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| ==List of Relics==
| | |
| {| class="wikitable center-col-1" | | |
| !Icon
| | {{BTD6 upgrade list by tower/new|Mermonkey}} |
| !Text
| | |
| !Notes
| | |
| |-
| | [IMAGE OF MANA SHIELD] |
| |[[File:BTD6 relic StartingStash.png|50x50px]]
| | |
| |'''[[Starting Stash]]'''<br>Start each game with an extra 250 cash (stacks with More Cash on Regular Tiles)''
| | '''Mana Shield''' is a type of shield that protects [[lives]]. In ''Bloons TD 6'', its value is shown in blue text. Something mana battd and distinguish corvus soul barrier. |
| |Bonus +$250 starting cash doesn't stack with multiple of itself.
| | |
| |-
| | Sources |
| |[[File:BTD6 relic ExtraEmpowered.png|50x50px]]
| | |
| |'''[[Extra Empowered]]'''<br>Your hero starts a game with 3 extra levels (max 4 levels with Empowered Heroes on Regular Tiles)
| | Btd6 |
| |Extra instant heroes bonuses do stack with Extra Empowered, but only capped at Level 4.
| | |
| |-
| | *Mana Shield |
| |[[File:BTD6 relic BoxOfChocolates.png|50x50px]]
| | *Mana Bulwark |
| |'''[[Box of Chocolates]]'''<br>Start each game with 100 extra lives
| | *Dan D'Monke upgrade thingy |
| |Stacks additively.
| | |
| |-
| | ==BTD5M stats== |
| |[[File:BTD6 relic BoxOfMonkey.png|50x50px]]
| | |
| |'''[[Box of Monkey]]'''<br>Start each game with one free Monkey costing $400 or less for unmodified initial placement | | {{#invoke:BTD5M stats|base tower|Bloons TD Battles (multiplatform)|DartMonkey}} |
| |Multiple Box of Monkeys do not stack in any way (i.e. no two $400 free towers, no single $800 free tower).
| | |
| |-
| | ===4-0=== |
| |[[File:BTD6 relic MarchingBoots.png|50x50px]] | | |
| |'''[[Marching Boots]]'''<br>In restricted count games, gives players +1 max count of each tower in their loadout or +4 total max count per game | | {{#invoke:BTD5M stats|tower with upgrade|Bloons TD Battles (multiplatform)|DartMonkey|1|4}} |
| |Stacks additively.
| | |
| |-
| | ===0-4=== |
| |[[File:BTD6 relic HeroBoost.png|50x50px]] | | |
| |'''[[Hero Boost]]'''<br>Heroes earn XP 20% faster in each game | | {{#invoke:BTD5M stats|tower with upgrade|Bloons TD Battles (multiplatform)|DartMonkey|2|4}} |
| |Stacks multiplicatively.
| | |
| |-
| | ==Bloon groups== |
| |[[File:BTD6 relic BiggerBloonSabotage.png|50x50px]]
| | ===Default=== |
| |'''[[Bigger Bloon Sabotage]]'''<br>All MOAB-class Bloons spawn with 15% less health and move at 95% speed | | {|class="wikitable sortable" style="width:100%" |
| |Stacks multiplicatively.
| | !Bloon |
| |-
| | !Count |
| |[[File:BTD6 relic RoundingUp.png|50x50px]]
| | !Starts at |
| |'''[[Rounding Up]]'''<br>Earn +$25 at the end of every round
| | !Ends at |
| |Bonus +$25 cash at end of round does not stack.
| | !RBE |
| |-
| | !Cash |
| |[[File:BTD6 relic ManaBulwark.png|50x50px]]
| | !Timeline |
| |'''[[Mana Bulwark]]'''<br>Creates a shield that absorbs up to 50 lives (stacks with Mana Shield on Regular Tiles)
| |
| |Stacks additively.
| |
| |- | | |- |
| |[[File:BTD6 relic Regeneration.png|50x50px]] | | |Red |
| |'''[[Regeneration]]'''<br>Restore 20 lives per round up to each game’s starting lives value, if no lives lost that round | | |10 |
| |Stacks additively. | | |0s |
| | |5.1s |
| | |10 |
| | |$10 |
| | |style="width:100%"|<div style="position:relative;left:0;width:30.5%;height:10px;background-color:white"></div> |
| |- | | |- |
| |[[File:BTD6 relic Restoration.png|50x50px]] | | |Blue |
| |'''[[Restoration]]'''<br>Restore 10 lives per round up to an increased starting lives value of +150, if no lives lost that round | | |5 |
| |Max extra lives value (+150) does not stack, but the life restoring does additively. | | |5.7s |
| | |7.95s |
| | |10 |
| | |$10 |
| | |style="width:100%"|<div style="position:relative;left:34.1%;width:13.5%;height:10px;background-color:white"></div> |
| |- | | |- |
| |[[File:BTD6 relic DurableShots.png|50x50px]] | | |Red |
| |'''[[Durable Shots]]'''<br>All projectiles have +25% pierce
| | |15 |
| |Stacks multiplicatively.
| | |9.71s |
| |-
| | |16.71s |
| |[[File:BTD6 relic AlchemistTouch.png|50x50px]]
| | |15 |
| |'''[[Alchemist Touch]]'''<br>All attacks can pop Lead Bloons
| | |$15 |
| |Provides no additional benefit when stacked.
| | |style="width:100%"|<div style="position:relative;left:58.1%;width:41.9%;height:10px;background-color:white"></div> |
| |-
| |
| |[[File:BTD6 relic DeepHeat.png|50x50px]]
| |
| |'''[[Deep Heat]]'''<br>All attacks can pop White Bloons and frozen Bloons, freezes last longer and through more layers.
| |
| |Towers that cannot target frozen Bloons (such as [[Ice Monkey (BTD6)|Ice Monkey]]s without [[Re-Freeze (BTD6)|Re-Freeze]]) still ignore frozen Bloons when this Relic is used.
| |
| |-
| |
| |[[File:BTD6 relic Sharpsplosion.png|50x50px]]
| |
| |'''[[Sharpsplosion]]'''<br>All attacks can pop Black Bloons
| |
| |Provides no additional benefit when stacked.
| |
| |-
| |
| |[[File:BTD6 relic RoyalTreatment.png|50x50px]]
| |
| |'''[[Royal Treatment]]'''<br>All attacks can pop Purple Bloons
| |
| |Provides no additional benefit when stacked.
| |
| |-
| |
| |[[File:BTD6 relic HardBaked.png|50x50px]]
| |
| |'''[[Hard Baked]]'''<br>All attacks do +1 damage to Ceramic Bloons
| |
| |Stacks additively.
| |
| |-
| |
| |[[File:BTD6 relic Fortifried.png|50x50px]]
| |
| |'''[[Fortifried]]'''<br>All attacks do +3 damage to Fortified Bloons
| |
| |Stacks additively.
| |
| |-
| |
| |[[File:BTD6 relic MoabClash.png|50x50px]]
| |
| |'''[[MOAB-Clash]]'''<br>All attacks do +2 damage to MOAB-class Bloons
| |
| |Stacks additively.
| |
| |-
| |
| |[[File:BTD6 relic CamoFlogged.png|50x50px]]
| |
| |'''[[Camo-flogged]]'''<br>All attacks do +3 damage to Camo Bloons
| |
| |Stacks additively.
| |
| |-
| |
| |[[File:BTD6 relic BrokenHeart.png|50x50px]]
| |
| |'''[[Broken Heart (BTD6)|Broken Heart]]'''<br>All attacks do +5 damage to Regrow Bloons
| |
| |Stacks additively.
| |
| |-
| |
| |[[File:BTD6 relic GoingTheDistance.png|50x50px]]
| |
| |'''[[Going the Distance]]'''<br>All Monkeys gain +30% range and their projectiles gain +30% lifespan
| |
| |Stacks multiplicatively.
| |
| |-
| |
| |[[File:BTD6 relic Heartless.png|50x50px]]
| |
| |'''[[Heartless]]'''<br>Regrow Bloons regeneration is disabled
| |
| |Technically increases regeneration rate to 10050%, not quite eliminating regrowth rate. Stacks multiplicatively.
| |
| |- | |
| |[[File:BTD6 relic FlintTips.png|50x50px]] | |
| |'''[[Flint Tips]]'''<br>Sharp projectiles add fire dot to all Bloons they damage (1 damage every 2.5s for 5s total)
| |
| |Does not stack.
| |
| |-
| |
| |[[File:BTD6 relic Abilitized.png|50x50px]]
| |
| |'''[[Abilitized]]'''<br>All Activated Ability cooldowns for all Monkeys reduced 10%
| |
| |Stacks multiplicatively.
| |
| |-
| |
| |[[File:BTD6 relic AirAndSea.png|50x50px]] | |
| |'''[[Air and Sea]]'''<br>Ace, Heli, Buccaneer and Sub have placement and upgrade costs reduced 5%, and reload improved by 5%
| |
| |Stacks multiplicatively. | |
| |- | |
| |[[File:BTD6 relic ElDorado.png|50x50px]] | |
| |'''[[El Dorado]]'''<br>All Monkey Money and Team Trophy rewards from game victories are increased by 25% (minimum +1)
| |
| |Does not stack.
| |
| |-
| |
| |[[File:BTD6 relic CamoTrap.png|50x50px]]
| |
| |'''[[Camo Trap (Relic)|Camo Trap]]'''<br>Grants the use of 1 Camo Trap Powerup per game
| |
| |Stacks additively.
| |
| |-
| |
| |[[File:BTD6 relic Thrive.png|50x50px]]
| |
| |'''[[Thrive (Relic)|Thrive]]'''<br>Grants the use of 2 Thrive Powerups per game
| |
| |Stacks additively.
| |
| |-
| |
| |[[File:BTD6 relic Sms.png|50x50px]]
| |
| |'''[[SMS (Relic)|SMS]]'''<br>Grants the use of 2 SMS per game
| |
| |Stacks additively.
| |
| |-
| |
| |[[File:BTD6 relic MonkeyBoost.png|50x50px]]
| |
| |'''[[Monkey Boost (Relic)|Monkey Boost]]'''<br>Grants the use of 2 Monkey Boosts per game
| |
| |Stacks additively.
| |
| |-
| |
| |[[File:BTD6 relic RoadSpikes.png|50x50px]]
| |
| |'''[[Road Spikes (Relic)|Road Spikes]]'''<br>Grants 10 stacks of Road Spikes per game
| |
| |Stacks additively.
| |
| |-
| |
| |[[File:BTD6 relic MoabMine.png|50x50px]]
| |
| |'''[[MOAB Mine (Relic)|MOAB Mine]]'''<br>Grants the use of 1 MOAB Mine Powerup per game
| |
| |Stacks additively.
| |
| |-
| |
| |[[File:BTD6 relic GlueTrap.png|50x50px]]
| |
| |'''[[Glue Trap (Relic)|Glue Trap]]'''<br>Grants the use of 2 Glue Trap Powerups per game
| |
| |Stacks additively.
| |
| |-
| |
| |[[File:BTD6 relic Techbot.png|50x50px]]
| |
| |'''[[Techbot (Relic)|Techbot]]'''<br>Grants the use of 1 Tech Bot Powerup per game
| |
| |Stacks additively.
| |
| |-
| |
| |[[File:BTD6 relic PrimaryPrimates.png|50x50px]]
| |
| |'''[[Primary Primates]]'''<br>Reduces cost of all Primary Monkeys by 8%
| |
| |Shop relic exclusive, and cannot stack as a result.
| |
| |-
| |
| |[[File:BTD6 relic MilitaryMonkeys.png|50x50px]]
| |
| |'''[[Military Monkeys (Relic)|Military Monkeys]]'''<br>Reduces cost of all Military Monkeys by 8%
| |
| |Shop relic exclusive, and cannot stack as a result.
| |
| |-
| |
| |[[File:BTD6 relic MagicMonkeys.png|50x50px]]
| |
| |'''[[Magic Monkeys (Relic)|Magic Monkeys]]'''<br>Reduces cost of all Magic Monkeys by 8%
| |
| |Shop relic exclusive, and cannot stack as a result.
| |
| |-
| |
| |[[File:BTD6 relic SupportSimians.png|50x50px]]
| |
| |'''[[Support Simians]]'''<br>Reduces cost of all Support Monkeys by 10%
| |
| |Shop relic exclusive, and cannot stack as a result.
| |
| |-
| |
| |[[File:BTD6 relic MonkeyTycoon.png|50x50px]]
| |
| |'''[[Monkey Tycoon (BTD6)|Monkey Tycoon]]'''<br>Get +1 of all Monkey Towers in your loadout and their base price is reduced by 4%
| |
| |Shop relic exclusive, and cannot stack as a result.
| |
| |} | | |} |
|
| |
|
| ==Unused content== | | ===Alternate Bloons Rounds=== |
| {|class="wikitable center-col-1" | | {|class="wikitable sortable" style="width:100%" |
| !Icon | | !Bloon |
| !Text | | !Count |
| !Notes | | !Starts at |
| |-
| | !Ends at |
| |style="text-align:center"|[[File:BTD6 relic OpenSeason.png|50x50px]]
| | !RBE |
| |'''Open Season'''<br>Attack any Tile on the map
| | !Cash |
| |—
| | !Timeline |
| |- | | |- |
| |style="text-align:center"|[[File:BTD6 relic MonkeyShield.png|50x50px]] | | |Blue |
| |'''Monkey Shield'''<br>For 1 hour after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
| | |10 |
| |—
| | |0s |
| | |5.1s |
| | |20 |
| | |$20 |
| | |style="width:100%"|<div style="position:relative;left:0;width:30.5%;height:10px;background-color:white"></div> |
| |- | | |- |
| |style="text-align:center"|[[File:BTD6 relic MonkeyShieldMark2.png|50x50px]] | | |Regrow Blue |
| |'''Monkey Shield Mark 2'''<br>For 2 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
| | |5 |
| |—
| | |5.7s |
| | |7.95s |
| | |10 |
| | |$10 |
| | |style="width:100%"|<div style="position:relative;left:34.1%;width:13.5%;height:10px;background-color:white"></div> |
| |- | | |- |
| |style="text-align:center"|[[File:BTD6 relic MonkeyShieldMark3.png|50x50px]] | | |Red |
| |'''Monkey Shield Mark 3'''<br>For 3 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage. | | |15 |
| |— | | |9.71s |
| |- | | |16.71s |
| |style="text-align:center"|[[File:BTD6 relic PsiVision.png|50x50px]] | | |15 |
| |'''Psi Vision'''<br>See full details for all Tiles on the map
| | |$15 |
| |—
| | |style="width:100%"|<div style="position:relative;left:58.1%;width:41.9%;height:10px;background-color:white"></div> |
| |} | | |} |
|
| |
|
| | ===Endurance=== |
| | |
| | ===''Rogue Legends''=== |
|
| |
|
| currently theres a bug where this displays rows from upgrades you cant combine, like bullseye and dartnado
| | ===''Frontier Legends''=== |
| ==Big Bloon Bounty== | | ====Type 1==== |
| {{#invoke:BATTD costs|upgrade|Max|Big Bloon Bounty}}
| |
|
| |
|
| ==Smart Stakes== | | ====Type 2==== |
| {{#invoke:BATTD costs|upgrade|Hunter Marceline|Smart Stakes}}
| |
|
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|
| ==Sun God== | | ====Type 3==== |
| {{#invoke:BATTD costs|upgrade|Supermonkey|Sun God}}
| |
|
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|
| ==Ice Bolts== | | {{#cargo_query:table=btd6_events |
| {{#invoke:BATTD costs|upgrade|Ice King|Ice Bolts}}
| | |fields=name=name,start=start,end=end, CONCAT(_pageName, "#", name)=link |
| | |format=calendar |
| | |where=type="odysseyEvent" |
| | }} |