Update history:Bloons TD 6/Version 51.0: Difference between revisions

 
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{{cleanup|Move the "incorrectly" stuff to the Notes section (v54.0 info does this convention)}}
{{BTD6 update info
{{BTD6 update info
| version = 51.0
| version = 51.0
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'''Version 51.0''' is the fifth major update to ''[[Bloons TD 6]]'' of 2025. It introduced the [[Ballistic Obliteration Missile Bunker]] [[Paragon]] for the [[Bomb Shooter (BTD6)|Bomb Shooter]] and the [[Three Mines 'Round]] [[map]].<ref name="51.0 preview">{{cite|url=https://www.reddit.com/r/btd6/comments/1o336pp/bloons_td_6_v510_update_preview/|title=Bloons TD 6 v51.0 - Update Preview!|publisher=Reddit|retrieved=10 oct 2025}}</ref>
'''Version 51.0''' is the fifth major update to ''[[Bloons TD 6]]'' of 2025. It introduced the [[Ballistic Obliteration Missile Bunker]] [[Paragon]] for the [[Bomb Shooter (BTD6)|Bomb Shooter]] and the [[Three Mines 'Round]] [[map]].<ref name="51.0 preview">{{cite|url=https://www.reddit.com/r/btd6/comments/1o336pp/bloons_td_6_v510_update_preview/|title=Bloons TD 6 v51.0 - Update Preview!|publisher=Reddit|retrieved=10 oct 2025}}</ref>


As part of a collaboration with the ''Masters of the Universe'' franchise from Mattel that began in [[Bloons TD 6 v46.0|version 46.0]], this update also introduces the [[Skeletor]] [[Hero Skin]] for [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] and the [[Havoc Staff]] [[Power]], alongside their introduction [[Quest (BTD6)|Quest]].
As part of a collaboration with the ''Masters of the Universe'' franchise from Mattel that began in [[Update history:Bloons TD 6/Version 46.0|version 46.0]], this update also introduces the [[Skeletor]] [[Hero Skin]] for [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] and the [[Havoc Staff]] [[Power]], alongside their introduction [[Quest (BTD6)|Quest]].


==Additions==
==Additions==
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===[[Shop (BTD6)|Shop]] items===
===[[Shop (BTD6)|Shop]] items===
*Skeletor Prestige Pack
{{BTD6 shop item list|introduced=51.0}}
**Unlocks
***Obyn Greenfoot
***Skeletor
**Loot
***30 Havoc Staffs
***Insta-Monkeys: xx5 Druid, xx4 Wizard, xx5 Wizard
*Havoc Staff Booster Pack
**30 Havoc Staffs
**4 Tier 4 Poplust Druid Insta-Monkeys<!--crosspath specifications not specified further-->


===Cosmetic items===
===Cosmetic items===
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| version = 51.0
| version = 51.0
| name = Sandbox
| name = Sandbox
| changes = *Reset Damage button now also resets cash generation counters<ref name="51.0 preview"/>
| changes = *Reset Damage button now also resets cash generation counters
}}
}}


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{{BTD6 changes
{{BTD6 changes
| version = 51.0
| version = 51.0
| changes 1 names = Boss Challenge;Boss Bloon Event
| changes 1 names = Paragon;Challenge rule;Boss Challenge;Boss Bloon Event
| changes 1 = *{{buff|Paragon limit is now applied per player and not globally}}
| changes 1 = *{{change|Paragon limit is now applied per player and not globally}}
}}
}}


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|version=51.0
|version=51.0
|tower=Dart Monkey
|tower=Dart Monkey
|changes 1=*{{buff|Spiked Balls can now bounce from map borders|note=5-X-X Ultra-Juggernaut projectiles also can bounce from map borders now but the split behavior takes priority. Paragon unchanged|undoc=y}}
|changes 1=*{{buff|Spiked balls can now bounce from map borders|note=5-X-X Ultra-Juggernaut projectiles also can bounce from map borders now but the split behavior takes priority. Paragon unchanged|undoc=y}}
|changes 1 tiers=3xx+
|changes 1 tiers=3xx+
}}
}}
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|quote 2=[...] Although, I guess we can mention early that Bomb Blitz itself has been balance changed so that it can now hit the leaking target that triggers it and can potentially prevent any life loss, [...]
|quote 2=[...] Although, I guess we can mention early that Bomb Blitz itself has been balance changed so that it can now hit the leaking target that triggers it and can potentially prevent any life loss, [...]
|quote 2 tiers=xx5
|quote 2 tiers=xx5
|changes 1=*{{buff|Ability: passive activation can damage triggering Bloon and potentially prevent life loss if this damage is enough to completely destroy the target}}
|changes 1=*{{buff|name=Ability|Passive activation can damage triggering Bloon and potentially prevent life loss if this damage is enough to completely destroy the target}}
*{{buff|Ability: First hit can now soak through MOAB-Class layers|undoc=y}}
*{{buff|name=Ability|First hit can now soak through MOAB-Class layers|undoc=y}}
*{{nerf|Ability: First hit can not affect MOABs or below|undoc=y}}
*{{nerf|name=Ability|First hit cannot affect MOABs or below|undoc=y}}
}}
}}


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|version=51.0
|version=51.0
|tower=Tack Shooter
|tower=Tack Shooter
|changes 1=*{{buff|Main attack: Now deals +5 bonus damage to Ceramic Bloons}}
|changes 1=*{{buff|name=Main attack|Now deals +5 bonus damage to Ceramic Bloons}}
*{{buff|Maelstrom ability: Now deals +8 bonus damage to Ceramic Bloons}}
*{{buff|name=Ability|Now deals +8 bonus damage to Ceramic Bloons}}
|changes 1 tiers=x5x
|changes 1 tiers=x5x
|quote 1=As it is primarily a small Bloon cleanup tower path, Super Maelstrom has struggled to keep up in the lategame, mostly because Super Ceramics don’t care how fast you’re spinning if you can’t break them so we’ve added a Ceramic bonus to the attack and ability.
|quote 1=As it is primarily a small Bloon cleanup tower path, Super Maelstrom has struggled to keep up in the lategame, mostly because Super Ceramics don’t care how fast you’re spinning if you can’t break them so we’ve added a Ceramic bonus to the attack and ability.
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|version=51.0
|version=51.0
|tower=Ice Monkey
|tower=Ice Monkey
|changes 1=*{{buff|Main attack: Damage increased|1|5}}
|changes 1=*{{buff|name=Main attack|Damage increased|1|5}}
*{{buff|Main attack: Now deals +5 bonus damage to Ceramic Bloons}}
*{{buff|name=Main attack|Now deals +5 bonus damage to Ceramic Bloons}}
*{{buff|Ice Shards: Damage increased|5|10}}
*{{buff|name=Ice shards|Damage increased|5|10}}
*{{change|Description changed|"Bloons take huge damage while frozen including MOAB-Class Bloons."|"Bloons take huge damage while frozen, while Ice Shards rip through Ceramic Bloons like paper!"}}
*{{change|Description changed|"Bloons take huge damage while frozen including MOAB-Class Bloons."|"Bloons take huge damage while frozen, while Ice Shards rip through Ceramic Bloons like paper!"}}
|changes 1 tiers=5xx
|changes 1 tiers=5xx
|changes 2=*{{nerf|Global attack: Cannot longer freeze Camo, Lead, White or Zebra Bloons if it cannot damage them}}
|changes 2=*{{nerf|name=Global attack|No longer freezes Camo, Lead, White, or Zebra Bloons if it cannot damage them}}
*{{buff|Global attack: Now deals 1 {{BTD6 dt|5}} damage}}
*{{buff|name=Global attack|Now deals 1 {{BTD6 dt|5}}-type base damage}}
*{{buff|Global attack: Now deals +3 bonus damage to Ceramic Bloons}}
*{{buff|name=Global attack|Now deals +3 bonus damage to Ceramic Bloons}}
*{{buff|Absolute Zero ability: Now deals +4 bonus damage to Frozen Bloons}}
*{{buff|name=Ability|Now deals +4 bonus damage to Frozen Bloons}}
|changes 2 tiers=x5x
|changes 2 tiers=x5x
|changes 3=*{{buff|Main attack: Attack cooldown reduced|1.8s|1.2s}}
|changes 3=*{{rate change|name=Main attack|1.8|1.2}}
|changes 3 tiers=50x+
|changes 3 tiers=50x+
|changes 4=*{{buff|Main attack: Attack cooldown reduced|1.35s|0.9s}}
|changes 4=*{{rate change|name=Main attack|1.35|0.9}}
|changes 4 tiers=510+
|changes 4 tiers=510+
|changes 5=*{{buff|Arctic Wind: can slow down small Bloons after being crosspathed|fix=y}}
|changes 5=*{{buff|name=Arctic Wind|Can slow down small Bloons when crosspathed again|fix=y}}
|changes 5 tiers=150+;051+
|changes 5 tiers=150+;051+
|path 2 tier 5 cost before=16000
|path 2 tier 5 cost before=16000
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|changes 1=*{{nerf|Glue duration for MOAB-Class Bloons reduced|12s|9s|note=X-X-4 Relentless Glue remains 12s}}
|changes 1=*{{nerf|Glue duration for MOAB-Class Bloons reduced|12s|9s|note=X-X-4 Relentless Glue remains 12s}}
|changes 1 tiers=xx3
|changes 1 tiers=xx3
|changes 2=*{{buff|Damage over time: Now deals +4 bonus damage per tick to MOAB-Class Bloons}}
|changes 2=*{{buff|Now deals +4 bonus damage per tick to MOAB-Class Bloons}}
|changes 2 tiers=203
|changes 2 tiers=203
|changes 3=*{{buff|Damage over time: Now deals +9 bonus damage per tick to MOAB-Class Bloons}}
|changes 3=*{{buff|Now deals +9 bonus damage per tick to MOAB-Class Bloons}}
|changes 3 tiers=204
|changes 3 tiers=204
|changes 4=*{{nerf|No longer deals damage over time and instead deal 1 {{BTD6 dt|0}} damage when the glue is applied}}
|changes 4=*{{neutral|No longer deals damage over time and instead deals 1 {{BTD6 dt|0}}-type damage when the glue is applied}}
|changes 4 tiers=0x5+;105
|changes 4 tiers=0x5+;105
|changes 5=*{{buff|Glue duration for MOAB-Class Bloons increased|12s|18s}}
|changes 5=*{{buff|Glue duration for MOAB-Class Bloons increased|12s|18s}}
|changes 5 tiers=xx5
|changes 5 tiers=xx5
|changes 6=*{{buff|Damage over time: Now deals +19 bonus damage per tick to MOAB-Class Bloons}}
|changes 6=*{{buff|Now deals +19 bonus damage per tick to MOAB-Class Bloons}}
|changes 6 tiers=205
|changes 6 tiers=205
|quote 1=MOAB Glue’s always been a bit too clingy & its slow duration against MOABs has been further reduced while lasting longer at higher tiers to keep the base tower in check and give Glue Splatter & higher tiers more purpose in life. Meanwhile, Corrosive Glue now gains bonus MOAB damage so it can now try to serve as an alternate DPS hybrid. Super Glue’s baseline DoT is being replaced with a simple initial hit damage so it also requires the new 205 Crosspath to act as a DPS Hybrid
|quote 1=MOAB Glue’s always been a bit too clingy & its slow duration against MOABs has been further reduced while lasting longer at higher tiers to keep the base tower in check and give Glue Splatter & higher tiers more purpose in life. Meanwhile, Corrosive Glue now gains bonus MOAB damage so it can now try to serve as an alternate DPS hybrid. Super Glue’s baseline DoT is being replaced with a simple initial hit damage so it also requires the new 205 Crosspath to act as a DPS Hybrid
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*{{change|Description changed|Reduces ability cooldowns everywhere by 20%. While in radius, Heroes earn XP 50% faster and water Monkeys ability cooldowns are halved.|Reduces ability cooldowns everywhere by 20% and by 40% for Water based Monkeys. While in radius, Heroes earn XP 50% faster.}}
*{{change|Description changed|Reduces ability cooldowns everywhere by 20%. While in radius, Heroes earn XP 50% faster and water Monkeys ability cooldowns are halved.|Reduces ability cooldowns everywhere by 20% and by 40% for Water based Monkeys. While in radius, Heroes earn XP 50% faster.}}
|changes 1 tiers=5xx
|changes 1 tiers=5xx
|changes 2=*{{buff|First Strike ability: Damage to main target increased|10,000|20,000}}
|changes 2=*{{buff|name=Ability|Damage to main target increased|10,000|20,000}}
*{{buff|First Strike ability: Area of effect damage increased|350|1,000}}
*{{buff|name=Ability|Area of effect damage increased|350|1,000}}
|changes 2 tiers=x5x
|changes 2 tiers=x5x
|changes 3=*{{buff|All attacks: Now deal +1 damage to Fortified Bloons}}
|changes 3=*{{buff|All attacks now deal +1 damage to Fortified Bloons}}
|changes 3 tiers=xx4+
|changes 3 tiers=xx4+
|changes 4=*{{change|Description changed|Special AP darts gain increased damage and popping power, plus additional damage to MOAB class Bloons.|Special AP darts gain increased damage and popping power, plus additional damage to Fortified and MOAB class Bloons.}}
|changes 4=*{{change|Description changed|Special AP darts gain increased damage and popping power, plus additional damage to MOAB class Bloons.|Special AP darts gain increased damage and popping power, plus additional damage to Fortified and MOAB class Bloons.}}
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|quote 3=Pre-Emptive Strike’s ability is getting a serious boost, both in raw damage and AoE, so hopefully the upgrade can finally feel like a significant step up.
|quote 3=Pre-Emptive Strike’s ability is getting a serious boost, both in raw damage and AoE, so hopefully the upgrade can finally feel like a significant step up.
|quote 3 tiers=x5x
|quote 3 tiers=x5x
|quote 4=Finally Armour Piercing Darts, the upgrade that has had fans yelling ‘it doesn’t actually pierce armor!’ for years – it still won’t hit Leads (Not sorry). Now it grants bonus damage against Fortified targets.
|quote 4=Finally Armour{{sic}} Piercing Darts, the upgrade that has had fans yelling ‘it doesn’t actually pierce armor!’ for years – it still won’t hit Leads (Not sorry). Now it grants bonus damage against Fortified targets.
|quote 4 tiers=xx4+
|quote 4 tiers=xx4+
}}
}}
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|version=51.0
|version=51.0
|tower=Monkey Buccaneer
|tower=Monkey Buccaneer
|changes 1=*{{buff|Grape Shot: Pierce increased|1|2|fix=y}}
|changes 1=*{{buff|name=Grape attack|Pierce increased|1|2|fix=y}}
|changes 1 tiers=013+
|changes 1 tiers=013+
|paragon changes=*{{buff|Sellback bonus increased|+10%|+12%}}
|paragon changes=*{{buff|Sellback bonus increased|+10%|+12%}}
*{{buff|Cannonball attack: Bonus damage to Boss Bloons increased|+60|+80}}
*{{buff|name=Bomb attack|Bonus damage to Boss Bloons increased|+60|+80}}
|quote 1=Navarch’s sellback bonus is updating to match the new max stack value of Flavoured Trades so you don’t feel shortchanged on that bonus after upgrading. Cannon Boss Damage is also getting a bump as Navarch hasn’t been a popular pick for Bosses.
|quote 1=Navarch’s sellback bonus is updating to match the new max stack value of Flavoured Trades so you don’t feel shortchanged on that bonus after upgrading. Cannon Boss Damage is also getting a bump as Navarch hasn’t been a popular pick for Bosses.
|paragon quote=Navarch’s sellback bonus is updating to match the new max stack value of Flavoured Trades so you don’t feel shortchanged on that bonus after upgrading. Cannon Boss Damage is also getting a bump as Navarch hasn’t been a popular pick for Bosses.
|paragon quote=Navarch’s sellback bonus is updating to match the new max stack value of Flavoured Trades so you don’t feel shortchanged on that bonus after upgrading. Cannon Boss Damage is also getting a bump as Navarch hasn’t been a popular pick for Bosses.
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|version=51.0
|version=51.0
|tower=Wizard Monkey
|tower=Wizard Monkey
|quote 1 =
|paragon changes=*{{nerf|Maximum Mana reduced|100,000|99,999|note=This decreases the maximum Arcane Metamorphosis duration from 25s to 24s by eliminating the precise 100,000 Mana usage}}
|paragon changes=*{{nerf|Maximum Mana reduced|100,000|99,999|note=This decreases the maximum Arcane Metamorphosis duration from 25s to 24s by eliminating the precise 100,000 Mana usage}}
*{{buff|name=Phoenix Rebirth|Damage over time increased|2,500|3,500}}
*{{buff|name=Phoenix Rebirth|DoT damage per tick increased|2,500|3,500}}
*{{buff|name=Phoenix Rebirth|Zombie ZOMG damage increased|4,000|8,000}}
*{{buff|name=Phoenix Rebirth|Zombie ZOMG damage increased|4,000|8,000}}
*{{buff|name=Phoenix Rebirth|Zombie BFB damage increased|700|1,400}}
*{{buff|name=Phoenix Rebirth|Zombie BFB damage increased|700|1,400}}
|paragon cost before=750000
|paragon cost before=750000
|paragon cost after=800000
|paragon cost after=800000
|paragon quote=The Wizard Paragon has been truly popping off with Master Builder's help, it is getting a slight price increase to match its power, but actually also Phoenix Rebirth is also getting a buff to its damage as we didn't feel it was getting enough of the spotlight compared to the rest of the tower’s kit. Max Mana has been reduced by 1 to remove a frustrating ‘perfect timing’ window in Metamorphosis activation.
| quote 1=The Wizard Paragon has been truly popping off with Master Builder's help, it is getting a slight price increase to match its power, but actually also Phoenix Rebirth is also getting a buff to its damage as we didn't feel it was getting enough of the spotlight compared to the rest of the tower’s kit. Max Mana has been reduced by 1 to remove a frustrating ‘perfect timing’ window in Metamorphosis activation.
| quote 1=The Wizard Paragon has been truly popping off with Master Builder's help, it is getting a slight price increase to match its power, but actually also Phoenix Rebirth is also getting a buff to its damage as we didn't feel it was getting enough of the spotlight compared to the rest of the tower’s kit. Max Mana has been reduced by 1 to remove a frustrating ‘perfect timing’ window in Metamorphosis activation.
|quote 1 tiers=paragon
}}
}}


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*{{nerf|name=Large missile|Now has a minimum range of 75 units}}
*{{nerf|name=Large missile|Now has a minimum range of 75 units}}
*{{nerf|name=Large missile ($300−$2,000 in Military sacrifices)|Attack cooldown increased|3s|6s}}
*{{nerf|name=Large missile ($300−$2,000 in Military sacrifices)|Attack cooldown increased|3s|6s}}
*{{nerf|name=Large missile ($2,001−$15,000 in Military sacrifices)|Attack cooldown increased|1.5s|3s|note=Attack cooldown unchanged for $15,001+ (1s)}}
*{{rate change|name=Large missile ($2,001−$15,000 in Military sacrifices)|1.5|3|note=Attack cooldown unchanged for $15,001+ (1s)}}
*{{nerf|name=Golden Spectre Darts|Pierce reduced|50|6}}
*{{nerf|name=Golden Spectre Darts|Pierce reduced|50|6}}
*{{buff|name=Golden Spectre Darts|Damage increased|10|25}}
*{{buff|name=Golden Spectre Darts|Damage increased|10|25}}
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|priority=1
|priority=1
|tower=Super Monkey
|tower=Super Monkey
|changes 1=*{{nerf|name=Arcane Blast|Projectile speed reduced|400 units/s|200 units/s|note=Update notes incorrectly state that is reduced to 300 units/s}}
|changes 1=*{{nerf|name=Arcane Blast|Projectile speed reduced|400 units/s|200 units/s}}
*{{buff|name=Arcane Blast|Lifespan increased|0.8s|1.6s|undoc=y}}
*{{buff|name=Arcane Blast|Lifespan increased|0.8s|1.6s|undoc=y}}
*{{buff|name=Arcane Blast ($300−$7,500 in Magic sacrifices)|Damage increased|40|50|undoc=y}}
*{{buff|name=Arcane Blast ($300−$7,500 in Magic sacrifices)|Damage increased|40|50|undoc=y}}
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*{{nerf|name=Flash Bomb|Pierce decreased|50|40}}
*{{nerf|name=Flash Bomb|Pierce decreased|50|40}}
*{{nerf|name=Flash Bomb mini shuriken|Pierce decreased|20|10}}
*{{nerf|name=Flash Bomb mini shuriken|Pierce decreased|20|10}}
*{{nerf|name=Sticky Bomb|Attack cooldown reduced|6.5s|8s}}
*{{rate change|name=Sticky Bomb|6.5|8}}
*{{buff|name=Sticky Bomb initial target|Damage increased|16,000|50,000}}
*{{buff|name=Sticky Bomb initial target|Damage increased|16,000|50,000}}
*{{nerf|name=Sticky Bomb initial target|Bonus damage to Boss Bloons decreased|+32,000|+25,000}}
*{{nerf|name=Sticky Bomb initial target|Bonus damage to Boss Bloons decreased|+32,000|+25,000}}
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|changes 1 tiers=x3x+
|changes 1 tiers=x3x+
|changes 2=*{{buff|name=Side trident|Pierce increased|18|25}}
|changes 2=*{{buff|name=Side trident|Pierce increased|18|25}}
*{{buff|Ice Jet ability: Ice Balls can now re-hit targets after bouncing from a map border|note=Previously they could only re-hit if bounced from an obstacle|fix=y}}
*{{buff|name=Ability|Projectiles can now re-hit targets after bouncing from a map border|note=Previously they could only re-hit if bounced from an obstacle|fix=y}}
*{{buff|name=Ice Jet ability Permafrost|Duration increased|6s|8s}}
*{{buff|name=Ability|Permafrost duration increased|6s|8s}}
*{{buff|name=Ice Jet ability Permafrost|Amount of additional layers affected increased|0|10}}
*{{buff|name=Ability|Permafrost now affects up to 10 layers under the initial layer}}
*{{buff|name=Ice Jet ability Flood|Now deals +70 bonus damage to Frozen Bloons}}
*{{buff|name=Ability|Flood Now deals +70 bonus damage to Frozen Bloons}}
*{{buff|name=Ice Jet ability Flood|Can now apply Freeze and Permafrost to BADs and Boss Bloons|note=These Bloons won't be stopped for the Freeze but will take the extra damage, their speed is still reduced by Permafrost.|bug=y}}
*{{buff|name=Ability|Flood now applies Freeze and Permafrost to BADs and Boss Bloons|note=These Bloons won't be stopped for the Freeze but will take the extra damage, their speed is still reduced by Permafrost.|bug=y}}
|changes 2 tiers=x5x
|changes 2 tiers=x5x
|changes 3=*{{buff|name=Ability|Ice Balls can now bounce from map borders|note=X-5-X could already bounce from borders|undoc=y}}<!--not in nk patch notes-->
|changes 3=*{{buff|name=Ability|Projectiles can now bounce from map borders|note=X-5-X could already bounce from borders|undoc=y}}<!--not in nk patch notes-->
|changes 3 tiers=x4x
|changes 3 tiers=x4x
|changes 4=*{{buff|name=Ability|Ice Ball lifespan increased|6.6667s|10s}}
|changes 4=*{{buff|name=Ability|Projectile lifespan increased|6.6667s|10s}}
|changes 4 tiers=240
|changes 4 tiers=240
|changes 5=*{{buff|name=Ability|Ice Ball lifespan increased|10s|15s}}
|changes 5=*{{buff|name=Ability|Projectile lifespan increased|10s|15s}}
|changes 5 tiers=250
|changes 5 tiers=250
|path 2 tier 3 cost before=2300
|path 2 tier 3 cost before=2300
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|tower=Engineer Monkey
|tower=Engineer Monkey
|quote 1=Engineer Paragon is no longer balanced due to its new ability, so we’re adjusting its base attack rate and range to bring it a little more back in line
|quote 1=Engineer Paragon is no longer balanced due to its new ability, so we’re adjusting its base attack rate and range to bring it a little more back in line
|paragon changes=*{{nerf|Main attack: Attack cooldown increased|1s|1.5s}}
|paragon changes=*{{rate change|name=Main attack|1|1.5}}
*{{nerf|Range decreased|70|60|note=Mega Sentries and Modified Paragon Sentries unchanged (70 and 50)}}
*{{nerf|Range decreased|70|60|note=Mega Sentries and Modified Paragon Sentries unchanged (70 and 50)}}
|paragon quote=Engineer Paragon is no longer balanced due to its new ability, so we’re adjusting its base attack rate and range to bring it a little more back in line
|paragon quote=Engineer Paragon is no longer balanced due to its new ability, so we’re adjusting its base attack rate and range to bring it a little more back in line
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|version=51.0
|version=51.0
|tower=Beast Handler
|tower=Beast Handler
|changes 1=*{{neutral|Piranha: Damage type changed|{{BTD6 dt|Sharp}}|{{BTD6 dt|Shatter}}}}
|changes 1=*{{neutral|name=Piranha|Damage type changed|{{BTD6 dt|Sharp}}|{{BTD6 dt|Shatter}}}}
|changes 1 tiers=1xx
|changes 1 tiers=1xx
|changes 2=*{{neutral|Barracuda: Damage type changed|{{BTD6 dt|Sharp}}|{{BTD6 dt|Shatter}}|note=3-X-X Great White unchanged ({{BTD6 dt|0}})}}
|changes 2=*{{neutral|name=Barracuda|Damage type changed|{{BTD6 dt|Sharp}}|{{BTD6 dt|Shatter}}|note=3-X-X Great White unchanged ({{BTD6 dt|0}})}}
|changes 2 tiers=2xx
|changes 2 tiers=2xx
|quote 1=Top Path Beast Handler relied heavily on grouping Bloons, which made it weak against Frozen Bloons which is a problem since Ice Towers are a nice way to set up those groups. To improve synergy, we’ve changed the Piranha’s damage type to properly motivate them at biting through ice like all Piranha do.
|quote 1=Top Path Beast Handler relied heavily on grouping Bloons, which made it weak against Frozen Bloons which is a problem since Ice Towers are a nice way to set up those groups. To improve synergy, we’ve changed the Piranha’s damage type to properly motivate them at biting through ice like all Piranha do.
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|quote=Jones has been a little too effective among the starter heroes, so we’re evening out his attack speed scaling to keep him strong without letting him scale quite as much into obscenity.
|quote=Jones has been a little too effective among the starter heroes, so we’re evening out his attack speed scaling to keep him strong without letting him scale quite as much into obscenity.
|changes 1 levels=9–10
|changes 1 levels=9–10
|changes 1=*{{nerf|Attack cooldown increased|0.9s|1s}}
|changes 1=*{{rate change|0.9|1}}
|changes 2 levels=11–12
|changes 2 levels=11–12
|changes 2=*{{nerf|Attack cooldown increased|0.65s|0.8s}}
|changes 2=*{{rate change|0.65|0.8}}
|changes 3 levels=13–15
|changes 3 levels=13–15
|changes 3=*{{nerf|Attack cooldown increased|0.5s|0.6s}}
|changes 3=*{{rate change|0.5|0.6}}
|changes 4 levels=16–18
|changes 4 levels=16–18
|changes 4=*{{nerf|Attack cooldown increased|0.35s|0.45s|note=The update notes incorrectly state 0.4s is the new attack cooldown}}
|changes 4=*{{rate change|0.35|0.45}}
|changes 5 levels=19+
|changes 5 levels=19+
|changes 5=*{{nerf|Attack cooldown increased|0.2s|0.3s}}
|changes 5=*{{rate change|0.2|0.3}}
}}
}}


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|hero=Ezili
|hero=Ezili
|changes 1 levels=10+
|changes 1 levels=10+
|changes 1=*{{change|MOAB Hex: Targeting priority should work correctly in the case of a tie|fix=y}}
|changes 1=*{{change|name=MOAB Hex|Targeting priority should work correctly in the case of a tie|fix=y}}
}}
}}


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|hero=Admiral Brickell
|hero=Admiral Brickell
|changes 1 levels=3+
|changes 1 levels=3+
|changes 1=*{{nerf|Naval Tactics: No longer affect amphibious towers (Mermonkeys, Ice Monkeys, Temples, Pat Fusty, Silas)<!--that's all the amphibious ones-->|fix=y|note=Removing amphibious interaction does not affect Level 8+ passive pierce buff to water towers}}
|changes 1=*{{nerf|name=Naval Tactics|No longer affect amphibious towers (Mermonkeys, Ice Monkeys, Temples, Pat Fusty, Silas)<!--that's all the amphibious ones-->|fix=y|note=Removing amphibious interaction does not affect Level 8+ passive pierce buff to water towers}}
|quote=‘Ampihibious Towers’ are no longer counted as ‘Water-based’ towards Brickell
|quote=‘Ampihibious Towers’ are no longer counted as ‘Water-based’ towards Brickell
}}
}}
Line 559: Line 548:
|quote=Sauda becomes quite strong for her simplistic play style, so we’re slightly reducing the power of her Lv20 abilities to keep things balanced at the high end.
|quote=Sauda becomes quite strong for her simplistic play style, so we’re slightly reducing the power of her Lv20 abilities to keep things balanced at the high end.
|changes 1 levels=20
|changes 1 levels=20
|changes 1=*{{nerf|Leaping Sword Main Strike:<!--"aoe" is ambig bc both aspects of leapingsword use aoe in some way--> Damage decreased|400|350}}
|changes 1=*{{nerf|Leaping Sword Main Strike|Damage decreased|400|350}}
*{{nerf|Leaping Sword Main Strike: Bonus damage to small stunned, slowed or Bloons with "mutator" decreased|+200|+175|undoc=y}}
*{{nerf|Leaping Sword Main Strike|Bonus damage to small stunned, slowed or Bloons with "mutator" decreased|+200|+175|undoc=y}}
*{{nerf|Leaping Sword Main Strike: Bonus damage to MOAB-Class stunned, slowed or Bloons with "mutator" decreased|+400|+350|undoc=y}}
*{{nerf|Leaping Sword Main Strike|Bonus damage to MOAB-Class stunned, slowed or Bloons with "mutator" decreased|+400|+350|undoc=y}}
*{{nerf|Sword Charge: Damage decreased|220|200}}
*{{nerf|name=Sword Charge|Damage decreased|220|200}}
*{{nerf|Sword Charge: Bonus damage to small stunned, slowed or Bloons with "mutator" decreased|+110|+100|undoc=y}}
*{{nerf|name=Sword Charge|Bonus damage to small stunned, slowed or Bloons with "mutator" decreased|+110|+100|undoc=y}}
*{{nerf|Sword Charge: Bonus damage to MOAB-Class stunned, slowed or Bloons with "mutator" decreased|+220|+200|undoc=y}}
*{{nerf|name=Sword Charge|Bonus damage to MOAB-Class stunned, slowed or Bloons with "mutator" decreased|+220|+200|undoc=y}}
}}
}}


====[[Geraldo (BTD6)|Geraldo]]====
====[[Geraldo (BTD6)|Geraldo]]====
{{BTD6 changes
{{BTD6 changes table
| version = 51.0
| version = 51.0
| name = Geraldo
| name = Geraldo
| changes = {{{!}}class="wikitable"
|column 1 name=Item
!Item
|changes 1 names=Pet Rabbit
!Changes
|changes 1 label=[[Pet Rabbit]]
{{!}}-
|changes 1=
{{!}}[[Pet Rabbit]]
{{!}}{{BTD6 changes|name=Pet Rabbit|version=51.0
|changes=
*{{buff|Cost decreased|$2,000|$1,750}}
*{{buff|Cost decreased|$2,000|$1,750}}
|quote=Geraldo’s Rabbit felt pricey given the requirement of 4, so we’re reducing the cost to make it more reasonable.|hide quote=y
|quote=Geraldo’s Rabbit felt pricey given the requirement of 4, so we’re reducing the cost to make it more reasonable.
}}
|use quote for all names=y
{{!}}}
| quote = Geraldo’s Rabbit felt pricey given the requirement of 4, so we’re reducing the cost to make it more reasonable.
}}
}}


Line 591: Line 575:
|quote=Rosalia’s pierce value is unrealistically high for most base game rounds, so it is getting an accuracy buff at the cost of some of this pierce. This change should help improve average performance without reducing her effectiveness in most cases.
|quote=Rosalia’s pierce value is unrealistically high for most base game rounds, so it is getting an accuracy buff at the cost of some of this pierce. This change should help improve average performance without reducing her effectiveness in most cases.
|changes 1 levels=3+
|changes 1 levels=3+
|changes 1=*{{buff|Scatter Missile: Spread radius decreased|40 units|35 units}}
|changes 1=*{{buff|name=Scatter Missile|Spread radius decreased|40 units|35 units}}
*{{nerf|Scatter Missile: Pierce per missile decreased|50|40}}
*{{nerf|name=Scatter Missile|Pierce per missile decreased|50|40}}
}}
}}


Line 607: Line 591:
|version=51.0
|version=51.0
|hero=Silas
|hero=Silas
|priority=3
|quote=Silas’ launch felt solid overall but clearly a bit on the too-strong end, we’re reducing his attack wait time to improve its consistency while slightly reducing his power across many levels, keeping him strong without being quite so overwhelming.
|quote=Silas’ launch felt solid overall but clearly a bit on the too-strong end, we’re reducing his attack wait time to improve its consistency while slightly reducing his power across many levels, keeping him strong without being quite so overwhelming.
|changes 1 levels=1+
|changes 1 levels=1+
|changes 1=*{{buff|Main attack: Wait time before the Ice Orb is launched decreased|1s|0.5s|note=This means the Orb will stay for less time over Silas or an Ice Monkey before being launched, It does not affect the attack cooldown (1.4s)}}
|changes 1=*{{buff|name=Main attack|Wait time before the Ice Orb launches decreased|1s|0.5s|note=This means the Orb will stay for less time over Silas or an Ice Monkey before being launched, It does not affect the attack cooldown (1.4s)}}
|changes 2 levels=7+
|changes 2=*{{nerf|Frozen Cascade: Cannot longer Freeze BADs|fix=y}}
|changes 3 levels=7–14
|changes 3=*{{nerf|Frozen Cascade: Bonus damage to Frozen Bloons decreased|+20|+15}}
|changes 4 levels=15+
|changes 4=*{{nerf|Frozen Cascade: Bonus damage to Frozen Bloons decreased|+50|+30}}
|changes 5 levels=10–14
|changes 5=*{{nerf|Frozen Burial: Bonus damage to Frozen Bloons decreased|+80|+60}}
|changes 6 levels=15+
|changes 6=*{{nerf|Frozen Burial: Bonus damage to Frozen Bloons decreased|+300|+200}}
|changes 7 levels=18+
|changes 7 levels=18+
|changes 7=*{{nerf|Rime Explosion: Damage decreased|20|15}}
|changes 7=*{{nerf|name=Rime Explosion|Damage decreased|20|15}}
|changes 8 levels=19+
|changes 8 levels=19+
|changes 8=*{{nerf|Ice Fragment: Bonus damage to Frozen Bloons decreased|+10|+8}}
|changes 8=*{{nerf|name=Ice Fragment|Bonus damage to Frozen Bloons decreased|+10|+8}}
|changes 9 levels=20
|changes 9 levels=20
|changes 9=*{{nerf|Ice Wall: Attack cooldown increased|5s|7s|note=Attack speed bonus decreased from +100% to roughly +42.86%}}
|changes 9=*{{rate change|name=Ice Wall|5s|7s|note=Attack speed bonus decreased from +100% to roughly +42.86%}}
*{{nerf|Freeze duration bonus to other Towers decreased|+200%|+150%}}
*{{nerf|Freeze duration bonus to other Towers decreased|+200%|+150%}}
}}
{{BTD6 hero changes
|label=Frozen Cascade
|version=51.0
|hero=Silas
|priority=1
|changes 1 levels=7+
|changes 1=*{{nerf|No longer freezes BADs|fix=y}}
|changes 2 levels=7–14
|changes 2=*{{nerf|Bonus damage to Frozen Bloons decreased|+20|+15}}
|changes 3 levels=15+
|changes 3=*{{nerf|Bonus damage to Frozen Bloons decreased|+50|+30}}
}}
{{BTD6 hero changes
|label=Frozen Burial
|version=51.0
|hero=Silas
|priority=2
|changes 1 levels=10–14
|changes 1=*{{nerf|Bonus damage to Frozen Bloons decreased|+80|+60}}
|changes 2 levels=15+
|changes 2=*{{nerf|Bonus damage to Frozen Bloons decreased|+300|+200}}
}}
}}


Line 636: Line 633:
| version = 51.0
| version = 51.0
| changes 1 names = Battle Cat!
| changes 1 names = Battle Cat!
| changes 1 = *{{buff|Ability: Transformation duration increased|3 rounds|4 rounds|note=Description changed accordingly}}
| changes 1 = *{{buff|name=Ability|Transformation duration increased|3 rounds|4 rounds|note=Description changed accordingly}}
}}
}}


Line 644: Line 641:
|tower=Banana Farmer Pro
|tower=Banana Farmer Pro
|power pro=1
|power pro=1
|changes 1=*{{buff|Banana Peel: Pierce increased|5|20}}
|changes 1=*{{buff|name=Banana Peel|Pierce increased|5|20}}
*{{buff|Banana Peel: Blowback distance increased|100 units|150 units|undoc=y}}
*{{buff|name=Banana Peel|Blowback distance increased|100 units|150 units|undoc=y}}
|changes 1 tiers=200+
|changes 1 tiers=200+
|quote 1=We have started experimenting with using Pro Powers within legends and scaling powers within Legends more in general, and after this testing we wanted to make a couple improvements to the new Pro Powers & Battle Cat to make them more impactful.
|quote 1=We have started experimenting with using Pro Powers within legends and scaling powers within Legends more in general, and after this testing we wanted to make a couple improvements to the new Pro Powers & Battle Cat to make them more impactful.
Line 657: Line 654:
|tower=Super Monkey Beacon
|tower=Super Monkey Beacon
|power pro=1
|power pro=1
|changes 1=*{{buff|Beacon Storm ability: Cooldown reduced|180s|120s|note=0-1-0 Mini Stormcaller cooldown unchanged (60s)}}
|changes 1=*{{buff|name=Ability|Cooldown reduced|180s|120s|note=0-1-0 Mini Stormcaller cooldown unchanged (60s)}}
|changes 1 tiers=000;100+;001+
|changes 1 tiers=000;100+;001+
|quote 1=We have started experimenting with using Pro Powers within legends and scaling powers within Legends more in general, and after this testing we wanted to make a couple improvements to the new Pro Powers & Battle Cat to make them more impactful.
|quote 1=We have started experimenting with using Pro Powers within legends and scaling powers within Legends more in general, and after this testing we wanted to make a couple improvements to the new Pro Powers & Battle Cat to make them more impactful.
Line 736: Line 733:
| changes 1 names = Blastapopoulos
| changes 1 names = Blastapopoulos
| changes 1 = *{{nerf|name=Normal Tier 1−2 Fireball|Stun duration decreased|2.0s|1.5s}}
| changes 1 = *{{nerf|name=Normal Tier 1−2 Fireball|Stun duration decreased|2.0s|1.5s}}
*{{nerf|name=Normal Tier 3 Fireball|Stun duration decreased|3.0s|1.5s|note=Previous value is incorrectly reported as 2.0s in the update notes}}
*{{nerf|name=Normal Tier 3 Fireball|Stun duration decreased|3.0s|1.5s}}
*{{nerf|name=Normal Tier 4−5 Fireball|Stun duration decreased|3.0s|2.0s}}
*{{nerf|name=Normal Tier 4−5 Fireball|Stun duration decreased|3.0s|2.0s}}
*{{nerf|name=Elite Tier 3 Fireball|Stun duration decreased|3.0s|2.0s|note=Tier 4 unchanged (3.0s)}}
*{{nerf|name=Elite Tier 3 Fireball|Stun duration decreased|3.0s|2.0s|note=Tier 4 unchanged (3.0s)}}
Line 835: Line 832:
| changes 21 names = Silas (Rogue Legends)
| changes 21 names = Silas (Rogue Legends)
| changes 21 = *{{buff|Starting Artifact changed|Esoteric Elementalist Common|Esoteric Elementalist Rare}}
| changes 21 = *{{buff|Starting Artifact changed|Esoteric Elementalist Common|Esoteric Elementalist Rare}}
|use quote for all names=y
}}
}}


Line 873: Line 871:
|changes 10 label=[[Rosalia (BTD6)|Rosalia]]
|changes 10 label=[[Rosalia (BTD6)|Rosalia]]
| changes 10 = *{{neutral|Starting party member changed|2-0-0 Desperado|0-0-2 Desperado}}
| changes 10 = *{{neutral|Starting party member changed|2-0-0 Desperado|0-0-2 Desperado}}
|use quote for all names=y
}}
}}


Line 937: Line 936:


====Bosses====
====Bosses====
{{BTD6 changes
{{BTD6 changes table
|version=51.0
|version=51.0
| changes 1 names = Rogue Legends;Phayze
|name=Final Boss
| changes 1 = *{{nerf|Final Boss: Phayze health reduced:}}
|column 1 name=Boss
**{{nerf|Stage 1|15,000|13,500}}
|changes 1 names=Dreadbloon (Rogue Legends)
**{{nerf|Stage 2|60,000|54,500}}
|changes 1 label=[[Dreadbloon (BTD6)|Dreadbloon]]
**{{nerf|Stage 3|135,000|121,500}}
|changes 1=*{{nerf|Speed reduction on Final Boss tiles increased|×0.4|×0.36}}
**{{nerf|Stage 4|225,000|202,500}}
 
**{{nerf|Stage 5+|90,000 × Stage − 135,000|81,000 × Stage − 121,500}}
|changes 2 names=Phayze (Rogue Legends)
**{{nerf|Shield health reduced accordingly (25% of the maximum health per skull)}}
|changes 2 label=[[Phayze]]
| changes 1 store = *{{nerf|Health reduced in Rogue Legends:}}
|changes 2=
**{{nerf|Stage 1|15,000|13,500}}
*{{nerf|Health on Final Boss tiles reduced}}
**{{nerf|Stage 2|60,000|54,500}}
**{{change|Stage 1|15,000|13,500}}
**{{nerf|Stage 3|135,000|121,500}}
**{{change|Stage 2|60,000|54,500}}
**{{nerf|Stage 4|225,000|202,500}}
**{{change|Stage 3|135,000|121,500}}
**{{nerf|Stage 5+|90,000 × Stage − 135,000|81,000 × Stage − 121,500}}
**{{change|Stage 4|225,000|202,500}}
**{{nerf|Shield health reduced accordingly (25% of the maximum health per skull)}}
**{{change|Stage 5+|90,000 × Stage − 135,000|81,000 × Stage − 121,500}}
| changes 2 names = Rogue Legends;Dreadbloon
**{{nerf|Also affects Reality Shield health}}
| changes 2 = *{{buff|Final Boss: Dreadbloon speed scale decreased|40%|36%}}
 
| changes 2 store = *{{buff|Speed scale decreased in Rogue Legends|40%|36%}}
|changes 3 names=Blastapopoulos (Rogue Legends)
| changes 3 names = Rogue Legends;Blastapopoulos
|changes 3 label=[[Blastapopoulos (BTD6)|Blastapopoulos]]
| changes 3 = *{{buff|Final Boss: Blastapopoulos speed scale decreased|40%|34%}}
|changes 3= *{{nerf|Speed reduction on Final Boss tiles increased|×0.4|×0.34}}
*{{buff|Final Boss: Blastapopoulos health increased:}}
*{{buff|Health on Final Boss tiles increased}}
**{{buff|Stage 1|15,000|17,000}}
**{{change|Stage 1|15,000|17,000}}
**{{buff|Stage 2|60,000|68,000}}
**{{change|Stage 2|60,000|68,000}}
**{{buff|Stage 3|135,000|153,000}}
**{{change|Stage 3|135,000|153,000}}
**{{buff|Stage 4|225,000|255,000}}
**{{change|Stage 4|225,000|255,000}}
**{{buff|Stage 5+|90,000 × Stage − 135,000|102,000 × Stage − 153,000}}
**{{change|Stage 5+|90,000 × Stage − 135,000|102,000 × Stage − 153,000}}
| changes 3 store = *{{buff|Speed scale decreased in Rogue Legends|40%|34%}}
*{{buff|Health increased in Rogue Legends:}}
**{{buff|Stage 1|15,000|17,000}}
**{{buff|Stage 2|60,000|68,000}}
**{{buff|Stage 3|135,000|153,000}}
**{{buff|Stage 4|225,000|255,000}}
**{{buff|Stage 5+|90,000 × Stage − 135,000|102,000 × Stage − 153,000}}
}}
}}


Line 1,036: Line 1,028:
==Notes==
==Notes==
*The update notes contain the following errors:
*The update notes contain the following errors:
**Flying Fortress's previous pierce was incorrectly stated as 10, when it was actually 15.
**It claims Flying Fortress's pierce was 10 before the update, but it was actually 15.
**Temple Military missiles internally have +74 MOAB-class damage and 1 base damage, but was stated to be 75 in the update notes.
**It claims Sun Temple's Military missiles dealt 75 bonus damage to MOAB-Class before this update, but it actually dealt 1 base damage and +74 damage to MOAB-Class.
**It claims Sun Temple's Arcane Blast projectile speed was stated to have been reduced to 300 units/s, but it was actually reduced to 200 units/s.
**It claims Striker Jones' attack rate at level 16 was reduced to 0.4s, but it was actually reduced to 0.45s.
**It claims Blastapopoulos' Fireball stun duration at normal tier 3 was 2 seconds before this update, but it was actually 3 seconds.
*The update notes state that some of the balance changes are in response to "that entire 'Exceptionally Brief' feedback video on tower balance", presumably referring to a YouTube video titled "[https://www.youtube.com/watch?v=ewjDQKhBsJs An Exceptionally Brief Tier List Of The Bloons TD6 Monkeys]".
*The update notes state that some of the balance changes are in response to "that entire 'Exceptionally Brief' feedback video on tower balance", presumably referring to a YouTube video titled "[https://www.youtube.com/watch?v=ewjDQKhBsJs An Exceptionally Brief Tier List Of The Bloons TD6 Monkeys]".
*The update notes mention the addition of a limited time "2025 Halloween Banner" cosmetic item, but no such item exists.
*The update notes mention the addition of a limited time "2025 Halloween Banner" cosmetic item, but no such item exists.
*The update notes contain this section about [[Perma-Spike (BTD6)|Perma-Spike]]:
*The update notes contain this section about [[Perma-Spike (BTD6)|Perma-Spike]]:
:{{blockquote|Smiles brightly, but eyes flick left twice, right once, left again. “Everything is totally unchanged,” the words come evenly. “It’s the same, like always. Nothing to worry about.” Hands tremble slightly while skimming over the changelog for the 3rd… 7th… 25th time. “It’s all completely unchanged.” A wink lingers too long, then another flickers quickly; a bead of sweat traces down a temple. “Nothing has changed. Permaspike is absolutely SAFE here, nothing to ALERT anyone about.” A soft laugh that then cracks, a glance toward the door, fingers tap in three short, three long, three short patterns on the desk before stopping. “The same. Perfectly normal. Like always.”<br><br>Pause. Eyes dart to the corner of the room, then back to the camera. “And if anything had changed” — a chuckle, shifting in the chair, a heel tapping nervously — "I’d be the first to say something. But I haven’t. So clearly… it’s all under control.” A wrist rubbed absently, faint red marks left behind; eyes no longer meet the camera.<br><br>“You know how I am,” added, with a smile too wide, too static. “Always thorough. Everything documented, every line, over and over. Absolutely nothing out of place.” Another shift, blinking too often now. “Even if there was, it wouldn’t matter. What could really go wrong?” Leaning in closer, voice lowering slightly. “Besides, the system… is working. Always working just like it should!” Fingers grip the edge of the table tightly for a beat, then let go, knuckles pale.<br><br>Long blink. A slow, deliberate smile.<br><br>“Just like we rehearsed.”}}
{{blockquote|indent=1|Smiles brightly, but eyes flick left twice, right once, left again. “Everything is totally unchanged,” the words come evenly. “It’s the same, like always. Nothing to worry about.” Hands tremble slightly while skimming over the changelog for the 3rd… 7th… 25th time. “It’s all completely unchanged.” A wink lingers too long, then another flickers quickly; a bead of sweat traces down a temple. “Nothing has changed. Permaspike is absolutely SAFE here, nothing to ALERT anyone about.” A soft laugh that then cracks, a glance toward the door, fingers tap in three short, three long, three short patterns on the desk before stopping. “The same. Perfectly normal. Like always.”
 
Pause. Eyes dart to the corner of the room, then back to the camera. “And if anything had changed” — a chuckle, shifting in the chair, a heel tapping nervously — "I’d be the first to say something. But I haven’t. So clearly… it’s all under control.” A wrist rubbed absently, faint red marks left behind; eyes no longer meet the camera.
 
“You know how I am,” added, with a smile too wide, too static. “Always thorough. Everything documented, every line, over and over. Absolutely nothing out of place.” Another shift, blinking too often now. “Even if there was, it wouldn’t matter. What could really go wrong?” Leaning in closer, voice lowering slightly. “Besides, the system… is working. Always working just like it should!” Fingers grip the edge of the table tightly for a beat, then let go, knuckles pale.
 
Long blink. A slow, deliberate smile.
 
“Just like we rehearsed.”}}


==References==
==References==