Template:BTD6 effect: Difference between revisions

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Undo revision 117797 by Drgoku282 (talk) Forgot that buff is a template
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<table class="stats"><!--
<table class="stats mw-collapsible"><!--
--><tr><th>{{{name|Effect}}}</tr></th><!--
--><tr><th class="head">{{{name|Effect}}}</tr></th><!--
--><tr><td><table class="stats-sub"><!--
--><tr><td><table class="stats-sub"><!--
DAMAGE


-->{{#if:{{{damage|}}}{{{damage after|}}}|<tr><th>[[Damage]]</th><td>{{formatnum:{{{damage|0}}}}} {{#if:{{{damage after|}}}|→ {{formatnum:{{{damage after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damage|}}}{{{damage after|}}}|<tr><th>[[Damage]]</th><td>{{formatnum:{{{damage|0}}}}} {{#if:{{{damage after|}}}|→ {{formatnum:{{{damage after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForLead|}}}{{{damageModifierForLead after|}}}|<tr><th>[[Lead damage]]</th><td>+{{{damageModifierForLead|0}}} {{#if:{{{damageModifierForLead after|}}}|→ +{{{damageModifierForLead after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{maxDamage|0}}} > 0 or {{{maxDamage after|0}}} > 0|<tr><th>Max damage</th><td>{{{maxDamage|1}}} {{#if:{{{maxDamage after|}}}|→ {{{maxDamage after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForCeramic|}}}{{{damageModifierForCeramic after|}}}|<tr><th>[[Ceramic damage]]</th><td>+{{{damageModifierForCeramic|0}}} {{#if:{{{damageModifierForCeramic after|}}}|→ +{{{damageModifierForCeramic after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifier|}}}{{{damageModifier after|}}}|<tr><th>Damage to all Bloons</th><td>+{{{damageModifier|0}}} {{#if:{{{damageModifier after|}}}|→ +{{{damageModifier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForCeramicExceptCAS|}}}{{{damageModifierForCeramicExceptCAS after|}}}|<tr><th>[[Ceramic damage]]<br><small>(excl. [[Dreadbloon (BTD6)|Ceramic Armor Shell]])</small></th><td>+{{{damageModifierForCeramicExceptCAS|0}}} {{#if:{{{damageModifierForCeramicExceptCAS after|}}}|→ +{{{damageModifierForCeramicExceptCAS after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForLead|}}}{{{damageModifierForLead after|}}}|<tr><th>Damage to Lead</th><td>+{{{damageModifierForLead|0}}} {{#if:{{{damageModifierForLead after|}}}|→ +{{{damageModifierForLead after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForBad|}}}{{{damageModifierForBad after|}}}|<tr><th>[[BAD damage]]</th><td>+{{{damageModifierForBad|0}}} {{#if:{{{damageModifierForBad after|}}}|→ +{{{damageModifierForBad after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForLeadOrDdt|}}}{{{damageModifierForLeadOrDdt after|}}}|<tr><th>Damage to Lead or DDTs</th><td>+{{{damageModifierForLeadOrDdt|0}}} {{#if:{{{damageModifierForLeadOrDdt after|}}}|→ +{{{damageModifierForLeadOrDdt after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForMoabs|}}}{{{damageModifierForMoabs after|}}}|<tr><th>[[MOAB-Class damage]]</th><td>+{{{damageModifierForMoabs|0}}} {{#if:{{{damageModifierForMoabs after|}}}|→ +{{{damageModifierForMoabs after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForCeramic|}}}{{{damageModifierForCeramic after|}}}|<tr><th>Damage to Ceramic</th><td>+{{{damageModifierForCeramic|0}}} {{#if:{{{damageModifierForCeramic after|}}}|→ +{{{damageModifierForCeramic after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForBoss|}}}{{{damageModifierForBoss after|}}}|<tr><th>[[Boss damage]]</th><td>+{{{damageModifierForBoss|0}}} {{#if:{{{damageModifierForBoss after|}}}|→ +{{{damageModifierForBoss after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForCeramicExceptCAS|}}}{{{damageModifierForCeramicExceptCAS after|}}}|<tr><th>Damage to Ceramic<br><small>(excl. [[Dreadbloon (BTD6)|Ceramic Armor Shell]])</small></th><td>+{{{damageModifierForCeramicExceptCAS|0}}} {{#if:{{{damageModifierForCeramicExceptCAS after|}}}|→ +{{{damageModifierForCeramicExceptCAS after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForCamo|}}}{{{damageModifierForCamo after|}}}|<tr><th>[[Camo damage]]</th><td>+{{{damageModifierForCamo|0}}} {{#if:{{{damageModifierForCamo after|}}}|→ +{{{damageModifierForCamo after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForBad|}}}{{{damageModifierForBad after|}}}|<tr><th>Damage to BADs</th><td>+{{{damageModifierForBad|0}}} {{#if:{{{damageModifierForBad after|}}}|→ +{{{damageModifierForBad after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForFortified|}}}{{{damageModifierForFortified after|}}}|<tr><th>[[Fortified damage]]</th><td>+{{{damageModifierForFortified|0}}} {{#if:{{{damageModifierForFortified after|}}}|→ +{{{damageModifierForFortified after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForMoabs|}}}{{{damageModifierForMoabs after|}}}|<tr><th>Damage to MOAB-Class</th><td>+{{{damageModifierForMoabs|0}}} {{#if:{{{damageModifierForMoabs after|}}}|→ +{{{damageModifierForMoabs after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForFortifiedMoabs|}}}{{{damageModifierForFortifiedMoabs after|}}}|<tr><th>[[Fortified MOAB-Class damage]]</th><td>+{{{damageModifierForFortifiedMoabs|0}}} {{#if:{{{damageModifierForFortifiedMoabs after|}}}|→ +{{{damageModifierForFortifiedMoabs after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForBoss|}}}{{{damageModifierForBoss after|}}}|<tr><th>Damage to bosses</th><td>+{{{damageModifierForBoss|0}}} {{#if:{{{damageModifierForBoss after|}}}|→ +{{{damageModifierForBoss after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForStun|}}}{{{damageModifierForStun after|}}}|<tr><th>[[Stunned damage]]</th><td>+{{{damageModifierForStun|0}}} {{#if:{{{damageModifierForStun after|}}}|→ +{{{damageModifierForStun after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForCamo|}}}{{{damageModifierForCamo after|}}}|<tr><th>Damage to Camo</th><td>+{{{damageModifierForCamo|0}}} {{#if:{{{damageModifierForCamo after|}}}|→ +{{{damageModifierForCamo after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForStunRegular|}}}{{{damageModifierForStunRegular after|}}}|<tr><th>[[Stunned damage]] (regular)</th><td>+{{{damageModifierForStunRegular|0}}} {{#if:{{{damageModifierForStunRegular after|}}}|→ +{{{damageModifierForStunRegular after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForFortified|}}}{{{damageModifierForFortified after|}}}|<tr><th>Damage to Fortified</th><td>+{{{damageModifierForFortified|0}}} {{#if:{{{damageModifierForFortified after|}}}|→ +{{{damageModifierForFortified after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForStunMoabs|}}}{{{damageModifierForStunMoabs after|}}}|<tr><th>[[Stunned damage]] (MOAB-Class)</th><td>+{{{damageModifierForStunMoabs|0}}} {{#if:{{{damageModifierForStunMoabs after|}}}|→ +{{{damageModifierForStunMoabs after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForFortifiedMoabs|}}}{{{damageModifierForFortifiedMoabs after|}}}|<tr><th>Damage to Fortified MOAB-Class</th><td>+{{{damageModifierForFortifiedMoabs|0}}} {{#if:{{{damageModifierForFortifiedMoabs after|}}}|→ +{{{damageModifierForFortifiedMoabs after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{damageModifierForNonStun/BleedRegular|0}}} > 0 or {{{damageModifierForNonStun/BleedRegular after|0}}} > 0|<tr><th>Bonus damage to mutated Bloons (regular)</th><td>+{{{damageModifierForNonStun/BleedRegular|1}}} {{#if:{{{damageModifierForNonStun/BleedRegular after|}}}|→ +{{{damageModifierForNonStun/BleedRegular after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForStun|}}}{{{damageModifierForStun after|}}}|<tr><th>Damage to stunned</th><td>+{{{damageModifierForStun|0}}} {{#if:{{{damageModifierForStun after|}}}|→ +{{{damageModifierForStun after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{damageModifierForNonStun/BleedMoabs|0}}} > 0 or {{{damageModifierForNonStun/BleedMoabs after|0}}} > 0|<tr><th>Bonus damage to mutated Bloons (MOAB-Class)</th><td>+{{{damageModifierForNonStun/BleedMoabs|1}}} {{#if:{{{damageModifierForNonStun/BleedMoabs after|}}}|→ +{{{damageModifierForNonStun/BleedMoabs after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForStunRegular|}}}{{{damageModifierForStunRegular after|}}}|<tr><th>Damage to stunned (regular)</th><td>+{{{damageModifierForStunRegular|0}}} {{#if:{{{damageModifierForStunRegular after|}}}|→ +{{{damageModifierForStunRegular after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{damageModifierForCamo/Regrow/FortifiedRegular|0}}} > 0 or {{{damageModifierForCamo/Regrow/FortifiedRegular after|0}}} > 0|<tr><th>Camo / Regrow / Fortified damage (regular)</th><td>+{{{damageModifierForCamo/Regrow/FortifiedRegular|1}}} {{#if:{{{damageModifierForCamo/Regrow/FortifiedRegular after|}}}|→ +{{{damageModifierForCamo/Regrow/FortifiedRegular after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForStunMoabs|}}}{{{damageModifierForStunMoabs after|}}}|<tr><th>Damage to stunned MOAB-Class</th><td>+{{{damageModifierForStunMoabs|0}}} {{#if:{{{damageModifierForStunMoabs after|}}}|→ +{{{damageModifierForStunMoabs after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{damageModifierForCamo/Regrow/FortifiedMoabs|0}}} > 0 or {{{damageModifierForCamo/Regrow/FortifiedMoabs after|0}}} > 0|<tr><th>Camo / Regrow / Fortified damage (MOAB-Class)</th><td>+{{{damageModifierForCamo/Regrow/FortifiedMoabs|1}}} {{#if:{{{damageModifierForCamo/Regrow/FortifiedMoabs after|}}}|→ +{{{damageModifierForCamo/Regrow/FortifiedMoabs after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{damageModifierForNonStun/BleedRegular|0}}} > 0 or {{{damageModifierForNonStun/BleedRegular after|0}}} > 0|<tr><th>Damage to mutated Bloons (regular)</th><td>+{{{damageModifierForNonStun/BleedRegular|1}}} {{#if:{{{damageModifierForNonStun/BleedRegular after|}}}|→ +{{{damageModifierForNonStun/BleedRegular after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForShocked1|}}}{{{damageModifierForShocked1 after|}}}|<tr><th>[[Shocked damage]] (lv. 1)</th><td>+{{{damageModifierForShocked1|0}}} {{#if:{{{damageModifierForShocked1 after|}}}|→ +{{{damageModifierForShocked1 after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{damageModifierForNonStun/BleedMoabs|0}}} > 0 or {{{damageModifierForNonStun/BleedMoabs after|0}}} > 0|<tr><th>Damage to mutated MOAB-Class</th><td>+{{{damageModifierForNonStun/BleedMoabs|1}}} {{#if:{{{damageModifierForNonStun/BleedMoabs after|}}}|→ +{{{damageModifierForNonStun/BleedMoabs after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForShocked2|}}}{{{damageModifierForShocked2 after|}}}|<tr><th>[[Shocked damage]] (lv. 2)</th><td>+{{{damageModifierForShocked2|0}}} {{#if:{{{damageModifierForShocked2 after|}}}|→ +{{{damageModifierForShocked2 after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{damageModifierForCamo/Regrow/FortifiedRegular|0}}} > 0 or {{{damageModifierForCamo/Regrow/FortifiedRegular after|0}}} > 0|<tr><th>Damage to Camo / Regrow / Fortified (regular)</th><td>+{{{damageModifierForCamo/Regrow/FortifiedRegular|1}}} {{#if:{{{damageModifierForCamo/Regrow/FortifiedRegular after|}}}|→ +{{{damageModifierForCamo/Regrow/FortifiedRegular after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForShocked3|}}}{{{damageModifierForShocked3 after|}}}|<tr><th>[[Shocked damage]] (lv. 3)</th><td>+{{{damageModifierForShocked3|0}}} {{#if:{{{damageModifierForShocked3 after|}}}|→ +{{{damageModifierForShocked3 after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{damageModifierForCamo/Regrow/FortifiedMoabs|0}}} > 0 or {{{damageModifierForCamo/Regrow/FortifiedMoabs after|0}}} > 0|<tr><th>Damage to Camo / Regrow / Fortified MOAB-Class</th><td>+{{{damageModifierForCamo/Regrow/FortifiedMoabs|1}}} {{#if:{{{damageModifierForCamo/Regrow/FortifiedMoabs after|}}}|→ +{{{damageModifierForCamo/Regrow/FortifiedMoabs after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForShocked4|}}}{{{damageModifierForShocked4 after|}}}|<tr><th>[[Shocked damage]] (lv. 4)</th><td>+{{{damageModifierForShocked4|0}}} {{#if:{{{damageModifierForShocked4 after|}}}|→ +{{{damageModifierForShocked4 after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForShocked1|}}}{{{damageModifierForShocked1 after|}}}|<tr><th>Damage to shocked (lv. 1)</th><td>+{{{damageModifierForShocked1|0}}} {{#if:{{{damageModifierForShocked1 after|}}}|→ +{{{damageModifierForShocked1 after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForStickied|}}}{{{damageModifierForStickied after|}}}|<tr><th>[[Stickied damage]]</th><td>+{{{damageModifierForStickied|0}}} {{#if:{{{damageModifierForStickied after|}}}|→ +{{{damageModifierForStickied after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForShocked2|}}}{{{damageModifierForShocked2 after|}}}|<tr><th>Damage to shocked (lv. 2)</th><td>+{{{damageModifierForShocked2|0}}} {{#if:{{{damageModifierForShocked2 after|}}}|→ +{{{damageModifierForShocked2 after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForShocked3|}}}{{{damageModifierForShocked3 after|}}}|<tr><th>Damage to shocked (lv. 3)</th><td>+{{{damageModifierForShocked3|0}}} {{#if:{{{damageModifierForShocked3 after|}}}|→ +{{{damageModifierForShocked3 after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForShocked4|}}}{{{damageModifierForShocked4 after|}}}|<tr><th>Damage to shocked (lv. 4)</th><td>+{{{damageModifierForShocked4|0}}} {{#if:{{{damageModifierForShocked4 after|}}}|→ +{{{damageModifierForShocked4 after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForFrozen|}}}{{{damageModifierForFrozen after|}}}|<tr><th>Damage to frozen</th><td>+{{formatnum:{{{damageModifierForFrozen|0}}}}} {{#if:{{{damageModifierForFrozen after|}}}|→ +{{formatnum:{{{damageModifierForFrozen after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForStickied|}}}{{{damageModifierForStickied after|}}}|<tr><th>Damage to stickied</th><td>+{{{damageModifierForStickied|0}}} {{#if:{{{damageModifierForStickied after|}}}|→ +{{{damageModifierForStickied after|}}}}}</td></tr>}}<!--
 
DAMAGE TYPE


-->{{#if:{{{immuneBloonProperties|}}}{{{immuneBloonProperties after|}}}|<tr><th>[[Damage type]]</th><td>{{#switch:{{{immuneBloonProperties}}}
-->{{#if:{{{immuneBloonProperties|}}}{{{immuneBloonProperties after|}}}|<tr><th>[[Damage type]]</th><td>{{#switch:{{{immuneBloonProperties}}}
|0=<abbr class="explain" title="Can pop any Bloon type">Normal (or Acid)</abbr>
|0=<abbr class="explain" title="Can damage any Bloon type">Normal</abbr>
|1=<abbr class="explain" title="Cannot pop Lead">Shatter</abbr>
|1=<abbr class="explain" title="Cannot damage Lead">Shatter</abbr>
|2=<abbr class="explain" title="Cannot pop Black">Explosion</abbr>
|2=<abbr class="explain" title="Cannot damage Black">Explosion</abbr>
|4=<abbr class="explain" title="Cannot pop White">Glacier</abbr>
|4=<abbr class="explain" title="Cannot damage White">Glacier</abbr>
|5=<abbr class="explain" title="Cannot pop Lead or White">Cold</abbr>
|5=<abbr class="explain" title="Cannot damage Lead or White">Cold</abbr>
|8=<abbr class="explain" title="Cannot pop Purple">Plasma (or Fire)</abbr>
|8=<abbr class="explain" title="Cannot damage Purple">Fire</abbr>
|9=<abbr class="explain" title="Cannot pop Lead or Purple">Energy</abbr>
|12=<abbr class="explain" title="Cannot damage White or Purple">Frigid</abbr>
|17=<abbr class="explain" title="Cannot pop Lead or frozen">Sharp</abbr>
|64=<abbr class="explain" title="Cannot damage Glass">Acid</abbr>
|17=<abbr class="explain" title="Cannot damage Lead or frozen">Sharp</abbr>
|72=<abbr class="explain" title="Cannot damage Purple or Glass">Plasma</abbr>
|73=<abbr class="explain" title="Cannot damage Lead, Purple or Glass">Energy</abbr>
|???}} {{#if:{{{immuneBloonProperties after|}}}|→ {{#switch:{{{immuneBloonProperties after}}}
|???}} {{#if:{{{immuneBloonProperties after|}}}|→ {{#switch:{{{immuneBloonProperties after}}}
|0=<abbr class="explain" title="Can pop any Bloon type">Normal (or Acid)</abbr>
|0=<abbr class="explain" title="Can damage any Bloon type">Normal</abbr>
|1=<abbr class="explain" title="Cannot pop Lead">Shatter</abbr>
|1=<abbr class="explain" title="Cannot damage Lead">Shatter</abbr>
|2=<abbr class="explain" title="Cannot pop Black">Explosion</abbr>
|2=<abbr class="explain" title="Cannot damage Black">Explosion</abbr>
|4=<abbr class="explain" title="Cannot pop White">Glacier</abbr>
|4=<abbr class="explain" title="Cannot damage White">Glacier</abbr>
|5=<abbr class="explain" title="Cannot pop Lead or White">Cold</abbr>
|5=<abbr class="explain" title="Cannot damage Lead or White">Cold</abbr>
|8=<abbr class="explain" title="Cannot pop Purple">Plasma (or Fire)</abbr>
|8=<abbr class="explain" title="Cannot damage Purple">Fire</abbr>
|9=<abbr class="explain" title="Cannot pop Lead or Purple">Energy</abbr>
|12=<abbr class="explain" title="Cannot damage White or Purple">Frigid</abbr>
|17=<abbr class="explain" title="Cannot pop Lead or frozen">Sharp</abbr>
|64=<abbr class="explain" title="Cannot damage Glass">Acid</abbr>
|17=<abbr class="explain" title="Cannot damage Lead or frozen">Sharp</abbr>
|72=<abbr class="explain" title="Cannot damage Purple or Glass">Plasma</abbr>
|73=<abbr class="explain" title="Cannot damage Lead, Purple or Glass">Energy</abbr>
|???}}}}</td></tr>}}<!--
|???}}}}</td></tr>}}<!--
-->{{#if:{{{removeImmunity|}}}{{{removeImmunity after|}}}|<tr><th>Removes immunity</th><td>{{{removeImmunity|0}}} {{#if:{{{removeImmunity after|}}}|→ {{{removeImmunity after|}}}}}</td></tr>}}<!--
MULTIPLIERS


-->{{#if:{{{multiplier|}}}{{{multiplier after|}}}|<tr><th>Multiplier</th><td>×{{{multiplier|0}}} {{#if:{{{multiplier after|}}}|→ ×{{{multiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{multiplier|}}}{{{multiplier after|}}}|<tr><th>Multiplier</th><td>×{{{multiplier|0}}} {{#if:{{{multiplier after|}}}|→ ×{{{multiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{multiplierCeramic|}}}{{{multiplierCeramic after|}}}|<tr><th>Ceramic multiplier</th><td>×{{{multiplierCeramic|0}}} {{#if:{{{multiplierCeramic after|}}}|→ ×{{{multiplierCeramic after|}}}}}</td></tr>}}<!--
-->{{#if:{{{multiplierForBlack|}}}{{{multiplierForBlack after|}}}|<tr><th>Multiplier for Black</th><td>×{{{multiplierForBlack|0}}} {{#if:{{{multiplierForBlack after|}}}|→ ×{{{multiplierForBlack after|}}}}}</td></tr>}}<!--
-->{{#if:{{{multiplierMoab|}}}{{{multiplierMoab after|}}}|<tr><th>MOAB multiplier</th><td>×{{{multiplierMoab|0}}} {{#if:{{{multiplierMoab after|}}}|→ ×{{{multiplierMoab after|}}}}}</td></tr>}}<!--
-->{{#if:{{{multiplierForZebra|}}}{{{multiplierForZebra after|}}}|<tr><th>Multiplier for Zebra</th><td>×{{{multiplierForZebra|0}}} {{#if:{{{multiplierForZebra after|}}}|→ ×{{{multiplierForZebra after|}}}}}</td></tr>}}<!--
-->{{#if:{{{multiplierBfb|}}}{{{multiplierBfb after|}}}|<tr><th>BFB multiplier</th><td>×{{{multiplierBfb|0}}} {{#if:{{{multiplierBfb after|}}}|→ ×{{{multiplierBfb after|}}}}}</td></tr>}}<!--
-->{{#if:{{{multiplierForLead|}}}{{{multiplierForLead after|}}}|<tr><th>Multiplier for Lead</th><td>×{{{multiplierForLead|0}}} {{#if:{{{multiplierForLead after|}}}|→ ×{{{multiplierForLead after|}}}}}</td></tr>}}<!--
-->{{#if:{{{multiplierZomg|}}}{{{multiplierZomg after|}}}|<tr><th>ZOMG multiplier</th><td>×{{{multiplierZomg|0}}} {{#if:{{{multiplierZomg after|}}}|→ ×{{{multiplierZomg after|}}}}}</td></tr>}}<!--
-->{{#if:{{{multiplierForCeramic|}}}{{{multiplierForCeramic after|}}}|<tr><th>Multiplier for Ceramic</th><td>×{{{multiplierForCeramic|0}}} {{#if:{{{multiplierForCeramic after|}}}|→ ×{{{multiplierForCeramic after|}}}}}</td></tr>}}<!--
-->{{#if:{{{multiplierDdt|}}}{{{multiplierDdt after|}}}|<tr><th>DDT multiplier</th><td>×{{{multiplierDdt|0}}} {{#if:{{{multiplierDdt after|}}}|→ ×{{{multiplierDdt after|}}}}}</td></tr>}}<!--
-->{{#if:{{{multiplierForMoabs|}}}{{{multiplierForMoabs after|}}}|<tr><th>Multiplier for MOAB-Class</th><td>×{{{multiplierForMoabs|0}}} {{#if:{{{multiplierForMoabs after|}}}|→ ×{{{multiplierForMoabs after|}}}}}</td></tr>}}<!--
-->{{#if:{{{multiplierBad|}}}{{{multiplierBad after|}}}|<tr><th>BAD multiplier</th><td>×{{{multiplierBad|0}}} {{#if:{{{multiplierBad after|}}}|→ ×{{{multiplierBad after|}}}}}</td></tr>}}<!--
-->{{#if:{{{multiplierForMoab|}}}{{{multiplierForMoab after|}}}|<tr><th>Multiplier for MOABs</th><td>×{{{multiplierForMoab|0}}} {{#if:{{{multiplierForMoab after|}}}|→ ×{{{multiplierForMoab after|}}}}}</td></tr>}}<!--
-->{{#if:{{{multiplierForBfb|}}}{{{multiplierForBfb after|}}}|<tr><th>Multiplier for BFBs</th><td>×{{{multiplierForBfb|0}}} {{#if:{{{multiplierForBfb after|}}}|→ ×{{{multiplierForBfb after|}}}}}</td></tr>}}<!--
-->{{#if:{{{multiplierForZomg|}}}{{{multiplierForZomg after|}}}|<tr><th>Multiplier for ZOMGs</th><td>×{{{multiplierForZomg|0}}} {{#if:{{{multiplierForZomg after|}}}|→ ×{{{multiplierForZomg after|}}}}}</td></tr>}}<!--
-->{{#if:{{{multiplierForDdt|}}}{{{multiplierForDdt after|}}}|<tr><th>Multiplier for DDTs</th><td>×{{{multiplierForDdt|0}}} {{#if:{{{multiplierForDdt after|}}}|→ ×{{{multiplierForDdt after|}}}}}</td></tr>}}<!--
-->{{#if:{{{multiplierForBad|}}}{{{multiplierForBad after|}}}|<tr><th>Multiplier for BADs</th><td>×{{{multiplierForBad|0}}} {{#if:{{{multiplierForBad after|}}}|→ ×{{{multiplierForBad after|}}}}}</td></tr>}}<!--


-->{{#if:{{{lifespan|}}}{{{lifespan after|}}}|<tr><th>Duration</th><td>{{{lifespan|0}}}s {{#if:{{{lifespan after|}}}|→ {{{lifespan after|}}}s}}</td></tr>}}<!--
LIFESPAN
-->{{#if:{{{lifespanCamoWhiteMoabs|}}}{{{lifespanCamoWhiteMoabs after|}}}|<tr><th>Camo/White/MOAB-Class duration</th><td>{{{lifespanCamoWhiteMoabs|0}}}s {{#if:{{{lifespanCamoWhiteMoabs after|}}}|→ {{{lifespanCamoWhiteMoabs after|}}}s}}</td></tr>}}<!--
 
-->{{#if:{{{lifespanCeramic|}}}{{{lifespanCeramic after|}}}|<tr><th>Ceramic duration</th><td>{{{lifespanCeramic|0}}}s {{#if:{{{lifespanCeramic after|}}}|→ {{{lifespanCeramic after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{lifespan|}}}{{{lifespan after|}}}|<tr><th>Duration</th><td>{{#ifexpr:{{{lifespan|0}}} <= 99999 and {{{lifespan|0}}} > 0|{{formatnum:{{{lifespan|0}}}}}|∞}}s {{#if:{{{lifespan after|}}}|→ {{#ifexpr:{{{lifespan after|0}}} <= 99999 and {{{lifespan after|0}}} > 0|{{formatnum:{{{lifespan after|0}}}}}|∞}}s}}</td></tr>}}<!--
-->{{#if:{{{lifespanMoabs|}}}{{{lifespanMoabs after|}}}|<tr><th>MOAB-Class duration</th><td>{{{lifespanMoabs|0}}}s {{#if:{{{lifespanMoabs after|}}}|→ {{{lifespanMoabs after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{lifespanForCamoOrWhiteOrMoabs|}}}{{{lifespanForCamoOrWhiteOrMoabs after|}}}|<tr><th>Duration for Camo / White / MOAB-Class</th><td>{{{lifespanForCamoOrWhiteOrMoabs|0}}}s {{#if:{{{lifespanForCamoOrWhiteOrMoabs after|}}}|→ {{{lifespanForCamoOrWhiteOrMoabs after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{lifespanMoab|}}}{{{lifespanMoab after|}}}|<tr><th>MOAB duration</th><td>{{{lifespanMoab|0}}}s {{#if:{{{lifespanMoab after|}}}|→ {{{lifespanMoab after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{lifespanForBlack|}}}{{{lifespanForBlack after|}}}|<tr><th>Duration for Black</th><td>{{{lifespanForBlack|0}}}s {{#if:{{{lifespanForBlack after|}}}|→ {{{lifespanForBlack after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{lifespanBfb|}}}{{{lifespanBfb after|}}}|<tr><th>BFB duration</th><td>{{{lifespanBfb|0}}}s {{#if:{{{lifespanBfb after|}}}|→ {{{lifespanBfb after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{lifespanForZebra|}}}{{{lifespanForZebra after|}}}|<tr><th>Duration for Zebra</th><td>{{{lifespanForZebra|0}}}s {{#if:{{{lifespanForZebra after|}}}|→ {{{lifespanForZebra after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{lifespanZomg|}}}{{{lifespanZomg after|}}}|<tr><th>ZOMG duration</th><td>{{{lifespanZomg|0}}}s {{#if:{{{lifespanZomg after|}}}|→ {{{lifespanZomg after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{lifespanForCeramic|}}}{{{lifespanForCeramic after|}}}|<tr><th>Duration for Ceramic</th><td>{{{lifespanForCeramic|0}}}s {{#if:{{{lifespanForCeramic after|}}}|→ {{{lifespanForCeramic after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{lifespanDdt|}}}{{{lifespanDdt after|}}}|<tr><th>DDT duration</th><td>{{{lifespanDdt|0}}}s {{#if:{{{lifespanDdt after|}}}|→ {{{lifespanDdt after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{lifespanForMoabs|}}}{{{lifespanForMoabs after|}}}|<tr><th>Duration for MOAB-Class</th><td>{{{lifespanForMoabs|0}}}s {{#if:{{{lifespanForMoabs after|}}}|→ {{{lifespanForMoabs after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{lifespanBad|}}}{{{lifespanBad after|}}}|<tr><th>BAD duration</th><td>{{{lifespanBad|0}}}s {{#if:{{{lifespanBad after|}}}|→ {{{lifespanBad after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{lifespanForMoab|}}}{{{lifespanForMoab after|}}}|<tr><th>Duration for MOABs</th><td>{{{lifespanForMoab|0}}}s {{#if:{{{lifespanForMoab after|}}}|→ {{{lifespanForMoab after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{lifespanForBfb|}}}{{{lifespanForBfb after|}}}|<tr><th>Duration for BFBs</th><td>{{{lifespanForBfb|0}}}s {{#if:{{{lifespanForBfb after|}}}|→ {{{lifespanForBfb after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{lifespanForZomg|}}}{{{lifespanForZomg after|}}}|<tr><th>Duration for ZOMGs</th><td>{{{lifespanForZomg|0}}}s {{#if:{{{lifespanForZomg after|}}}|→ {{{lifespanForZomg after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{lifespanForDdt|}}}{{{lifespanForDdt after|}}}|<tr><th>Duration for DDTs</th><td>{{{lifespanForDdt|0}}}s {{#if:{{{lifespanForDdt after|}}}|→ {{{lifespanForDdt after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{lifespanForBad|}}}{{{lifespanForBad after|}}}|<tr><th>Duration for BADs</th><td>{{{lifespanForBad|0}}}s {{#if:{{{lifespanForBad after|}}}|→ {{{lifespanForBad after|}}}s}}</td></tr>}}<!--
 
MISC


-->{{#if:{{{interval|}}}{{{interval after|}}}|<tr><th>Interval</th><td>{{{interval|0}}}s {{#if:{{{interval after|}}}|→ {{{interval after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{interval|}}}{{{interval after|}}}|<tr><th>Interval</th><td>{{{interval|0}}}s {{#if:{{{interval after|}}}|→ {{{interval after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{chance|}}}{{{chance after|}}}|<tr><th>Chance</th><td>{{{chance|0}}} {{#if:{{{chance after|}}}|→ {{{chance after|}}}}}</td></tr>}}<!--
-->{{#if:{{{cooldown|}}}{{{cooldown after|}}}|<tr><th>Cooldown</th><td>{{{cooldown|0}}}s {{#if:{{{cooldown after|}}}|→ {{{cooldown after|}}}s}}</td></tr>}}<!--
-->{{#ifexpr:{{{chance|0}}}>0 or {{{chance after|0}}}>0|<tr><th>Chance</th><td>{{#expr:{{{chance|0}}}*100}}% {{#if:{{{chance after|}}}|→ {{#expr:{{{chance after|}}}*100}}%}}</td></tr>}}<!--
-->{{#if:{{{distanceMin|}}}{{{distanceMin after|}}}|<tr><th>Min distance</th><td>{{{distanceMin|0}}} units {{#if:{{{distanceMin after|}}}|→ {{{distanceMin after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{distanceMin|}}}{{{distanceMin after|}}}|<tr><th>Min distance</th><td>{{{distanceMin|0}}} units {{#if:{{{distanceMin after|}}}|→ {{{distanceMin after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{distanceMax|}}}{{{distanceMax after|}}}|<tr><th>Max distance</th><td>{{{distanceMax|0}}} units {{#if:{{{distanceMax after|}}}|→ {{{distanceMax after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{distanceMax|}}}{{{distanceMax after|}}}|<tr><th>Max distance</th><td>{{{distanceMax|0}}} units {{#if:{{{distanceMax after|}}}|→ {{{distanceMax after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{layers|}}}{{{layers after|}}}|<tr><th>Layers</th><td>{{#ifexpr:{{{layers|0}}} <= 99999|{{formatnum:{{{layers|0}}}}}|∞}} {{#if:{{{layers after|}}}|→ {{#ifexpr:{{{layers after|0}}} <= 99999|{{formatnum:{{{layers after|0}}}}}|∞}}}}</td></tr>}}<!--
-->{{#if:{{{layers|}}}{{{layers after|}}}|<tr><th>Layers</th><td>{{#ifexpr:{{{layers|0}}} <= 900|{{formatnum:{{{layers|0}}}}}|∞}} {{#if:{{{layers after|}}}|→ {{#ifexpr:{{{layers after|0}}} <= 900|{{formatnum:{{{layers after|0}}}}}|∞}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{glueLevel|0}}} > 0 or {{{glueLevel after|0}}} > 0|<tr><th>Glue level</th><td>{{{glueLevel|0}}} {{#if:{{{glueLevel after|}}}|→ {{{glueLevel after|}}}}}</td></tr>}}<!--
-->{{#if:{{{filters|}}}{{{filters after|}}}|<tr><th>Cannot apply to</th><td>{{{filters|None}}} {{#if:{{{filters after|}}}|→ {{{filters after|}}}}}</td></tr>}}</table><!--
-->{{#if:{{{filters|}}}{{{filters after|}}}|<tr><th>Cannot apply to</th><td>{{{filters|None}}} {{#if:{{{filters after|}}}|→ {{{filters after|}}}}}</td></tr>}}</table><!--
--></td></tr></table><noinclude>{{/doc}}[[Category:Stat templates]][[Category:BTD6 templates]]</noinclude>
 
BOOLEANS
 
-->{{#if:<!--{{{applyOnlyIfDamaged|}}}{{{applyOnlyIfDamaged after|}}}-->{{{triggerImmediate|}}}{{{triggerImmediate after|}}}{{{canFreezeMoabs|}}}{{{canFreezeMoabs after|}}}
|<tr><td><table class="stats-sub" style="width:100%"><tr><td><ul><!--
--><!--{{#ifexpr:(0{{{applyOnlyIfDamaged|0}}} = 1) and ({{{immuneBloonProperties|0}}} != 0)|<li>Only applies if the target takes damage from this projectile</li>}}--><!-- disabled cuz confusing with projectiles that don't deal damage
-->{{#if:{{{applyOnlyIfDamaged after|}}}|<li>Now only applies if the target takes damage from this projectile</li>}}<!--
-->{{#if:{{{triggerImmediate|}}}|<li>Triggers immediately upon being applied</li>}}<!--
-->{{#if:{{{triggerImmediate after|}}}|<li>Now triggers immediately upon being applied</li>}}<!--
-->{{#if:{{{canFreezeMoabs|}}}|<li>Can freeze MOAB-Class</li>}}<!--
-->{{#if:{{{canFreezeMoabs after|}}}|<li>Can freeze MOAB-Class</li>}}<!--
--></td></tr></ul></table>}}</td></tr><!--
--></td></tr></table><noinclude>{{/doc}}[[Category:BTD6 templates]][[Category:Stat templates]]</noinclude>

Latest revision as of 17:39, 11 April 2026