Template:BTD6 zone: Difference between revisions

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Added multipliers for BAD and Bosses
 
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<table class="stats"><!--
<table class="stats"><!--
--><tr><th>{{{name|Zone}}}</tr></th><!--
--><tr><th class="head">{{{name|Zone}}}</tr></th><!--
--><tr><td><table class="stats-sub" style="width:100%"><!--
--><tr><td><table class="stats-sub" style="width:100%"><!--
-->{{#if:{{{radius|}}}{{{radius after|}}}|<tr><th>Radius</th><td>{{{radius|0}}} units {{#if:{{{radius after|}}}|→ {{{radius after|}}} units}}</td></tr>}}<!--
-->{{#if:{{{radius|}}}{{{radius after|}}}|<tr><th>Radius</th><td>{{#ifexpr:{{{radius|0}}} <= 99999|{{formatnum:{{{radius|0}}}}}|∞}} units {{#if:{{{radius after|}}}|→ {{#ifexpr:{{{radius after|0}}} <= 99999|{{formatnum:{{{radius after|0}}}}}|∞}} units}}</td></tr>}}<!--
-->{{#if:{{{slowMultiplier|}}}{{{slowMultiplier after|}}}|<tr><th>Speed multiplier</th><td>×{{{slowMultiplier|0}}} {{#if:{{{slowMultiplier after|}}}|→ ×{{{slowMultiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{slowMultiplier|}}}{{{slowMultiplier after|}}}|<tr><th>Speed multiplier</th><td>×{{{slowMultiplier|0}}} {{#if:{{{slowMultiplier after|}}}|→ ×{{{slowMultiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{moabsMultiplier|}}}{{{moabsMultiplier after|}}}|<tr><th>MOAB-Class multiplier</th><td>×{{{moabsMultiplier|0}}} {{#if:{{{moabsMultiplier after|}}}|→ ×{{{moabsMultiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{moabsMultiplier|}}}{{{moabsMultiplier after|}}}|<tr><th>MOAB-Class multiplier</th><td>×{{{moabsMultiplier|0}}} {{#if:{{{moabsMultiplier after|}}}|→ ×{{{moabsMultiplier after|}}}}}</td></tr>}}<!--
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-->{{#if:{{{zomgMultiplier|}}}{{{zomgMultiplier after|}}}|<tr><th>ZOMG multiplier</th><td>×{{{zomgMultiplier|0}}} {{#if:{{{zomgMultiplier after|}}}|→ ×{{{zomgMultiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{zomgMultiplier|}}}{{{zomgMultiplier after|}}}|<tr><th>ZOMG multiplier</th><td>×{{{zomgMultiplier|0}}} {{#if:{{{zomgMultiplier after|}}}|→ ×{{{zomgMultiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{ddtMultiplier|}}}{{{ddtMultiplier after|}}}|<tr><th>DDT multiplier</th><td>×{{{ddtMultiplier|0}}} {{#if:{{{ddtMultiplier after|}}}|→ ×{{{ddtMultiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{ddtMultiplier|}}}{{{ddtMultiplier after|}}}|<tr><th>DDT multiplier</th><td>×{{{ddtMultiplier|0}}} {{#if:{{{ddtMultiplier after|}}}|→ ×{{{ddtMultiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{chance|}}}{{{chance after|}}}|<tr><th>Chance</th><td>{{{chance|0}}} {{#if:{{{chance after|}}}|→ {{{chance after|}}}}}</td></tr>}}<!--
-->{{#if:{{{badMultiplier|}}}{{{badMultiplier after|}}}|<tr><th>BAD multiplier</th><td>×{{{badMultiplier|0}}} {{#if:{{{badMultiplier after|}}}|→ ×{{{badMultiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damage|}}}{{{damage after|}}}|<tr><th>[[Damage]]</th><td>{{formatnum:{{{damage|0}}}}} {{#if:{{{damage after|}}}|→ {{formatnum:{{{damage after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{bossMultiplier|}}}{{{bossMultiplier after|}}}|<tr><th>Boss multiplier</th><td>×{{{bossMultiplier|0}}} {{#if:{{{bossMultiplier after|}}}|→ ×{{{bossMultiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddLead|}}}{{{damageAddLead after|}}}|<tr><th>[[Lead damage]]</th><td>+{{{damageAddLead|0}}} {{#if:{{{damageAddLead after|}}}|→ +{{{damageAddLead after|}}}}}</td></tr>}}<!--
 
-->{{#if:{{{damageAddCeramic|}}}{{{damageAddCeramic after|}}}|<tr><th>[[Ceramic damage]]</th><td>+{{{damageAddCeramic|0}}} {{#if:{{{damageAddCeramic after|}}}|→ +{{{damageAddCeramic after|}}}}}</td></tr>}}<!--
-->{{#if:{{{chance|}}}{{{chance after|}}}|<tr><th>Chance</th><td>{{#expr:{{{chance|0}}} * 100}}% {{#if:{{{chance after|}}}|→ {{#expr:{{{chance after|}}} * 100}}%}}</td></tr>}}<!--
-->{{#if:{{{damageAddCeramicExceptCAS|}}}{{{damageAddCeramicExceptCAS after|}}}|<tr><th>[[Ceramic damage]]<br><small>(excl. [[Dreadbloon (BTD6)|Ceramic Armor Shell]])</small></th><td>+{{{damageAddCeramicExceptCAS|0}}} {{#if:{{{damageAddCeramicExceptCAS after|}}}|→ +{{{damageAddCeramicExceptCAS after|}}}}}</td></tr>}}<!--
 
-->{{#if:{{{damageAddBad|}}}{{{damageAddBad after|}}}|<tr><th>[[BAD damage]]</th><td>+{{{damageAddBad|0}}} {{#if:{{{damageAddBad after|}}}|→ +{{{damageAddBad after|}}}}}</td></tr>}}<!--
DAMAGE
-->{{#if:{{{damageAddMoabs|}}}{{{damageAddMoabs after|}}}|<tr><th>[[MOAB-Class damage]]</th><td>+{{{damageAddMoabs|0}}} {{#if:{{{damageAddMoabs after|}}}|→ +{{{damageAddMoabs after|}}}}}</td></tr>}}<!--
 
-->{{#if:{{{damageAddBoss|}}}{{{damageAddBoss after|}}}|<tr><th>[[Boss damage]]</th><td>+{{{damageAddBoss|0}}} {{#if:{{{damageAddBoss after|}}}|→ +{{{damageAddBoss after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damage|}}}{{{damage after|}}}|<tr><th>[[Damage]]</th><td>{{#if:{{{damageModifierUnstableConcoction|}}}|Depends on Bloon affected|{{formatnum:{{{damage|0}}}}}}} {{#if:{{{damage after|}}}|→ {{formatnum:{{{damage after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddCamo|}}}{{{damageAddCamo after|}}}|<tr><th>[[Camo damage]]</th><td>+{{{damageAddCamo|0}}} {{#if:{{{damageAddCamo after|}}}|→ +{{{damageAddCamo after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{maxDamage|0}}} > 0 or {{{maxDamage after|0}}} > 0|<tr><th>Max damage</th><td>{{{maxDamage|1}}} {{#if:{{{maxDamage after|}}}|→ {{{maxDamage after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddFortified|}}}{{{damageAddFortified after|}}}|<tr><th>[[Fortified damage]]</th><td>+{{{damageAddFortified|0}}} {{#if:{{{damageAddFortified after|}}}|→ +{{{damageAddFortified after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForLead|}}}{{{damageModifierForLead after|}}}|<tr><th>Damage to Lead</th><td>+{{formatnum:{{{damageModifierForLead|0}}}}} {{#if:{{{damageModifierForLead after|}}}|→ +{{formatnum:{{{damageModifierForLead after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddFortifiedMoabs|}}}{{{damageAddFortifiedMoabs after|}}}|<tr><th>[[Fortified MOAB-Class damage]]</th><td>+{{{damageAddFortifiedMoabs|0}}} {{#if:{{{damageAddFortifiedMoabs after|}}}|→ +{{{damageAddFortifiedMoabs after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForLeadOrDdt|}}}{{{damageModifierForLeadOrDdt after|}}}|<tr><th>Damage to Lead or DDTs</th><td>+{{formatnum:{{{damageModifierForLeadOrDdt|0}}}}} {{#if:{{{damageModifierForLeadOrDdt after|}}}|→ +{{formatnum:{{{damageModifierForLeadOrDdt after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddStunned|}}}{{{damageAddStunned after|}}}|<tr><th>[[Stunned damage]]</th><td>+{{{damageAddStunned|0}}} {{#if:{{{damageAddStunned after|}}}|→ +{{{damageAddStunned after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForCeramic|}}}{{{damageModifierForCeramic after|}}}|<tr><th>Damage to Ceramic</th><td>+{{formatnum:{{{damageModifierForCeramic|0}}}}} {{#if:{{{damageModifierForCeramic after|}}}|→ +{{formatnum:{{{damageModifierForCeramic after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddShocked1|}}}{{{damageAddShocked1 after|}}}|<tr><th>[[Shocked damage]] (lv. 1)</th><td>+{{{damageAddShocked1|0}}} {{#if:{{{damageAddShocked1 after|}}}|→ +{{{damageAddShocked1 after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForCeramicExceptCAS|}}}{{{damageModifierForCeramicExceptCAS after|}}}|<tr><th>Damage to Ceramic<br><small>(excl. [[Dreadbloon (BTD6)|Ceramic Armor Shell]])</small></th><td>+{{formatnum:{{{damageModifierForCeramicExceptCAS|0}}}}} {{#if:{{{damageModifierForCeramicExceptCAS after|}}}|→ +{{formatnum:{{{damageModifierForCeramicExceptCAS after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddShocked2|}}}{{{damageAddShocked2 after|}}}|<tr><th>[[Shocked damage]] (lv. 2)</th><td>+{{{damageAddShocked2|0}}} {{#if:{{{damageAddShocked2 after|}}}|→ +{{{damageAddShocked2 after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForBad|}}}{{{damageModifierForBad after|}}}|<tr><th>Damage to BADs</th><td>+{{formatnum:{{{damageModifierForBad|0}}}}} {{#if:{{{damageModifierForBad after|}}}|→ +{{formatnum:{{{damageModifierForBad after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddShocked3|}}}{{{damageAddShocked3 after|}}}|<tr><th>[[Shocked damage]] (lv. 3)</th><td>+{{{damageAddShocked3|0}}} {{#if:{{{damageAddShocked3 after|}}}|→ +{{{damageAddShocked3 after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForMoabs|}}}{{{damageModifierForMoabs after|}}}|<tr><th>Damage to MOAB-Class</th><td>+{{formatnum:{{{damageModifierForMoabs|0}}}}} {{#if:{{{damageModifierForMoabs after|}}}|→ +{{formatnum:{{{damageModifierForMoabs after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddShocked4|}}}{{{damageAddShocked4 after|}}}|<tr><th>[[Shocked damage]] (lv. 4)</th><td>+{{{damageAddShocked4|0}}} {{#if:{{{damageAddShocked4 after|}}}|→ +{{{damageAddShocked4 after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForBoss|}}}{{{damageModifierForBoss after|}}}|<tr><th>Damage to bosses</th><td>+{{formatnum:{{{damageModifierForBoss|0}}}}} {{#if:{{{damageModifierForBoss after|}}}|→ +{{formatnum:{{{damageModifierForBoss after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageAddStickied|}}}{{{damageAddStickied after|}}}|<tr><th>[[Stickied damage]]</th><td>+{{{damageAddStickied|0}}} {{#if:{{{damageAddStickied after|}}}|→ +{{{damageAddStickied after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForCamo|}}}{{{damageModifierForCamo after|}}}|<tr><th>Damage to Camo</th><td>+{{formatnum:{{{damageModifierForCamo|0}}}}} {{#if:{{{damageModifierForCamo after|}}}|→ +{{formatnum:{{{damageModifierForCamo after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{immuneBloonProperties|}}}{{{immuneBloonProperties after|}}}|<tr><th>[[Damage type]]</th><td>{{#switch:{{{immuneBloonProperties}}}
-->{{#if:{{{damageModifierForFortified|}}}{{{damageModifierForFortified after|}}}|<tr><th>Damage to Fortified</th><td>+{{formatnum:{{{damageModifierForFortified|0}}}}} {{#if:{{{damageModifierForFortified after|}}}|→ +{{formatnum:{{{damageModifierForFortified after|}}}}}}}</td></tr>}}<!--
|0=<abbr class="explain" title="Can pop any Bloon type">Normal (or Acid)</abbr>
-->{{#if:{{{damageModifierForFortifiedMoabs|}}}{{{damageModifierForFortifiedMoabs after|}}}|<tr><th>Damage to Fortified MOAB-Class</th><td>+{{formatnum:{{{damageModifierForFortifiedMoabs|0}}}}} {{#if:{{{damageModifierForFortifiedMoabs after|}}}|→ +{{formatnum:{{{damageModifierForFortifiedMoabs after|}}}}}}}</td></tr>}}<!--
|1=<abbr class="explain" title="Cannot pop Lead">Shatter</abbr>
-->{{#if:{{{damageModifierForStun|}}}{{{damageModifierForStun after|}}}|<tr><th>Damage to stunned</th><td>+{{formatnum:{{{damageModifierForStun|0}}}}} {{#if:{{{damageModifierForStun after|}}}|→ +{{formatnum:{{{damageModifierForStun after|}}}}}}}</td></tr>}}<!--
|2=<abbr class="explain" title="Cannot pop Black">Explosion</abbr>
-->{{#if:{{{damageModifierForStunMoabs|}}}{{{damageModifierForStunMoabs after|}}}|<tr><th>Damage to stunned MOAB-Class</th><td>+{{formatnum:{{{damageModifierForStunMoabs|0}}}}} {{#if:{{{damageModifierForStunMoabs after|}}}|→ +{{formatnum:{{{damageModifierForStunMoabs after|}}}}}}}</td></tr>}}<!--
|4=<abbr class="explain" title="Cannot pop White">Glacier</abbr>
-->{{#if:{{{damageModifierForShocked1|}}}{{{damageModifierForShocked1 after|}}}|<tr><th>Damage to shocked (lv. 1)</th><td>+{{formatnum:{{{damageModifierForShocked1|0}}}}} {{#if:{{{damageModifierForShocked1 after|}}}|→ +{{formatnum:{{{damageModifierForShocked1 after|}}}}}}}</td></tr>}}<!--
|5=<abbr class="explain" title="Cannot pop Lead or White">Cold</abbr>
-->{{#if:{{{damageModifierForShocked2|}}}{{{damageModifierForShocked2 after|}}}|<tr><th>Damage to shocked (lv. 2)</th><td>+{{formatnum:{{{damageModifierForShocked2|0}}}}} {{#if:{{{damageModifierForShocked2 after|}}}|→ +{{formatnum:{{{damageModifierForShocked2 after|}}}}}}}</td></tr>}}<!--
|8=<abbr class="explain" title="Cannot pop Purple">Plasma (or Fire)</abbr>
-->{{#if:{{{damageModifierForShocked3|}}}{{{damageModifierForShocked3 after|}}}|<tr><th>Damage to shocked (lv. 3)</th><td>+{{formatnum:{{{damageModifierForShocked3|0}}}}} {{#if:{{{damageModifierForShocked3 after|}}}|→ +{{formatnum:{{{damageModifierForShocked3 after|}}}}}}}</td></tr>}}<!--
|9=<abbr class="explain" title="Cannot pop Lead or Purple">Energy</abbr>
-->{{#if:{{{damageModifierForShocked4|}}}{{{damageModifierForShocked4 after|}}}|<tr><th>Damage to shocked (lv. 4)</th><td>+{{formatnum:{{{damageModifierForShocked4|0}}}}} {{#if:{{{damageModifierForShocked4 after|}}}|→ +{{formatnum:{{{damageModifierForShocked4 after|}}}}}}}</td></tr>}}<!--
|17=<abbr class="explain" title="Cannot pop Lead or frozen">Sharp</abbr>
-->{{#if:{{{damageModifierForStickied|}}}{{{damageModifierForStickied after|}}}|<tr><th>Damage to stickied</th><td>+{{formatnum:{{{damageModifierForStickied|0}}}}} {{#if:{{{damageModifierForStickied after|}}}|→ +{{formatnum:{{{damageModifierForStickied after|}}}}}}}</td></tr>}}<!--
|???}} {{#if:{{{immuneBloonProperties after|}}}|→ {{#switch:{{{immuneBloonProperties after}}}
 
|0=<abbr class="explain" title="Can pop any Bloon type">Normal (or Acid)</abbr>
DAMAGE TYPE
|1=<abbr class="explain" title="Cannot pop Lead">Shatter</abbr>
 
|2=<abbr class="explain" title="Cannot pop Black">Explosion</abbr>
-->{{#if:{{{immuneBloonProperties|}}}{{{immuneBloonProperties after|}}}|<tr><th>[[Damage type]]</th><td>{{BTD6 dt|{{{immuneBloonProperties}}}}} {{#if:{{{immuneBloonProperties after|}}}|→ {{BTD6 dt|{{{immuneBloonProperties after}}}}}}}</td></tr>}}<!--
|4=<abbr class="explain" title="Cannot pop White">Glacier</abbr>
 
|5=<abbr class="explain" title="Cannot pop Lead or White">Cold</abbr>
-->{{#if:{{{multiplier|}}}{{{multiplier after|}}}|<tr><th>Multiplier</th><td>×{{{multiplier|0}}} {{#if:{{{multiplier after|}}}|→ ×{{{multiplier after|}}}}}</td></tr>}}<!--
|8=<abbr class="explain" title="Cannot pop Purple">Plasma (or Fire)</abbr>
-->{{#if:{{{multiplierForBlack|}}}{{{multiplierForBlack after|}}}|<tr><th>Multiplier for Black</th><td>×{{{multiplierForBlack|0}}} {{#if:{{{multiplierForBlack after|}}}|→ ×{{{multiplierForBlack after|}}}}}</td></tr>}}<!--
|9=<abbr class="explain" title="Cannot pop Lead or Purple">Energy</abbr>
-->{{#if:{{{multiplierForZebra|}}}{{{multiplierForZebra after|}}}|<tr><th>Multiplier for Zebra</th><td>×{{{multiplierForZebra|0}}} {{#if:{{{multiplierForZebra after|}}}|→ ×{{{multiplierForZebra after|}}}}}</td></tr>}}<!--
|17=<abbr class="explain" title="Cannot pop Lead or frozen">Sharp</abbr>
-->{{#if:{{{multiplierForLead|}}}{{{multiplierForLead after|}}}|<tr><th>Multiplier for Lead</th><td>×{{{multiplierForLead|0}}} {{#if:{{{multiplierForLead after|}}}|→ ×{{{multiplierForLead after|}}}}}</td></tr>}}<!--
|???}}}}</td></tr>}}<!--
-->{{#if:{{{multiplierForCeramic|}}}{{{multiplierForCeramic after|}}}|<tr><th>Multiplier for Ceramic</th><td>×{{{multiplierForCeramic|0}}} {{#if:{{{multiplierForCeramic after|}}}|→ ×{{{multiplierForCeramic after|}}}}}</td></tr>}}<!--
-->{{#if:{{{interval|}}}{{{interval after|}}}|<tr><th>Interval</th><td>{{{interval|0}}}s {{#if:{{{interval after|}}}|→ {{{interval after|}}}s}}</td></tr>}}</table><!--
-->{{#if:{{{multiplierForMoabs|}}}{{{multiplierForMoabs after|}}}|<tr><th>Multiplier for MOAB-Class</th><td>×{{{multiplierForMoabs|0}}} {{#if:{{{multiplierForMoabs after|}}}|→ ×{{{multiplierForMoabs after|}}}}}</td></tr>}}<!--
--></td></tr></table><noinclude>[[Category:Stat templates]][[Category:BTD6 templates]]</noinclude>
-->{{#if:{{{multiplierForMoab|}}}{{{multiplierForMoab after|}}}|<tr><th>Multiplier for MOABs</th><td>×{{{multiplierForMoab|0}}} {{#if:{{{multiplierForMoab after|}}}|→ ×{{{multiplierForMoab after|}}}}}</td></tr>}}<!--
-->{{#if:{{{multiplierForBfb|}}}{{{multiplierForBfb after|}}}|<tr><th>Multiplier for BFBs</th><td>×{{{multiplierForBfb|0}}} {{#if:{{{multiplierForBfb after|}}}|→ ×{{{multiplierForBfb after|}}}}}</td></tr>}}<!--
-->{{#if:{{{multiplierForZomg|}}}{{{multiplierForZomg after|}}}|<tr><th>Multiplier for ZOMGs</th><td>×{{{multiplierForZomg|0}}} {{#if:{{{multiplierForZomg after|}}}|→ ×{{{multiplierForZomg after|}}}}}</td></tr>}}<!--
-->{{#if:{{{multiplierForDdt|}}}{{{multiplierForDdt after|}}}|<tr><th>Multiplier for DDTs</th><td>×{{{multiplierForDdt|0}}} {{#if:{{{multiplierForDdt after|}}}|→ ×{{{multiplierForDdt after|}}}}}</td></tr>}}<!--
-->{{#if:{{{multiplierForBad|}}}{{{multiplierForBad after|}}}|<tr><th>Multiplier for BADs</th><td>×{{{multiplierForBad|0}}} {{#if:{{{multiplierForBad after|}}}|→ ×{{{multiplierForBad after|}}}}}</td></tr>}}<!--
 
-->{{#if:{{{interval|}}}{{{interval after|}}}|<tr><th>Interval</th><td>{{{interval|0}}}s {{#if:{{{interval after|}}}|→ {{{interval after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{fireWithoutTarget|}}}{{{fireWithoutTarget after|}}}||{{#if:{{{filterBloonsToWithinAngle|}}}{{{filterBloonIfDamageType after|}}}{{{filterOutOffscreen|}}}{{{filterOutOffscreen after|}}}{{{filterInBaseTowerId|}}}{{{filterInBaseTowerId after|}}}{{{filterInSets|}}}{{{filterInSets after|}}}{{{filterInvisible|}}}{{{filterInvisible after|}}}{{{filterOutMoabs|}}}{{{filterOutMoabs after|}}}{{{filterOutCeramic|}}}{{{filterOutCeramic after|}}}{{{filterOutBfb|}}}{{{filterOutBfb after|}}}{{{filterOutZomg|}}}{{{filterOutZomg after|}}}{{{filterOutDdt|}}}{{{filterOutDdt after|}}}{{{filterOutBad|}}}{{{filterOutBad after|}}}{{{filterOutBoss|}}}{{{filterOutBoss after|}}}{{{filterOutMiniboss|}}}{{{filterOutMiniboss after|}}}{{{filterOutNonLead|}}}{{{filterOutNonLead after|}}}{{{filterOutNonCamo|}}}{{{filterOutNonCamo after|}}}{{{filterOutNonMoabs|}}}{{{filterOutNonMoabs after|}}}{{{filterGlueLevel|}}}{{{filterGlueLevel after|}}}{{{filterMutatedTarget|}}}{{{filterMutatedTarget after|}}}{{{filterOutReactorDamage|}}}{{{filterOutReactorDamage after|}}}{{{filterOutReactorDamageParagon|}}}{{{filterOutReactorDamageParagon after|}}}|<tr><th>Filters</th><td><ul><!--
-->{{#if:{{{filterBloonsToWithinAngle|}}}|<li>Targeting angle: {{{filterBloonsToWithinAngle|}}} deg {{#if:{{{filterBloonsToWithinAngle after|}}}|→ {{{filterBloonsToWithinAngle after|}}} deg}}</li>}}<!--
-->{{#if:{{{filterBloonIfDamageType|}}}|<li>Ignores {{{filterBloonIfDamageType|}}} if its damage type cannot damage it</li>}}<!--
-->{{#ifeq:{{{filterBloonIfDamageType after|0}}}||<li>{{#if:{{{filterBloonIfDamageType|}}}|Now ignores {{{filterMutatedTarget after|}}} if its damage type cannot damage it|Can now hit Bloons with {{{filterBloonIfDamageType|}}} even if its damage type cannot damage it}}</li>}}<!--
-->{{#if:{{{filterOutOffscreen|}}}|<li>Cannot affect off-screen Bloons</li>}}<!--
-->{{#ifeq:{{{filterOutOffscreen after|0}}}||<li>Can now affect off-screen Bloons</li>}}<!--
-->{{#if:{{{filterInBaseTowerId|}}}|<li>Only targets these towers: {{{filterInBaseTowerId|}}}</li>}}<!--
-->{{#if:{{{filterInBaseTowerId after|}}}|<li>Now only targets these towers: {{{filterInBaseTowerId after|}}}</li>}}<!--
-->{{#if:{{{filterInSets|}}}|<li>Only targets these categories: {{{filterInSets|}}}</li>}}<!--
-->{{#if:{{{filterInSets after|}}}|<li>Now only targets these categories: {{{filterInSets after|}}}</li>}}<!--
-->{{#if:{{{filterInvisible|}}}|<li>{{#ifeq:{{{filterInvisible after|0}}}||Can now affect Camo|Cannot affect Camo}}</li>}}<!--
-->{{#if:{{{filterOutMoabs|}}}|<li>{{#ifeq:{{{filterOutMoabs after|0}}}||Can now affect MOAB-Class|Cannot affect MOAB-Class}}</li>}}<!--
-->{{#if:{{{filterOutCeramic|}}}|<li>{{#ifeq:{{{filterOutCeramic after|0}}}||Can now affect Ceramic|Cannot affect Ceramic}}</li>}}<!--
-->{{#if:{{{filterOutBfb|}}}|<li>Cannot affect BFBs</li>}}<!--
-->{{#ifeq:{{{filterOutBfb after|0}}}||<li>Can now affect BFBs</li>}}<!--
-->{{#if:{{{filterOutZomg|}}}|<li>Cannot affect ZOMGs</li>}}<!--
-->{{#ifeq:{{{filterOutZomg after|0}}}||<li>Can now affect ZOMGs</li>}}<!--
-->{{#if:{{{filterOutDdt|}}}|<li>Cannot affect DDTs</li>}}<!--
-->{{#ifeq:{{{filterOutDdt after|0}}}||<li>Can now affect DDTs</li>}}<!--
-->{{#if:{{{filterOutBad|}}}|<li>Cannot affect BADs</li>}}<!--
-->{{#ifeq:{{{filterOutBad after|0}}}||<li>Can now affect BADs</li>}}<!--
-->{{#if:{{{filterOutBoss|}}}|<li>Cannot affect bosses</li>}}<!--
-->{{#ifeq:{{{filterOutBoss after|0}}}||<li>Can now affect bosses</li>}}<!--
-->{{#if:{{{filterOutRock|}}}|<li>Cannot affect Dreadrock</li>}}<!--
-->{{#ifeq:{{{filterOutRock after|0}}}||<li>Can now affect Dreadrock</li>}}<!--
-->{{#if:{{{filterOutMiniboss|}}}|<li>Cannot affect Lych-souls</li>}}<!--
-->{{#ifeq:{{{filterOutMiniboss after|0}}}||<li>Can now affect Lych-souls</li>}}<!--
-->{{#if:{{{filterOutNonLead|}}}|<li>Can only affect Lead</li>}}<!--
-->{{#ifeq:{{{filterOutNonLead after|0}}}||<li>Can now affect non-Lead</li>}}<!--
-->{{#if:{{{filterOutNonCamo|}}}|<li>Can only affect Camo</li>}}<!--
-->{{#ifeq:{{{filterOutNonCamo after|0}}}||<li>Can now affect non-Camo</li>}}<!--
-->{{#if:{{{filterOutNonMoabs|}}}|<li>Can only affect MOAB-Class</li>}}<!--
-->{{#ifeq:{{{filterOutNonMoabs after|0}}}||<li>Can now affect non-MOAB-Class</li>}}<!--
-->{{#if:{{{filterGlueLevel|}}}{{{filterGlueLevel after|}}}|<li>Ignores Bloons with glue level: {{{filterGlueLevel|}}}+ {{#if:{{{filterGlueLevel after|}}}|→ {{{filterGlueLevel after|}}}+}}</li>}}<!--
-->{{#if:{{{filterMutatedTarget|}}}|<li>Cannot affect Bloons with {{{filterMutatedTarget|}}}</li>}}<!--
-->{{#ifeq:{{{filterMutatedTarget after|0}}}||<li>{{#if:{{{filterMutatedTarget|}}}|Now cannot affect Bloons with {{{filterMutatedTarget after|}}}|Can now affect Bloons with {{{filterMutatedTarget|}}}}}</li>}}<!--
-->{{#if:{{{filterOutReactorDamage|}}}|<li>Cannot affect Bloons with radiation</li>}}<!--
-->{{#ifeq:{{{filterOutReactorDamage after|0}}}||<li>Can now affect Bloons with radiation</li>}}<!--
-->{{#if:{{{filterOutReactorDamageParagon|}}}|<li>Cannot affect Bloons with Nautic Siege Core radiation</li>}}<!--
-->{{#ifeq:{{{filterOutReactorDamageParagon after|0}}}||<li>Can now affect Bloons with Nautic Siege Core radiation</li>}}<!--
--></ul></td></tr>}}}}</table><!--
--></td></tr></table><noinclude>[[Category:BTD6 templates]][[Category:Stat templates]]</noinclude>

Latest revision as of 08:53, 22 February 2026

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