Random Encounter: Difference between revisions
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* <code>TOWER</code> and <code>APE</code> will be used if a second or third member is involved. | * <code>TOWER</code> and <code>APE</code> will be used if a second or third member is involved. | ||
* <code>RECRUIT</code> refers to a random-generated Tower (like the ones at the Saloon). | * <code>RECRUIT</code> refers to a random-generated Tower (like the ones at the Saloon). | ||
* <code>TRAIT</code> represents a random Trait, it can be | * <code>TRAIT</code> represents a random Trait, it can be limited to a pre-defined set or expand to all positive/negative Traits. | ||
* <code>#</code> represents a random number of rounds. | * <code>#</code> represents a random number of rounds. | ||
* Notes that are not present in the in-game text are indicated between parentheses. | * Notes that are not present in the in-game text are indicated between parentheses. | ||