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{{Distinguish||text=[[Bloon Encounter (Frontier Legends)|Bloon Encounters]], which are the regular tower defense games}}{{Lede image|BTD6 EncountersDice.png|Dice icon that represents Random Encounters}}
{{Distinguish||text=[[Bloon Encounter (Frontier Legends)|Bloon Encounters]], which are the regular tower defense games}}{{Lede image|BTD6 EncountersDice.png|Dice icon that represents Random Encounters}}


'''Random Encounters''' are a game mechanic in the [[Frontier Legends|''Frontier Legends'']] DLC of Bloons TD 6. As their name suggest, these are events that can happen at random while the player explores the Frontier, upon encountering one, the player will be presented with a description of the situation and one of more options of what [[Sheriff (BTD6)|Sheriff]] or his Posse can do in response. After selecting one there can be a variety of outcomes, including gaining or losing resources such as [[Bananite]], [[Stamina]] or consumable items, modifying [[Trait|Traits]] of the [[Ranch Hand|Ranch Hands]], losing members of the Posse,  or even no consequences at all.
'''Random Encounters''' are a game mechanic in the [[Frontier Legends|''Frontier Legends'']] DLC of ''[[Bloons TD 6]]''. As their name suggest, these are events that can happen at random while the player explores the Frontier, upon encountering one, the player will be presented with a description of the situation and one of more options of what [[Sheriff (BTD6)|Sheriff]] or his Posse can do in response. After selecting one there can be a variety of outcomes, including gaining or losing resources such as [[Bananite]], [[Stamina]] or consumable items, modifying [[Trait|Traits]] of the [[Ranch Hand|Ranch Hands]], losing members of the Posse,  or even no consequences at all.


== Mechanics ==
== Mechanics ==
Line 43: Line 43:


* <code>MONKEY</code> refers to a member of the Posse.
* <code>MONKEY</code> refers to a member of the Posse.
* <code>TOWER</code> and <code>PRIMATE</code> will be used if a second or third member is involved.
* <code>TOWER</code> and <code>APE</code> will be used if a second or third member is involved.
* <code>RECRUIT</code> refers to a random-generated Tower (like the ones at the Saloon).
* <code>TRAIT</code> represents a random trait.
* <code>TRAIT</code> represents a random trait.
* <code>#</code> represents a random number of rounds
* <code>#</code> represents a random number of rounds
* Notes not present in the in-game text are indicated between parentheses.
* Notes not present in the in-game text are indicated between parentheses.
* Stamina gains can go beyond 100% unless noted (capped).
* The "positive" outcomes of ab Encounter are marked with an asterisk in the chance column.
* The "positive" outcomes of ab Encounter are marked with an asterisk in the chance column.
{| class="wikitable"
{| class="wikitable"
Line 97: Line 99:
| rowspan="7" |You find a curious chunk of mud sticking to your shoe. <code>MONKEY</code> and <code>TOWER</code> offer to taste test it.<!-- BuffOrDebuff_01 -->
| rowspan="7" |You find a curious chunk of mud sticking to your shoe. <code>MONKEY</code> and <code>TOWER</code> offer to taste test it.<!-- BuffOrDebuff_01 -->
| rowspan="3" |Let <code>MONKEY</code> give it a go.
| rowspan="3" |Let <code>MONKEY</code> give it a go.
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Molasses}} for 15 rounds<br>Stamina Gained! (100%)
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Molasses}} for 15 rounds<br>Stamina Gained! (100%, capped)
|50%*
|50%*
| rowspan="7" |(2)
| rowspan="7" |Campfire
|-
|-
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Adhesive}} for 15 rounds<br>Stamina Gained! (200%)
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Adhesive}} for 15 rounds<br>Stamina Gained! (200%)
Line 125: Line 127:
|A jar of Banana Cookies! They look fresh too!
|A jar of Banana Cookies! They look fresh too!
|40%*
|40%*
| rowspan="4" |(8)
| rowspan="4" |Area
|-
|-
|A Health Potion!
|A Health Potion!
Line 141: Line 143:
|Everyone got really into it and made a fun memory, let's play again some time! They're all {{BTD6 trait|Rarin'}} for 1 round.
|Everyone got really into it and made a fun memory, let's play again some time! They're all {{BTD6 trait|Rarin'}} for 1 round.
|30%*
|30%*
| rowspan="4" |(2)
| rowspan="4" |Campfire
|-
|-
|It was kind of fun, but <code>MONKEY</code> kept winning. They're {{BTD6 trait|Rarin'}} for 1 round.
|It was kind of fun, but <code>MONKEY</code> kept winning. They're {{BTD6 trait|Rarin'}} for 1 round.
Line 196: Line 198:
|Success! <code>MONKEY</code> found the chest and returned with 700 Bananite!
|Success! <code>MONKEY</code> found the chest and returned with 700 Bananite!
|70%*
|70%*
| rowspan="3" |(8)
| rowspan="3" |Area
|-
|-
|<code>MONKEY</code> has been a while out there. Perhaps they got lost. They'll be out on the Frontier somewhere.
|<code>MONKEY</code> has been a while out there. Perhaps they got lost. They'll be out on the Frontier somewhere.
Line 205: Line 207:
|100%
|100%
|-
|-
|
| rowspan="3" |<code>MONKEY</code> heard from a friend that there was an old stage coach with heaps of Bananite buried on the Frontier. They want to go and look for it.<!-- DangerLoot_02 -->
|
| rowspan="2" |Send <code>MONKEY</code> to look for the buried stage coach.
|
|Success! <code>MONKEY</code> returns with 2,500 Bananite!
|
|50%*
|
| rowspan="3" |Area
|-
|-
|
|It's been hours! <code>MONKEY</code> must have got lost. They'll be  out on the Frontier somewhere.
|
|50%
|
|
|
|-
|-
|
|Seems risky. Keep <code>MONKEY</code> with you.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="2" |All this walking made <code>MONKEY</code> feel like they've grown. They feel stronger and want to eschew the normal cost of upgrades to improve themselves as a Monkey and a friend.<!-- DiscountedUpgrade_01 -->
|
|Get a discounted upgrade for <code>MONKEY</code>
|
|<code>MONKEY</code> got a discounted upgrade! (-50%)
|
|100%
|
| rowspan="2" |Campfire
|-
|-
|
|Ignore their moment of growth.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="6" |Hey stranger! I'm feelin' lucky! If you can guess how many fingers I'm holdin' up behind my back I'll give you a prize! Guess wrong and it'll cost you.<!-- FingerGuess_01 -->
|
| rowspan="5" |1 Finger!<br>2 Fingers!
|
|"Darn it!" the stranger says. "Deals a deal!" You get 250 Bananite.
|
|30.4%*
|
| rowspan="6" |NPC
|-
|-
|
|"No way! Guess again!" the stranger says. You keep guessing until the stranger gives in, giving you 1,000 Bananite. Little did they know, <code>MONKEY</code> was behind them, giving you the answers.
|
|4.3%*
|
|
|
|-
|-
|
|"What a guess!" the stranger says. "I didn't want this rusty old key anyway. Here."
|
|30.4%*
|
|
|
|-
|-
|
|"Oh, good guess stranger. Let me just... Run!" the stranger says. You turn too late, another Monkey snuck up behind you and took 250 Bananite.
|
|17.4%
|
|
|
|-
|-
|
|"OK, OK, you win. Let me take <code>MONKEY</code> to get your reward. I'll be right back," the stranger says. After a while you realize you've been had! <code>MONKEY</code> will be out on the Frontier somewhere!
|
|17.4%
|
|
|
|-
|-
|
|No thanks, stranger.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="3" |You found <code>MONKEY</code> on the Frontier!<!-- FoundLostMonkey_01 -->
|
|Welcome them back.
|
|<code>MONKEY</code> rejoined your Ranch Hands!
|
|100%
|
| rowspan="3" |Lost Monkey
|-
|-
|
|Let them know their services are no longer needed.
|
|They're gone forever.
|
|100%
|
|
|-
|-
|
|Leave them for now.
|
|They'll wait for you to return.
|
|100%
|
|
|-
|-
|
| rowspan="2" |<code>RECRUIT</code> rocks up to camp and wants to become one of your Ranch Hands.<!-- FreeRanchHand_01 -->
|
|Of course, pardner! Welcome to the homestead.
|
|<code>RECRUIT</code> has been added to your Ranch Hands!
|
|100%
|
| rowspan="2" |Campfire
|-
|-
|
|Sorry, we don't have a single spot in the bunk room.
|
|<code>RECRUIT</code> throws some stinky dirt at you then runs away (Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="2" |<code>RECRUIT</code> has heard of your exploits, and wants to join you!.<!-- FreeRanchHand_02 -->
|
|Happy to have you on board!
|
|<code>RECRUIT</code> has been added to your Ranch Hands!
|
|100%
|
| rowspan="2" |Campfire
|-
|-
|
|Sorry, we've got all the help we need.
|
|<code>RECRUIT</code> goes on their way. (Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="2" |<code>RECRUIT</code> knows you by reputation, they offer to join you for free!.<!-- FreeRanchHand_03 -->
|
|Welcome to the team!
|
|<code>RECRUIT</code> has been added to your Ranch Hands!
|
|100%
|
| rowspan="2" |Campfire
|-
|-
|
|Sorry, pardner, maybe next time.
|
|<code>RECRUIT</code> walks away, seemingly dejected. (Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="2" |<code>RECRUIT</code> asks if you've heard of them, they're pretty famous you know! You'll be way more popular on the Frontier if they're in your Posse.<!-- FreeRanchHand_04 -->
|
|Sounds like a deal, welcome to the team!
|
|<code>RECRUIT</code> has been added to your Ranch Hands!
|
|100%
|
| rowspan="2" |Campfire
|-
|-
|
|We've got enough help already.
|
|<code>RECRUIT</code> goes on their way. (Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="3" |<code>MONKEY</code> sees something shiny sticking out of the ground. Dig it up?<!-- GainBananite_01 -->
|
| rowspan="2" |Yes, let's see!
|
|That was lucky, <code>MONKEY</code> found 50 Bananite.
|
|70%*
|
| rowspan="3" |Area
|-
|-
|
|Turns out it was nothing special and <code>MONKEY</code> just wasted Stamina. (-5%)
|
|30%
|
|
|
|-
|-
|
|Hmm, let's pass.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="3" |Play a game of cards with <code>MONKEY</code>? Winner gets 1000 Bananite of course!<!-- Gambling_01 -->
|
| rowspan="2" |You're on!
|
|<code>MONKEY</code> couldn't compete with your hand! You get 1,000 Bananite.
|
|50%*
|
| rowspan="3" |Campfire
|-
|-
|
|<code>MONKEY</code> had a better hand. Fair's fair, hand over 1,000 Bananite.
|
|50%
|
|
|
|-
|-
|
|No thanks.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="3" |<code>MONKEY</code> says, Heads or Tails? For 200 Bananite.<!-- Gambling_02 -->
|
| rowspan="2" |Heads.<br>Tails.
|
|Good guess! You receive 200 Bananite.
|
|50%*
|
| rowspan="3" |Campfire
|-
|-
|
|Too bad! You lose 200 Bananite.
|
|50%
|
|
|
|-
|-
|
|Not right now.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="3" |<code>MONKEY</code> hid a bunch of rocks in their shoe. They ask everyone in the Posse to guess how many there are, closest guess wins a prize!<!-- Gambling_03 -->
|
| rowspan="3" |Five?<br>Eight?<br>Seventeen?
|
|You were spot on! <code>MONKEY</code> hands you 650 Bananite.
|
|15%*
|
| rowspan="3" |Campfire
|-
|-
|
|You were a few off, but still the closest! <code>MONKEY</code> hands you 250 Bananite.
|
|35%*
|
|
|
|-
|-
|
|Sorry, not even close! Better luck next time. (Nothing happens)
|
|50%
|
|
|
|-
|-
|
| rowspan="2" |<code>MONKEY</code> has set up a table with three cups. If you can guess which cup the rock is under, you'll win some Bananite! You watch them move the cups around. The rock is under...<!-- Gambling_04 -->
|
| rowspan="2" |The left cup!<br>The middle cup!<br>The right cup!
|
|They lift up the cup and... you were right! <code>MONKEY</code> hands you {1} Bananite.
|
|60%*
|
| rowspan="2" |Campfire
|-
|-
|
|They lift up the cup and... ah, it wasn't under that one. Better luck next time!
|
|40%
|
|
|
|-
|-
|
| rowspan="3" |As <code>MONKEY</code> is checking the perimeter, a strange movement catches their eye. They approach, finding a small, sentient rodent coated in a viscous, neon-yellow substance. It does not attack, it simply stares, its whiskers twitching with the residue of high-grade adhesive.<!-- GlueRat_01 -->
|
| rowspan="2" |Pet the sticky friend!
|
|Yay, <code>MONKEY</code> got {{BTD6 trait|Adhesive}} for 10 active rounds.
|
|80%*
|
| rowspan="3" |Campfire
|-
|-
|
|Oh no! The adhesive got everywhere. <code>MONKEY</code> got {{BTD6 trait|Encumbered}} for 10 active rounds.
|
|20%
|
|
|
|-
|-
|
|No touchy!
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="2" |<code>MONKEY</code> cooks a hearty meal for the whole Posse!<!-- HeartyMeal_01 -->
|
| rowspan="2" |Dig in!
|
|Delicioso! The Posse enjoys the meal <code>MONKEY</code> cooked, and gets {{BTD6 trait|Rapid-fire}} for 6 rounds.
|
<code>MONKEY</code> is tired from all the work. (-5% Stamina)
|
|70%*
| rowspan="2" |Campfire
|-
|-
|
|<code>MONKEY</code> forgot to mention they can't cook. Everyone gets {{BTD6 trait|Laggard}} for 6 rounds.
|
<code>MONKEY</code> is tired from all the work. (-5% Stamina)
|
|30%
|
|
|-
|-
|
|<code>MONKEY</code> submitted a witty limerick to the local gazette and is the talk of the Frontier.<!-- LegendFor10Rounds_01 -->
|
|Good on you!
|
|<code>MONKEY</code> becomes a {{BTD6 trait|Legend}} for 10 active rounds.
|
|100%
|
|Campfire
|-
|-
|
| rowspan="2" |<code>MONKEY</code> is gonna roll the dice.<!-- LuckGambler_01 -->
|
|Cross your fingers!
|
|<code>MONKEY</code> got <code>TRAIT</code> for <code>#</code> active rounds.
|
|100%
|
| rowspan="2" |Campfire
|-
|-
|
| colspan="3" |Possible traits are: {{BTD6 trait|High Roller}} or {{BTD6 trait|Fortunate}}. Lasts between 5 and 15 rounds.
|
|
|
|
|-
|-
|
| rowspan="2" |<code>MONKEY</code> found an article about entrepreneurship on the Frontier.<!-- LuckGambler_01 -->
|
|Give it a read!
|
|<code>MONKEY</code> gets {{BTD6 trait|Lustrous}} for 1 active rounds. The business world is always changing after all!
|
|100%
|
| rowspan="2" |Campfire
|-
|-
|
|Focus on the Bloons.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="5" |<code>MONKEY</code> wants to show you a magic trick they've been working on.<!-- MagicTrick_01 -->
|
| rowspan="3" |Okay, let's see it!
|
|Wow! How did they do that? <code>MONKEY</code> feels proud. They gain <code>TRAIT</code> for <code>#</code> rounds!
|
|35%*
|
| rowspan="5" |Campfire
Area
|-
|-
|
|It was mostly there but were some small hiccups, <code>MONKEY</code> needs a little more practice. (+50% Stamina)
|
|35%*
|
|
|
|-
|-
|
|They displayed it so clumsily that you saw right through it, <code>MONKEY</code> feels embarrassed and will be {{BTD6 trait|Boot-draggin'}} for 1 round.
|
|30%
|
|
|
|-
|-
|
| colspan="3" |Possible traits are: {{BTD6 trait|Crackshot}}, {{BTD6 trait|Rapid-fire}}, {{BTD6 trait|Red-wristed}}, {{BTD6 trait|Brutal}}, {{BTD6 trait|High Roller}}, {{BTD6 trait|Molasses}}, {{BTD6 trait|Big-blimp-hunter}}, {{BTD6 trait|Purple-peacock}} or {{BTD6 trait|Guns-blazin'}}. Lasts between 3 and 18 rounds.
|
|
|
|
|-
|-
|
|Not right now.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="7" |<code>MONKEY</code> is going to run a game of Maps and MOABS! Do you want to create a character?<!-- MapsAndMoabs_01 -->
|
| rowspan="2" |Let's do it! My character's going to be an Alchemist.
|
|Your Alchemist character blasts their way through the Bloons with clever concoctions! The Posse gets {{BTD6 trait|Purple-peacock}} for 20 active rounds.
|
|70%*
|
| rowspan="7" |Campfire
|-
|-
|
|Your Alchemist character has strong attacks, but you kept almost hitting your party instead of the Bloons! The Posse gets {{BTD6 trait|Slow-ridin'}} for 1 active rounds.
|
|30%
|
|
|
|-
|-
|
| rowspan="2" |I'll stick to what I know, my character will be a Desperado!
|
|Your Desperado character is just like you, a sharp shooter! The Posse feels inspired. They get {{BTD6 trait|Crackshot}} for 20 active rounds.
|
|70%*
|
|
|-
|-
|
|Your Desperado character kept missing their attacks and eventually your party was overrun by Bloons. The Posse gets {{BTD6 trait|Clumsy}} for 15 active rounds.
|
|30%
|
|
|
|-
|-
|
| rowspan="2" |Alright, let's try playing as a Glue Gunner.
|
|Your Glue Gunner character is a great support, slowing down the Bloons for easier hits! The Posse gets {{BTD6 trait|Molasses}} for 20 active rounds.
|
|70%*
|
|
|-
|-
|
|You forgot about some of the more useful abilities of your Glue Gunner character, so you weren't much help. The Posse gets {{BTD6 trait|Slow-ridin'}} for 1 active rounds.
|
|30%
|
|
|
|-
|-
|
|No thanks, it's not really my thing.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="3" |Delivery! A pack of disposable Red Wrist Bands for your whole Posse! Sign here:<!-- MessengerWristBands_01 -->
|
| rowspan="2" |Thanks!
|
|The whole Posse got {{BTD6 trait|Red-wristed}} for 10 active rounds.
|
|90%*
|
| rowspan="3" |NPC
|-
|-
|
|These are knockoffs! The whole Posse gets {{BTD6 trait|Clumsy}} for 10 active rounds.
|
|10%
|
|
|
|-
|-
|
|No thanks!
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="3" |<code>MONKEY</code>, <code>TOWER</code>, and <code>APE</code> are playing cards, but they don't know the rules! Help them pick the winner.<!-- MonkeyCards_01 -->
|
|<code>MONKEY</code> has Two Pair
|
|<code>MONKEY</code> won and is feeling refreshed (+200% Stamina)
|
|100%
|
| rowspan="3" |Campfire
|-
|-
|
|<code>TOWER</code> has a Royal Flush
|
|<code>TOWER</code> won and is feeling refreshed (+200% Stamina)
|
|100%
|
|
|-
|-
|
|<code>APE</code> has 5 Jacks
|
|<code>APE</code> won and is feeling refreshed (+200% Stamina)
|
|100%
|
|
|-
|-
|
| rowspan="2" |You got a letter! "Dear Sheriff, I, <code>RECRUIT</code>, would like to join you on your journey. Yours warmly, <code>RECRUIT</code> xxooOX"<!-- NewMonkeyMessage_01 -->
|
|Of course. Always room for a polite Monkey!
|
|<code>RECRUIT</code> joins your Ranch Hands!
|
|100%
|
| rowspan="2" |NPC
|-
|-
|
|Sorry pardner, gonna have to say no.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="2" |This Monkey reckons their friend <code>RECRUIT</code> would be a great addition to your Posse. Let them join?<!-- NewMonkeyMessage_02 -->
|
|Sure thing!
|
|<code>RECRUIT</code> joins your Ranch Hands!
|
|100%
|
| rowspan="2" |NPC
|-
|-
|
|No thanks!
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="3" |Big opportunity! This Monkey will pay you 1000 Bananite to try some trial medicine on <code>MONKEY</code>. It's made from the finest interesting-looking flowers and twigs and what not.<!-- PaidTrial_01 -->
|
| rowspan="2" |Sounds like a deal!
|
|So that's what it does! <code>MONKEY</code> got <code>TRAIT</code> permanently. (Any positive trait can be chosen)
|
And here's your 1,000 Bananite!
|
|80%*
| rowspan="3" |NPC
|-
|-
|
|So that's what it does! <code>MONKEY</code> got <code>TRAIT</code> permanently. (Any negative trait can be chosen)
|
And here's your 1,000 Bananite!
|
|20%
|
|
|-
|-
|
|Err... no, thanks.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="2" |A Monkey approaches you asking if you could help them reattach the wheel to their wagon, they'll pay you for your troubles!<!-- PaidWork_01 -->
|
|Sure thing!
|
|You help the Monkey, after you finish the job they pay you as promised. (2,000 Bananite)
|
You're all a little tired though. (-5% Stamina)
|
|100%
| rowspan="2" |NPC
Area
|-
|-
|
|Sorry, we're in a hurry.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="2" |A Monkey approaches you asking for help with moving some crates, they offer to pay you for the work.<!-- PaidWork_02 -->
|
|Sure, we've got time!
|
|You help the Monkey and they pay you as promised. (1,500 Bananite)
|
You're all a little tired though. (-5% Stamina)
|
|100%
| rowspan="2" |NPC
Area
|-
|-
|
|Sorry, we're in a hurry.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="2" |<code>TOWER</code> challenges <code>MONKEY</code> to a round of Paper, Scissors, Rock! What should {0} play? One, Two...<!-- PaperScissorsRock_01 -->
|
| rowspan="2" |Paper!<br>Scissors!<br>Rock!
|
|<code>MONKEY</code> won! They gain {{BTD6 trait|Rapid-fire}} for 10 rounds.
|
|50%*
|
| rowspan="2" |Campfire
Area
|-
|-
|
|<code>MONKEY</code> lost... (-15% Stamina)
|
Happy they won, <code>TOWER</code> gains {{BTD6 trait|Rapid-fire}} for 10 rounds!
|
|50%
|
|
|-
|-
|
| rowspan="2" |<code>MONKEY</code> is feeling moved by the Posse's hard work, and stands up to give an inspiring speech!<!-- PepTalk_01 -->
|
| rowspan="2" |Alright, let's hear it!
|
|They have a way with words, everyone feels inspired and reinvigorated! (+75% Stamina)
|
The whole Posse gets {{BTD6 trait|Powerful}} for 10 rounds.
|
|60%*
| rowspan="2" |Campfire
Area
|-
|-
|
|Their speech was quite long, but everyone could understand the sentiment. (+10% Stamina)
|
|40%*
|
|
|
|-
|-
|
| rowspan="2" |<code>MONKEY</code> noticed some crows near camp, eyein' up your Bananite<!-- PeskyBirds_01 -->
|
|Shoo them away
|
|It took some effort and <code>MONKEY</code> lost stamina, but the Bananite is safe. (-10%)
|
|100%
|
| rowspan="2" |Campfire
|-
|-
|
|Leave 'em be
|
|<code>MONKEY</code> ignored them and the birds swooped in, taking -100 Bananite.
|
|100%
|
|
|-
|-
|
| rowspan="4" |While settling down around the campfire, <code>MONKEY</code> found a dusty old potion. Whattya reckon?<!-- Potion_01 -->
|
| rowspan="3" |Drink it!
|
|You watch in amazement as <code>MONKEY</code> gets {{BTD6 trait|Big-blimp-hunter}} for 15 rounds.
|
|40%*
|
| rowspan="4" |Campfire
|-
|-
|
|Ooops! <code>MONKEY</code> gets {{BTD6 trait|Clumsy}} (15 rounds)
|
|10%
|
|
|
|-
|-
|
|Huh, what a let down, nothing happened to <code>MONKEY</code>
|
|50%
|
|
|
|-
|-
|
|No, go to bed!
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="3" |<code>MONKEY</code> found an pamphlet written by a Monkey always goin' on about peculiar things. Do you want to let them read it?<!-- RandomGoodBadTrait_01 -->
|
| rowspan="2" |Go ahead!
|
|<code>MONKEY</code> found it helpful, and gained <code>TRAIT</code> permanently. (Can be any positive trait)
|
|50%*
|
| rowspan="3" |Campfire
|-
|-
|
|<code>MONKEY</code> found some worrying content, and becomes an {{BTD6 trait|Outlaw}} for 20 active rounds
|
|50%
|
|
|
|-
|-
|
|No. Never know what's in those things.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="3" |<code>MONKEY</code> heard rumors that if one focuses their mind they can learn a new skill instantly.<!-- RandomTrait_01 -->
|
| rowspan="2" |Well, may as well give it a go!
|
|Huzzah! <code>MONKEY</code> got <code>TRAIT</code> permanently! (Can be any positive trait)
|
|40%*
|
| rowspan="3" |Campfire
|-
|-
|
|<code>MONKEY</code> just got a bit tired. (-10% Stamina)
|
|60%
|
|
|
|-
|-
|
|There's no time for that right now.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="3" |Apparently icemelt baths are all the rage! <code>MONKEY</code> thinks everyone should try it out.<!-- Refreshed_01 -->
|
| rowspan="2" |Alright, let's try it!
|
|Wow! That was nice, everyone feels refreshed! (+70%)
|
|70%*
|
| rowspan="3" |Campfire
|-
|-
|
|That was a little too chilly for everyone's liking. The whole Posse loses a bit of Stamina. (-15%)
|
<code>MONKEY</code> liked it though! They gain Stamina! (+70%, both effects stack)
|
|30%
|
|
|-
|-
|
|I'm not so sure...
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="2" |<code>MONKEY</code> realized that all Monkeys should strive to improve themselves, at least a little. They want to give up one of their negative traits.<!-- RemoveNegativeTrait_01 -->
|
|That's a wise Monkey! Go ahead!
|
|<code>MONKEY</code> lost the <code>TRAIT</code> trait.
|
|100%
|
| rowspan="2" |Campfire
Area
|-
|-
|
|Perhaps a negative trait can be a strength.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="2" |<code>MONKEY</code> starts telling a spooky story around the campfire!<!-- ScaryStories_01 -->
|
| rowspan="2" |Just try and scare us!
|
|<code>MONKEY</code> tells a chilling tale that scares everyone to their bones! <code>MONKEY</code> feels invigorated! (+200% Stamina)
|
... the rest of the Posse? Not so much. (-2% Stamina)
|
|50%*
| rowspan="2" |Campfire
|-
|-
|
|It wasn't very scary, in fact it was so boring everyone fell asleep and got a great rest. (+200% Stamina)
|
"... but <code>MONKEY</code> feels down that no one liked it. (-15% Stamina, both effects stack)
|
|50%*
|
|
|-
|-
|
| rowspan="4" |<code>MONKEY</code> swears they just saw something... over there, behind that rock.<!-- SeeingThings_01 -->
|
| rowspan="3" |Let's go check.
|
|There were some camo Bloons hiding back there after all, good thing <code>MONKEY</code> noticed! <code>MONKEY</code> gains {{BTD6 trait|Red-wristed}} for 6 rounds.
|
|40%*
|
| rowspan="4" |Area
|-
|-
|
|Thankfully it wasn't anything bad, found 100 Bananite!
|
|40%*
|
|
|
|-
|-
|
|Turns out it was nothing. (Nothing happens)
|
|30%
|
|
|
|-
|-
|
|Yeah, right.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="2" |<code>MONKEY</code> whips out their guitar and wants to play a song.<!-- Song_01 -->
|
| rowspan="2" |Let's hear it!
|
|The Posse weeps at the beauty. Everything's gonna be good! (+150% Stamina)
|
|70%*
|
| rowspan="2" |Campfire
|-
|-
|
|Turns out the singing ain't good. Everyone's grumpy. (-5% Stamina)
|
|30%
|
|
|
|-
|-
|
| rowspan="3" |Do ya want the good news, or the bad news?<!-- StaminaMessenger_01 -->
|
|Good news!
|
|After hearing the good news, the whole Posse is {{BTD6 trait|Rarin'}} for 1 active rounds.
|
|100%
|
| rowspan="3" |NPC
|-
|-
|
| rowspan="2" |Bad news please.
|
|That was terrible news! The whole Posse will be {{BTD6 trait|Boot-draggin'}} for 1 active rounds.
|
|60%
|
|
|-
|-
|
|That's some concerning news for sure! It invigorates the whole Posse. They'll be {{BTD6 trait|Guns-blazin'}} for 20 active rounds.
|
|40%*
|
|
|
|-
|-
|
| rowspan="3" |Hello! You look like a smart Monkey. I have 3 Health Potions and I'm tired of carrying them around. Would you take them off my hands for 150 Bananite?<!-- SusSalesmonkey_01 -->
|
| rowspan="2" |You've got a deal!
|
|The salesmonkey walks away with your 150 Bananite.
|
A strange interaction, but the Health Potions look good.
|
|50%*
| rowspan="3" |NPC
|-
|-
|
|The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|
|50%
|
|
|
|-
|-
|
|No, thanks.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="3" |Howdy there pardner. I found some Banana Cookies in some abandoned barrels, but don't got much use for them. I'll sell them to you for 100 Bananite.<!-- SusSalesmonkey_02 -->
|
| rowspan="2" |Sure, could always use more Banana Cookies!
|
|The salesmonkey walks away with your 100 Bananite.
|
A strange interaction, but the Banana Cookies are fresh!
|
|50%*
| rowspan="3" |NPC
|-
|-
|
|The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|
|50%
|
|
|
|-
|-
|
|No, thank you.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Camo Trap for use in Battle? Just 100 Bananite!<!-- SusSalesmonkey_CamoTrap -->
|
| rowspan="2" |Sure, I could use one of 'em.
|
|A shiny new Camo Trap. That'll be useful!
|
The salesmonkey walks away with your 100 Bananite.
|
|50%*
| rowspan="3" |NPC
|-
|-
|
|The salesmonkey walks away with your 100 Bananite. You check the package but there's nothing in it!
|
|50%
|
|
|
|-
|-
|
|No, thank you.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Time Stop power for use in Battle? Just 100 Bananite!<!-- SusSalesmonkey_DartTime -->
|
| rowspan="2" |Sure, I could use one of 'em.
|
|That's pretty cheap for a power that can slow down time!
|
The salesmonkey walks away with your 100 Bananite.
|
|50%*
| rowspan="3" |NPC
|-
|-
|
|The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|
|50%
|
|
|
|-
|-
|
|No, thank you.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="3" |Get ya powers! Hey mister, care to purchase an Energizing Totem for use in Battle? Just 80 Bananite!<!-- SusSalesmonkey_EnergisingTotem -->
|
| rowspan="2" |Sure, I could use one of 'em.
|
|What a deal! Still in brand new packaging!
|
The salesmonkey walks away with your 80 Bananite.
|
|50%*
| rowspan="3" |NPC
|-
|-
|
|The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|
|50%
|
|
|
|-
|-
|
|No, thank you.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Glue Trap for use in Battle? Just 100 Bananite!<!-- SusSalesmonkey_GlueTrap -->
|
| rowspan="2" |Sure, I could use one of 'em.
|
|A discount Glue Trap! What a deal!
|
The salesmonkey walks away with your 100 Bananite.
|
|50%*
| rowspan="3" |NPC
|-
|-
|
|The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|
|50%
|
|
|
|-
|-
|
|No, thank you.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Hype Boost Monkey for use in Battle? Just 350 Bananite!<!-- SusSalesmonkey_GlueTrap -->
|
| rowspan="2" |Sure, I could use one of 'em.
|
|This'll get the Posse hyped!
|
The salesmonkey walks away with your 350 Bananite.
|
|50%*
| rowspan="3" |NPC
|-
|-
|
|The salesmonkey walks away with your 350 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|
|50%
|
|
|
|-
|-
|
|No, thank you.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Pontoon for use in Battle? Just 80 Bananite!<!-- SusSalesmonkey_Pontoon -->
|
| rowspan="2" |Sure, I could use one of 'em.
|
|A nice raft. Let's find a river!
|
The salesmonkey walks away with your 80 Bananite.
|
|50%*
| rowspan="3" |NPC
|-
|-
|
|The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|
|50%
|
|
|
|-
|-
|
|No, thank you.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Pontoon for use in Battle? Just 80 Bananite!<!-- SusSalesmonkey_PortableLake -->
|
| rowspan="2" |Sure, I could use one of 'em.
|
|A portable lake for placing water Monkeys on land! Practically a steal!
|
The salesmonkey walks away with your 80 Bananite.
|
|50%*
| rowspan="3" |NPC
|-
|-
|
|The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|
|50%
|
|
|
|-
|-
|
|No, thank you.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="3" |Get ya powers! Hey mister, care to purchase a pack of red hot Road Spikes for use in Battle? Just 20 Bananite!<!-- SusSalesmonkey_RoadSpikes -->
|
| rowspan="2" |Sure, I could use one of 'em.
|
|Some safety Road Spikes! Bloons hate 'em!
|
The salesmonkey walks away with your 20 Bananite.
|
|50%*
| rowspan="3" |NPC
|-
|-
|
|The salesmonkey walks away with your 20 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|
|50%
|
|
|
|-
|-
|
|No, thank you.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Super Monkey Beacon for use in Battle? Just 500 Bananite!<!-- SusSalesmonkey_SuperMonkeyBeacon -->
|
| rowspan="2" |Sure, I could use one of 'em.
|
|A Super Monkey Storm summoning Beacon! Whoa!
|
The salesmonkey walks away with your 500 Bananite.
|
|50%*
| rowspan="3" |NPC
|-
|-
|
|The salesmonkey walks away with your 500 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|
|50%
|
|
|
|-
|-
|
|No, thank you.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Super Monkey Storm for use in Battle? Just 150 Bananite!<!-- SusSalesmonkey_SuperMonkeyBeacon -->
|
| rowspan="2" |Sure, I could use one of 'em.
|
|Super Monkey Storms are great for emergency Bloon clearing!
|
The salesmonkey walks away with your 150 Bananite.
|
|50%*
| rowspan="3" |NPC
|-
|-
|
|The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|
|50%
|
|
|
|-
|-
|
|No, thank you.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Tech Bot for use in Battle? Just 100 Bananite!<!-- SusSalesmonkey_TechBot -->
|
| rowspan="2" |Sure, I could use one of 'em.
|
|That's one brand new Tech Bot! What a deal!
|
The salesmonkey walks away with your 100 Bananite.
|
|50%*
| rowspan="3" |NPC
|-
|-
|
|The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|
|50%
|
|
|
|-
|-
|
|No, thank you.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="3" |Hey Mister. Mister. Mister Monkey. Sir! Wanta Tech Bot Prime? It's super handy for Battlin' Bloons! Just 125 Bananite for you!<!-- SusSalesmonkey_TechBotPrime -->
|
| rowspan="2" |Sure, I could use one of 'em.
|
|Woo! There's always time for Tech Bot Prime!
|
The salesmonkey walks away with your 125 Bananite.
|
|50%*
| rowspan="3" |NPC
|-
|-
|
|The salesmonkey walks away with your 125 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|
|50%
|
|
|
|-
|-
|
|No, thank you.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="4" |<code>MONKEY</code> has set up a game and asks <code>TOWER</code> to play. The game is to throw a rock into the circle a few feet away, how should they throw it?<!-- TargetPractice_01 -->
|
| rowspan="2" |Throw it carefully.
|
|{0} was a little too careful, it didn't even make it halfway. (Nothing happens)
|
|35%
|
| rowspan="4" |Campfire
|-
|-
|
|Easy does it! <code>MONKEY</code> landed it in the circle with a perfect throw! They gain {{BTD6 trait|Crackshot}} for 20 rounds.
|
|65%*
|
|
|
|-
|-
|
| rowspan="2" |Throw it with all your might!
|
|That's the way to go! <code>MONKEY</code> landed it in the circle. They gain {{BTD6 trait|Dust-devil}} for 20 rounds.
|
|45%*
|
|
|-
|-
|
|Oops, maybe that was a little too strong, instead of landing in the circle it hit <code>APE</code> on the head! (10% Stamina)
|
Still, <code>MONKEY</code> realised they're more powerful than they thought, they gain {{BTD6 trait|Dust-devil}} for 20 rounds.
|
|55%
|
|
|-
|-
|
| rowspan="2" |<code>MONKEY</code> found a mysterious bottle labelled "Scramball" and wonders if they should drink it.<!-- TraitAmnesia_01 -->
|
|Of course! Who can say no to that Monkey?
|
|<code>MONKEY</code> traits get randomized! That's fun!
|
|100%
|
| rowspan="2" |Campfire
Area
|-
|-
|
|Nah probably not a good idea.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="2" |<code>MONKEY</code> {0} is having a mid-life crisis and thinks they should change things up, what do you think?<!-- TraitAmnesia_02 -->
|
|Change it up!
|
|<code>MONKEY</code> changes their traits, they feel like a whole new monkey!
|
|100%
|
| rowspan="2" |Campfire
Area
|-
|-
|
|You're fine as you are.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="7" |<code>MONKEY</code> recently came into some Bananite and likes to play the odds. They say if you put up some Bananite, they'll flip a coin. If it's heads, they'll triple your Bananite, if it's tails, they keep it.<!-- TripleOrNothing_01 -->
|
| rowspan="2" |Put in 100 Bananite
|
|Heads! You get 300 Bananite!
|
|50%*
|
| rowspan="7" |Campfire
|-
|-
|
|Tails! You lose your 100 Bananite.
|
|50%
|
|
|
|-
|-
|
| rowspan="2" |Put in 1000 Bananite
|
|Heads! You get 3,000 Bananite!
|
|50%*
|
|
|-
|-
|
|Tails! You lose your 1,000 Bananite.
|
|50%
|
|
|
|-
|-
|
| rowspan="2" |Put in 10000 Bananite
|
|Heads! You get 30,000 Bananite!
|
|50%*
|
|
|-
|-
|
|Tails! You lose your 10,000 Bananite.
|
|50%
|
|
|
|-
|-
|
|Not today.
|
|(Nothing happens)
|
|100%
|
|
|-
|-
|
| rowspan="5" |<code>MONKEY</code> recently came into some Bananite and likes to play the odds. They say if you put up some Bananite, they'll flip a coin. If it's heads, they'll triple your Bananite, if it's tails, they keep it.<!-- TripleOrNothing_02 -->
|
| rowspan="2" |Put in 100 Bananite
|
|Heads! You get 300 Bananite!
|
|50%*
|
| rowspan="5" |Campfire
|-
|-
|
|Tails! You lose your 100 Bananite.
|
|50%
|
|
|
|-
|-
|
| rowspan="2" |Put in 1000 Bananite
|
|Heads! You get 3,000 Bananite!
|
|50%*
|
|
|-
|-
|
|Tails! You lose your 1,000 Bananite.
|
|50%
|
|
|
|-
|-
|
|Not today.
|
|(Nothing happens)
|
|100%
|
|}
|
{{Clear}}
|-
==Trivia==
|
[[File:BTD6_frontier_two_piercing_pearls.png|200px|thumb|Two Piercing Pearl NPCs, one for the lost Ranch Hand (left) and one for the non-interactable NPC (right)]]
|
*If Piercing Pearl or Quickshot Clyde get lost from a Random Encounter, their non-interactable NPCs still appear in [[Sandytown]]. These Ranch Hands can spawn in Sandytown after being lost, causing there to be two Piercing Pearl or Quickshot Clyde NPCs in the same area (though only the NPC representing the lost Ranch Hand is interactable).
|
{{clear|right}}
|
==Navigation==
|
{{BTD6 legend nav}}
|-
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|}{{Clear}}{{BTD6 legend nav}}