Ocean Obyn (Battles 2): Difference between revisions

Qwertyxp2000 (talk | contribs)
→Buffs: I think?
 
(6 intermediate revisions by 4 users not shown)
Line 17: Line 17:
'''Ocean Obyn''' is a [[Hero Alt]] of [[Obyn Greenfoot (Battles 2)|Obyn Greenfoot]] in ''[[Bloons TD Battles 2]]''. He costs {{BTDB2 mm|2000|name=y}} and {{BTDB2 hp|40000|Obyn Greenfoot|name=y}} to unlock.
'''Ocean Obyn''' is a [[Hero Alt]] of [[Obyn Greenfoot (Battles 2)|Obyn Greenfoot]] in ''[[Bloons TD Battles 2]]''. He costs {{BTDB2 mm|2000|name=y}} and {{BTDB2 hp|40000|Obyn Greenfoot|name=y}} to unlock.


Ocean Obyn [[attack]]s by summoning shark spirits that seek out Bloons and can pass through [[line of sight]] blockers. Each shark deals 2 [[damage]] and can hit up to 4 Bloons, but cannot damage [[Purple Bloon (Battles 2)|Purple Bloon]]s and cannot detect [[Camo Bloon (Battles 2)|Camo Bloon]]s. As he levels up, his shark spirits gain more [[pierce]], damage, and [[projectile speed]], and he gains access to [[tower buff]]s and objects he can place on the track to inhibit the Bloons. Unlike Obyn Greenfoot, he can be placed on both land and water, and all of his buffs affect all [[Magic]] [[tower]]s instead of just [[Druid (Battles 2)|Druid]]s.
Ocean Obyn [[attack]]s by summoning shark spirits that seek out Bloons and can pass through [[line of sight]] blockers. Each shark deals 2 [[damage]] and can hit up to 4 Bloons, but cannot damage [[Purple Bloon (Battles 2)|Purple Bloon]]s and cannot detect [[Camo Bloon (Battles 2)|Camo Bloon]]s. As he levels up, his shark spirits gain more [[pierce]], damage, and [[projectile speed]], and he gains access to [[tower buff]]s and objects he can place on the track to inhibit the Bloons. Unlike Obyn Greenfoot, he can be placed on both land and water, and all of his buffs affect water-based monkeys (excluding towers on an [[Arctic Wind (Battles 2)|Arctic Wind]] platform), including [[Ice Monkey (Battles 2)|Ice Monkeys]] (even if they are placed on land).
*Starting at level 2, Obyn buffs the pierce of all Magic towers within his [[range]]. At later levels, he also increases their [[attack speed]] and [[discount]]s their tier 5 [[upgrade]]s.
*Starting at level 2, Obyn buffs the pierce of all water-based towers within his [[range]]. At later levels, he also increases their [[attack speed]] and [[discount]]s their tier 5 [[upgrade]]s.
*Starting at level 4, Obyn places Ocean's Ward Totems on the track that occasionally knock back Bloons that enter their range. At later levels, they occasionally stun MOAB-class Bloons.
*Starting at level 4, Obyn places Ocean's Ward Totems on the track that occasionally knock back Bloons that enter their range. At later levels, they occasionally stun MOAB-class Bloons.
*His level 3 ability places coral on the track that damages Bloons that touch it, including Camo Bloons, but cannot damage [[Lead Bloon (Battles 2)|Lead Bloon]]s until higher levels. They gain more pierce the longer they exist on the map.
*His level 3 ability places coral on the track that damages Bloons that touch it, including Camo Bloons, but cannot damage [[Lead Bloon (Battles 2)|Lead Bloon]]s until higher levels. They gain more pierce the longer they exist on the map.
Line 24: Line 24:


==Differences from Obyn Greenfoot==
==Differences from Obyn Greenfoot==
{{outdated|Long outdated, possibly a redundant section?}}
{|class="wikitable"
{|class="wikitable"
!Levels
!Levels
Line 34: Line 35:
!2+
!2+
|
|
*{{buff|Buff: applies to all [[Magic]] towers instead of just [[Druid (Battles 2)|Druid]]s}}
*{{buff|Buff: applies to all water towers instead of just [[Druid (Battles 2)|Druid]]s}}
|-
|-
!3–6
!3–6
Line 103: Line 104:


===Buffs===
===Buffs===
Ocean Obyn provides buffs to [[Magic]] [[tower]]s within his [[range]]. Each buff is unlocked at a different level.
Ocean Obyn provides buffs to all water-based [[tower]]s (excluding towers placed on [[Arctic Wind (Battles 2)|Arctic Wind]] platforms) within his [[range]]. Each buff is unlocked at a different level.
{|class="wikitable"
{|class="wikitable"
!Icon
!Icon
Line 113: Line 114:
|'''Wrath of the Sea'''
|'''Wrath of the Sea'''
|2
|2
| +1 [[pierce]]
| +25% [[pierce]]
|-
|-
|rowspan="3"|[[File:BTDB2 buff_icon_oceanobyn_level11.png|50px]]
|rowspan="3"|[[File:BTDB2 buff_icon_oceanobyn_level11.png|50px]]
|'''Ocean's Clarity'''
|'''Ocean's Clarity'''
|11
|11
| +2 pierce (+3 total), +5 range
| +25% pierce (+50% total), +5 range
|-
|-
|(unnamed)
|(unnamed)
Line 165: Line 166:


==Levels==
==Levels==
{{BTDB2 last updated|4.13|section=y}}
{{BTDB2 hero levels
{{BTDB2 hero levels
|level 1 =Sends shark spirits to attack the bloons.
|level 1 =Sends shark spirits to attack the bloons.
|level 2 =Wrath of the Sea - all Magic Monkeys in range get +1 pierce.
|level 2 =Wrath of the Sea - all water in range get +25% pierce.
|level 3 =Living Coral: Creates some spiky coral on the track that can pop bloons. Regrows its spikes over time.
|level 3 =Living Coral: Creates some spiky coral on the track that can pop bloons. Regrows its spikes over time.
|level 4 =Every 18 seconds creates a totem that knocks back every 4th non-MOAB bloon that comes into range.
|level 4 =Every 18 seconds creates a totem that knocks back every 4th non-MOAB bloon that comes into range.
Line 176: Line 178:
|level 9 =Attack pops extra layers.
|level 9 =Attack pops extra layers.
|level 10=Unleash the Krakens: Summons 2 Krakens that block the track that destroy all bloons that get near. Once they've destroyed enough bloons, they leave behind money.
|level 10=Unleash the Krakens: Summons 2 Krakens that block the track that destroy all bloons that get near. Once they've destroyed enough bloons, they leave behind money.
|level 11=Ocean's Clarity - all Magic Monkeys in range get +5 range and +2 pierce.
|level 11=Ocean's Clarity - all Water Monkeys in range get +5 range and +50% pierce.
|level 12=Increased attack speed.
|level 12=Increased attack speed.
|level 13=Further increased popping power and projectile speed. All tier 5 Magic Monkey upgrades cost 10% less.
|level 13=Further increased popping power and projectile speed. All tier 5 Water monkeys upgrades cost 10% less.
|level 14=Attack pops extra layers.
|level 14=Attack pops extra layers.
|level 15=Totems knock back every 2nd bloon, spawn more often, and stun every 3rd MOAB class bloon.
|level 15=Totems knock back every 2nd bloon, spawn more often, and stun every 3rd MOAB class bloon.
|level 16=Coral starts with more spikes, regrows them faster, and can pop all Bloon types.
|level 16=Coral starts with more spikes, regrows them faster, and can pop all Bloon types.
|level 17=Increased attack speed and range.
|level 17=Increased attack speed and range.
|level 18=Crystal Clarity - All Magic Monkeys in range attack 15% faster.
|level 18=Crystal Clarity - All Water Monkeys in range attack 20% faster.
|level 19=Attack pops extra layers.
|level 19=Attack pops extra layers.
|level 20=Krakens can destroy a lot more bloons before leaving.
|level 20=Krakens can destroy a lot more bloons before leaving.
Line 193: Line 195:
==Strategy==
==Strategy==
{{main strategy}}
{{main strategy}}
{{BTDB2 last updated|4.9|section=y}}
{{outdated|Ocean Obyn rework might worsen his early-game, but possibly a better mid-and-lategame?}}
{{BTDB2 last updated|4.12|section=y}}
{{BTDB2 popular loadout list by hero|Ocean Obyn}}
{{BTDB2 popular loadout list by hero|Ocean Obyn}}
Ocean Obyn has great synergies with Magic Monkeys, particularly [[Ninja Monkey (Battles 2)|Ninjas]] and [[Super Monkey (Battles 2)|Supers]], when they're placed in range of him. His discounts at level 13+ assist late-game defense in normal gameplay by allowing Tier 5's to be afforded sooner. Provided Bloons don't regularly touch them, place Living Corals whenever available (unless it'll upgrade soon), near the end of the player's track wherever it survives longest until about round 13, when placing it away from Bloons saves its pierce for MOABs. Similarly, use Unleash the Krakens when at hand. Target him on Strong for layer skipping or First for stragglers. He is harder to use on maps where natural and sent Bloons move opposite to each other, such as [[Castle Ruins]], which limit his early-game defense, working better on maps lack it such as [[Star]]. Likewise, his Krakens are completely random, which prevent him being reliable sources of income or backline defense.
Ocean Obyn has great synergies with water-based Monkeys, particularly [[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]'s [[Grape Shot (Battles 2)|Grape Shot]], when they're placed in range of him. His discounts at level 13+ assist late-game defense in normal gameplay by allowing Tier 5's to be afforded sooner. Provided Bloons don't regularly touch them, place Living Corals whenever available (unless it'll upgrade soon), near the end of the player's track wherever it survives longest until about round 13, when placing it away from Bloons saves its pierce for MOABs. Similarly, use Unleash the Krakens when at hand. Target him on Strong for layer skipping or First for stragglers. He is harder to use on maps where natural and sent Bloons move opposite to each other, such as [[Castle Ruins]], which limit his early-game defense, working better on maps lack it such as [[Star]]. Likewise, his Krakens are completely random, which prevent him being reliable sources of income or backline defense.


==Update history==
==Update history==
{{research|Research previous descriptions of each level (especially regarding all of the water tower reworks). (Possibly see Boltrix's old Ocean Obyn videos to research Ocean Obyn changes?)}}
{{BTDB2 change list by name|Ocean Obyn}}
{{BTDB2 change list by name|Ocean Obyn}}