Lord of the Abyss: Difference between revisions

from what i can tell, ink platforms behave the same as water for the purposes of buffs like bloontonium reactor. if it used to work differently, i have no idea when it changed
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'''Lord of the Abyss''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>It increases the Mermonkey's [[range]] from 28 units to 32 units and allows water-based towers to be placed on land within its 32-unit [[range]] (functioning like the opposite of [[Arctic Wind (BTD6)|Arctic Wind]]). Range modifiers do not affect the size of the ink platform. This upgrade also improves other aspects of the Mermonkey:
'''Lord of the Abyss''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>It increases the Mermonkey's [[range]] from 28 units to 32 units and allows water-based towers to be placed on land within its 32-unit [[range]] (functioning like the opposite of [[Arctic Wind (BTD6)|Arctic Wind]]). This upgrade also improves other aspects of the Mermonkey:
*The Abyssal Creature's tentacles now deal 32 damage (while still dealing +6 damage to Ceramic Bloons), have 50 pierce instead of 25 (still gaining +35% pierce with the [[Sharper Prongs]] [[crosspath]]), the slaps cover twice as large an area, and their attack cooldown reduces from 2.5 seconds to 1.5 seconds (effectively increasing their [[attack speed]] by ~66.7%).
*The Abyssal Creature's tentacles now deal 32 damage (while still dealing +6 damage to Ceramic Bloons), have 50 pierce instead of 25 (still gaining +35% pierce with the [[Sharper Prongs]] [[crosspath]]), the slaps cover twice as large an area, and their attack cooldown reduces from 2.5 seconds to 1.5 seconds (effectively increasing their [[attack speed]] by ~66.7%).
*The Mermonkey's tridents attack twice as fast and have 9 pierce instead of 2. Their splashes now deal 10 damage instead of 8, but have the same pierce as before.
*The Mermonkey's tridents attack twice as fast and have 9 pierce instead of 2. Their splashes now deal 10 damage instead of 8, but have the same pierce as before.
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==Strategy==
==Strategy==
{{BTD6 last updated|53.2|section=y}}
{{BTD6 last updated|55.2|section=y}}
{{Outdated|must be reevaluated after echosense buff (some improvements done)}}
Lord of the Abyss is a relatively weak cleanup T5 on its own but stands out for its strong synergy with towers that depend largely on pierce. In particular, the further pierce bonus is significant on all Spike Factories, benefiting much for [[Carpet of Spikes (BTD6)|Carpet of Spikes]] and [[Perma-Spike (BTD6)|Perma-Spike]], and very effective for [[Spike Storm (BTD6)|Spike Storm]] spam in Boss Events. The ability to place water towers on land is beneficial for extra water space, such as building and powering up<!--i.e. water sacs--> water-based Paragons (especially [[Nautic Siege Core]]),<!--e.g. vortex event nautic placed far from vortex--> as well as just generally adding a water-based support such as [[Energizer (BTD6)|Energizer]], though this specific benefit is not so practical in standard CHIMPS games.
Lord of the Abyss is a relatively weak cleanup T5 on its own but stands out for its strong synergy with towers that depend largely on pierce. The extra 20% pierce buff on top of Abyssal Warrior can help to improve DPS of Spike Factories, including [[Carpet of Spikes (BTD6)|Carpet of Spikes]] and [[Perma-Spike (BTD6)|Perma-Spike]], and very effective for [[Spike Storm (BTD6)|Spike Storm]] spam in Boss Events. The ability to place water towers on land is beneficial for extra water space, such as building and powering up<!--i.e. water sacs--> water-based Paragons (especially [[Nautic Siege Core]]),<!--e.g. vortex event nautic go far from vortex--> as well as just generally adding a water-based support such as [[Energizer (BTD6)|Energizer]], though this benefit is mostly impractical in standard CHIMPS games.


The 5-0-2 is generally preferred, even without considering innate camo detection from [[Echosense Precision]], due to the huge range bonuses that [[Echosense Network]]s provide, allowing it to reach almost all of the map. In particular, placing on the middle of the water allows to cover all lanes of [[Quad]]. 5-2-0 is only needed for more pierce on the trident attack or the tentacles, but tentacles have huge pierce already.
The 5-0-2 is generally preferred, even without considering innate camo detection from [[Echosense Precision]], due to the huge range bonuses that [[Echosense Network]]s provide, allowing it to reach almost all of the map. In particular, placing near the middle of the water allows to cover all lanes of [[Quad]]. 5-2-0 is only needed for more pierce on the trident attack or the tentacles, but tentacles have huge pierce already.


==Update history==
==Update history==
{{Research|Find out the exact update when ink platforms began to start acting like "real" water (and not just for water placement). V55.2 (likely v55.0) confirms that they now act like real water}}
{{BTD6 change list by upgrade|Mermonkey|1|5}}
{{BTD6 change list by upgrade|Mermonkey|1|5}}