Template:BTD6 attack: Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(3 intermediate revisions by the same user not shown)
Line 6: Line 6:
-->{{#ifexpr:{{{burstInterval|1000}}} < 999 or {{{burstInterval after|1000}}} < 999|<tr><th>Burst interval</th><td>{{formatnum:{{{burstInterval|0}}}}}s {{#if:{{{burstInterval after|}}}|→ {{formatnum:{{{burstInterval after|0}}}}}s}}</td></tr>}}<!--
-->{{#ifexpr:{{{burstInterval|1000}}} < 999 or {{{burstInterval after|1000}}} < 999|<tr><th>Burst interval</th><td>{{formatnum:{{{burstInterval|0}}}}}s {{#if:{{{burstInterval after|}}}|→ {{formatnum:{{{burstInterval after|0}}}}}s}}</td></tr>}}<!--
-->{{#ifexpr:{{{rate|1000}}} < 999 or {{{rate after|1000}}} < 999|<tr><th>[[Attack cooldown|Cooldown]]</th><td>{{formatnum:{{{rate|0}}}}}s {{#if:{{{rate after|}}}|→ {{formatnum:{{{rate after|0}}}}}s}}</td></tr>}}<!--
-->{{#ifexpr:{{{rate|1000}}} < 999 or {{{rate after|1000}}} < 999|<tr><th>[[Attack cooldown|Cooldown]]</th><td>{{formatnum:{{{rate|0}}}}}s {{#if:{{{rate after|}}}|→ {{formatnum:{{{rate after|0}}}}}s}}</td></tr>}}<!--
-->{{#ifexpr:{{{rateMin|1000}}} < 999 or {{{rateMin after|1000}}} < 999|<tr><th>Min. cooldown</th><td>{{formatnum:{{{rateMin|0}}}}}s {{#if:{{{rateMin after|}}}|→ {{formatnum:{{{rateMin after|0}}}}}s}}</td></tr>}}<!--
-->{{#if:{{{eject|}}}{{{eject after|}}}|<tr><th>Offset (X, Y, Z)</th><td><div style="display:inline-block">{{{eject|0.0, 0.0, 0.0}}} {{#if:{{{eject after|}}}|<br><div style="text-align:center">↓</div>{{{eject after|}}}}}</div></td></tr>}}<!--
-->{{#if:{{{eject|}}}{{{eject after|}}}|<tr><th>Offset (X, Y, Z)</th><td><div style="display:inline-block">{{{eject|0.0, 0.0, 0.0}}} {{#if:{{{eject after|}}}|<br><div style="text-align:center">↓</div>{{{eject after|}}}}}</div></td></tr>}}<!--
-->{{#if:{{{randomAngleMinOffset|}}}|<tr><th>Random angle offset</th><td>{{{randomAngleMinOffset}}}° to {{{randomAngleMaxOffset}}}°</td></tr>}}<!--
-->{{#if:{{{randomAngleMinOffset|}}}|<tr><th>Random angle offset</th><td>{{{randomAngleMinOffset}}}° to {{{randomAngleMaxOffset}}}°</td></tr>}}<!--
Line 97: Line 98:
-->{{#if:{{{fireWithoutTarget|}}}{{{fireWithoutTarget after|}}}||{{#if:{{{filterBloonsToWithinAngle|}}}{{{filterBloonIfDamageType after|}}}{{{filterOutOffscreen|}}}{{{filterOutOffscreen after|}}}{{{filterInBaseTowerId|}}}{{{filterInBaseTowerId after|}}}{{{filterInSets|}}}{{{filterInSets after|}}}{{{filterInvisible|}}}{{{filterInvisible after|}}}{{{filterOutMoabs|}}}{{{filterOutMoabs after|}}}{{{filterOutCeramic|}}}{{{filterOutCeramic after|}}}{{{filterOutBfb|}}}{{{filterOutBfb after|}}}{{{filterOutZomg|}}}{{{filterOutZomg after|}}}{{{filterOutDdt|}}}{{{filterOutDdt after|}}}{{{filterOutBad|}}}{{{filterOutBad after|}}}{{{filterOutBoss|}}}{{{filterOutBoss after|}}}{{{filterOutMiniboss|}}}{{{filterOutMiniboss after|}}}{{{filterOutNonLead|}}}{{{filterOutNonLead after|}}}{{{filterOutNonCamo|}}}{{{filterOutNonCamo after|}}}{{{filterOutNonMoabs|}}}{{{filterOutNonMoabs after|}}}{{{filterGlueLevel|}}}{{{filterGlueLevel after|}}}{{{filterMutatedTarget|}}}{{{filterMutatedTarget after|}}}{{{filterOutReactorDamage|}}}{{{filterOutReactorDamage after|}}}{{{filterOutReactorDamageParagon|}}}{{{filterOutReactorDamageParagon after|}}}{{{filterOutFrozen|}}}{{{filterOutFrozen after|}}}{{{filterIfAttackHasTarget|}}}|<tr><th>Filters</th><td><ul><!--
-->{{#if:{{{fireWithoutTarget|}}}{{{fireWithoutTarget after|}}}||{{#if:{{{filterBloonsToWithinAngle|}}}{{{filterBloonIfDamageType after|}}}{{{filterOutOffscreen|}}}{{{filterOutOffscreen after|}}}{{{filterInBaseTowerId|}}}{{{filterInBaseTowerId after|}}}{{{filterInSets|}}}{{{filterInSets after|}}}{{{filterInvisible|}}}{{{filterInvisible after|}}}{{{filterOutMoabs|}}}{{{filterOutMoabs after|}}}{{{filterOutCeramic|}}}{{{filterOutCeramic after|}}}{{{filterOutBfb|}}}{{{filterOutBfb after|}}}{{{filterOutZomg|}}}{{{filterOutZomg after|}}}{{{filterOutDdt|}}}{{{filterOutDdt after|}}}{{{filterOutBad|}}}{{{filterOutBad after|}}}{{{filterOutBoss|}}}{{{filterOutBoss after|}}}{{{filterOutMiniboss|}}}{{{filterOutMiniboss after|}}}{{{filterOutNonLead|}}}{{{filterOutNonLead after|}}}{{{filterOutNonCamo|}}}{{{filterOutNonCamo after|}}}{{{filterOutNonMoabs|}}}{{{filterOutNonMoabs after|}}}{{{filterGlueLevel|}}}{{{filterGlueLevel after|}}}{{{filterMutatedTarget|}}}{{{filterMutatedTarget after|}}}{{{filterOutReactorDamage|}}}{{{filterOutReactorDamage after|}}}{{{filterOutReactorDamageParagon|}}}{{{filterOutReactorDamageParagon after|}}}{{{filterOutFrozen|}}}{{{filterOutFrozen after|}}}{{{filterIfAttackHasTarget|}}}|<tr><th>Filters</th><td><ul><!--
-->{{#if:{{{filterBloonsToWithinAngle|}}}|<li>Targeting angle: {{{filterBloonsToWithinAngle|}}} deg {{#if:{{{filterBloonsToWithinAngle after|}}}|→ {{{filterBloonsToWithinAngle after|}}} deg}}</li>}}<!--
-->{{#if:{{{filterBloonsToWithinAngle|}}}|<li>Targeting angle: {{{filterBloonsToWithinAngle|}}} deg {{#if:{{{filterBloonsToWithinAngle after|}}}|→ {{{filterBloonsToWithinAngle after|}}} deg}}</li>}}<!--
-->{{#if:{{{filterIfAttackHasTarget|}}}|<li>Disabled if "{{{filterIfAttackHasTarget|}}}" has a target</li>}}<!--
-->{{#if:{{{filterIfAttackHasTarget|}}}|<li>Cannot target Bloons that the alternate attack can target</li>}}<!--
-->{{#if:{{{filterBloonIfDamageType|}}}|<li>Ignores {{{filterBloonIfDamageType|}}} if its damage type cannot damage it</li>}}<!--
-->{{#if:{{{filterBloonIfDamageType|}}}|<li>Ignores {{{filterBloonIfDamageType|}}} if its damage type cannot damage it</li>}}<!--
-->{{#ifeq:{{{filterBloonIfDamageType after|0}}}||<li>{{#if:{{{filterBloonIfDamageType|}}}|Now ignores {{{filterMutatedTarget after|}}} if its damage type cannot damage it|Can now hit Bloons with {{{filterBloonIfDamageType|}}} even if its damage type cannot damage it}}</li>}}<!--
-->{{#ifeq:{{{filterBloonIfDamageType after|0}}}||<li>{{#if:{{{filterBloonIfDamageType|}}}|Now ignores {{{filterMutatedTarget after|}}} if its damage type cannot damage it|Can now hit Bloons with {{{filterBloonIfDamageType|}}} even if its damage type cannot damage it}}</li>}}<!--

Latest revision as of 10:42, 18 July 2026