Camo Trap (Relic): Difference between revisions
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{{BTD6 | {{BTD6 generic item info | ||
|id=CamoTrap | |id=CamoTrap | ||
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|description=Grants the use of 1 Camo Trap Powerup per game | |description=Grants the use of 1 Camo Trap Powerup per game | ||
| | |obtained=Relic Tiles, Team Store | ||
|introduced =32.0 | |introduced =32.0 | ||
}} | }} | ||
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{{strategy needed|Elaborate the multi-lane camo trap use case}} | {{strategy needed|Elaborate the multi-lane camo trap use case}} | ||
{{further|Camo Trap#Strategy}} | {{further|Camo Trap#Strategy}} | ||
{{BTD6 last updated| | {{BTD6 last updated|56.3|section=y}} | ||
*Camo Trap is a very powerful relic that can eliminate the need for a camo detection tower or crosspath if placed down at the opportune time, thus saving score on tiles. | *Camo Trap is a very powerful relic that can eliminate the need for a camo detection tower or crosspath if placed down at the opportune time, thus saving score on tiles. | ||
*In Least Cash, Camo Trap can heavily reduce or eliminate the need for camo detection, depending on the max round and map format. However, do not ignore the camo-detecting path if it is favourable regardless of camo detection, such as Dartling's [[Faster Barrel Spin (BTD6)|Faster Barrel Spin]] or Mortar's [[Burny Stuff (BTD6)|Burny Stuff]]. | |||
*In Least Tiers, Camo Trap can counter Camos before the saveup to a T5 that gains camo detection. Notable examples include [[Glaive Lord (BTD6)|Glaive Lord]], [[Spirit of the Forest (BTD6)|Spirit of the Forest]], and [[Archmage (BTD6)|Archmage]]. | *In Least Tiers, Camo Trap can counter Camos before the saveup to a T5 that gains camo detection. Notable examples include [[Glaive Lord (BTD6)|Glaive Lord]], [[Spirit of the Forest (BTD6)|Spirit of the Forest]], and [[Archmage (BTD6)|Archmage]]. | ||
*Camo Trap is harder to use on multi-lane maps. The single Camo Trap may either need to be placed at an intersecting point that all lanes cross (if possible), or only cover one lane. | *Camo Trap is harder to use on multi-lane maps. The single Camo Trap may either need to be placed at an intersecting point that all lanes cross (if possible), or only cover one lane. | ||
*Camos will need to be leaked or popped by other methods in order for one Camo Trap to sustain. For instance, [[Restoration]] is a powerful way to buffer most life losses, but not all, to tank Camos. More is needed against round 78's Camo Ceramics, such as [[SMS (Relic)|SMS]]. | |||
==Update history== | ==Update history== | ||