Nautic Siege Core: Difference between revisions

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lede seems alright, but if anyone can check, that would be appreciated
 
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The '''Nautic Siege Core''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|41.0}}. It is a combination of [[Energizer (BTD6)|Energizer]], [[Pre-emptive Strike (BTD6)|Pre-emptive Strike]], and [[Sub Commander (BTD6)|Sub Commander]].
The '''Nautic Siege Core''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|41.0}}. It is a combination of [[Energizer (BTD6)|Energizer]], [[Pre-emptive Strike (BTD6)|Pre-emptive Strike]], and [[Sub Commander (BTD6)|Sub Commander]].


The Nautic Siege Core can switch between being surfaced and being submerged. When surfaced, it [[attack]]s by rapidly firing homing rockets at Bloons within its [[range]] or within the range of other [[tower]]s, which burst into smaller [[projectile]]s on impact, and it also automatically launches one powerful missile at each Bloon that enters the map. When submerged, it damages Bloons within its range with radioactive pulses and provides several buffs, especially to [[Hero]]es and other [[Monkey Sub (BTD6)|Monkey Sub]]s. It has an [[Activated Ability]] that starts a 15-second countdown, after which it fires three powerful missiles that each deal heavy damage with an explosion, stun Bloons with an aftershock, and leave pools of radioactive fallout on the track that damage Bloons that pass over them.
<section begin="lede" />The Nautic Siege Core can switch between being surfaced and being submerged. When surfaced, it [[attack]]s by rapidly firing homing rockets at Bloons within its [[range]] or within the range of other [[tower]]s, which burst into smaller [[projectile]]s on impact, and it also automatically launches one powerful missile at each Bloon that enters the map. When submerged, it damages Bloons within its range with radioactive pulses and provides several buffs, especially to [[Hero]]es and other [[Monkey Sub (BTD6)|Monkey Sub]]s. It has an [[Activated Ability]] that starts a 15-second countdown, after which it fires three powerful missiles that each deal heavy damage with an explosion, stun Bloons with an aftershock, and leave pools of radioactive fallout on the track that damage Bloons that pass over them.<section end="lede" />


==Mechanics==
==Mechanics==