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'''Bloon immunity''' is a mechanic present in the [[Bloons (franchise)|''Bloons'' franchise]], introduced in the original [[Bloons Tower Defense (game)|''Bloons Tower Defense'']]. In [[Bloons TD (series)|''Bloons TD'']], ''[[Bloons Supermonkey 2]]'' and [[Bloons Pop!|''Bloons Pop!'']], certain types of [[Bloon|Bloons]] are immune to a specific kind of [[damage type]], are are usually countered by damage types outside of their immunity, such as a [[Lead Bloon]] being immune to sharp attacks but vulnerable to explosives. | '''Bloon immunity''' is a mechanic present in the [[Bloons (franchise)|''Bloons'' franchise]], introduced in the original [[Bloons Tower Defense (game)|''Bloons Tower Defense'']]. In [[Bloons TD (series)|''Bloons TD'']], ''[[Bloons Supermonkey 2]]'' and [[Bloons Pop!|''Bloons Pop!'']], certain types of [[Bloon|Bloons]] are immune to a specific kind of [[damage type]], are are usually countered by damage types outside of their immunity, such as a [[Lead Bloon]] being immune to sharp attacks but vulnerable to explosives. | ||
While [[MOAB-Class Bloon|MOAB-Class Bloons]] and [[Boss Bloon|Boss Bloons]] usually only take less damage, reduced debuff effects, or simply can't be targeted by certain towers, the [[DDT]] and [[ | While [[MOAB-Class Bloon|MOAB-Class Bloons]] and [[Boss Bloon|Boss Bloons]] usually only take less damage, reduced debuff effects, or simply can't be targeted by certain towers, the [[DDT]] and [[Dreadbloon]] have specified damage immunities. | ||
''[[Bloons TD 6]]'' has two [[Hero|Heroes]] that can decrease a Bloon type's resistance to a given form of damage starting at a certain level without removing the immunity completely until a later level, implemented as a 50% and later 100% chance to pop the Bloon in question with an incompatible attack. [[Striker Jones (BTD6)|Striker Jones]] allows every explosive tower to have a 50% chance to pop [[Black Bloon|Black Bloons]] starting from level 5 that increases to 100% at level 19, and [[Silas (BTD6)|Silas]] allows every freezing tower to have a 50% chance of freezing [[White Bloon|White Bloons]] starting from level 5 that increases to 100% at level 13. | ''[[Bloons TD 6]]'' has two [[Hero|Heroes]] that can decrease a Bloon type's resistance to a given form of damage starting at a certain level without removing the immunity completely until a later level, implemented as a 50% and later 100% chance to pop the Bloon in question with an incompatible attack. [[Striker Jones (BTD6)|Striker Jones]] allows every explosive tower to have a 50% chance to pop [[Black Bloon|Black Bloons]] starting from level 5 that increases to 100% at level 19, and [[Silas (BTD6)|Silas]] allows every freezing tower to have a 50% chance of freezing [[White Bloon|White Bloons]] starting from level 5 that increases to 100% at level 13. | ||
Bloon immunity mechanics do not appear in [[Bloons Card Storm|''Bloons Card Storm'']] despite featuring Bloons that usually sport immunities. This was intentional on the developers' part, as they found the immunity mechanic unfair when the gameplay involves a limited amount of monkeys on the playing field.<ref>{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1c7iody/bloons_card_storm_developer_diary_april_2024/|title=Bloons Card Storm Developer Diary - April 2024|publisher=Reddit|retrieved=25 jul 2025}}</ref> | Bloon immunity mechanics do not appear in [[Bloons Card Storm|''Bloons Card Storm'']] despite featuring Bloons that usually sport immunities. This was intentional on the developers' part, as they found the immunity mechanic unfair when the gameplay involves a limited amount of monkeys on the playing field.<ref>{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1c7iody/bloons_card_storm_developer_diary_april_2024/|title=Bloons Card Storm Developer Diary - April 2024|publisher=Reddit|retrieved=25 jul 2025}}</ref> ''[[Bloons Blitz]]'' also does not currently include Bloon immunities, though it is unclear if they are planned. | ||
== List of Bloons with immunities == | == List of Bloons with immunities == | ||
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|[[File:BTD6 bloon Lead.png|51x51px]] | |[[File:BTD6 bloon Lead.png|51x51px]] | ||
|[[Lead Bloon]] | |[[Lead Bloon]] | ||
|Sharp/cold{{G|BTD2,BTD3,BTD4,BTD5,BTDB,BMC,BSM2,BTD6,BP,BTDB2}}/shatter/energy{{G|BTD6}} damage | |Sharp/cold{{G|BTD2,BTD3,BTD4,BTD5,BTDB,BMC,BSM2,BTD6,BP,BTDB2}}/shatter/energy{{G|BTD6}} damage/[[Storm (BSM2)|Storm]] core weapons{{G|BSM2M}} | ||
|[[Bloons Tower Defense 2|''Bloons Tower Defense 2'']] | |[[Bloons Tower Defense 2|''Bloons Tower Defense 2'']] | ||
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|[[File:BTD6 bloon GlassBloon.png|51x51px]] | |[[File:BTD6 bloon GlassBloon.png|51x51px]] | ||
|[[Glass Bloon]] | |[[Glass Bloon]] | ||
|Energy/acid{{G|BTD6}}/plasma{{G|BTD6}} damage | |Energy/acid{{G|BTD6}}/plasma{{G|BTD6}} damage/Storm arm weapons{{G|BSM2M}} | ||
|[[Bloons Supermonkey 2|''Bloons Supermonkey 2'']] | |[[Bloons Supermonkey 2|''Bloons Supermonkey 2'']] | ||
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== References == | == References == | ||
<references /> | <references /> | ||
[[Category:Game mechanics]] | |||
[[Category:Game mechanics in BATTD]] | |||
[[Category:Game mechanics in Battles]] | |||
[[Category:Game mechanics in Battles 2]] | |||
[[Category:Game mechanics in BMC]] | |||
[[Category:Game mechanics in BSM2]] | |||
[[Category:Game mechanics in BTD3]] | |||
[[Category:Game mechanics in BTD4]] | |||
[[Category:Game mechanics in BTD5]] | |||
[[Category:Game mechanics in BTD6]] | |||