Bloonarius (BTD6): Difference between revisions

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'''Bloonarius''', titled '''The Inflator''', is a [[Boss Bloon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|27.0}}. It is the first boss introduced to the game, and has the simplest mechanics relative to other bosses.
'''Bloonarius''', titled '''The Inflator''', is a [[Boss Bloon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|27.0}}. It is the first boss introduced to the game, and has the simplest mechanics relative to other bosses.


Bloonarius has the most health of all Boss Bloons. It focuses on spawning more [[Bloon]]s across the track as it takes [[damage]]. It spawns especially large waves of Bloons right in front of it when a skull on its health bar is reached.
Bloonarius has a high amount of health and it spawns [[Bloon]]s across the track as it takes [[damage]]. It spawns especially large waves of Bloons right in front of it when a skull on its health bar is reached.


==Mechanics==
==Mechanics==
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===[[Boss Rush]]===
===[[Boss Rush]]===
<section begin="Boss Rush"/>In Boss Rush, Bloonarius moves at a speed value of 0.75 (0.03x Red Bloon speed). Damaging Bloonarius is meant to send a wave of 2 Scattered Bloons every time it loses 15% of its current health, but as {{BTD6 version|54.0}} this behavior is bugged and only sends them every 10 pops (10, 20, 30, etc.). Popping Bloonarius makes it send a stronger wave of 4 to 12 Scattered Bloons. Every 10 pops, it triggers its skull ability sending a stronger wave of 8 Bloons.<section end="Boss Rush"/>
{{#lst:Boss Rush|Bloonarius}}


==Stats==
==Stats==
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|-
|-
!5
!5
|[[DDT (BTD6)|DDT]] ×8, [[ZOMG (BTD6)|Fortified ZOMG]] ×2
|[[DDT (BTD6)|DDT]] ×6, [[ZOMG (BTD6)|Fortified ZOMG]] ×2
|[[MOAB (BTD6)|MOAB]] ×30
|[[MOAB (BTD6)|MOAB]] ×30
|[[Fortified Bloon (BTD6)|Fortified]] [[BAD (BTD6)|BAD]] ×4
|[[Fortified Bloon (BTD6)|Fortified]] [[BAD (BTD6)|BAD]] ×4
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==Round changes==
==Round changes==
When facing Bloonarius, several rounds are changed from the [[List of rounds in BTD6|standard roundset]].
When facing Bloonarius, some rounds are modified from the [[List of rounds in BTD6|standard roundset]].
{|class="wikitable"
{{BTD6 rounds modified|original=DefaultRoundSet|modifier=bloonarius}}
!Round
!Change
|-
|40
|[[MOAB (BTD6)|MOAB]] replaced by 6 [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s
|-
|60
|[[BFB (BTD6)|BFB]] replaced by 6 [[MOAB (BTD6)|MOABs]]
|-
|80
|[[ZOMG (BTD6)|ZOMG]] replaced by 6 [[BFB (BTD6)|BFBs]]
|-
|100
|[[BAD (BTD6)|BAD]] replaced by 4 [[ZOMG (BTD6)|ZOMGs]] and 6 [[DDT (BTD6)|DDTs]]
|}


==Strategy==
==Strategy==
{{main strategy}}Compared to other bosses, Bloonarius is the most simple in terms of its mechanics, but should not be underestimated, specially in the lower tiers, as the Bloons it spawns when damaged and after reaching a skull can easily overrun unprepared defenses.
{{main strategy}}
{{BTD6 last updated|54.2|section=y}}
Compared to other bosses, Bloonarius is the most simple in terms of its mechanics, but should not be underestimated, specially in the lower tiers, as the Bloons it spawns when damaged and after reaching a skull can easily overrun unprepared defenses.


Tier 1 and 2 defenses are usually split on towers that can reliably damage the boss and towers with very high pierce that can handle the spawns.
Tier 1 and 2 defenses are usually split on towers that can reliably damage the boss and towers with very high pierce that can handle the spawns.