|[[File:BTD6 relic DurableShots.png|50x50px]]
|Red
|'''[[Durable Shots]]'''<br>All projectiles have +25% pierce
|15
|Stacks multiplicatively.
|9.71s
|-
|16.71s
|[[File:BTD6 relic AlchemistTouch.png|50x50px]]
|15
|'''[[Alchemist Touch]]'''<br>All attacks can pop Lead Bloons
|$15
|Provides no additional benefit when stacked.
|style="width:100%"|<div style="position:relative;left:58.1%;width:41.9%;height:10px;background-color:white"></div>
|-
|[[File:BTD6 relic DeepHeat.png|50x50px]]
|'''[[Deep Heat]]'''<br>All attacks can pop White Bloons and frozen Bloons, freezes last longer and through more layers.
|Towers that cannot target frozen Bloons (such as [[Ice Monkey (BTD6)|Ice Monkey]]s without [[Re-Freeze (BTD6)|Re-Freeze]]) still ignore frozen Bloons when this Relic is used.
|-
|[[File:BTD6 relic Sharpsplosion.png|50x50px]]
|'''[[Sharpsplosion]]'''<br>All attacks can pop Black Bloons
|Provides no additional benefit when stacked.
|-
|[[File:BTD6 relic RoyalTreatment.png|50x50px]]
|'''[[Royal Treatment]]'''<br>All attacks can pop Purple Bloons
|Provides no additional benefit when stacked.
|-
|[[File:BTD6 relic HardBaked.png|50x50px]]
|'''[[Hard Baked]]'''<br>All attacks do +1 damage to Ceramic Bloons
|Stacks additively.
|-
|[[File:BTD6 relic Fortifried.png|50x50px]]
|'''[[Fortifried]]'''<br>All attacks do +3 damage to Fortified Bloons
|Stacks additively.
|-
|[[File:BTD6 relic MoabClash.png|50x50px]]
|'''[[MOAB-Clash]]'''<br>All attacks do +2 damage to MOAB-class Bloons
|Stacks additively.
|-
|[[File:BTD6 relic CamoFlogged.png|50x50px]]
|'''[[Camo-flogged]]'''<br>All attacks do +3 damage to Camo Bloons
|Stacks additively.
|-
|[[File:BTD6 relic BrokenHeart.png|50x50px]]
|'''[[Broken Heart (BTD6)|Broken Heart]]'''<br>All attacks do +5 damage to Regrow Bloons
|Stacks additively.
|-
|[[File:BTD6 relic GoingTheDistance.png|50x50px]]
|'''[[Going the Distance]]'''<br>All Monkeys gain +30% range and their projectiles gain +30% lifespan
|Stacks multiplicatively.
|-
|[[File:BTD6 relic Heartless.png|50x50px]]
|'''[[Heartless]]'''<br>Regrow Bloons regeneration is disabled
|Technically increases regeneration rate to 10050%, not quite eliminating regrowth rate. Stacks multiplicatively.
|-
|[[File:BTD6 relic FlintTips.png|50x50px]]
|'''[[Flint Tips]]'''<br>Sharp projectiles add fire dot to all Bloons they damage (1 damage every 2.5s for 5s total)
|Does not stack.
|-
|[[File:BTD6 relic Abilitized.png|50x50px]]
|'''[[Abilitized]]'''<br>All Activated Ability cooldowns for all Monkeys reduced 10%
|Stacks multiplicatively.
|-
|[[File:BTD6 relic AirAndSea.png|50x50px]]
|'''[[Air and Sea]]'''<br>Ace, Heli, Buccaneer and Sub have placement and upgrade costs reduced 5%, and reload improved by 5%
|Stacks multiplicatively.
|-
|[[File:BTD6 relic ElDorado.png|50x50px]]
|'''[[El Dorado]]'''<br>All Monkey Money and Team Trophy rewards from game victories are increased by 25% (minimum +1)
|Does not stack.
|-
|[[File:BTD6 relic CamoTrap.png|50x50px]]
|'''[[Camo Trap (Relic)|Camo Trap]]'''<br>Grants the use of 1 Camo Trap Powerup per game
|Stacks additively.
|-
|[[File:BTD6 relic Thrive.png|50x50px]]
|'''[[Thrive (Relic)|Thrive]]'''<br>Grants the use of 2 Thrive Powerups per game
|Stacks additively.
|-
|[[File:BTD6 relic Sms.png|50x50px]]
|'''[[SMS (Relic)|SMS]]'''<br>Grants the use of 2 SMS per game
|Stacks additively.
|-
|[[File:BTD6 relic MonkeyBoost.png|50x50px]]
|'''[[Monkey Boost (Relic)|Monkey Boost]]'''<br>Grants the use of 2 Monkey Boosts per game
|Stacks additively.
|-
|[[File:BTD6 relic RoadSpikes.png|50x50px]]
|'''[[Road Spikes (Relic)|Road Spikes]]'''<br>Grants 10 stacks of Road Spikes per game
|Stacks additively.
|-
|[[File:BTD6 relic MoabMine.png|50x50px]]
|'''[[MOAB Mine (Relic)|MOAB Mine]]'''<br>Grants the use of 1 MOAB Mine Powerup per game
|Stacks additively.
|-
|[[File:BTD6 relic GlueTrap.png|50x50px]]
|'''[[Glue Trap (Relic)|Glue Trap]]'''<br>Grants the use of 2 Glue Trap Powerups per game
|Stacks additively.
|-
|[[File:BTD6 relic Techbot.png|50x50px]]
|'''[[Techbot (Relic)|Techbot]]'''<br>Grants the use of 1 Tech Bot Powerup per game
|Stacks additively.
|-
|[[File:BTD6 relic PrimaryPrimates.png|50x50px]]
|'''[[Primary Primates]]'''<br>Reduces cost of all Primary Monkeys by 8%
|Shop relic exclusive, and cannot stack as a result.
|-
|[[File:BTD6 relic MilitaryMonkeys.png|50x50px]]
|'''[[Military Monkeys (Relic)|Military Monkeys]]'''<br>Reduces cost of all Military Monkeys by 8%
|Shop relic exclusive, and cannot stack as a result.
|-
|[[File:BTD6 relic MagicMonkeys.png|50x50px]]
|'''[[Magic Monkeys (Relic)|Magic Monkeys]]'''<br>Reduces cost of all Magic Monkeys by 8%
|Shop relic exclusive, and cannot stack as a result.
|-
|[[File:BTD6 relic SupportSimians.png|50x50px]]
|'''[[Support Simians]]'''<br>Reduces cost of all Support Monkeys by 10%
|Shop relic exclusive, and cannot stack as a result.
|-
|[[File:BTD6 relic MonkeyTycoon.png|50x50px]]
|'''[[Monkey Tycoon (BTD6)|Monkey Tycoon]]'''<br>Get +1 of all Monkey Towers in your loadout and their base price is reduced by 4%
|Shop relic exclusive, and cannot stack as a result.
|}
|}


==Unused content==
===Alternate Bloons Rounds===
{|class="wikitable center-col-1"
{|class="wikitable sortable" style="width:100%"
!Icon
!Bloon
!Text
!Count
!Notes
!Starts at
|-
!Ends at
|style="text-align:center"|[[File:BTD6 relic OpenSeason.png|50x50px]]
!RBE
|'''Open Season'''<br>Attack any Tile on the map
!Cash
|—
!Timeline
|-
|-
|style="text-align:center"|[[File:BTD6 relic MonkeyShield.png|50x50px]]
|Blue
|'''Monkey Shield'''<br>For 1 hour after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
|10
|—
|0s
|5.1s
|20
|$20
|style="width:100%"|<div style="position:relative;left:0;width:30.5%;height:10px;background-color:white"></div>
|-
|-
|style="text-align:center"|[[File:BTD6 relic MonkeyShieldMark2.png|50x50px]]
|Regrow Blue
|'''Monkey Shield Mark 2'''<br>For 2 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
|5
|—
|5.7s
|7.95s
|10
|$10
|style="width:100%"|<div style="position:relative;left:34.1%;width:13.5%;height:10px;background-color:white"></div>
|-
|-
|style="text-align:center"|[[File:BTD6 relic MonkeyShieldMark3.png|50x50px]]
|Red
|'''Monkey Shield Mark 3'''<br>For 3 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
|15
|
|9.71s
|-
|16.71s
|style="text-align:center"|[[File:BTD6 relic PsiVision.png|50x50px]]
|15
|'''Psi Vision'''<br>See full details for all Tiles on the map
|$15
|—
|style="width:100%"|<div style="position:relative;left:58.1%;width:41.9%;height:10px;background-color:white"></div>
|}
|}


===Endurance===
===''Rogue Legends''===


currently theres a bug where this displays rows from upgrades you cant combine, like bullseye and dartnado
===''Frontier Legends''===
==Big Bloon Bounty==
====Type 1====
{{#invoke:BATTD costs|upgrade|Max|Big Bloon Bounty}}


==Smart Stakes==
====Type 2====
{{#invoke:BATTD costs|upgrade|Hunter Marceline|Smart Stakes}}


==Sun God==
====Type 3====
{{#invoke:BATTD costs|upgrade|Supermonkey|Sun God}}


==Ice Bolts==
{{#cargo_query:table=btd6_events
{{#invoke:BATTD costs|upgrade|Ice King|Ice Bolts}}
|fields=name=name,start=start,end=end, CONCAT(_pageName, "#", name)=link
|format=calendar
|where=type="odysseyEvent"
}}