Fast Firing (BTD6): Difference between revisions

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{{for|other uses|Fast Firing (disambiguation)}}
{{for|other uses|Fast Firing (disambiguation)}}
{{bot generated}}
{{BTD6 upgrade info
{{BTD6 upgrade info
|id=Fast Firing
|id=Fast Firing
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|xp    =130
|xp    =130
}}
}}
'''Fast Firing''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 3 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''.
'''Fast Firing''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 3 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade reduces Sniper Monkey's [[Attack speed|attack cooldown]] by 30%, for a ~42.9% attack speed increase. Without additional upgrades, its [[attack cooldown]] is 1.113 seconds.<section end="lede" />


==Stats==
==Stats==
{{BTD6 stat list by upgrade|Sniper Monkey|001}}
{{BTD6 stat list by tiers|Sniper Monkey|001}}


==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Sniper Monkey|3|1}}
{{BTD6 cost list by upgrade|Sniper Monkey|3|1}}
==Strategy==
{{BTD6 last updated|55.2|section=y}}
Fast Firing is not recommended for standalone use, as its attack speed boost is not worth its cost. It should be crosspathed, and can be used in some scenarios for better consistency on short maps. For instance, {{BTD6|Full Metal Jacket}} needs Fast Firing to catch [[Lead Bloon (BTD6)|Leads]] on Rounds 37 and 38 on short maps such as [[Ouch|#Ouch]]. It is nearly universally recommended to continue crosspathing to [[Even Faster Firing (BTD6)|Even Faster Firing]]. The only exception is {{BTD6|Maim MOAB}} in Boss Events to perma-stun a single {{BTD6|ZOMG}}s when Even Faster Firing would reduce the stall; 4-0-1 Maim can be enough for a ZOMG permastun in the presence of many external buffs.<!--1.59×0.7×0.85×0.9×0.75=0.6385, which is way less than 0.75s stun time-->


==Update history==
==Update history==
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{{screenshot needed}}
{{screenshot needed}}


===Artwork and icons===
===Assets===
<gallery>
<gallery>
BTD6 001-SniperMonkey.png|Portrait
BTD6 001-SniperMonkey.png|Portrait