Wanderer: Difference between revisions

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→Screenshots: first class delivery of screenshots (it's faster on bwiki but I wanted to give bpedia a first opportunity in these types of screenshot interactions for what will be incoming - the enforcer and deadeye interactions, but I am not putting them here...)
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'''Wanderer''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade increases the Desperado's [[attack speed]] by 45%, but reduces it by 15% for each [[tower]] within its [[range]] except itself, to a minimum of 0% extra attack speed. This does not count [[sub-tower]]s, flying units, or other Desperados with Wanderer.
'''Wanderer''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade increases the Desperado's [[attack speed]] by 45%, but reduces it by 9% for each [[tower]] within its [[range]] except itself, to a minimum of 0% extra attack speed. This does not count [[sub-tower]]s, flying units, or other Desperados with Wanderer.


If the Desperado has additional weapons, it counts the whole range(s) of the Desperado that overlap. Rifles ([[Deadeye]] and above) lose stacks even if towers are placed in pistol range. Shotguns ([[Enforcer]] and above) only lose stacks if towers are placed inside that range, and pistols lose stacks even if towers are placed there.<section end="lede"/>
If the Desperado has additional weapons, it counts the whole range(s) of the Desperado that overlap. For [[Deadeye]] and above, the rifle still loses stacks from towers placed in its deadzone. For [[Enforcer]] and above, the shotgun only loses stacks from towers placed in its range, while the pistol loses stacks from towers placed in range of either weapon.<section end="lede"/>


==Attack speed modifiers==
==Attack speed modifiers==
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|-
|-
|1
|1
| +30%
| +36%
|-
|-
|2
|2
| +15%
| +27%
|-
|-
|3 or more
|3
| +18%
|-
|4
| +9%
|-
|5 or more
| ±0%
| ±0%
|}
|}