Update history:Bloons TD 6/Version 42.0: Difference between revisions
Pymonkibot (talk | contribs) m Pymonkibot moved page Bloons TD 6 v42.0 to Update history:Bloons TD 6/Version 42.0: Text replacement - "Bloons TD 6 v(.*)" to "Update history:Bloons TD 6/Version $1" |
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|changes 1 names=Broken Heart | |changes 1 names=Broken Heart | ||
|changes 1 quote=We’ve included slight tweaks for a few relic knowledge. Many of these relics are having slight number increases as they seem to have low value across all tile types (relics with low usage only on some tile types have not received changes as they still have value in niche cases) [...] | |changes 1 quote=We’ve included slight tweaks for a few relic knowledge. Many of these relics are having slight number increases as they seem to have low value across all tile types (relics with low usage only on some tile types have not received changes as they still have value in niche cases) [...] | ||
|changes 1 hide quote=y | |||
|changes 1=*{{buff|Damage bonus increased|+1|+2}} | |changes 1=*{{buff|Damage bonus increased|+1|+2}} | ||
|changes 2 label=[[Fortifried]] | |changes 2 label=[[Fortifried]] | ||
|changes 2 names=Fortifried | |changes 2 names=Fortifried | ||
|changes 2 quote=We’ve included slight tweaks for a few relic knowledge. Many of these relics are having slight number increases as they seem to have low value across all tile types (relics with low usage only on some tile types have not received changes as they still have value in niche cases) [...] | |changes 2 quote=We’ve included slight tweaks for a few relic knowledge. Many of these relics are having slight number increases as they seem to have low value across all tile types (relics with low usage only on some tile types have not received changes as they still have value in niche cases) [...] | ||
|changes 2 hide quote=y | |||
|changes 2=*{{buff|Damage bonus increased|+1|+2}} | |changes 2=*{{buff|Damage bonus increased|+1|+2}} | ||
|changes 3 label=[[Going the Distance]] | |changes 3 label=[[Going the Distance]] | ||
|changes 3 names=Going the Distance | |changes 3 names=Going the Distance | ||
|changes 3 quote=We’ve included slight tweaks for a few relic knowledge. Many of these relics are having slight number increases as they seem to have low value across all tile types (relics with low usage only on some tile types have not received changes as they still have value in niche cases) [...] | |changes 3 quote=We’ve included slight tweaks for a few relic knowledge. Many of these relics are having slight number increases as they seem to have low value across all tile types (relics with low usage only on some tile types have not received changes as they still have value in niche cases) [...] | ||
|changes 3 hide quote=y | |||
|changes 3=*{{buff|Range modifier increased|+20%|+30%}} | |changes 3=*{{buff|Range modifier increased|+20%|+30%}} | ||
|changes 4 label=[[Hero Boost]] | |changes 4 label=[[Hero Boost]] | ||
|changes 4 names=Hero Boost | |changes 4 names=Hero Boost | ||
|changes 4 quote=We’ve included slight tweaks for a few relic knowledge. Many of these relics are having slight number increases as they seem to have low value across all tile types (relics with low usage only on some tile types have not received changes as they still have value in niche cases) [...] | |changes 4 quote=We’ve included slight tweaks for a few relic knowledge. Many of these relics are having slight number increases as they seem to have low value across all tile types (relics with low usage only on some tile types have not received changes as they still have value in niche cases) [...] | ||
|changes 4 hide quote=y | |||
|changes 4=*{{buff|XP modifier increased|+15%|+20%}} | |changes 4=*{{buff|XP modifier increased|+15%|+20%}} | ||
|changes 5 label=[[Restoration]] | |changes 5 label=[[Restoration]] | ||
|changes 5 names=Restoration | |changes 5 names=Restoration | ||
|changes 5 quote=Restoration maximum barrier size is being reduced slightly as it too effectively acts as a complete camo counter in many cases while also providing benefits against non-camo Bloons. | |changes 5 quote=Restoration maximum barrier size is being reduced slightly as it too effectively acts as a complete camo counter in many cases while also providing benefits against non-camo Bloons. | ||
|changes 5 hide quote=y | |||
|changes 5=*{{nerf|Maximum extra lives reduced|200|150}} | |changes 5=*{{nerf|Maximum extra lives reduced|200|150}} | ||
}} | }} | ||