Deadeye: Difference between revisions

Qwertyxp2000 (talk | contribs)
why didn't take aim mention 30 seconds? also big revamp
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'''Deadeye''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It modifies the pistol attack, gains a secondary rifle [[attack]], and unlocks the Take Aim [[Activated Ability]].
'''Deadeye''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It modifies the pistol attack, gains a secondary rifle [[attack]], and unlocks the Take Aim [[Activated Ability]].


*'''Rifle''': This attack occurs every 1.59 seconds and deals 10 damage, deals +10 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s, has 4 [[pierce]], and can pop all Bloon types a single shot. It has 80 [[range]] with a minimum of 40 range. Like the pistol, it has a chance to [[crit]] for 4× damage that increases based on the distance between the Desperado and the target, starting at 2.5% and increasing by 0.4% per distance unit from the target (up to +34.5%<!--2.5+.4*80--> at max range before buffs).  
*'''Rifle''': This single-shot<!--note: pistol is a burst, contrasting the rifle--> attack has a cooldown of 1.59 seconds and deals 10 damage, deals +10 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s, has 4 [[pierce]], and can pop all Bloon types. It has 80 [[range]] with a minimum of 40 range, and cannot detect Bloons closer than its minimum range. Like the pistol, the rifle has a chance to [[crit]] for 4× damage that increases based on the distance between the Desperado and the target, starting at 2.5% and increasing by 0.4% per distance unit from the target (minimum of 18.5% due to its range restrictions, up to 34.5%<!--2.5+.4*80--> at max range before buffs).
*'''Pistol''' The pistol has a fixed 40 range and only uses it when Bloons are within that range. The pistol's [[damage]] increases from 1 to 6.
*'''Pistol''': It has a fixed 40 range and only uses it when Bloons are within that range. The pistol's [[damage]] increases from 1 to 6.


Take Aim allows the player to select any [[tower]] on-screen (except [[Beast Handler (BTD6)|Beast Handler]]) to grant it 25% more range, 50% reduced projectile spread (including fixed<!--e.g. grapeshot--> and random spread<!--e.g. mortar and dartling-->), and [[Camo detection]] for 15 seconds, with a cooldown of 30 seconds. If that tower has any sub-towers then the sub-towers also receive this buff. It cannot directly target sub-towers.
Take Aim allows the player to select any [[tower]] on-screen (except [[Beast Handler (BTD6)|Beast Handler]]) to grant it 25% more range, 50% reduced projectile spread (including fixed<!--e.g. grapeshot--> and random spread<!--e.g. mortar and dartling-->), and [[Camo detection]] for 15 seconds, with a cooldown of 30 seconds. If that tower has any sub-towers then the sub-towers also receive this buff. It cannot directly target sub-towers.


==Stats==
==Stats==
{{outdated|New filters and stuff, also be sure to state "minimum range" of some sort}}
{{BTD6 stat list by tiers|Desperado|030}}
{{BTD6 stat list by tiers|Desperado|030}}


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==Strategy==
==Strategy==
{{Strategy needed|Elaborate more about why Deadeye spam is so good and how to use it optimally. Are you supposed to use pex strategy?}}
{{Strategy needed|Elaborate more about why Deadeye spam is so good and how to use it optimally. Are you supposed to use pex strategy?}}
{{outdated|v55.0 rework to deadeye rifle vs pistol now alters the range buffing strategy}}
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
Deadeye offers supplementary high damage and support for the midgame at a reasonable cost. Its Take Aim ability can help counter difficult situations temporarily, allowing the target tower to reach more Bloons with better accuracy, and clear away Camos that Deadeye cannot alone. The rifle should be aimed far away to maximize crit chances and avoid the pistol; the pistol is worse at anything but exactly one target.
Deadeye offers supplementary high damage and support for the midgame at a reasonable cost. Its Take Aim ability can help counter difficult situations temporarily, allowing the target tower to reach more Bloons with better accuracy, and clear away Camos that Deadeye cannot alone. The rifle should be aimed far away to maximize crit chances and avoid the pistol; the pistol is worse at anything but exactly one target.