Update history:Bloons TD 6/Version 39.0: Difference between revisions

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{{cleanup|Add the "name" parameter stuff and general cleanup}}
{{BTD6 update info
{{BTD6 update info
| prev = 38.0
| prev = 38.0
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* Resolved an issue with very specific Boss HP values in 3 player co-op causing bosses to become invincible
* Resolved an issue with very specific Boss HP values in 3 player co-op causing bosses to become invincible
* Probably resolved some unknown boss co-op crash
* Probably resolved some unknown boss co-op crash


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=== Map fixes ===
=== Map fixes ===
 
{{research|Describe how exactly the first page of Beginner difficulty has been changed}}
* Changed up some of the maps displayed on the first page of Beginner Difficulty for some different colors
* The first page of Beginner Difficulty has now been rearranged


==== [[Skates]] ====
==== [[Skates]] ====
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| tower = Glue Gunner
| tower = Glue Gunner
| changes 1 tiers = 3XX
| changes 1 tiers = 3XX
| changes 1 = *{{buff|Bloon Dissolver tick rate increased|0.575s|0.5s}}
| changes 1 = *{{buff|DoT tick rate increased|0.575s|0.5s}}
| quote 2 = Small stepping stone buff on top path Dissolver as top glue is quite limited until 4th tier.
| quote 2 = Small stepping stone buff on top path Dissolver as top glue is quite limited until 4th tier.
| changes 2 tiers = X4X
| changes 2 tiers = X4X
| changes 2 = *{{nerf|Glue Strike ability layers glued|6|3|note=Does not affect debuff layer soak, which remains 6}}<!--140 didn't reqlly do full debuff soak...-->
| changes 2 = *{{nerf|name=Ability|Layers glued decreased|6|3|note=Does not affect debuff layer soak, which remains 6}}<!--140 didn't reqlly do full debuff soak...-->
| changes 3 tiers = X4X;X5X
| changes 3 tiers = X4X;X5X
| changes 3 = *{{buff| Ability can now hit MOAB-Class Bloons without needing Corrosive Glue}}
| changes 3 = *{{buff|name=Ability|Now can now hit MOAB-Class Bloons without needing Corrosive Glue}}
| changes 4 tiers = X5X
| changes 4 tiers = X5X
| changes 4 = *{{nerf|Glue Storm ability layers glued|9|3|note=Does not affect debuff layer soak, which remains 6 (all with 1+-5-0)}}
| changes 4 = *{{nerf|name=Ability|Layers glued decreased|9|3|note=Does not affect debuff layer soak, which remains 6 (all with 1+-5-0)}}
*{{buff|Glue Storm ability attack cooldown reduced|2s|1s}}
*{{buff|name=Ability|"Storm" attack cooldown reduced|2s|1s}}
| changes 5 tiers = 140+
| changes 5 tiers = 140+
| changes 5 = *{{buff|Glue Soak crosspath layers glued|3|Infinite}}
| changes 5 = *{{buff|name=Ability|Layers glued increased|3|Infinite}}
| quote 1 tiers = x4x;x5x
| quote 1 tiers = x4x;x5x
| quote 2 tiers = 3xx
| quote 2 tiers = 3xx
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| path 2 tier 5 cost after = 29000
| path 2 tier 5 cost after = 29000
| changes 1 tiers = X5X
| changes 1 tiers = X5X
| changes 1 = *{{buff| Pre-Emptive Strike missile bonus to Ceramic increased|+15|+20}}
| changes 1 = *{{buff|name=Ballistic Missile|Bonus damage to Ceramic increased|+15|+20}}
| quote 1 = The use of Pre-emptive with power mostly limited to damage only to top-layer leaves it in a small niche that can’t totally function on its own, so we’re slightly improving its ceramic cleanup and lowering the upgrade cost to allow more leeway for combinations to pair with it.
| quote 1 = The use of Pre-emptive with power mostly limited to damage only to top-layer leaves it in a small niche that can’t totally function on its own, so we’re slightly improving its ceramic cleanup and lowering the upgrade cost to allow more leeway for combinations to pair with it.
| quote 1 tiers = x5x
| quote 1 tiers = x5x
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| tower = Monkey Buccaneer
| tower = Monkey Buccaneer
| changes 1 tiers = XX4;XX5;Paragon
| changes 1 tiers = XX4;XX5;Paragon
| changes 1 = *{{nerf|Favored Trades buff no longer affects Paragon upgrades|fix=y}}
| changes 1 = *{{nerf|name=Favored Trades buff|No longer affects Paragon upgrades|fix=y}}
| changes 2 tiers = 4XX;5XX
| changes 2 tiers = 4XX;5XX
| changes 2 = *{{buff|Resolved some issues with Aircraft Carrier planes being blocked from spawning on Water Park|fix=y}}
| changes 2 = *{{buff|Resolved some issues with Aircraft Carrier planes being blocked from spawning on Water Park|fix=y}}
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| path 3 tier 5 cost before = 35000
| path 3 tier 5 cost before = 35000
| path 3 tier 5 cost after = 32000
| path 3 tier 5 cost after = 32000
| changes 1 = *{{buff|Projectile size increased|3|6}}
| changes 1 = *{{buff|name=Dart|Projectile size increased|3|6}}
*{{buff|Damage increased|1|2}}
*{{buff|name=Dart|Damage increased|1|2}}
*Note: These buffs are considered nerfs to stalling
*Note: These buffs are considered nerfs to stalling
| quote 2 = Support Chinook struggles to do anything with its main attack due to the projectile spawn offset changing at this tier, so we’re slightly tweaking the main attack to assist it here.
| quote 2 = Support Chinook struggles to do anything with its main attack due to the projectile spawn offset changing at this tier, so we’re slightly tweaking the main attack to assist it here.
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| tower = Mortar Monkey
| tower = Mortar Monkey
| changes 1 tiers = 000;1xx;x1x+;xx1+
| changes 1 tiers = 000;1xx;x1x+;xx1+
| changes 1 = *{{buff|Explosion: damage increased|1|2}}
| changes 1 = *{{buff|name=Explosion<!--needed bc burny exists-->|Damage increased|1|2}}
| changes 2 tiers = 000;X1X+;XX1+
| changes 2 tiers = 000;X1X+;XX1+
| changes 2 = *{{nerf|Explosion: pierce reduced|40|25|note=Bigger Blast and its subsequent upgrades unchanged}}
| changes 2 = *{{nerf|name=Explosion<!--needed bc burny exists-->|Pierce reduced|40|25|note=Bigger Blast and its subsequent upgrades unchanged}}
| changes 3 tiers = 2XX;3XX
| changes 3 tiers = 2XX;3XX
| changes 3 = *{{buff|Bloon Buster damage increased|2|3|note=Shockwaves from Shell Shock and above unchanged, and The Big One and above unchanged}}
| changes 3 = *{{buff|name=Explosion<!--needed bc burny exists-->|Damage increased|2|3|note=Shockwaves from Shell Shock and above unchanged, and The Big One and above unchanged}}
| changes 4 tiers = X5X
| changes 4 tiers = X5X
| changes 4 = *{{buff|Pop and Awe main attack explosion radius increased|20|23}}
| changes 4 = *{{buff|name=Explosion|Main attack explosion radius increased|20|23}}
*{{buff|Pop and Awe attack cooldown delay reduced|0.27s|0.0675s}}
*{{buff|name=Explosion|attack cooldown delay reduced|0.27s|0.0675s}}
*{{nerf|Pop and Awe bonus Ceramic damage reduced|+12|+3}}
*{{nerf|name=Explosion|bonus Ceramic damage reduced|+12|+3}}
*{{nerf|Pop and Awe bonus Lead damage reduced|+4|+1}}
*{{nerf|name=Explosion|bonus Lead damage reduced|+4|+1}}
*{{nerf|Pop and Awe bonus Fortified damage reduced|+4|+1}}
*{{nerf|name=Explosion|bonus Fortified damage reduced|+4|+1}}
*{{nerf|Pop and Awe bonus MOAB damage reduced|+4|+1}}
*{{nerf|name=Explosion|bonus MOAB damage reduced|+4|+1}}
| changes 5 tiers = X3X+
| changes 5 tiers = X3X+
| changes 5 = *{{buff|Lead/Mortar/Fortified bonuses should all stack their bonuses on single targets|fix=y}}
| changes 5 = *{{buff|name=Explosion|Lead/Mortar/Fortified bonuses should all stack their bonuses on single targets|fix=y}}
| changes 6 tiers = XX3+
| changes 6 tiers = XX3+
| changes 6 = *{{nerf|Decamo explosion pierce reduced|80|50|note=Bigger Blasts crosspath remains at 90 pierce|undoc=y}}
| changes 6 = *{{nerf|name=Decamo explosion|Pierce reduced|80|50|note=Bigger Blasts crosspath remains at 90 pierce|undoc=y}}
| quote 1 = We’re looking to shakeup mortar in a couple small ways this update, along with [[Striker Jones (BTD6)|Striker Jones]] changes noted further on for ‘multi-mortaring’ synergy. From the base level Mortar has far more pierce than should ever be necessary at low rounds but doesn’t hit beefy enough for the low fire rate, so we are trading up some base pierce for damage, instead moving this lost pierce up into crosspath. To reduce the great feeling of loss that some players feel when upgrading to Pop and Awe & losing their Artillery Battery ability, this upgrade is seeing a stat rework that considers Artillery Battery as now always active at T5 instead of pumping up the damage numbers.
| quote 1 = We’re looking to shakeup mortar in a couple small ways this update, along with [[Striker Jones (BTD6)|Striker Jones]] changes noted further on for ‘multi-mortaring’ synergy. From the base level Mortar has far more pierce than should ever be necessary at low rounds but doesn’t hit beefy enough for the low fire rate, so we are trading up some base pierce for damage, instead moving this lost pierce up into crosspath. To reduce the great feeling of loss that some players feel when upgrading to Pop and Awe & losing their Artillery Battery ability, this upgrade is seeing a stat rework that considers Artillery Battery as now always active at T5 instead of pumping up the damage numbers.
| quote 2 = We’re looking to shakeup mortar in a couple small ways this update, along with [[Striker Jones (BTD6)|Striker Jones]] changes noted further on for ‘multi-mortaring’ synergy. From the base level Mortar has far more pierce than should ever be necessary at low rounds but doesn’t hit beefy enough for the low fire rate, so we are trading up some base pierce for damage, instead moving this lost pierce up into crosspath.
| quote 2 = We’re looking to shakeup mortar in a couple small ways this update, along with [[Striker Jones (BTD6)|Striker Jones]] changes noted further on for ‘multi-mortaring’ synergy. From the base level Mortar has far more pierce than should ever be necessary at low rounds but doesn’t hit beefy enough for the low fire rate, so we are trading up some base pierce for damage, instead moving this lost pierce up into crosspath.
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| path 2 tier 5 cost after = 50000
| path 2 tier 5 cost after = 50000
| changes 1 tiers = 120+
| changes 1 tiers = 120+
| changes 1 = *{{buff|Wall of Fire: duration increased|5.5s|6.5s}}
| changes 1 = *{{buff|name=Wall of Fire|Duration increased|5.5s|6.5s}}
| changes 2 tiers = 140+
| changes 2 tiers = 140+
| changes 2 = *{{buff|Guided Magic crosspath grants Phoenix light seeking}}
| changes 2 = *{{buff|name=Phoenix – Flame|Guided Magic crosspath now grants light seeking to the Phoenix flames}}
| changes 3 tiers = X5X
| changes 3 tiers = X5X
| changes 3 = *{{nerf|Lava Phoenix radial attack: pierce reduced|500|300}}
| changes 3 = *{{nerf|name=Lava Phoenix – Meteor|pierce reduced|500|300}}
| changes 4 tiers = XX3+
| changes 4 tiers = XX3+
| changes 4 = *{{neutral|Shimmer attack: effect radius range now matches tower range|80|60}}
| changes 4 = *{{nerf|name=Shimmer|Targeting range now matches tower range|80|60}}
*{{buff|Shimmer attack: effect radius set to 25% more than tower range|70|75}}
*{{buff|name=Shimmer|Effect radius set to 25% more than tower range|70|75}}
| changes 5 tiers = XX5
| changes 5 tiers = XX5
| changes 5 = *{{buff|Range increased|60|80}}
| changes 5 = *{{buff|Range increased|60|80}}
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| tower = Super Monkey
| tower = Super Monkey
| changes 1 tiers = 4XX<!--removed 5xx due to TSG mini avatar note-->
| changes 1 tiers = 4XX<!--removed 5xx due to TSG mini avatar note-->
| changes 1 = *{{nerf|Sun Temple mini avatars no longer ignore line of sight|note=True Sun God mini avatars can still ignore line of sight}}
| changes 1 = *{{nerf|name=Mini Sun Avatar|No longer ignore line of sight|note=True Sun God mini avatars can still ignore line of sight}}
*{{nerf|Sun Temple can no longer increase cash value of Bloons in CHIMPS|fix=y}}
*{{nerf|name=Sun Temple – Support Sacrifices|No longer increases cash value of Bloons in CHIMPS|fix=y}}
| quote 1 = Minor strategic balancing for temple builds, as Military is very much intended to be the more range-based sacrifices that are ignorant of vision blockers.
| quote 1 = Minor strategic balancing for temple builds, as Military is very much intended to be the more range-based sacrifices that are ignorant of vision blockers.
| changes 2 tiers = 041+
| changes 2 tiers = 041+
| changes 2 = *{{buff|Tech Terror’s ability can no longer knock Bloons forward in some cases|fix=y}}
| changes 2 = *{{buff|name=Ability|No longer knocks Bloons forward in some cases|fix=y}}
| quote 1 tiers = 4xx
| quote 1 tiers = 4xx
}}
}}
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| tower = Ninja Monkey
| tower = Ninja Monkey
| changes 1 tiers = XX3;XX4;XX5
| changes 1 tiers = XX3;XX4;XX5
| changes 1 = *{{buff|Flash Bomb: stun duration increased|1s|1.3s}}
| changes 1 = *{{buff|name=Flash Bomb|Stun duration increased|1s|1.3s}}
| quote 2 = Flash Bomb’s long time between bombs, without improvements on the main attack leaves this as quite a bad stepping stone, for now due to this long downtime we want to try increasing the stun duration.
| quote 2 = Flash Bomb’s long time between bombs, without improvements on the main attack leaves this as quite a bad stepping stone, for now due to this long downtime we want to try increasing the stun duration.
| changes 2 tiers = XX5
| changes 2 tiers = XX5
| changes 2 = *{{nerf|Sticky Bomb: attack rate reduced|2s|5s}}
| changes 2 = *{{rate change|name=Sticky Bomb|2|5}}
*{{buff|Sticky Bomb: damage increased|1000|3000}}
*{{buff|name=Sticky Bomb – Impact|Damage increased|1000|3000}}
*{{buff|Sticky Bomb: AoE damage increased|300|600}}
*{{buff|name=Sticky Bomb AoE|Damage increased|300|600}}
| quote 1 tiers = xx5
| quote 1 tiers = xx5
| quote 2 tiers = xx3;xx4
| quote 2 tiers = xx3;xx4
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| tower = Alchemist
| tower = Alchemist
| changes 1 tiers = 220+
| changes 1 tiers = 220+
| changes 1 = *{{nerf|Perishing Potions bonus to Acidic Mixture dip reduced|+3|+2|note=Shot amount reduced from 13 to 12}}
| changes 1 = *{{nerf|name=Acidic Mixture Dip|Crosspath bonus to Acidic Mixture Dip buff reduced|+3|+2|note=Shot amount reduced from 13 to 12}}
| changes 2 tiers = X4X;X5X
| changes 2 tiers = X4X;X5X
| changes 2 = *{{buff|Transforming Tonic ability damage now soaks through layers}}
| changes 2 = *{{buff|name=Ability|Damage now soaks through layers}}
| changes 3 tiers = X5X
| changes 3 tiers = X5X
| changes 3 = *{{nerf|Solved Quantum Entanglement|note=Bug that allowed you to entangle towers together allowing you to do some really crazy things|fix=y}}
| changes 3 = *{{nerf|Solved Quantum Entanglement|note=Bug that allowed you to entangle towers together allowing you to do some really crazy things|fix=y}}
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=== [[Druid (BTD6)|Druid]] ===
=== [[Druid (BTD6)|Druid]] ===
{{cleanup|Find proper name for the "track bramble" that is consistently used elsewhere}}
{{BTD6 tower changes
{{BTD6 tower changes
| version = 39.0
| version = 39.0
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| tower = Druid
| tower = Druid
| changes 1 tiers = x2xc;x3x+
| changes 1 tiers = x2xc;x3x+
| changes 1 = *{{buff|Heart of Oak gains 1% pierce for every life gained from the starting value after the upgrade. Maxes at 100% and diminishes if lives are lost}}
| changes 1 = *{{buff|Now gains a new buff – gains 1% pierce for every life gained from the starting value after the upgrade. Maxes at 100% and diminishes if lives are lost. Includes crosspathed attacks, excluding lightning (which can't be pierce-buffed).}}
*{{buff|Heart of Oak applies for crosspath attacks however note lightning cannot benefit from pierce}}
| changes 2 tiers = X4X
| changes 2 tiers = X4X
| changes 2 = *{{buff|Jungle’s Bounty generates 1 life at the end of each round}}
| changes 2 = *{{buff|Now generates 1 life at the end of each round}}
| changes 3 tiers = X4X;X5X
| changes 3 tiers = X4X;X5X
| changes 3 = *{{nerf|Track bramble pierce reduced|40|30}}
| changes 3 = *{{nerf|name=Track bramble|Pierce reduced|40|30}}
| changes 4 tiers = 4XX;5XX
| changes 4 tiers = 4XX;5XX
| changes 4 = *{{buff|Ball Lightning ball freeze chance increased|25%|100%}}
| changes 4 = *{{buff|name=Lightning Ball|Freeze chance increased|25%|100%}}
| quote 1 tiers = x4x;x5x
| quote 1 tiers = x4x;x5x
|quote 2=Experimenting more with druid ‘life play’ functionality, similar to Heart of vengeance, we’re adding new functionality to Heart of Oak along with improved means of building into this with the Jungle’s Bounty upgrade
|quote 2=Experimenting more with druid ‘life play’ functionality, similar to Heart of vengeance, we’re adding new functionality to Heart of Oak along with improved means of building into this with the Jungle’s Bounty upgrade
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| all tier changes = *{{nerf|Spike Factory no longer can shotgun spikes for exactly one frame after spawning|fix=y}}
| all tier changes = *{{nerf|Spike Factory no longer can shotgun spikes for exactly one frame after spawning|fix=y}}
| changes 1 tiers = X3X;X4X
| changes 1 tiers = X3X;X4X
| changes 1 = *{{buff|Base attack bonus damage to MOAB-class increased|+4|+9}}
| changes 1 = *{{buff|name=Main attack|Bonus damage to MOAB-class increased|+4|+9}}
| quote 1 = The mid spike factory by many players has been ignored outside of few very specific situations for a long time and after fixing some issues, mainly a bug with the shotgunning of projectiles as they spawn, we’re trying a large power increase to more effectively balance the Shredder for its MOAB Damage purpose.
| quote 1 = The mid spike factory by many players has been ignored outside of few very specific situations for a long time and after fixing some issues, mainly a bug with the shotgunning of projectiles as they spawn, we’re trying a large power increase to more effectively balance the Shredder for its MOAB Damage purpose.
| changes 2 tiers = X4X
| changes 2 tiers = X4X
| changes 2 = *{{buff|Spike Storm ability bonus damage to MOAB-class increased|+4|+9}}
| changes 2 = *{{buff|name=Ability attack|Bonus damage to MOAB-class increased|+4|+9}}
| changes 3 tiers = X5X
| changes 3 tiers = X5X
| changes 3 = *{{nerf| Carpet of Spikes attack cooldown reduced|0.33s|0.49s}}
| changes 3 = *{{nerf|name=Main attack|Attack cooldown reduced|0.33s|0.49s}}
*{{buff|Carpet of Spikes bonus damage to MOAB-class increased|+5|+9}}
*{{buff|name=Main attack|Bonus damage to MOAB-class increased|+5|+9}}
*{{buff|Carpet of Spikes ability bonus to MOAB-class increased|+5|+9}}
*{{buff|name=Ability attack|Bonus to MOAB-class increased|+5|+9}}
*{{buff|Using the Carpet of Spikes active ability just before the passive ability triggers will no longer cause Carpet of Spikes to skip a passive ability activation|fix=y}}
*{{buff|Using the Carpet of Spikes active ability just before the passive ability triggers will no longer cause Carpet of Spikes to skip a passive ability activation|fix=y}}
| quote 1 tiers = x3x;x4x;x5x
| quote 1 tiers = x3x;x4x;x5x
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| tower = Engineer Monkey
| tower = Engineer Monkey
| changes 1 tiers = 501;502
| changes 1 tiers = 501;502
| changes 1 = *{{buff|Oversize Nails crosspath sentry explosion pierce increased|51|70}}
| changes 1 = *{{buff|name=Sentry Explosion|Crosspath benefit to pierce bonus increased|+1|+21|note=Pierce increased from 51 to 70}}
| quote 2 = Applying pierce crosspathing to Sentry Champion only granting an abysmal +1 pierce to the explosion while an intended joke at the time still feels a little silly, we’re separating that up to get its own larger increase now.
| quote 2 = Applying pierce crosspathing to Sentry Champion only granting an abysmal +1 pierce to the explosion while an intended joke at the time still feels a little silly, we’re separating that up to get its own larger increase now.
| quote 3 = Some extra of a makeup buff for XXXL, while the crosspathing rework itself feels nice it ended up nerfing the high-level micro play of this upgrade far more than intended.
| quote 3 = Some extra of a makeup buff for XXXL, while the crosspathing rework itself feels nice it ended up nerfing the high-level micro play of this upgrade far more than intended.
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=== [[Beast Handler (BTD6)|Beast Handler]] ===
=== [[Beast Handler (BTD6)|Beast Handler]] ===
{{cleanup|Add a "rate change" variant that mentions "base". Also move the "usable in CT" stuff to the CT section, not here}}
{{BTD6 tower changes|version=39.0|tower=Beast Handler
{{BTD6 tower changes|version=39.0|tower=Beast Handler
|quote 1=Our most recently added tower, the Beast Handler, is still going through growing pains with a bulk of minor tweaks and small adjustments - mainly centered around merge mechanic value, so we’ll break this down path by path.
|quote 1=Our most recently added tower, the Beast Handler, is still going through growing pains with a bulk of minor tweaks and small adjustments - mainly centered around merge mechanic value, so we’ll break this down path by path.
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|changes 1 quote above=2
|changes 1 quote above=2
| changes 1 tiers=1xx+;x1x+;xx1+
| changes 1 tiers=1xx+;x1x+;xx1+
|changes 1= *{{nerf|Beast reposition cooldown increased|0.5s|5s}}
|changes 1= *{{nerf|name=Beast|Reposition cooldown increased|0.5s|5s}}


|changes 2 quote above=3
|changes 2 quote above=3
| changes 2 tiers = 3XX
| changes 2 tiers = 3XX
| changes 2 = *{{buff|Great White pierce increased|6|10}}
| changes 2 = *{{buff|name=Great White|Pierce increased|6|10}}
*{{buff|Great White max bonus pierce from merge increased|18|20|note=Max-power pierce increased from 24 to 30}}
*{{buff|Great White max bonus pierce from merge increased|18|20|note=Max-power pierce increased from 24 to 30}}
| changes 3 tiers = 4XX
| changes 3 tiers = 4XX
| changes 3 = *{{buff|Orca max bonus pierce from merge increased|24|40|note=Max-power pierce increased from 44 to 60}}
| changes 3 = *{{buff|name=Orca|max bonus pierce from merge increased|24|40|note=Max-power pierce increased from 44 to 60}}


|changes 4 quote above=4
|changes 4 quote above=4
| changes 4 tiers = X2X;X3X
| changes 4 tiers = X2X;X3X
| changes 4 = *{{nerf|Attack delay increased|0.9s|1s}}
| changes 4 = *{{rate change|0.9|1}}
*{{buff|Attack delay reduction from merge increased|0.3105s|0.3439s|note=Max-power attack cooldown increased from 0.5895s to 0.6561s}}
*{{buff|Attack delay reduction from merge increased|0.3105s|0.3439s|note=Max-power attack cooldown increased from 0.5895s to 0.6561s}}
| changes 5 tiers = X5X
| changes 5 tiers = X5X
| changes 5 = *{{buff|Giganotosaurus now ignores line of sight}}
| changes 5 = *{{buff|name=Giganotosaurus|Now ignores line of sight}}
*{{buff|Giganotosaurus cooldown reduced|35s|25s|note=Max-power and mid-power ability cooldowns also decreased}}
*{{buff|name=Ability|cooldown reduced|35s|25s|note=Max-power and mid-power ability cooldowns also decreased}}
| changes 6 tiers = X4X
| changes 6 tiers = X4X
| changes 6 = *{{nerf|Tyrannosaurus Rex should no longer double cooldown buffs from Energizer sub|fix=y}}
| changes 6 = *{{nerf|Tyrannosaurus Rex should no longer double cooldown buffs from Energizer sub|fix=y}}
Line 466: Line 467:
|changes 7 quote above=5
|changes 7 quote above=5
| changes 7 tiers = XX2
| changes 7 tiers = XX2
| changes 7 = *{{nerf|Horned Owl pierce reduced|8|6}}
| changes 7 = *{{nerf|name=Horned Owl|pierce reduced|8|6}}
*{{buff|Horned Owl max bonus pierce from merge increased|8|12|note=Max-power pierce increased from 16 to 18}}
*{{buff|Horned Owl max bonus pierce from merge increased|8|12|note=Max-power pierce increased from 16 to 18}}
| changes 8 tiers = XX4
| changes 8 tiers = XX4
| changes 8 = *{{buff|Condor at Max beastpower can now attack ungrabbable MOABs}}
| changes 8 = *{{buff|name=Condor|At Max beast power, it can now attack ungrabbable MOAB-class Bloons (i.e. BADs and Bosses)}}
*{{nerf|Condor MOAB pierce penalty increased|+9|+14}}
*{{nerf|name=Condor|MOAB pierce penalty increased|+9|+14}}
*{{nerf|Condor BFB pierce penalty increased|+29|+44}}
*{{nerf|name=Condor|BFB pierce penalty increased|+29|+44}}
| changes 9 tiers = XX5
| changes 9 tiers = XX5
| changes 9 = *{{nerf|Pouakai pierce reduced|200|150}}
| changes 9 = *{{nerf|name=Pouakai|Base pierce reduced|200|150}}
*{{buff|Pouakai max bonus pierce from merge increased|250|300|note=Max-power pierce remains 450, mid-power xx5 pierce decreased from 325 to 300}}
*{{buff|name=Pouakai|Max bonus pierce from merge increased|250|300|note=Max-power pierce remains 450, mid-power xx5 pierce decreased from 325 to 300}}
*{{nerf|Pouakai damage reduced|20|10}}
*{{nerf|name=Pouakai|Base damage reduced|20|10}}
*{{buff|Pouakai max bonus damage from merge increased|40|80|note=Max-power damage increased from 60 to 90, mid-power xx5 from 40 to 50}}
*{{buff|name=Pouakai|Max bonus damage from merge increased|40|80|note=Max-power damage increased from 60 to 90, mid-power xx5 from 40 to 50}}
*{{nerf|Pouakai bonus MOAB-class damage reduced|+110|+80}}
*{{nerf|name=Pouakai|Bonus MOAB-class damage reduced|+110|+80}}


|changes 10 tiers=000
|changes 10 tiers=000
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| version = 39.0
| version = 39.0
| hero = Gwendolin
| hero = Gwendolin
| changes 1 = *{{nerf|Cocktail of Fire ability pierce reduced|40|30}}
| changes 1 = *{{nerf|name=Cocktail of Fire|Pierce reduced|40|30}}
| changes 1 levels = 3–6
| changes 1 levels = 3–6
| changes 2 = *{{buff|Cocktail of Fire ability pierce increased|30|50}}
| changes 2 = *{{buff|name=Cocktail of Fire|Pierce increased|30|50}}
| changes 2 levels = 7+
| changes 2 levels = 7+
| changes 3 = *{{nerf|Base attack burn damage reduced|2|1}}
| changes 3 = *{{nerf|name=Main attack|Burn damage reduced|2|1}}
| changes 3 levels = 6–8
| changes 3 levels = 6–8
| changes 4 = *{{nerf|Base attack burn damage reduced|4|2}}
| changes 4 = *{{nerf|name=Main attack|Burn damage reduced|4|2}}
| changes 4 levels = 9
| changes 4 levels = 9
| changes 5 = *{{neutral|Lv10+ Base attack burn damage remains +1 per level|note=total burn damage reduced by 2 overall}}
| changes 5 = *{{nerf|name=Main attack|Burn damage reduced by 2}}
| changes 5 levels = 10+
| changes 5 levels = 10+
}}
}}
Line 524: Line 525:
| quote = Adora performs extremely well throughout the hardest rounds without any significant weakness that feel fairly comparable to other top of the line heroes. Due to very high ability uptime there is low strategic requirement to her ability timing much of the time, and a strong highly buffable baseline of power even when abilities are not active.
| quote = Adora performs extremely well throughout the hardest rounds without any significant weakness that feel fairly comparable to other top of the line heroes. Due to very high ability uptime there is low strategic requirement to her ability timing much of the time, and a strong highly buffable baseline of power even when abilities are not active.
| version = 39.0
| version = 39.0
| changes 1 = *{{nerf|The Long Arm of Light: cooldown increased|40s|45s}}
| changes 1 = *{{nerf|name=The Long Arm of Light|Cooldown increased|40s|45s}}
| changes 1 levels = 3+
| changes 1 levels = 3+
| changes 2 = *{{nerf|Blood Sacrifice: cooldown increased|10s|30s}}
| changes 2 = *{{nerf|name=Blood Sacrifice|Cooldown increased|10s|30s}}
| changes 2 levels = 7+
| changes 2 levels = 7+
| changes 3 = *{{nerf|Divine Bolt: cooldown delay increased|0.8|0.85}}
| changes 3 = *{{rate change|name=Divine Bolt|0.8|0.85}}
| changes 3 levels = 11–16
| changes 3 levels = 11–16
| changes 4 = *{{nerf|Divine Bolt: cooldown delay increased|0.6|0.7}}
| changes 4 = *{{rate change|name=Divine Bolt|0.6|0.7}}
| changes 4 levels = 17+
| changes 4 levels = 17+
| changes 5 = *{{nerf|Blood Sacrifice: value required per 1% multiplier no longer reduced|50|100}}
| changes 5 = *{{nerf|name=Blood Sacrifice|Value required per 1% multiplier no longer reduced|50|100}}
| changes 5 levels = 20
| changes 5 levels = 20
}}
}}
Line 620: Line 621:


=== [[Dart Monkey (BTD6)|Dart Monkey]] ===
=== [[Dart Monkey (BTD6)|Dart Monkey]] ===
{{research|Verify if all of these changes apply to both the main and sub juggs}}
{{cleanup|Add a "rate change" variant that mentions "base"}}
{{BTD6 tower changes|quote 1=Dart Monkey is intended to be the ‘Cheapest’ somewhat entry level Paragon so being locked behind a $300k+ price tag meant that all other paragons would have to be higher than that as well - while we’re not too drastically lowering all paragons this update the new lower floor on paragon costs will allow for much more leeway in design going forward. We lowered the power somewhat to justify this new price however not that much as it was one of the more heavily nerfed in power from the bug fix as well, in addition to this now that the Ceramic Bonus is scaling properly, we wanted to increase the value of this bonus far more to really bring out that Juggernaut bonus against Dreadbloon+.|quote 1 tiers=paragon|version=39.0|tower=Dart Monkey|paragon cost before=325000|paragon cost after=150000|paragon changes=
{{BTD6 tower changes|quote 1=Dart Monkey is intended to be the ‘Cheapest’ somewhat entry level Paragon so being locked behind a $300k+ price tag meant that all other paragons would have to be higher than that as well - while we’re not too drastically lowering all paragons this update the new lower floor on paragon costs will allow for much more leeway in design going forward. We lowered the power somewhat to justify this new price however not that much as it was one of the more heavily nerfed in power from the bug fix as well, in addition to this now that the Ceramic Bonus is scaling properly, we wanted to increase the value of this bonus far more to really bring out that Juggernaut bonus against Dreadbloon+.|quote 1 tiers=paragon|version=39.0|tower=Dart Monkey|paragon cost before=325000|paragon cost after=150000|paragon changes=
*{{buff|Cost per power reduced|$25|$6.375/$7.5/$8.1/$9}}
*{{buff|Cost per power reduced|$25|$6.375/$7.5/$8.1/$9}}
Line 629: Line 632:


=== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] ===
=== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] ===
{{cleanup|Add a "rate change" variant that mentions "base"}}
{{BTD6 tower changes|quote 1=A few buffs for the Boomerang Paragon ended up being split up and spread out over a few updates, which resulted in repeated buffs which didn’t seem so necessary after the first, given the fairly high power level it had in v38, as well as suffering less from the bug fix than the Dart Monkey, it felt like it needed more general nerfs to justify any price reduction.|quote 1 tiers=paragon|version=39.0|tower=Boomerang Monkey|paragon cost before=350000|paragon cost after=275000|paragon changes=
{{BTD6 tower changes|quote 1=A few buffs for the Boomerang Paragon ended up being split up and spread out over a few updates, which resulted in repeated buffs which didn’t seem so necessary after the first, given the fairly high power level it had in v38, as well as suffering less from the bug fix than the Dart Monkey, it felt like it needed more general nerfs to justify any price reduction.|quote 1 tiers=paragon|version=39.0|tower=Boomerang Monkey|paragon cost before=350000|paragon cost after=275000|paragon changes=
*{{buff|Cost per power reduced|$25|$11.685/$13.75/$14.85/$16.5}}
*{{buff|Cost per power reduced|$25|$11.685/$13.75/$14.85/$16.5}}
*{{nerf|Range reduced|75|60}}
*{{nerf|Range reduced|75|60}}
*{{nerf|Main attack: damage to Boss Bloons reduced|+60|+50}}
*{{nerf|name=Main attack|Damage to Boss Bloons reduced|+60|+50}}
*{{nerf|Press attack: final explosion damage to Boss Bloons reduced|+5,000|+4,000}}
*{{nerf|name=Press|Final explosion damage to Boss Bloons reduced|+5,000|+4,000}}
*{{nerf|Press attack: base cooldown increased|2.5s|3s}}
*{{nerf|name=Press|Base cooldown increased|2.5s|3s}}
*{{nerf|Orbital attack: damage to Boss Bloons reduced|+160|+150}}
*{{nerf|name=Orbitals|damage to Boss Bloons reduced|+160|+150}}
*{{nerf|Orbital attack: radius reduced|60|50}}
*{{nerf|name=Orbitals|radius reduced|60|50}}
*{{nerf|Has less Boss damage, especially on Elite and at higher Degrees}}}}
*{{nerf|Has less Boss damage, especially on Elite and at higher Degrees}}}}


=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
{{cleanup|Add a "rate change" variant that mentions "base"}}
{{BTD6 tower changes
{{BTD6 tower changes
| quote 1 = Wasn’t too impacted by the bug fix while standing out as quite powerful for a mid-range cost in general, so just nerfed a little to keep it around where it is after the buffs it is gaining this update from knowledge & the boss bonus multiplier going up.|quote 1 tiers=paragon
| quote 1 = Wasn’t too impacted by the bug fix while standing out as quite powerful for a mid-range cost in general, so just nerfed a little to keep it around where it is after the buffs it is gaining this update from knowledge & the boss bonus multiplier going up.|quote 1 tiers=paragon
Line 645: Line 650:
| tower = Monkey Buccaneer
| tower = Monkey Buccaneer
| paragon changes = *{{neutral|Cost per power changed|$25|$23.375/$27.5/$29.7/$33}}
| paragon changes = *{{neutral|Cost per power changed|$25|$23.375/$27.5/$29.7/$33}}
*{{nerf|Turret: base cooldown increased|0.2145s|0.25s}}
*{{nerf|name=Turret|base cooldown increased|0.2145s|0.25s}}
*{{nerf|Plane forward attack: base cooldown increased|0.15s|0.18s}}
*{{nerf|name=Plane forward attack|Base cooldown increased|0.15s|0.18s}}
*{{nerf|Plane radial attack: base cooldown increased|1.5s|1.8s}}
*{{nerf|name=Plane radial attack|Base cooldown increased|1.5s|1.8s}}
*{{nerf|Has less Boss damage, especially on Elite and at higher Degrees}}
*{{nerf|Has less Boss damage, especially on Elite and at higher Degrees}}
}}
}}
Line 653: Line 658:
=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
{{BTD6 tower changes|quote 1=Limiting many changes to Ace for now, we feel that it wasn’t nerfed that badly from the bug fix and we also currently want it to stay one of the much higher level price tags. It has been performing incredibly well even as the most expensive paragon, however given it is very cooldown dependent and scaling that cooldown via degrees is going to be much harder now we want to wait and see the impact of the rest of that rework before anything more significant to it.|quote 1 tiers=paragon|version=39.0|tower=Monkey Ace|paragon changes=*{{nerf|Cost per power increased|$25|$38.25/$45/$48.6/$54}}
{{BTD6 tower changes|quote 1=Limiting many changes to Ace for now, we feel that it wasn’t nerfed that badly from the bug fix and we also currently want it to stay one of the much higher level price tags. It has been performing incredibly well even as the most expensive paragon, however given it is very cooldown dependent and scaling that cooldown via degrees is going to be much harder now we want to wait and see the impact of the rest of that rework before anything more significant to it.|quote 1 tiers=paragon|version=39.0|tower=Monkey Ace|paragon changes=*{{nerf|Cost per power increased|$25|$38.25/$45/$48.6/$54}}
*{{nerf|Carpet Bomb: base cooldown increased|40s|45s}}
*{{nerf|name=Carpet Bomb|Base cooldown increased|40s|45s}}
*{{nerf|Has less Boss damage, especially on Elite and at higher Degrees}}}}
*{{nerf|Has less Boss damage, especially on Elite and at higher Degrees}}}}


Line 659: Line 664:
{{BTD6 tower changes|quote 1=Wizard was one of the more heavily impacted Paragons losing power from the bug fix, and had a few planned buffs aside from this anyway. We’re happy keeping it more on the expensive side with a higher skill requirement, so to keep justifying this higher price tag much more significant buffs were necessary to keep it in line.|quote 1 tiers=paragon|version=39.0|tower=Wizard Monkey|paragon changes=
{{BTD6 tower changes|quote 1=Wizard was one of the more heavily impacted Paragons losing power from the bug fix, and had a few planned buffs aside from this anyway. We’re happy keeping it more on the expensive side with a higher skill requirement, so to keep justifying this higher price tag much more significant buffs were necessary to keep it in line.|quote 1 tiers=paragon|version=39.0|tower=Wizard Monkey|paragon changes=
*{{nerf|Cost per power increased|$25|$31.875/$37.5/$40.5/$45}}
*{{nerf|Cost per power increased|$25|$31.875/$37.5/$40.5/$45}}
*{{buff|Small Zombie sub projectile pierce increased|20|50}}
*{{buff|name=Small Zombie|Pierce increased|20|50}}
*{{buff|Draining Beam: base damage increased|50|200}}
*{{buff|name=Draining Beam|Base damage increased|50|200}}
*{{buff|Arcane Spike: damage to MOAB-Class increased|+200|+250}}
*{{buff|name=Arcane Spike|Damage to MOAB-Class increased|+200|+250}}
*{{buff|Arcane Spike: damage to Boss Bloons increased|+100|+150}}
*{{buff|name=Arcane Spike|Damage to Boss Bloons increased|+100|+150}}
*{{buff|Dark Phoenix Firebomb: now deals +50 damage to Boss Bloons}}
*{{buff|name=Dark Phoenix Firebomb|Now deals +50 damage to Boss Bloons}}
*{{buff|Metamorphosis Flamethrower: pierce increased|30|100}}
*{{buff|name=Metamorphosis Flamethrower|Pierce increased|30|100}}
*{{buff|Metamorphosis Flamethrower: damage to Boss Bloons increased|+500|+1000}}
*{{buff|name=Metamorphosis Flamethrower|Damage to Boss Bloons increased|+500|+1000}}
*{{nerf|Phoenix should no longer be immune to Vortex stun|fix=y}}
*{{nerf|Phoenix should no longer be immune to Vortex stun|fix=y}}
*{{nerf|Has less boss damage, especially on Elite and at higher Degrees}}}}
*{{nerf|Has less boss damage, especially on Elite and at higher Degrees}}}}