Alluring Melody: Difference between revisions

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'''Alluring Melody''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>It unlocks a new [[attack]] for the Mermonkey that pulls non-[[MOAB-Class Bloon]]s within range into a trance every 12 seconds. While the area of effect is active, any Bloons that enter the area of effect lose [[Camo Bloon (BTD6)|Camo Bloon]] properties, instantly take the total remaining damage of [[damage over time]] if they have any (capped at 50 damage each), and circle around the tower anticlockwise until the trance ends. It lasts for 6 seconds and can affect up to 6 Bloons at a time (with [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s counting as 2), returning any tranced Bloons to where they were before when it ends. This upgrade also increases the [[pierce]] of the Mermonkey's trident splashes from 3 to 9.
'''Alluring Melody''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade unlocks a new [[attack]] for the Mermonkey that pulls non-[[MOAB-Class Bloon]]s into a trance. The attack creates an area of effect that causes Bloons that enter it to lose [[Camo Bloon (BTD6)|Camo]] properties, instantly take the total remaining damage of [[damage over time]] if they have any (capped at 50 damage each), and continuously circle around the tower anticlockwise. It lasts for 6 seconds, returning tranced Bloons to where they were before when it ends, and has a 12-second cooldown (effectively 50% uptime without buffs). It has 6 [[pierce]] (with [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s consuming 2 pierce), which determines how many Bloons it can entrance at a time. This upgrade also increases the pierce of the Mermonkey's trident splashes from 3 to 9.<section end="lede"/>


[[Crosspath]]ing with [[Trident Efficiency]] increases the trance attack's [[attack speed]], reducing the delay between trances. Crosspathing with [[Trident Swiftness]] further increases its attack speed and increases the speed of circling Bloons by 50%. Crosspathing with [[Sharper Prongs]] increases the pierce of the trance from 6 to 8.<section end="lede"/>
[[Crosspath]]ing with [[Trident Efficiency]] increases the rate the trance attack pulls in Bloons at while active, but does not affect its attack cooldown. [[Trident Swiftness]] further increases its pull rate and increases the speed of circling Bloons by 50%. Crosspathing with [[Sharper Prongs]] increases the pierce of the trance from 6 to 8.


==Trance mechanics==
==Trance mechanics==
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==Strategy==
==Strategy==
{{BTD6 last updated|section=y|51.0}}
{{BTD6 last updated|55.2|section=y}}
{{Strategy needed}}
Alluring Melody is decent for catching Bloons and instantly triggering DoT, but has pierce-capping issues and significant downtime between attacks. As for its decamo, it's too slow and pierce-deficient to be reliable against dense and/or fast bloons.
Alluring Melody is decent for catching bloons and instantly triggering DoT, but has pierce-capping issues. As for its decamo, it's too slow and pierce-deficient to be reliable against dense and/or fast bloons.


The 0-1-3 crosspath is often better, because the downtime is not modified with top path, and the lack of pierce means that the increased grabbing rate that top path provides is rather minimal. However, 2-0-3 offers a better rate of instantly triggering the DoT.
The 0-1-3 crosspath is often better, because the downtime is not modified with top path, and the lack of pierce means that the increased grabbing rate that top path provides is rather minimal. However, 2-0-3 offers a better rate of instantly triggering the DoT.