Update history:Bloons TD 6/Version 51.0

Stack of Old Nails icon This article or section needs cleanup to improve the way it presents information and/or comply with the style guide. You can help out by editing this article.
The editor who added this notice elaborates: Move the "incorrectly" stuff to the Notes section (v54.0 info does this convention)
Version 51.0
Artwork representing version 51.0
Build №9931
Release dates
Steam14 October 2025[1]
Epic Games Store (Windows)15 October 2025

Version 51.0 is the fifth major update to Bloons TD 6 of 2025. It introduced the Ballistic Obliteration Missile Bunker Paragon for the Bomb Shooter and the Three Mines 'Round map.[2]

As part of a collaboration with the Masters of the Universe franchise from Mattel that began in version 46.0, this update also introduces the Skeletor Hero Skin for Obyn Greenfoot and the Havoc Staff Power, alongside their introduction Quest.

Additions

edit
Quest Category
  Oh no! Skeletor! Tales
  Ice to Meet You! Tutorials

Cosmetic items

edit

Changes

edit

General changes

edit
  • Further changes to 'ignore' modded elements within save data instead of softlocking when returning to the base game after using certain mods
  • Account Webview updated to an in-game account management page
  • Reset Damage button now also resets cash generation counters[2]
  •   Paragon limit is now applied per player and not globally

Towers

edit
Tiers Changes
3-X-X Spike-o-pult and further upgrades
  •   Spiked Balls can now bounce from map borders (undocumented)
    • Note: 5-X-X Ultra-Juggernaut projectiles also can bounce from map borders now but the split behavior takes priority. Paragon unchanged
Minor quality of life no one’s particularly fussed about outside of the multitude of requests
— Update notes
Tiers Changes
X-4-X MOAB Assassin and further upgrades
  •   Can no longer target DDTs if not able to damage Black Bloons
[...] Although, I guess we can mention early that Bomb Blitz itself has been balance changed so that it can now hit the leaking target that triggers it and can potentially prevent any life loss, [...]
— Update notes
Tiers Changes
X-X-5 Bomb Blitz
  •   Ability: passive activation can damage triggering Bloon and potentially prevent life loss if this damage is enough to completely destroy the target
  •   Ability: First hit can now soak through MOAB-Class layers (undocumented)
  •   Ability: First hit can not affect MOABs or below (undocumented)
As it is primarily a small Bloon cleanup tower path, Super Maelstrom has struggled to keep up in the lategame, mostly because Super Ceramics don’t care how fast you’re spinning if you can’t break them so we’ve added a Ceramic bonus to the attack and ability.
— Update notes
Tiers Changes
X-5-X Super Maelstrom
  •   Main attack: Now deals +5 bonus damage to Ceramic Bloons
  •   Maelstrom ability: Now deals +8 bonus damage to Ceramic Bloons
Super Brittle’s never stood out on its own which was fine for a tower whose job was making other things better, but recently after the addition of Silas we've started to feel its value is really too niche even for a support piece, so we’re cranking the numbers so it can actually break a few things itself. Absolute Zero on the other hand has enjoyed being busted lately, and thanks to a crosspathing bug fix also included this update will be getting even better, since it’s currently freezing everything imaginable we’re counter-balancing that with a nerf of increased damage and higher cost.
— Update notes
Tiers Changes
5-X-X Super Brittle
  •   Main attack: Damage increased ― 1 → 5
  •   Main attack: Now deals +5 bonus damage to Ceramic Bloons
  •   Ice Shards: Damage increased ― 5 → 10
  • Description changed ― "Bloons take huge damage while frozen including MOAB-Class Bloons." → "Bloons take huge damage while frozen, while Ice Shards rip through Ceramic Bloons like paper!"
5-0-X Super Brittle and further upgrades
  •   Main attack: Attack cooldown reduced ― 1.8s → 1.2s
5-1-0 Super Brittle + Enhanced Freeze and further upgrades
  •   Main attack: Attack cooldown reduced ― 1.35s → 0.9s
X-5-X Absolute Zero
  •   Upgrade cost increased ― $16,000 → $19,000
  •   Global attack: Cannot longer freeze Camo, Lead, White or Zebra Bloons if it cannot damage them
  •   Global attack: Now deals 1 Cold damage
  •   Global attack: Now deals +3 bonus damage to Ceramic Bloons
  •   Absolute Zero ability: Now deals +4 bonus damage to Frozen Bloons
1-5-0 Absolute Zero + Permafrost and further upgrades
0-5-1 Absolute Zero + Larger Radius and further upgrades
  •   Arctic Wind: can slow down small Bloons after being crosspathed (bug fix)
MOAB Glue’s always been a bit too clingy & its slow duration against MOABs has been further reduced while lasting longer at higher tiers to keep the base tower in check and give Glue Splatter & higher tiers more purpose in life. Meanwhile, Corrosive Glue now gains bonus MOAB damage so it can now try to serve as an alternate DPS hybrid. Super Glue’s baseline DoT is being replaced with a simple initial hit damage so it also requires the new 205 Crosspath to act as a DPS Hybrid
— Update notes
Tiers Changes
X-X-3 MOAB Glue
  •   Glue duration for MOAB-Class Bloons reduced ― 12s → 9s
    • Note: X-X-4 Relentless Glue remains 12s
2-0-3 MOAB Glue + Corrosive Glue
  •   Damage over time: Now deals +4 bonus damage per tick to MOAB-Class Bloons
2-0-4 Relentless Glue + Corrosive Glue
  •   Damage over time: Now deals +9 bonus damage per tick to MOAB-Class Bloons
X-X-5 Super Glue
  •   Glue duration for MOAB-Class Bloons increased ― 12s → 18s
0-X-5 Super Glue and further upgrades
1-0-5 Super Glue + Glue Soak
  •   No longer deals damage over time and instead deal 1 Normal damage when the glue is applied
2-0-5 Super Glue + Corrosive Glue
  •   Damage over time: Now deals +19 bonus damage per tick to MOAB-Class Bloons
Some quality-of-life and consistency updates for base Desperado and its top path, we enjoyed the balancing act of trying to makeBlazing Sun's[sic] burn lead popping consistent but this didn't come through well so it is gaining base Lead popping. Avenger’s price is going down as it did too little damage for that price range. Meanwhile, The Desert Phantom gains extra initial damage to MOABs as well as Ceramic damage bonuses to the Burn mechanics so it can show up more prepared for Super Ceramics.
— Update notes
Tiers Changes
All tiers
  •   Pistol now reloads at the end of the round
5-X-X The Blazing Sun
  •   Pistol attack: Damage type changed ― SharpNormal
X-X-1 Wanderer
  • Portrait changed
Before After
   
X-X-2 Nomad
  • Portrait changed
Before After
   
X-X-4 Avenger
  •   Upgrade cost reduced ― $9,500 → $8,500
X-X-5 The Desert Phantom
  •   Shotgun attack: Bonus damage to MOAB-Class Bloons increased ― +10 → +20
  •   Shrapnel damage over time: Now deals +10 bonus damage per tick to Ceramic Bloons
  •   Shrapnel explosion: Bonus damage to Ceramic Bloons increased ― +5 → +15
1-0-5 The Desert Phantom + Quickdraw
2-0-5 The Desert Phantom + Standoff
  •   Shrapnel: Now deals +10 damage to Ceramics (undocumented)
Energizer’s cooldown reduction for nearby water towers has always felt excessive, so we’re dialing it back to 40%, still strong just not quite double uptime strong. Pre-Emptive Strike’s ability is getting a serious boost, both in raw damage and AoE, so hopefully the upgrade can finally feel like a significant step up. Finally Armour Piercing Darts, the upgrade that has had fans yelling ‘it doesn’t actually pierce armor!’ for years – it still won’t hit Leads (Not sorry). Now it grants bonus damage against Fortified targets.
— Update notes
Tiers Changes
5-X-X Energizer
  •   Ability cooldown reduction bonus to nearby water towers decreased ― −50% → −40%
  • Description changed ― Reduces ability cooldowns everywhere by 20%. While in radius, Heroes earn XP 50% faster and water Monkeys ability cooldowns are halved. → Reduces ability cooldowns everywhere by 20% and by 40% for Water based Monkeys. While in radius, Heroes earn XP 50% faster.
X-5-X Pre-emptive Strike
  •   First Strike ability: Damage to main target increased ― 10,000 → 20,000
  •   First Strike ability: Area of effect damage increased ― 350 → 1,000
X-X-4 Armor Piercing Darts
  • Description changed ― Special AP darts gain increased damage and popping power, plus additional damage to MOAB class Bloons. → Special AP darts gain increased damage and popping power, plus additional damage to Fortified and MOAB class Bloons.
X-X-4 Armor Piercing Darts and further upgrades
  •   All attacks: Now deal +1 damage to Fortified Bloons
Navarch’s sellback bonus is updating to match the new max stack value of Flavoured Trades so you don’t feel shortchanged on that bonus after upgrading. Cannon Boss Damage is also getting a bump as Navarch hasn’t been a popular pick for Bosses.
— Update notes
Tiers Changes
0-1-3 Merchantman + Grape Shot and further upgrades
  •   Grape Shot: Pierce increased ― 1 → 2 (bug fix)
Paragon
  •   Sellback bonus increased ― +10% → +12%
  •   Cannonball attack: Bonus damage to Boss Bloons increased ― +60 → +80
Spectre is trying a new approach: darts are trading in pierce for higher single-target damage, while bombs lean more into AoE Ceramic cleanup to improve overall efficiency. These changes are mirrored on the Flying Fortress to keep the behavior consistent.
— Update notes
Tiers Changes
X-X-4 Spectre
  •   Frontal dart: Pierce reduced ― 10 → 4
  •   Frontal dart: Damage increased ― 4 → 8
  •   Frontal dart: No longer does +1 Ceramic damage
  •   Frontal bomb: Bonus damage to Ceramic Bloons increased ― +3 → +5
X-X-5 Flying Fortress
  •   Frontal dart: Pierce reduced ― 15 → 4
  •   Frontal dart: Damage increased ― 4 → 8
  •   Frontal dart: No longer does +2 Ceramic damage
  •   Frontal dart: Bonus damage to MOAB-Class Bloons increased ― +10 → +14
  •   Radial dart: Damage type changed ― SharpNormal
MOAB Shove’s stalling potential was far too strong for how early and cheaply it becomes available, so we’re dialing back the ZOMG slow amount to keep its late-game impact more balanced. In return, Comanche Defense is getting an increase to these slowing capabilities, giving it the utility for controlling ZOMG movement.
— Update notes
Tiers Changes
X-4-X Support Chinook and further upgrades
  •   Should no longer be able to stack towers (bug fix)
    • Note: This attempts to fix an exploit where two separate Chinook abilities would be able to stack towers on top within a brief window between activating placements of different towers
X-X-3 MOAB Shove
  •   Homing missile: Damage increased ― 1 → 2
    • Note: X-X-4 Comanche Defense unchanged (3)
X-0-3 MOAB Shove
  •   MOAB Shove: Multiplier for ZOMGs/DDTs increased ― ×0.33 → ×0.61
    • Note: This means ZOMGs/DDTs move less slow while being shoved. X-X-4 Comanche Defense multiplier is 0.2
0-1-3 MOAB Shove + Bigger Jets
0-2-3 MOAB Shove + IFR
  •   MOAB Shove: Multiplier for ZOMGs/DDTs increased ― ×0.22 → ×0.5
X-0-4 Comanche Defense and further upgrades
  •   MOAB Shove: Multiplier for MOABs decreased ― ×−0.3 → ×−0.4
    • Note: This means MOABs will be pushed back faster while being shoved
  •   MOAB Shove: Multiplier for ZOMGs/DDTs decreased ― ×0.22 → ×0.2
    • Note: This means ZOMGs/DDTs move slower while being shoved
0-1-4 Comanche Defense + Bigger Jets and further upgrades
  •   MOAB Shove: Multiplier for MOABs decreased ― ×−0.41 → ×−0.51
  •   MOAB Shove: Multiplier for ZOMGs/DDTs decreased ― ×0.11 → ×0.09
No big shakeup for Mortar right now, but upon review of crosspaths we felt some low-end pricing wasn’t well balanced. These adjustments should improve early-game options without touching the core power of the tower.
— Update notes
Tiers Changes
1-X-X Bigger Blast
  •   Upgrade cost reduced ― $500 → $300
4-X-X The Big One
  •   Upgrade cost reduced ― $7,200 → $7,000
X-1-X Faster Reload
  •   Upgrade cost increased ― $300 → $400
X-X-2 Burny Stuff
  •   Upgrade cost reduced ― $500 → $400
X-X-3 Signal Flare
  •   Upgrade cost increased ― $1,000 → $1,100
Ray of Doom was a hard carry through most rounds, but just never felt satisfying against round 100 for the price, so we’re giving the first target hit bonus a significant damage spike.
— Update notes
Tiers Changes
5-X-X Ray of Doom
  • Visually applies the Laser Shock overlay effect to the first Bloon that is hit (bug fix)
    • Note: The effect was applied properly before
  •   Bonus damage applied to the first Bloon that is hit increased ― 80 → 140
The Wizard Paragon has been truly popping off with Master Builder's help, it is getting a slight price increase to match its power, but actually also Phoenix Rebirth is also getting a buff to its damage as we didn't feel it was getting enough of the spotlight compared to the rest of the tower’s kit. Max Mana has been reduced by 1 to remove a frustrating ‘perfect timing’ window in Metamorphosis activation.
— Update notes
Tiers Changes
Paragon
  •   Paragon cost increased ― $750,000 → $800,000
  •   Maximum Mana reduced ― 100,000 → 99,999
    • Note: This decreases the maximum Arcane Metamorphosis duration from 25s to 24s by eliminating the precise 100,000 Mana usage
  •   Phoenix Rebirth: Damage over time increased ― 2,500 → 3,500
  •   Phoenix Rebirth: Zombie ZOMG damage increased ― 4,000 → 8,000
  •   Phoenix Rebirth: Zombie BFB damage increased ― 700 → 1,400
We wanted to try shifting more of Legend of the Night’s raw power from pierce into damage, giving it stronger single-target potential.
— Update notes
Tiers Changes
4-X-X Sun Temple and further upgrades
  •   Tower no longer ignores placement restrictions
  • Golden Glaives: Projectile is visually larger
    • Note: Does not change the projectile stats
1-4-0 Tech Terror + Laser Blasts
1-5-0 The Anti-Bloon + Laser Blasts
  •   Projectile radius increased ― 5 units → 10 units (bug fix)
2-4-0 Tech Terror + Plasma Blasts
2-5-0 The Anti-Bloon + Plasma Blasts
  •   Projectile radius increased ― 6 units → 11 units (bug fix)
1-0-3 Dark Knight + Laser Blasts
  •   Projectile radius increased ― 5 units → 7 units (undocumented)
2-0-3 Dark Knight + Plasma Blasts
  •   Projectile radius increased ― 6 units → 8 units (undocumented)
1-0-4 Dark Champion + Laser Blasts
1-0-5 Legend of the Night + Laser Blasts
  •   Projectile radius increased ― 5 units → 8 units (undocumented)
2-0-4 Dark Champion + Plasma Blasts
2-0-5 Legend of the Night + Plasma Blasts
  •   Projectile radius increased ― 6 units → 9 units (undocumented)
X-X-5 Legend of the Night
  •   Bonus damage to MOAB-Class Bloons increased ― +13 → +25
0-0-5 Legend of the Night
  •   Pierce reduced ― 23 → 16
0-1-5 Legend of the Night + Super Range
1-0-5 Legend of the Night + Laser Blasts and further upgrades
  •   Pierce reduced ― 24 → 17
0-2-5 Legend of the Night + Epic Range
  •   Pierce reduced ― 26 → 19
Sun Temple - Military

We’ve been wanting to give the Military path of the Temple more long-range focus for a while, so this update pushes toward that goal. Single-target damage is getting a big boost, while the Missile attack becomes a pure long-range damage dealer. Golden Spectres are also seeing a rework similar to the regular Spectre changes happening for Monkey Ace aimed as an overall single-target DPS improvement
— Update notes

Tiers Changes
4-X-X Sun Temple and further upgrades
  • Large missile: Projectile is visually larger
    • Note: Does not change the projectile radius
  •   Large missile: Bonus damage to MOAB-Class Bloons increased ― +74 → +1999
  •   Large missile: Pierce reduced ― 50 → 40
  •   Large missile: Now has a minimum range of 75 units
  •   Large missile ($300−$2,000 in Military sacrifices): Attack cooldown increased ― 3s → 6s
  •   Large missile ($2,001−$15,000 in Military sacrifices): Attack cooldown increased ― 1.5s → 3s
    • Note: Attack cooldown unchanged for $15,001+ (1s)
  •   Golden Spectre Darts: Pierce reduced ― 50 → 6
  •   Golden Spectre Darts: Damage increased ― 10 → 25
  •   Golden Spectre Bombs: Pierce increased ― 10 → 30
  •   Golden Spectre Bombs: Now deal +20 bonus damage to Ceramic Bloons
  •   Golden Spectre Darts and Bombs ($50,001+ in Military sacrifices): No longer gain any additional pierce or damage on this sacrifice tier (undocumented)
    • Note: Dart damage increased from 15 to 25, bomb pierce remains 30
5-X-X True Sun God
  •   Large missile: Can no longer target non-MOAB-Class Bloons (undocumented)
Sun Temple - Magic

The baseline power of Magic sacrifice leaned far too heavily on Mini Sun Avatars (The category was... pretty bad... until reaching 100% sacrifice value), so we’ve shifted some of that strength into making Arcane Blast hits, while Mini Sun Avatars are toned down to balance things out while keeping the overall unbuffed damage of this path roughly the same. We will also note in advance there are a couple more buffs to lower tiers here that we found weren’t working right but will be fixed in .1 or v52, this will not impact max-powered temples.
— Update notes

Tiers Changes
4-X-X Sun Temple and further upgrades
  •   Arcane Blast: Projectile speed reduced ― 400 units/s → 200 units/s
    • Note: Update notes incorrectly state that is reduced to 300 units/s
  •   Arcane Blast: Lifespan increased ― 0.8s → 1.6s (undocumented)
  •   Arcane Blast ($300−$7,500 in Magic sacrifices): Damage increased ― 40 → 50 (undocumented)
  •   Arcane Blast ($7,501−$15,000 in Magic sacrifices): Damage increased ― 60 → 100
  •   Arcane Blast ($15,001+ in Magic sacrifices): Damage increased ― 70 → 150
  •   Storm Blast ($10,001+ in Magic sacrifices): Can now affect BFBs with 4 pierce penalty
  •   Storm Blast: No longer removes glue from BADs and Boss Bloons
  •   Mini-Sun Avatar: Damage reduced ― 4 → 2
A few attacks had been missed on the Ninja’s last distraction change and have now had their distraction distance properly standardized. The Ninja Paragon is also seeing a set of light adjustments, most notably the much requested rebalance to Sticky Bomb now with a slower attack rate to scale properly against Bosses at high degrees, while the main attack now also hits much harder against any Stickied targets.
— Update notes
Tiers Changes
0-1-4 Sticky Bomb + Distraction and further upgrades
  •   Sticky Bomb explosion: Blowback distance changed ― 10−300 units → 100−150 units
    • Note: All other attacks were already 100−150 units
Paragon
  •   Main shuriken: Bonus damage to Stickied Bloons increased ― +15 → +64
  •   Flash Bomb: Pierce decreased ― 50 → 40
  •   Flash Bomb mini shuriken: Pierce decreased ― 20 → 10
  •   Sticky Bomb: Attack cooldown reduced ― 6.5s → 8s
  •   Sticky Bomb initial target: Damage increased ― 16,000 → 50,000
  •   Sticky Bomb initial target: Bonus damage to Boss Bloons decreased ― +32,000 → +25,000
  •   Sticky Bomb initial target: Bonus damage to Camo Bloons increased ― +3,200 → +18,750
  •   Sticky Bomb area-of-effect explosion: Damage increased ― 4,200 → 5,000
  •   Sticky Bomb area-of-effect explosion: Bonus damage to Boss Bloons increased ― +2,100 → +5,000
  •   Sticky Bomb area-of-effect explosion: Bonus damage to Camo Bloons increased ― +2,100 → +2,500
  •   Main Shuriken, Flash Bomb Explosion, Sticky Bomb Explosion: Blowback distance changed ― 10−300 units → 100−150 units
    • Note: All other attacks were already 100−150 units
Total Transformation can now transform Desperado, simple enough, & don’t worry transformed Desperado still gets all their usual damage bonuses against Marked Bloons, so we’re interested to see what people can do with that.
— Update notes
Tiers Changes
X-5-X Total Transformation
  •   Ability: Can now transform Desperados
Mermonkey weren’t[sic] feeling they favoured their natural habitat enough, so their Water Placement bonus is getting a boost. Middle Path Mermonkey just isn’t putting in the work we hoped, so we’re giving a couple price adjustments, a pierce increase across all tiers, and some light ability improvements to make it feel more rewarding.
— Update notes
Tiers Changes
All tiers
  •   Range bonus when placed in water increased ― +25% → +35%
X-3-X Riptide Champion
  •   Upgrade cost reduced ― $2,300 → $1,900
X-3-X Riptide Champion and further upgrades
  •   Trident: Pierce increased ― 18 → 25
X-4-X Arctic Knight
  •   Ability: Ice Balls can now bounce from map borders (undocumented)
    • Note: X-5-X could already bounce from borders
2-4-0 Arctic Knight + Trident Swiftness
  •   Ability: Ice Ball lifespan increased ― 6.6667s → 10s
X-5-X Popseidon
  •   Upgrade cost reduced ― $52,000 → $48,000
  •   Side trident: Pierce increased ― 18 → 25
  •   Ice Jet ability: Ice Balls can now re-hit targets after bouncing from a map border (bug fix)
    • Note: Previously they could only re-hit if bounced from an obstacle
  •   Ice Jet ability Permafrost: Duration increased ― 6s → 8s
  •   Ice Jet ability Permafrost: Amount of additional layers affected increased ― 0 → 10
  •   Ice Jet ability Flood: Now deals +70 bonus damage to Frozen Bloons
  •   Ice Jet ability Flood: Can now apply Freeze and Permafrost to BADs and Boss Bloons (bug)
    • Note: These Bloons won't be stopped for the Freeze but will take the extra damage, their speed is still reduced by Permafrost.
2-5-0 Popseidon + Trident Swiftness
  •   Ability: Ice Ball lifespan increased ― 10s → 15s
Spike Paragon lost much of its punch against Bosses with the Mini-Storm rework, more than anticipated so we’re granting it adjustments to price, Controlled Burst duration, and the main projectile pierce is being halved while all damage values for this attack are at least doubled, overall improving performance and making sure the Paragon still feels impactful.
— Update notes
Tiers Changes
Paragon
  •   Paragon cost reduced ― $800,000 → $750,000
  •   Giant Mine spike: Pierce decreased ― 100 → 50
  •   Giant Mine spike: Damage increased ― 70 → 140
  •   Giant Mine mini-explosion: Damage increased ― 80 → 240
  •   Giant Mine mini-explosion: Bonus damage to Fortified Bloons increased ― +20 → +240
  •   Giant Mine mini-explosion: Bonus damage to Ceramic Bloons increased ― +60 → +240 (undocumented)
  •   Mini-spike: Damage increased ― 20 → 40
  •   Mini-spike: Bonus damage to MOAB-Class Bloons increased ― +80 → +160
  •   Carpet of Spikes: Bonus damage to Boss Bloons increased ― +800 → +1,500
  •   Controlled Burst: Ability duration and cooldown increased ― 10s → 15s
Primary Mentoring has often felt like a low-value stepping stone, since its buffs are more situational than T3 or T5. To give it a bit more in the save up we’ve moved the T5 bonus range down into this upgrade.
— Update notes
Tiers Changes
4-X-X Primary Mentoring
  •   Range increased ― 48 → 55
    • Note: 5-X-X Primary Expertise unchanged (55)
  • Description changed ― All Primary Monkeys in radius get tier 1 upgrades for free, increased range and reduced ability cooldowns. → Increased range. All Primary Monkeys in radius get tier 1 upgrades for free, increased range and reduced ability cooldowns.
Engineer Paragon is no longer balanced due to its new ability, so we’re adjusting its base attack rate and range to bring it a little more back in line
— Update notes
Tiers Changes
Paragon
  •   Main attack: Attack cooldown increased ― 1s → 1.5s
  •   Range decreased ― 70 → 60
    • Note: Mega Sentries and Modified Paragon Sentries unchanged (70 and 50)
Top Path Beast Handler relied heavily on grouping Bloons, which made it weak against Frozen Bloons which is a problem since Ice Towers are a nice way to set up those groups. To improve synergy, we’ve changed the Piranha’s damage type to properly motivate them at biting through ice like all Piranha do.
— Update notes
Tiers Changes
1-X-X Piranha
  •   Piranha: Damage type changed ― SharpShatter
2-X-X Barracuda
  •   Barracuda: Damage type changed ― SharpShatter
    • Note: 3-X-X Great White unchanged (Normal)

Heroes

edit
Jones has been a little too effective among the starter heroes, so we’re evening out his attack speed scaling to keep him strong without letting him scale quite as much into obscenity.
— Update notes
Levels Changes
9–10
  •   Attack cooldown increased ― 0.9s → 1s
11–12
  •   Attack cooldown increased ― 0.65s → 0.8s
13–15
  •   Attack cooldown increased ― 0.5s → 0.6s
16–18
  •   Attack cooldown increased ― 0.35s → 0.45s
    • Note: The update notes incorrectly state 0.4s is the new attack cooldown
19+
  •   Attack cooldown increased ― 0.2s → 0.3s
Tried to nerf Obyn, but Clive decided to rise up and start throwing rice & fries at my eyes.
— Update notes
Levels Changes
5+
  •   Jungle Druid income bonus increased ― 35% → 50%
Levels Changes
10+
  • MOAB Hex: Targeting priority should work correctly in the case of a tie (bug fix)
‘Ampihibious Towers’ are no longer counted as ‘Water-based’ towards Brickell
— Update notes
Levels Changes
3+
  •   Naval Tactics: No longer affect amphibious towers (Mermonkeys, Ice Monkeys, Temples, Pat Fusty, Silas) (bug fix)
    • Note: Removing amphibious interaction does not affect Level 8+ passive pierce buff to water towers
Sauda becomes quite strong for her simplistic play style, so we’re slightly reducing the power of her Lv20 abilities to keep things balanced at the high end.
— Update notes
Levels Changes
20
  •   Leaping Sword Main Strike: Damage decreased ― 400 → 350
  •   Leaping Sword Main Strike: Bonus damage to small stunned, slowed or Bloons with "mutator" decreased ― +200 → +175 (undocumented)
  •   Leaping Sword Main Strike: Bonus damage to MOAB-Class stunned, slowed or Bloons with "mutator" decreased ― +400 → +350 (undocumented)
  •   Sword Charge: Damage decreased ― 220 → 200
  •   Sword Charge: Bonus damage to small stunned, slowed or Bloons with "mutator" decreased ― +110 → +100 (undocumented)
  •   Sword Charge: Bonus damage to MOAB-Class stunned, slowed or Bloons with "mutator" decreased ― +220 → +200 (undocumented)
Geraldo’s Rabbit felt pricey given the requirement of 4, so we’re reducing the cost to make it more reasonable.
— Update notes
Item Changes
Pet Rabbit
  •   Cost decreased ― $2,000 → $1,750
Rosalia’s pierce value is unrealistically high for most base game rounds, so it is getting an accuracy buff at the cost of some of this pierce. This change should help improve average performance without reducing her effectiveness in most cases.
— Update notes
Levels Changes
3+
  •   Scatter Missile: Spread radius decreased ― 40 units → 35 units
  •   Scatter Missile: Pierce per missile decreased ― 50 → 40
Levels Changes
11+
  •    Aggression spell should now work correctly with Spiritual Attunement (bug fix)
Silas’ launch felt solid overall but clearly a bit on the too-strong end, we’re reducing his attack wait time to improve its consistency while slightly reducing his power across many levels, keeping him strong without being quite so overwhelming.
— Update notes
Levels Changes
1+
  •   Main attack: Wait time before the Ice Orb is launched decreased ― 1s → 0.5s
    • Note: This means the Orb will stay for less time over Silas or an Ice Monkey before being launched, It does not affect the attack cooldown (1.4s)
7+
  •   Frozen Cascade: Cannot longer Freeze BADs (bug fix)
7–14
  •   Frozen Cascade: Bonus damage to Frozen Bloons decreased ― +20 → +15
15+
  •   Frozen Cascade: Bonus damage to Frozen Bloons decreased ― +50 → +30
10–14
  •   Frozen Burial: Bonus damage to Frozen Bloons decreased ― +80 → +60
15+
  •   Frozen Burial: Bonus damage to Frozen Bloons decreased ― +300 → +200
18+
  •   Rime Explosion: Damage decreased ― 20 → 15
19+
  •   Ice Fragment: Bonus damage to Frozen Bloons decreased ― +10 → +8
20
  •   Ice Wall: Attack cooldown increased ― 5s → 7s
    • Note: Attack speed bonus decreased from +100% to roughly +42.86%
  •   Freeze duration bonus to other Towers decreased ― +200% → +150%

Powers

edit
We have started experimenting with using Pro Powers within legends and scaling powers within Legends more in general, and after this testing we wanted to make a couple improvements to the new Pro Powers & Battle Cat to make them more impactful.
— Version 46.0 update notes
  •   Ability: Transformation duration increased ― 3 rounds → 4 rounds
    • Note: Description changed accordingly
Tiers Changes
2-0-0 Banana Peels and further upgrades
  •   Banana Peel: Pierce increased ― 5 → 20
  •   Banana Peel: Blowback distance increased ― 100 units → 150 units (undocumented)
Tiers Changes
0-0-0 base tower
1-0-0 Charged Beacon and further upgrades
0-0-1 High Impact and further upgrades
  •   Beacon Storm ability: Cooldown reduced ― 180s → 120s
    • Note: 0-1-0 Mini Stormcaller cooldown unchanged (60s)

Maps

edit
  •   Frozen Farms should no longer be able to produce Camo Bananas (bug fix)
  •   Dungeon Statue: Should no longer block tower placement in the ledge next to it after activation (bug fix)
  • Dungeon Statue: Footprint radius reduced ― 50 → 0

Bosses

edit
  •   Lych-soul: Should now be correctly affected by Boss Challenge rule modifiers (bug fix)
  •   Dreadrock Bloon: Should now be correctly affected by Boss Challenge rule modifiers (bug fix)
Phayze has been very strong while also too random in its Bloon-pulling antics, so we’ve tightened the pull offsets and dialed back other stats.
— Update notes
  •   Unshielded speed decreased ― 0.9 units/s (0.036× Red Bloon Speed) → 0.8 units/s (0.032× Red Bloon Speed)
  •   Radar Jam: Bloon pull distance decreased ― 5 − 40 units → 1 − 10 units
  •   Health reduced:
    •   Tier 1 Normal ― 10,000 → 9,500
    •   Tier 2 Normal ― 37,500 → 35,000
    •   Tier 3 Normal ― 175,000 → 160,000
    •   Tier 4 Normal ― 375,000 → 350,000
    •   Tier 5 Normal ― 1,500,000 → 1,450,000
    •   Tier 1 Elite ― 20,000 → 19,000
    •   Tier 2 Elite ― 120,000 → 110,000
    •   Tier 3 Elite ― 800,000 → 770,000
    •   Tier 4 Elite ― 3,200,000 → 3,100,000
    •   Tier 5 Elite ― 16,000,000 → 15,000,000
  •   Shield health reduced (values presented here are per skull):
    •   Tier 1 Normal ― 2,500 → 2,375
    •   Tier 2 Normal ― 9,375 → 8,750
    •   Tier 3 Normal ― 43,750 → 40,000
    •   Tier 4 Normal ― 93,750 → 87,500
    •   Tier 5 Normal ― 375,000 → 362,500
    •   Tier 1 Elite ― 5,000 → 4,750
    •   Tier 2 Elite ― 30,000 → 27,500
    •   Tier 3 Elite ― 200,000 → 192,500
    •   Tier 4 Elite ― 800,000 → 775,000
    •   Tier 5 Elite ― 4,000,000 → 3,875,000
I’ve finally memorized how to spell it: 'Blastapopoulos'. & I've been here since the concept was first added back in Bloons Monkey City 😅. Also the boss is kinda hard
— Update notes
  •   Normal Tier 1−2 Fireball: Stun duration decreased ― 2.0s → 1.5s
  •   Normal Tier 3 Fireball: Stun duration decreased ― 3.0s → 1.5s
    • Note: Previous value is incorrectly reported as 2.0s in the update notes
  •   Normal Tier 4−5 Fireball: Stun duration decreased ― 3.0s → 2.0s
  •   Elite Tier 3 Fireball: Stun duration decreased ― 3.0s → 2.0s
    • Note: Tier 4 unchanged (3.0s)
  •   No longer grants the map-wide buff coverage (bug)
  • 1 new Artifact added
  • Super Monkey Beacon can now appear as a Boost
  •   Choice Staffed curse: Reward selection penalty reduced ― −2 → −1
  •   Small Party curse: Party size penalty reduced ― −5 → −4
  •   Roundset: Reduced the number of Camo Bloons that appear in Rounds 1−15
  •   CHIMPS Freeplay: Bloons HP scales faster past Stage 5
    • Note: Details to be determined
  •   Mini Games: Least Cash scaling changed
    • Note: Details to be determined

Parties

edit
Starting Artifacts
edit
As T1 artifacts can easily be filled in with selected starting artifacts we felt a lot of starter teams didn’t stand out from the rest in too meaningful a way (other than starting towers), so to improve on this we’ve gone over a lot of the worse performing starter teams and upgraded their starter artifacts to higher tiers.
— Update notes
Hero Changes
Cyber Quincy
  •   Starting Artifact changed ― Cold Steel Common → Cold Steel Legendary
Gwendolin
  •   Starting Artifact changed ― Flaming Hot Punch-A-Rang Common → Flaming Hot Punch-A-Rang Legendary
Scientist Gwendolin
  •   Starting Artifact changed ― Alchemic Engineering Common → Alchemic Engineering Rare
Obyn Greenfoot
  •   Starting Artifact changed ― BB Gatling Gun Common → BB Gatling Gun Rare
Benjamin
  •   Starting Artifact changed ― Slipped on the Peel Common → Slipped on the Peel Legendary
Benjammin DJ
  •   Starting Artifact changed ― Starting Strong Common → Starting Strong Legendary
Sushi Bento
  •   Starting Artifact changed ― Mighty Mulligan Rare → Mighty Mulligan Legendary
Pat Fusty
  •   Starting Artifact changed ― Heightened Perception Common → Heightened Perception Legendary
Fusty the Snowman
  •   Starting Artifact changed ― Frosted Tips Rare → Frosted Tips Legendary
Etienne
  •   Starting Artifact changed ― Splody Darts Common → Splody Darts Rare
Starting towers
edit
In addition to artifact changes, we have upgraded the towers for a number of starting teams that were struggling too much early on
— Update notes
Hero Changes
Quincy
  •   Starting party member changed ― 0-0-2 Boomerang Monkey → 0-0-2 Sniper Monkey
Obyn Greenfoot
  •   Starting party member changed ― 0-0-0 Druid → 0-2-0 Druid
Sushi Bento
  •   Starting party members changed ― 0-0-0 Dart Monkey and 0-0-3 Banana Farm → 0-2-0 Dart Monkey and 0-0-2 Monkey Sub
Etienne
  •   Starting party member changed ― 0-0-2 Desperado → 2-0-0 Desperado
Book Wyrm
  •   Starting party member changed ― 0-0-1 Wizard Monkey → 0-2-0 Wizard Monkey
Adora
  •   Starting party member changed ― 0-0-0 Alchemist → 2-0-0 Alchemist
Psimbals
  •   Starting party member changed ― 0-0-2 Dart Monkey → 0-3-0 Dart Monkey
Gentlemonkey Gadgeteer
  •   Starting party members changed ― 0-2-0 Sniper Monkey and 0-1-0 Glue Gunner → 0-3-0 Tack Shooter and 0-2-0 Wizard Monkey
Corvus
  •   Starting party member changed ― 2-0-0 Bomb Shooter → 2-0-0 Sniper Monkey
Rosalia
  •   Starting party member changed ― 2-0-0 Desperado → 0-0-2 Desperado
Artifact Changes
  Gluesplosion
  •   Glue duration increased ― 1s → 6s
  •   Blast radius increased ― 12 units → 24 units (affects all rarities)
  Homing Projectiles
  •   Now also affects Hero projectiles, except projectiles that already seek targets (Adora, Obyn, Benjamin)
  Malicious Mauling
  •   Rare: Bonus damage to MOAB-Class Bloons reduced ― 4.0× → 3.5×
  •   Legendary: Bonus damage to MOAB-Class Bloons reduced ― 6.0× → 5.0×
    • Note: Common remains 3.0×
  One Monkey Army
  •   Now correctly negates the damage of Desperados and 0-0-0 Beast Handlers (bug fix)
    • Note: Beasts still deal damage as sub-towers are still excluded from the Artifact's drawback
  The Unspoken Heroes
  •   Artifact reworked, now instead of granting Crit chance to Support towers, it grants them a chance to create a burst of tacks when their projectiles expire
  • Description changed
Before After
Support Monkeys have a 1 in 20 chance to Crit for <amount>% damage Attacks from Support Monkeys have a chance to burst into a ring of tacks, each tack dealing <amount> damage to <amount> Bloons
  • Round 6:
    •   Camo Zebra group count decreased ― 4 → 2
    •   Camo Zebra group duration decreased ― 0s − 45s → 0s − 30s
    •   Added a group of 2 Regrow Zebras (15s − 45s)
    • These changes are also applied to the "Bloons start fast and end slow" (Pink) set.
    • In the "Bloons spawn more densely" (Red, Blue Green) set, the Camo Zebra group count is reduced to 2 and duration changes from 0s − 36s to 0s − 24s. The group of 2 Regrow Zebras duration is changed to 12s − 36s
    • In the "Now with more Bloons!" (3 Reds) set, the Camo Zebra group is reduced to 3 with the same original duration (0s − 45s). The group of 2 Regrow Zebras duration is changed to 11.25s − 33.75s
    • In the "More Lead Bloons and DDTs" (Lead) set, the Camo/Regrow Zebras are replaced by Camo/Regrow Leads.
  • Round 8
    •   Regrow Purple group count increased ― 10 → 12
    •   Regrow Purple group duration increased ― 13s − 27s → 13s − 29s
    •   Regrow Zebra group count incrased ― 10 → 12
    •   Regrow Zebra group duration increased ― 17.5s − 22.5s → 17.5s − 24.5s
    •   Camo Purple group count decreased ― 8 → 6
    •   Camo Purple group duration decreased ― 26s − 40s → 29s − 40s
    •   Camo Zebra group count decreased ― 6 → 4
    •   Camo Zebra group duration decreased ― 30.5s − 35.5s → 32.5s − 36.5s
    • In the "Bloons start fast and end slow" (Pink), "Bloons spawn more densely" (Red, Blue Green), "More Lead Bloons and DDTs" (Lead), "More Purples and faster Bloons. Bloon health is reduced" (Purple) sets, Camo Purple and Zebra count is still decreased but the Regrow Purple and Zebra count remains the same.
    • Also, in the "Bloons spawn more densely" (Red, Blue Green) set, Camo Purple group duration is changed from 20.8s − 32s to 23.2s − 32s and the Camo Zebra group duration is changed from 24.4s − 28.4s to 26s − 29.2s.
    • In the "Now with more Bloons!" set (3 Reds) set, the Camo Purple group count is reduced from 10 to 8 and the Camo Zebra group count is reduced from 8 to 6. Group duration remains unchanged from previous version (26s − 40s and 30.5s − 35.5s respectively).
  • Round 14:
    •   Camo White group count decreased ― 36 → 18
    •   Camo White group duration decreased ― 5s − 45s → 5s − 44s
    •   Added a group of 18 White Bloons (6.25s − 45.25s)
    • These changes are also applied to the "Bloons start fast and end slow" (Pink) set.
    • In the "Bloons spawn more densely" (Red, Blue Green) set, the Camo White group count is also reduced to 18 and the duration is changed from 4s − 36s to 4s − 35.2s and the White group appears at 5s − 36.2s.
    • In the "Now with more Bloons!" set (3 Reds) set, the Camo White group count is reduced to 22 and the White group count is increased to 22, group durations are the same as the regular set.
    • In the "More Purples and faster Bloons. Bloon health is reduced" (Purple) set, the (Camo) Whites are replaced by (Camo) Purples.

Bosses

edit
  •   Final Boss: Phayze health reduced:
    •   Stage 1 ― 15,000 → 13,500
    •   Stage 2 ― 60,000 → 54,500
    •   Stage 3 ― 135,000 → 121,500
    •   Stage 4 ― 225,000 → 202,500
    •   Stage 5+ ― 90,000 × Stage − 135,000 → 81,000 × Stage − 121,500
    •   Shield health reduced accordingly (25% of the maximum health per skull)
  •   Final Boss: Dreadbloon speed scale decreased ― 40% → 36%
  •   Final Boss: Blastapopoulos speed scale decreased ― 40% → 34%
  •   Final Boss: Blastapopoulos health increased:
    •   Stage 1 ― 15,000 → 17,000
    •   Stage 2 ― 60,000 → 68,000
    •   Stage 3 ― 135,000 → 153,000
    •   Stage 4 ― 225,000 → 255,000
    •   Stage 5+ ― 90,000 × Stage − 135,000 → 102,000 × Stage − 153,000

Other minor changes and fixes

edit
  • UI: Resolved a number of localization fixes
  • UI: Insta-Monkeys should now appear following correct category order in-game
  • UI: Using the last Insta-Monkey of any tower type no longer leaves behind an empty panel
  • Co-op: Fast Track no longer fails in Co-op if you have Ranked mode enabled on Boss Bloon Events
  • Co-op: Resolved an issue where a player quitting from a Co-op game did not immediately remove it from the game
  • Sword of Protection: Audio should no longer be interrupted
  • Shop: Hero unlock animations should no longer be skipped when obtained through an In-App Purchase
  • Shop: One time In-App Purchases should correctly be sorted to the back of the list
  • Monkey Buccaneer: Resolved a crash that could happen when a X-4-X Monkey Pirates attempted to hook DDTs in a specific case
  • Ninja Monkey: Ascended Shadow no longer changes model at Degree 59 instead of 60.
  • Druid: Resolved some animation issues with 1-3-0 Druids
  • Obyn Greenfoot: Brambles visuals should no longer be missing
  • Ezili: Sacrificial Totem should display the lives lost correctly when used
  • Geraldo: Geraldo’s Shop open/close button should update correctly when a hotkey is used to open the Shop
  • Gameplay: Resolved a number of edge case crashes
  • Quad map: Ice Platforms should correctly appear in the water
  • Sanctuary map: Resolved a number of edge cases with various track interactions
  • Rogue Legends: Resolved a crash when mentoring a tower while exceeding the current party limit
  • Rogue Legends: Resolved a possible infinite chain loop between some artifact generated projectiles
  • Rogue Legends: Resolved an issue where Monkey Meadow always displayed as practice mode save
  • Rogue Legends: Sale notification pip should correctly clear within Legends
  • Android version: Resolved corrupted textures on some low-resolution devices
  • Additional behind-the-scenes adjustment of text documents, including renaming and rearrangement of lines.

Pre-release

edit

Early access videos

edit

Ethan Reid's video is taken from an earlier build where the Ballistic Obliteration Missile Bunker is named the "Oblivion Missile Silo" and uses a recolored MOAB Eliminator portrait as a placeholder. Also, it depicted an earlier version of the Three Mines 'Round map with a darker theme and a different arrangement of costs to the crystal clusters.

edit

Video

edit

Update description

edit

Bomb Shooter Paragon!
• Experience a whole new level of explodey with the Ballistic Obliteration Missile Bunker!
• Discover the value of Bananite on the new Easy map, Three Mines 'Round!
• Rule over all of the Bloons with new Skeletor Skin for Obyn!
• Plus new Quests, balance changes, quality of life improvements, Trophy Store Cosmetics and more!

Notes

edit
  • The update notes contain the following errors:
    • Flying Fortress's previous pierce was incorrectly stated as 10, when it was actually 15.
    • Temple Military missiles internally have +74 MOAB-class damage and 1 base damage, but was stated to be 75 in the update notes.
  • The update notes state that some of the balance changes are in response to "that entire 'Exceptionally Brief' feedback video on tower balance", presumably referring to a YouTube video titled "An Exceptionally Brief Tier List Of The Bloons TD6 Monkeys".
  • The update notes mention the addition of a limited time "2025 Halloween Banner" cosmetic item, but no such item exists.
  • The update notes contain this section about Perma-Spike:

Smiles brightly, but eyes flick left twice, right once, left again. “Everything is totally unchanged,” the words come evenly. “It’s the same, like always. Nothing to worry about.” Hands tremble slightly while skimming over the changelog for the 3rd… 7th… 25th time. “It’s all completely unchanged.” A wink lingers too long, then another flickers quickly; a bead of sweat traces down a temple. “Nothing has changed. Permaspike is absolutely SAFE here, nothing to ALERT anyone about.” A soft laugh that then cracks, a glance toward the door, fingers tap in three short, three long, three short patterns on the desk before stopping. “The same. Perfectly normal. Like always.”

Pause. Eyes dart to the corner of the room, then back to the camera. “And if anything had changed” — a chuckle, shifting in the chair, a heel tapping nervously — "I’d be the first to say something. But I haven’t. So clearly… it’s all under control.” A wrist rubbed absently, faint red marks left behind; eyes no longer meet the camera.

“You know how I am,” added, with a smile too wide, too static. “Always thorough. Everything documented, every line, over and over. Absolutely nothing out of place.” Another shift, blinking too often now. “Even if there was, it wouldn’t matter. What could really go wrong?” Leaning in closer, voice lowering slightly. “Besides, the system… is working. Always working just like it should!” Fingers grip the edge of the table tightly for a beat, then let go, knuckles pale.

Long blink. A slow, deliberate smile.

“Just like we rehearsed.”

References

edit
  1. SteamDB
  2. 2.0 2.1 "Bloons TD 6 v51.0 - Update Preview!". Reddit. Retrieved Fri, 10 Oct 2025.
edit
edit