Supply Drop (BTD6): Difference between revisions
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'''Supply Drop''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/> | '''Supply Drop''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade grants the Sniper Monkey an [[Activated Ability]] that spawns a [[collectable]] crate worth $1,100 after a short delay. This upgrade also increases the number of bullet bounces from 2 to 4 (hitting up to 5 Bloons), changes the [[damage type]] of its bullets to {{BTD6 dt|Normal}} (but not its shrapnel), and increases the [[pierce]] of its shrapnel from 2 to 5.<section end="lede"/> | ||
==Ability== | ==Ability== | ||
The Supply Drop ability spawns a plane that flies over the map and drops a [[collectable]] crate after 1.5 seconds. The crate generates $1,100 if collected and lasts for up to 15 seconds. Using the ability also activates all the player's other Supply Drop abilities that are currently usable. The [[cash]] generated is affected by [[Monkey City (BTD6)|Monkey City]]'s buff. This ability is not usable in game modes that disable cash generation, such as [[CHIMPS]]. | The Supply Drop ability spawns a plane that flies over the map and drops a [[collectable]] crate after 1.5 seconds. The crate generates $1,100 if collected and lasts for up to 15 seconds. Using the ability also activates all the player's other Supply Drop abilities that are currently usable. The [[cash]] generated is affected by [[Monkey City (BTD6)|Monkey City]]'s buff. This ability is not usable in game modes that disable cash generation, such as [[CHIMPS]]. | ||
The ability has a 90-second cooldown and a full initial cooldown, can only be used a maximum of 3 times per [[round]] per Sniper Monkey, and stops recharging during a round if 180 seconds pass after the round started. | The ability has a 90-second cooldown and a full initial cooldown, can only be used a maximum of 3 times per [[round]] per Sniper Monkey, and stops recharging during a round if 180 seconds pass after the round started or during the penalty timer of [[Boss Bloon Event (BTD6)|Boss Bloon Event]]s (including Boss tiles in {{BTD6|Contested Territory}}). | ||
==Stats== | ==Stats== | ||
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==Update history== | ==Update history== | ||
{{research|Find out which update the ability button is removed for income-disabled modes (definitely v52.2 confirmed no ability, earlier updates did have ability button, however)}} | |||
{{BTD6 change list by upgrade|Sniper Monkey|2|4}} | {{BTD6 change list by upgrade|Sniper Monkey|2|4}} | ||
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{{main gallery|Sniper Monkey}} | {{main gallery|Sniper Monkey}} | ||
===Screenshots=== | ===Screenshots=== | ||
{{image needed|The GIF that proves that ability does not stop bullet attack}} | |||
<gallery> | <gallery> | ||
BTD6 Supply Drop 040.png|Supply Drop with no crosspath | BTD6 Supply Drop 040.png|Supply Drop with no crosspath | ||
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BTD6 040-SniperMonkeyInsta.png|[[Insta Monkey]] icon | BTD6 040-SniperMonkeyInsta.png|[[Insta Monkey]] icon | ||
</gallery> | </gallery> | ||
==Trivia== | |||
*Supply Drop and {{BTD6|Elite Sniper}} fire a real-life [[wp:signal flare|signal flare]] upon ability activation. This is ironically more realistic than {{BTD6|Signal Flare}} itself. | |||
==In other languages== | ==In other languages== | ||